50 views12 days ago
Commander
Size: 100Est cost: $135.26Salt sum: 21.37
jayflan28
50 views12 days ago
Commander
Size: 100Est cost: $135.26Salt sum: 21.37
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Commander
Quintorius, History Chaser
Whenever one or more cards leave your graveyard, create a 3/2 red and white Spirit creature token.
+1: You may discard a card. If you do, draw two cards, then mill a card.
−4: Spirits you control gain double strike and vigilance until end of turn.
Quintorius, History Chaser can be your commander.
+1: You may discard a card. If you do, draw two cards, then mill a card.
−4: Spirits you control gain double strike and vigilance until end of turn.
Quintorius, History Chaser can be your commander.
Legendary Planeswalker - Quintorius

Commander
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Creature
Excava, the Risen Past
Flying, haste
Whenever Excava attacks, return up to one target artifact, creature, or non-Aura enchantment card with mana value 3 or less from your graveyard to the battlefield with a finality counter on it. It's a 1/1 Spirit creature with flying in addition to its other types. (If a creature with a finality counter on it would die, exile it instead.)
Whenever Excava attacks, return up to one target artifact, creature, or non-Aura enchantment card with mana value 3 or less from your graveyard to the battlefield with a finality counter on it. It's a 1/1 Spirit creature with flying in addition to its other types. (If a creature with a finality counter on it would die, exile it instead.)
Legendary Creature - Spirit Horse

Creature
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Draw
Velomachus Lorehold
Flying, vigilance, haste
Whenever Velomachus Lorehold attacks, look at the top seven cards of your library. You may cast an instant or sorcery spell with mana value less than or equal to Velomachus Lorehold's power from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
Whenever Velomachus Lorehold attacks, look at the top seven cards of your library. You may cast an instant or sorcery spell with mana value less than or equal to Velomachus Lorehold's power from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
Legendary Creature - Elder Dragon

Draw
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Enchantment
Advanced Reconstruction
(Gain the next level as a sorcery to add its ability.)
At the beginning of your first main phase, mill a card, then exile a card from your graveyard at random. You may play the exiled card this turn.
: Level 2
Whenever one or more cards leave your graveyard, this Class deals 2 damage to each opponent.
: Level 3
Spells you cast from anywhere other than your hand cost less to cast.
At the beginning of your first main phase, mill a card, then exile a card from your graveyard at random. You may play the exiled card this turn.
: Level 2
Whenever one or more cards leave your graveyard, this Class deals 2 damage to each opponent.
: Level 3
Spells you cast from anywhere other than your hand cost less to cast.
Enchantment - Class

Enchantment
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Instant
Instant
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Land
Land
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Protection
Semester's End
Exile any number of target creatures and/or planeswalkers you control. At the beginning of the next end step, return each of them to the battlefield under its owner's control. Each of them enters with an additional +1/+1 counter on it if it's a creature and an additional loyalty counter on it if it's a planeswalker.
Instant

Protection
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Ramp
Archaeomancer's Map
When this artifact enters, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle.
Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.
Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.
Artifact

Bitterthorn, Nissa's Animus
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)
Equipped creature gets +1/+1.
Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Equip
Equipped creature gets +1/+1.
Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Equip
Legendary Artifact - Equipment

Claim Jumper
Vigilance
When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card and put it onto the battlefield tapped. Then if an opponent controls more lands than you, repeat this process once. If you search your library this way, shuffle.
When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card and put it onto the battlefield tapped. Then if an opponent controls more lands than you, repeat this process once. If you search your library this way, shuffle.
Creature - Mercenary Rabbit

Currency Converter
Whenever you discard a card, you may exile that card from your graveyard.
, : Draw a card, then discard a card.
: Put a card exiled with this artifact into its owner's graveyard. If it's a land card, create a Treasure token. If it's a nonland card, create a 2/2 black Rogue creature token.
, : Draw a card, then discard a card.
: Put a card exiled with this artifact into its owner's graveyard. If it's a land card, create a Treasure token. If it's a nonland card, create a 2/2 black Rogue creature token.
Artifact

Ramp
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Recursion
Angel of Indemnity
Flying, lifelink
When this creature enters, return target permanent card with mana value 4 or less from your graveyard to the battlefield.
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
When this creature enters, return target permanent card with mana value 4 or less from your graveyard to the battlefield.
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature - Warrior Angel

Banon, the Returners' Leader
Pray — Once during each of your turns, you may cast a creature spell from among cards in your graveyard that were put there from anywhere other than the battlefield this turn.
Whenever you attack, you may pay and discard a card. If you do, draw a card.
Whenever you attack, you may pay and discard a card. If you do, draw a card.
Legendary Creature - Human Cleric Rebel

Guardian Scalelord
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn.)
Flying
Whenever this creature attacks, return target nonland permanent card with mana value X or less from your graveyard to the battlefield, where X is this creature's power.
Flying
Whenever this creature attacks, return target nonland permanent card with mana value X or less from your graveyard to the battlefield, where X is this creature's power.
Creature - Dragon

Hofri Ghostforge
Spirits you control get +1/+1 and have trample and haste.
Whenever another nontoken creature you control dies, exile it. If you do, create a token that's a copy of that creature, except it's a Spirit in addition to its other types and it has "When this token leaves the battlefield, return the exiled card to its owner's graveyard."
Whenever another nontoken creature you control dies, exile it. If you do, create a token that's a copy of that creature, except it's a Spirit in addition to its other types and it has "When this token leaves the battlefield, return the exiled card to its owner's graveyard."
Legendary Creature - Cleric Dwarf

Karmic Guide
Flying, protection from black
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, return target creature card from your graveyard to the battlefield.
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, return target creature card from your graveyard to the battlefield.
Creature - Angel Spirit

Quintorius, Loremaster
Vigilance
At the beginning of your end step, exile target noncreature, nonland card from your graveyard. Create a 3/2 red and white Spirit creature token.
, , Sacrifice a Spirit: Choose target card exiled with Quintorius. You may cast that card this turn without paying its mana cost. If that spell would be put into a graveyard, put it on the bottom of its owner's library instead.
At the beginning of your end step, exile target noncreature, nonland card from your graveyard. Create a 3/2 red and white Spirit creature token.
, , Sacrifice a Spirit: Choose target card exiled with Quintorius. You may cast that card this turn without paying its mana cost. If that spell would be put into a graveyard, put it on the bottom of its owner's library instead.
Legendary Creature - Cleric Elephant

Serra Paragon
Flying
Once during each of your turns, you may play a land from your graveyard or cast a permanent spell with mana value 3 or less from your graveyard. If you do, it gains "When this permanent is put into a graveyard from the battlefield, exile it and you gain 2 life."
Once during each of your turns, you may play a land from your graveyard or cast a permanent spell with mana value 3 or less from your graveyard. If you do, it gains "When this permanent is put into a graveyard from the battlefield, exile it and you gain 2 life."
Creature - Angel

Sevinne's Reclamation
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery

Recursion
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Removal
Aang's Iceberg
Flash
When this enchantment enters, exile up to one other target nonland permanent until this enchantment leaves the battlefield.
Waterbend : Sacrifice this enchantment. If you do, scry 2. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for .)
When this enchantment enters, exile up to one other target nonland permanent until this enchantment leaves the battlefield.
Waterbend : Sacrifice this enchantment. If you do, scry 2. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for .)
Enchantment

Mishra's Command
Choose two —
• Choose target player. They may discard up to X cards. Then they draw a card for each card discarded this way.
• This spell deals X damage to target creature.
• This spell deals X damage to target planeswalker.
• Target creature gets +X/+0 and gains haste until end of turn.
• Choose target player. They may discard up to X cards. Then they draw a card for each card discarded this way.
• This spell deals X damage to target creature.
• This spell deals X damage to target planeswalker.
• Target creature gets +X/+0 and gains haste until end of turn.
Sorcery

Skyclave Apparition
When this creature enters, exile up to one target nonland, nontoken permanent you don't control with mana value 4 or less.
When this creature leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.
When this creature leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.
Creature - Spirit Kor

Removal
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Sorcery
Sorcery
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
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It is highly resilient to board wipes thanks to a dense recursion suite but is critically weak to graveyard hate."},{"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff"},"insert":"Primer:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Core Strategy:"},{"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Fill the Graveyard:"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" Use looting effects ("},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Faithless Looting"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":", "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Pursue the Past"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":", commander +1) and self-mill ("},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Perpetual Timepiece"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":", "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Advanced Reconstruction"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":") to stock the yard."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Trigger Exile Payoffs:"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" Exile cards from your graveyard via "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Conspiracy Theorist"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":", "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Currency Converter"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":", "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Practiced Scrollsmith"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":", or the commander s own +1 to create Spirit tokens (from "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Quintorius, History Chaser"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":", "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Hardened Academic"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":", "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Relic Retriever"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":") and trigger additional value (card draw, +1/+1 counters)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Deploy Recursion Engines:"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" Use "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Sun Titan"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":", "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Serra Paragon"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":", "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Sevinne's Reclamation"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":", "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Karmic Guide"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":", "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Guardian Scalelord"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":", and "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Excava, the Risen Past"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" to repeatedly return permanents from the graveyard, creating loops of value."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Combat Overwhelm:"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" Attack with a growing spirit army boosted by anthems ("},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Hofri Ghostforge"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":", "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Quintorius, Field Historian"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":"), double strike from the commander s -4, and trample from "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Hofri Ghostforge"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":". "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Velomachus Lorehold"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" and "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Laelia, the Blade Reforged"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" offer alternative finishers."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Protect the Board:"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" Use "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Selfless Spirit"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":", "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Guardian of Faith"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":", "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Semester s End"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":", and "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Tragic Arrogance"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" to survive wipes and reset favorably."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Mulligan Priorities:"},{"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Keep:"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" 2-3 lands, a low-mana looting spell or discard outlet ("},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Faithless Looting"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":", "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Cathartic Pyre"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":"), and at least one graveyard payoff (commander, "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Quintorius, Field Historian"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":", "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Relic Retriever"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":"). Also, "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":" Shenanigans."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Avoid:"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" Hands with no early plays, all top-end threats (MV 5+), or no way to fill the graveyard."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Key Tips:"},{"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Use the Commander s +1 Each Turn:"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" It s your primary card advantage and graveyard filler. Discard a high-MV card you can later reanimate."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Stack Exile Triggers:"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Conspiracy Theorist"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" and "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Currency Converter"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" allow you to cast exiled cards. Don t forget to exile key spells before they would vanish."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Hofri Ghostforge Loops:"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" When creatures die, "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Hofri Ghostforge"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" creates a Spirit token that returns the original card to the yard when the token leaves. Use with sacrifice outlets or wipes for repeatable value."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Tragic Arrogance"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" is your asymmetric wipe - keep your best artifact, creature, enchantment, and planeswalker (commander) to break parity."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#5ab9e3","bold":true},"insert":"Disrupt Decorum"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" buys a turn by goading all opponents creatures, forcing them to attack each other."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#5ab9e3","bold":true},"insert":"Velomachus Lorehold"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" can chain free instant/sorcery spells from the top of your deck - try to keep mana open for interaction."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff"},"insert":"Weaknesses:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Critical"},{"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Graveyard Hate:"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" Cards like "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Rest in Peace"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":", "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Leyline of the Void"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":", or "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Bojuka Bog"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" completely shut down the entire game plan (exile triggers, recursion). No main-deck answers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Torpor Orb Effects:"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Torpor Orb"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" and "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Hushbringer"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" disable ETB triggers from many key creatures ("},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Karmic Guide"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":", "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Serra Paragon"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":", "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Tocasia s Welcome"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":")."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Moderate"},{"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Mass Land Destruction: (e.g., "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3","bold":true},"insert":"Armageddon"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":")"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" Without reliable mana rocks, the deck struggles to recover from losing all lands, especially with few basics to fetch."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Lack of Counterspells:"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" Boros can t interact on the stack, making it vulnerable to combo wins and critical spells like "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Farewell"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Minor"},{"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Combat Reliance:"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" The deck primarily wins through combat, so it can be stalled by pillowfort or mass token blockers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Inconsistent Card Quality:"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" Without tutors, finding specific recursion pieces or anthems can be slow; the deck relies on generic value."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff"},"insert":"Key Cards:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#5ab9e3","bold":true},"insert":"Hofri Ghostforge"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":":"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" Anthem + recursion engine; doubles creatures that die and speeds up the clock."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#5ab9e3","bold":true},"insert":"Sun Titan"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":":"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" Repeatable recursion for permanent cards MV 3, which is most of your non-commander permanents."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#5ab9e3","bold":true},"insert":"Serra Paragon"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":":"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" Allows you to cast a permanent from graveyard once per turn, including lands for ramp."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#5ab9e3","bold":true},"insert":"Sevinne s Reclamation"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":":"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" Flexible recursion that can be flashed back for double value."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#5ab9e3","bold":true},"insert":"Karmic Guide"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":":"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" Classic reanimation, can loop with flicker effects."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#5ab9e3","bold":true},"insert":"Guardian Scalelord"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":":"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" Recursion on attack; power grows with backup counters."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#5ab9e3","bold":true},"insert":"Excava, the Risen Past"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":":"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" Haste evasive recursion for MV 3 permanents."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#5ab9e3","bold":true},"insert":"Tragic Arrogance"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":":"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" Best asymmetric board wipe - you keep one of each type."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#5ab9e3","bold":true},"insert":"Disrupt Decorum"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":":"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" Forces opponents to attack each other, buying time and reducing blockers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#5ab9e3","bold":true},"insert":"Staff of the Storyteller"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":":"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" Repeatable card draw off token creation, which is a core theme."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#5ab9e3","bold":true},"insert":"Tocasia s Welcome"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":":"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" Draws a card each turn when you cast a small creature (most of your creatures are MV 3)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#5ab9e3","bold":true},"insert":"Relic Retriever"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":":"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" Creates Treasures each end step if a card left your graveyard (consistent value)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#5ab9e3","background":"#2a2d33","bold":true},"insert":"Shenanigans"},{"attributes":{"color":"#ffffff","background":"#2a2d33","bold":true},"insert":":"},{"attributes":{"color":"#cbcbcb","background":"#2a2d33"},"insert":" "},{"insert":"This is the only color in red or white that has Dredge. Any time you would draw a card, you can mill the card instead and put Shenanigans from your graveyard into your hand, which triggers any LTB triggers. Then, you can use Shenanigans for any discard costs (or cast it normally) to put it back in the graveyard."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#5ab9e3","bold":true},"insert":"Artist's Talent"},{"insert":": Level 1 of this enchantment lets you discard and draw, which means you can discard Shenanigans and then mill instead of draw to get Shenanigans right back.You can do this every time you cast a noncreature spell."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#5ab9e3","bold":true},"insert":"Gau, Feral Youth"},{"insert":": Shenanigans ensures that you have consistently leaving your graveyard for his second ability."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff"},"insert":"Attribute Ratings:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Consistency: 6/10"},{"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":"The deck has 0 Tutor Points (no direct tutors) and 40 Draw Engine Points (including commander +3), which places it in a gap between the benchmarks. Without tutors to find specific answers, the deck relies on generic card advantage. The commander provides a repeatable draw/loot engine, but the lack of redundancy for a single critical role prevents the tribal/synergy modifier from raising the score above 7. Thus, consistency sits at 6."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Resilience: 7/10"},{"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":"The deck has at least 1 primary value loop (Hofri Ghostforge recursion) and no infinite combos, but it boasts strong recursion density (9+ recursion effects) and multiple independent threats. The commander is not essential (deck can function at 50-80% capacity without it), so a -1 modifier applies, reducing the base score from 8 to 7."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Interaction: 7/10"},{"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":"Total interaction density is 17 pieces (spot removal, board wipes, protection). The raw count corresponds to a base score of 9, but the deck has 0 counterspells and 0 free spells, triggering the Density Reconciliation cap (Base minus 2 7). The board wipe cap does not apply (only 2 symmetric wipes). Final score is 7."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Speed: 5/10"},{"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":"The deck generates only 12 Fast Mana Points (Sol Ring, Arcane Signet, Fellwar Stone, Mind Stone, Patchwork Banner). The earliest realistic execution turn (with the commander required for primary value) is turns 7-8, with an average MV of 3.14. This aligns with the Speed 5 benchmark, and the Consistency Cap (Speed cannot exceed Consistency by more than 2) is not violated (6 vs 5)."},{"attributes":{"list":"bullet"},"insert":"\n"}]}


































































