46 views2 days ago
Commander
Size: 100Est cost: $1003.72Salt sum: 35.46
TRoberts1001
46 views2 days ago
Commander
Size: 100Est cost: $1003.72Salt sum: 35.46
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Commander
Urgot, the Dreadnought
Each artifact and creature card in all graveyards has escape. The escape cost is equal to the card’s mana cost plus exile three cards from its owner’s graveyard.
Escape costs you pay cost less.
Fear Beyond Death — Whenever Urgot deals combat damage to a player, you may play cards from other player’s graveyards until end of turn as though they were in your graveyard.
Escape costs you pay cost less.
Fear Beyond Death — Whenever Urgot deals combat damage to a player, you may play cards from other player’s graveyards until end of turn as though they were in your graveyard.
Legendary Artifact Creature - Human Dreadnought
3 / 6
Commander
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Discard
Aclazotz, Deepest Betrayal
Flying, lifelink
Whenever Aclazotz attacks, each opponent discards a card. For each opponent who can't, you draw a card.
Whenever an opponent discards a land card, create a 1/1 black Bat creature token with flying.
When Aclazotz dies, return it to the battlefield tapped and transformed under its owner's control.
Whenever Aclazotz attacks, each opponent discards a card. For each opponent who can't, you draw a card.
Whenever an opponent discards a land card, create a 1/1 black Bat creature token with flying.
When Aclazotz dies, return it to the battlefield tapped and transformed under its owner's control.
Legendary Creature - Bat God


Barrowgoyf
Deathtouch, lifelink
Barrowgoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.
Whenever this creature deals combat damage to a player, you may mill that many cards. If you do, you may put a creature card from among them into your hand.
Barrowgoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.
Whenever this creature deals combat damage to a player, you may mill that many cards. If you do, you may put a creature card from among them into your hand.
Creature - Lhurgoyf

Coram, the Undertaker
Coram gets +X/+0, where X is the greatest power among creature cards in all graveyards.
Whenever Coram attacks, each player mills a card.
During each of your turns, you may play a land and cast a spell from among cards in graveyards that were put there from libraries this turn.
Whenever Coram attacks, each player mills a card.
During each of your turns, you may play a land and cast a spell from among cards in graveyards that were put there from libraries this turn.
Legendary Creature - Human Warrior

Necrogoyf
Necrogoyf's power is equal to the number of creature cards in all graveyards.
At the beginning of each player's upkeep, that player discards a card.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
At the beginning of each player's upkeep, that player discards a card.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature - Lhurgoyf

Osseous Sticktwister
Lifelink
Delirium — At the beginning of your end step, if there are four or more card types among cards in your graveyard, each opponent may sacrifice a nonland permanent of their choice or discard a card. Then this creature deals damage equal to its power to each opponent who didn't sacrifice a permanent or discard a card this way.
Delirium — At the beginning of your end step, if there are four or more card types among cards in your graveyard, each opponent may sacrifice a nonland permanent of their choice or discard a card. Then this creature deals damage equal to its power to each opponent who didn't sacrifice a permanent or discard a card this way.
Creature Artifact - Scarecrow

Wheel of Misfortune
Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards.
Sorcery

Discard
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Draw
Brass's Tunnel-Grinder
When Brass's Tunnel-Grinder enters, discard any number of cards, then draw that many cards plus one.
At the beginning of your end step, if you descended this turn, put a bore counter on Brass's Tunnel-Grinder. Then if there are three or more bore counters on it, remove those counters and transform it. (You descended if a permanent card was put into your graveyard from anywhere.)
At the beginning of your end step, if you descended this turn, put a bore counter on Brass's Tunnel-Grinder. Then if there are three or more bore counters on it, remove those counters and transform it. (You descended if a permanent card was put into your graveyard from anywhere.)
Legendary Artifact


Garruk's Uprising
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Enchantment

Warwick, the Uncaged Wrath of Zaun
Trample
Blood Hunt — Whenever an opponent loses life for the first time on each of their turns, put a +1/+1 counter on Warwick, then he deals damage equal to his power to that player.
At the beginning of your upkeep, remove all +1/+1 counters from Warwick, then create that many Blood tokens.
Blood Hunt — Whenever an opponent loses life for the first time on each of their turns, put a +1/+1 counter on Warwick, then he deals damage equal to his power to that player.
At the beginning of your upkeep, remove all +1/+1 counters from Warwick, then create that many Blood tokens.
Legendary Creature - Human Wolf
3 / 1
Winter, Misanthropic Guide
Ward
At the beginning of your upkeep, each player draws two cards.
Delirium — As long as there are four or more card types among cards in your graveyard, each opponent's maximum hand size is equal to seven minus the number of those card types.
At the beginning of your upkeep, each player draws two cards.
Delirium — As long as there are four or more card types among cards in your graveyard, each opponent's maximum hand size is equal to seven minus the number of those card types.
Legendary Creature - Human Warlock

Draw
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Finisher
Fiddlesticks, the Ancient Fear
Creatures with fear can’t attack you or planeswalkers you control.
Terrify — At the beginning of each player’s upkeep, that player may pay 5 life. If they do, you draw a card and gain 4 life. Otherwise, they put a fear counter on a creature they control without a fear counter on it.
Terrify — At the beginning of each player’s upkeep, that player may pay 5 life. If they do, you draw a card and gain 4 life. Otherwise, they put a fear counter on a creature they control without a fear counter on it.
Legendary Creature - Scarecrow Demon
4 / 4
Hecarim, the Shadow of War
Creatures you control are goaded and have haste and menace.
Whenever Hecarim attacks, create four 1/1 black and red Wraith Knight creature tokens that are tapped and attacking. Exile them at the beginning of the next end step.
Warpath — , Sacrifice four non-Wraith creatures: Untap all attacking creatures. After this phase, there is an additional combat phase. Activate only once each turn and only during combat.
Whenever Hecarim attacks, create four 1/1 black and red Wraith Knight creature tokens that are tapped and attacking. Exile them at the beginning of the next end step.
Warpath — , Sacrifice four non-Wraith creatures: Untap all attacking creatures. After this phase, there is an additional combat phase. Activate only once each turn and only during combat.
Legendary Creature - Wraith Knight
3 / 5
Polygoyf
Trample, myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Polygoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.
Polygoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.
Creature - Lhurgoyf

Rengar, the Pridestalker
When Rengar enters or is turned face up, creatures you control gain intimidate until end of turn.
Unseen Predator — Whenever one or more unblocked creatures you control deal combat damage to a player, you may return Rengar to his owner’s hand. If you do, you may search your library for a land card, put it onto the battlefield, then shuffle.
Stealth 2—
Unseen Predator — Whenever one or more unblocked creatures you control deal combat damage to a player, you may return Rengar to his owner’s hand. If you do, you may search your library for a land card, put it onto the battlefield, then shuffle.
Stealth 2—
Legendary Creature - Vastaya Assassin
3 / 4
The Grim Captain's Locker
: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
: Until end of turn, each creature card in your graveyard gains "Escape—, Exile four other cards from your graveyard." (You may cast a card with escape from your graveyard for its escape cost.)
: Until end of turn, each creature card in your graveyard gains "Escape—, Exile four other cards from your graveyard." (You may cast a card with escape from your graveyard for its escape cost.)
Legendary Artifact

Underworld Breach
Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
At the beginning of the end step, sacrifice this enchantment.
At the beginning of the end step, sacrifice this enchantment.
Enchantment

Finisher
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Land
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Spymaster's Vault
This land enters tapped unless you control a Swamp.
: Add .
, : Target creature you control connives X, where X is the number of creatures that died this turn. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)
: Add .
, : Target creature you control connives X, where X is the number of creatures that died this turn. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)
Land

Land
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Ramp
Entish Restoration
Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If you control a creature with power 4 or greater, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
Instant

Soul of Windgrace
Whenever Soul of Windgrace enters or attacks, you may put a land card from a graveyard onto the battlefield tapped under your control.
, Discard a land card: You gain 3 life.
, Discard a land card: Draw a card.
, Discard a land card: Soul of Windgrace gains indestructible until end of turn. Tap it.
, Discard a land card: You gain 3 life.
, Discard a land card: Draw a card.
, Discard a land card: Soul of Windgrace gains indestructible until end of turn. Tap it.
Legendary Creature - Avatar Cat

Ramp
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Removal
Briar, the Restrained Hunger
Lifelink, menace
Whenever a creature an opponent controls dies, put a +1/+1 counter on Briar.
Blood Frenzy — , Sacrifice another creature: Briar fights target creature. If excess damage was dealt to a permanent this way, create that many blood tokens.
Whenever a creature an opponent controls dies, put a +1/+1 counter on Briar.
Blood Frenzy — , Sacrifice another creature: Briar fights target creature. If excess damage was dealt to a permanent this way, create that many blood tokens.
Legendary Creature - Vampire Golem
3 / 3
Convert to Slime
Destroy up to one target artifact, up to one target creature, and up to one target enchantment.
Delirium — Then if there are four or more card types among cards in your graveyard, create an X/X green Ooze creature token, where X is the total mana value of permanents destroyed this way.
Delirium — Then if there are four or more card types among cards in your graveyard, create an X/X green Ooze creature token, where X is the total mana value of permanents destroyed this way.
Sorcery

Tibalt's Trickery
Counter target spell. Choose 1, 2, or 3 at random. Its controller mills that many cards, then exiles cards from the top of their library until they exile a nonland card with a different name than that spell. They may cast that card without paying its mana cost. Then they put the exiled cards on the bottom of their library in a random order.
Instant

Removal
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Maybeboard
Fear of Missing Out
When this creature enters, discard a card, then draw a card.
Delirium — Whenever this creature attacks for the first time each turn, if there are four or more card types among cards in your graveyard, untap target creature. After this phase, there is an additional combat phase.
Delirium — Whenever this creature attacks for the first time each turn, if there are four or more card types among cards in your graveyard, untap target creature. After this phase, there is an additional combat phase.
Creature Enchantment - Nightmare

Hearthhull, the Worldseed
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 8+.)
2+ | , , Sacrifice a land: Draw two cards. You may play an additional land this turn.
8+ | Flying, vigilance, haste
Whenever you sacrifice a land, each opponent loses 2 life.
2+ | , , Sacrifice a land: Draw two cards. You may play an additional land this turn.
8+ | Flying, vigilance, haste
Whenever you sacrifice a land, each opponent loses 2 life.
Legendary Artifact - Spacecraft

Jhin, the Virtuoso
The fourth spell you cast each turn costs 4 less to cast.
Curtain Call — At the beginning of each end step, Jhin deals 4 damage to each opponent if you cast four or more spells this turn. Repeat this process if you attacked with four or more creatures this turn, if you lost four or more life this turn, and/or if four or more creatures your opponents control died this turn.
Curtain Call — At the beginning of each end step, Jhin deals 4 damage to each opponent if you cast four or more spells this turn. Repeat this process if you attacked with four or more creatures this turn, if you lost four or more life this turn, and/or if four or more creatures your opponents control died this turn.
Legendary Creature - Human Assassin
4 / 4
Renekton, the Butcher of the Sands
Renekton attacks or blocks each combat if able.
Ruthless Predator — Whenever Renekton blocks or becomes blocked, he gains double strike until end of turn. If it’s the first combat phase of the turn, untap him and there is an additional combat phase after this phase. Then untap and goad target creature an opponent controls.
Ruthless Predator — Whenever Renekton blocks or becomes blocked, he gains double strike until end of turn. If it’s the first combat phase of the turn, untap him and there is an additional combat phase after this phase. Then untap and goad target creature an opponent controls.
Legendary Creature - God Warrior
5 / 7
Wheel of Fate
Suspend 4— (Rather than cast this card from your hand, pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Each player discards their hand, then draws seven cards.
Each player discards their hand, then draws seven cards.
Sorcery

Maybeboard
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Deck Info
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