56 views23 hrs ago
Commander
Size: 100Est cost: $450.30Salt sum: 51.07
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aalongi

56 views23 hrs ago
Commander
Size: 100Est cost: $450.30Salt sum: 51.07

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{"ops":[{"insert":"My first-ever mill deck, as old as Journey into Nyx’s set release. Mill (like treasure and impulse draw) have become extremely common now, and much more accepted by opponents as a viable path to victory. In 2015…not so much. Tools were more rickety, and the salt from the table was extreme. I first built this as an experiment to see if I could mill out a full Commander table before getting whupped. It worked pretty well back then, and it’s a monster now.\n\nEstimated “salt score” seems about right. Lots of players still don’t like being milled out - many don’t understand that the first 70 or so cards are meaningless. (Of course, players in GB are just fine with it. We’ll get to that.) So you have to play this deck out methodically, and you need "},{"insert":{"card-link":"Phenax, God of Deception"}},{"insert":"at 7 toughness more often than not. So your mission sequence, in order:\n\nBuild up the devotion to Phenax BEFORE he arrives. This deck has virtually NO non-land permanents with zero devotion. (The two exceptions are "},{"insert":{"card-link":"Spellskite"}},{"insert":" and"},{"insert":{"card-link":"Thousand-Year Elixir"}},{"insert":" .) Ideally you put down a creature each of the first four turns - just about any combination should do it. At least one of them should be something in the “moderate toughness” category, which has the stout 4- and 5-toughness range that can also hold off early attackers. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Drop Phenax as soon as you can. You are fooling no one - and the clock is ticking. The moment he hits the board…do nothing. A reminder that more players should hold instants, and instant abilities, until the last possible moment. Do not tap those blockers - you need them!"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Someone will eventually break and target Phenax, or a creature that gives him critical devotion. Congratulations - you found your first target. Respond with as much mill as you can - lower the defenses and take combat damage if you must. This is a signal deck, and you need the rest of your opponents to understand you are focused elsewhere now."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Rebuild the defenses on your first post-Phenax turn. Commit huge, hold nothing back unless it’s a second “Amazing Toughness” (over 10) creature or a critical removal piece. Get them all out there…and wait again. If no one else interferes, you’ll use the end of your last opponent’s turn to rock the first instigator’s library. Hopefully by now, you’ve milled over 20 cards."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Rinse and repeat. Ideally a "},{"insert":{"card-link":"Consuming Aberration"}},{"insert":" or similar creature comes along to keep things terrifying for everyone. Use "},{"insert":{"card-link":"Treachery"}},{"insert":" and "},{"insert":{"card-link":"Control Magic"}},{"insert":" to deal with the absolute most important threats and keep your devotion high. You have"},{"insert":{"card-link":"Deathbringer Regent"}},{"insert":" "},{"insert":{"card-link":"Scourge of Fleets"}},{"insert":" if things get way hot. They’ll each work once - pick your moment."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"You should not be attacking at all during any of this time unless you have "},{"insert":{"card-link":"The Mindskinner"}},{"insert":" , or if "},{"insert":{"card-link":"Lazav, Dimir Mastermind"}},{"insert":" or the cards who work like him pick up something amazing to use. Your "},{"insert":{"card-link":"Halls of Mist"}},{"insert":" and "},{"insert":{"card-link":"Meishin, the Mind Cage"}},{"insert":" are there to make attacks less frequent and/or less effective. Attacking a player that you are not milling opens up another “hot front” that this deck may not be able to handle. Remain patient!"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"If you face a graveyard recursion deck, you have a few tools you can use (beyond stealing key pieces). The best are "},{"insert":{"card-link":"Leyline of the Void"}},{"insert":" , "},{"insert":{"card-link":"The Scarab God"}},{"insert":" , "},{"insert":{"card-link":"Deadeye Tracker"}},{"insert":" and "},{"insert":{"card-link":"King Macar, the Gold-Cursed"}},{"insert":" . But yeah, you have an uphill climb. Embrace it. And keep in mind that "},{"insert":{"card-link":"Duskmantle Guildmage"}},{"insert":" doesn't care if THEY mill their cards or YOU mill their cards, for life loss purposes."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nStandard strategic approach notes and disclaimer(s) for all my decks:\nI just started (in May 2026) uploading all of my (200+) decks into Archidekt. This is going to be a slow process so if you’re seeing notes that refer to other decks that you can’t find, give me a short moment and I’ll have more stuff up soon."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I generally aim for high synergy, short of optimization. (Tier 3+, if you track that sort of thing.)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I like games that last 8-12 turns and aim to demonstrate the deck’s synergy within that timeframe."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I prefer to win but don’t relentlessly pursue that goal, because I am an adult who enjoys playing games with friends. So you’ll occasionally see silly cards. Enjoy them!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I have 200+ decks and do not want to bore my friends, so my goal is to have NO non-land card in more than 3-4 decks. If you’re wondering why a certain “obvious staple” isn’t in this deck list, that’s probably why."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I’m continuously updating (each deck gets a look at newer cards every six months) so of course there may be changes around the margins. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThanks for checking out my deck(s). Peace.\n\nAnthony Alongi\nProgenitor of Multiplayer Magic Content Creation\nFormer Columnist for Wizards of the Coast, StarCity Games, The Dojo\nFormer Podcaster (Elder Dragon Statesmen) with the Late, Great Sheldon Menery\n\n"}]}

Commander

Qty: 1 Price: $20.99
Phenax, God of Deception
Indestructible
As long as your devotion to blue and black is less than seven, Phenax isn't a creature.
Creatures you control have "
: Target player mills X cards, where X is this creature's toughness."
Legendary Creature Enchantment - God
Phenax, God of Deception (plst) BNG-152

Commander

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Artifacts and Enchantments

Qty: 11 Price: $95.40
Confiscate
Enchant permanent
You control enchanted permanent.
Enchantment - Aura
Confiscate (fdn) 709
Control Magic
Enchant creature
You control enchanted creature.
Enchantment - Aura
Control Magic (cma) 34
Fraying Sanity
Enchant player
At the beginning of each end step, enchanted player mills X cards, where X is the number of cards put into their graveyard from anywhere this turn.
Enchantment - Aura Curse
Fraying Sanity (pip) 175
Imprisoned in the Moon
Enchant creature, land, or planeswalker
Enchanted permanent is a colorless land with "
: Add
" and loses all other card types and abilities.
Enchantment - Aura
Imprisoned in the Moon (inr) 69
Leyline of Anticipation
If this card is in your opening hand, you may begin the game with it on the battlefield.
You may cast spells as though they had flash.
Enchantment
Leyline of Anticipation (clb) 726
Leyline of the Void
If this card is in your opening hand, you may begin the game with it on the battlefield.
If a card would be put into an opponent's graveyard from anywhere, exile it instead.
Enchantment
Leyline of the Void (dsk) 106
Meishin, the Mind Cage
All creatures get -X/-0, where X is the number of cards in your hand.
Legendary Enchantment
Meishin, the Mind Cage (sok) 44
Mistvein Borderpost
You may pay
and return a basic land you control to its owner's hand rather than pay this spell's mana cost.
This artifact enters tapped.
: Add
or
.
Artifact
Mistvein Borderpost (arc) 90
The Water Crystal
Blue spells you cast cost
less to cast.
If an opponent would mill one or more cards, they mill that many cards plus four instead.
,
: Each opponent mills cards equal to the number of cards in your hand.
Legendary Artifact
The Water Crystal (fin) 85
Thousand-Year Elixir
You may activate abilities of creatures you control as though those creatures had haste.
,
: Untap target creature.
Artifact
Thousand-Year Elixir (c21) 271
Treachery
Enchant creature
When this Aura enters, untap up to five lands.
You control enchanted creature.
Enchantment - Aura
Treachery (uds) 50

Artifacts and Enchantments

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Creatures w Amazing Toughness

Qty: 4 Price: $5.76
Charix, the Raging Isle
Spells your opponents cast that target Charix cost
more to cast.
: Charix gets +X/-X until end of turn, where X is the number of Islands you control.
Legendary Creature - Crab Leviathan
Charix, the Raging Isle (znr) 49
Consuming Aberration
Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards.
Whenever you cast a spell, each opponent reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
Creature - Horror
Consuming Aberration (tdc) 283
Cruel Somnophage
Cruel Somnophage's power and toughness are each equal to the number of creature cards in all graveyards.
Creature - Nightmare
Cruel Somnophage // Can't Wake Up (woe) 222
Sewer Nemesis
As this creature enters, choose a player.
Sewer Nemesis's power and toughness are each equal to the number of cards in the chosen player's graveyard.
Whenever the chosen player casts a spell, that player mills a card.
Creature - Horror
Sewer Nemesis (clb) 771

Creatures w Amazing Toughness

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Creatures w High Toughness

Qty: 10 Price: $52.36
Chancellor of the Spires
You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, each opponent mills seven cards.
Flying
When this creature enters, you may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost.
Creature - Sphinx Phyrexian
Chancellor of the Spires (nph) 31
Consecrated Sphinx
Flying
Whenever an opponent draws a card, you may draw two cards.
Creature - Sphinx
Consecrated Sphinx (2x2) 43
Deathbringer Regent
Flying
When this creature enters, if you cast it from your hand and there are five or more other creatures on the battlefield, destroy all other creatures.
Creature - Dragon
Deathbringer Regent (j22) 396
Hover Barrier
Defender, flying
Creature - Illusion Wall
Hover Barrier (rtr) 40
Nemesis of Reason
Whenever this creature attacks, defending player mills ten cards.
Creature - Horror Leviathan
Nemesis of Reason (clb) 850
Scourge of Fleets
When this creature enters, return each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Islands you control.
Creature - Kraken
Scourge of Fleets (cmr) 403
Sire of Stagnation
Devoid (This card has no color.)
Whenever a land an opponent controls enters, that player exiles the top two cards of their library and you draw two cards.
Creature - Eldrazi
Sire of Stagnation (m3c) 272
Sphinx Mindbreaker
Flying
When this creature enters, each opponent mills ten cards.
Creature - Sphinx
Sphinx Mindbreaker (thb) 290
Wall of Frost
Defender
Whenever this creature blocks a creature, that creature doesn't untap during its controller's next untap step.
Creature - Wall
Wall of Frost (plst) MM3-56
Wrexial, the Risen Deep
Islandwalk, swampwalk (This creature can't be blocked as long as defending player controls an Island or a Swamp.)
Whenever Wrexial deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
Legendary Creature - Kraken
Wrexial, the Risen Deep (ncc) 359

Creatures w High Toughness

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Creatures w Mill Abilities

Qty: 8 Price: $73.78
Bruvac the Grandiloquent
If an opponent would mill one or more cards, they mill twice that many cards instead. (To mill a card, a player puts the top card of their library into their graveyard.)
Legendary Creature - Human Advisor
Bruvac the Grandiloquent (rvr) 309
Duskmantle Guildmage
: Whenever a card is put into an opponent's graveyard from anywhere this turn, that player loses 1 life.
: Target player mills two cards.
Creature - Human Wizard
Duskmantle Guildmage (gtc) 158
Fleet Swallower
Whenever this creature attacks, target player mills half their library, rounded up.
Creature - Fish
Fleet Swallower (xln) 57
Hedron Crab
Landfall — Whenever a land you control enters, target player mills three cards. (They put the top three cards of their library into their graveyard.)
Creature - Crab
Hedron Crab (tdc) 155
Lich Lord of Unx
,
: Create a 1/1 blue and black Zombie Wizard creature token.
: Target player loses X life and mills X cards, where X is the number of Zombies you control.
Creature - Wizard Zombie
Lich Lord of Unx (plst) ARB-24
Ruin Crab
Landfall — Whenever a land you control enters, each opponent mills three cards. (To mill a card, a player puts the top card of their library into their graveyard.)
Creature - Crab
Ruin Crab (plst) ZNR-75
Scrabbling Skullcrab
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, target player mills two cards. (They put the top two cards of their library into their graveyard.)
Creature - Skeleton Crab
Scrabbling Skullcrab (dsk) 71
The Mindskinner
The Mindskinner can't be blocked.
If a source you control would deal damage to an opponent, prevent that damage and each opponent mills that many cards.
Legendary Creature Enchantment - Nightmare
The Mindskinner (dsk) 66

Creatures w Mill Abilities

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Creatures w Moderate Toughness

Qty: 12 Price: $52.64
Avatar of Woe
If there are ten or more creature cards total in all graveyards, this spell costs
less to cast.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
: Destroy target creature. It can't be regenerated.
Creature - Avatar
Avatar of Woe (cm2) 57
Dragon Turtle
Flash
Drag Below — When this creature enters, tap it and up to one target creature an opponent controls. They don't untap during their controllers' next untap steps.
Creature - Dragon Turtle
Dragon Turtle (afr) 56
Dragonlord Silumgar
Flying, deathtouch
When Dragonlord Silumgar enters, gain control of target creature or planeswalker for as long as you control Dragonlord Silumgar.
Legendary Creature - Elder Dragon
Dragonlord Silumgar (2x2) 203
Geth, Lord of the Vault
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
: Put target artifact or creature card with mana value X from an opponent's graveyard onto the battlefield under your control tapped. Then that player mills X cards.
Legendary Creature - Zombie Phyrexian
Geth, Lord of the Vault (brc) 107
Merfolk Secretkeeper
Creature - Wizard Merfolk
Merfolk Secretkeeper // Venture Deeper (eld) 53
Mesmerizing Benthid
When this creature enters, create two 0/2 blue Illusion creature tokens with "Whenever this token blocks a creature, that creature doesn't untap during its controller's next untap step."
This creature has hexproof as long as you control an Illusion.
Creature - Octopus
Mesmerizing Benthid (rna) 43
Oona, Queen of the Fae
Flying
: Choose a color. Target opponent exiles the top X cards of their library. For each card of the chosen color exiled this way, create a 1/1 blue and black Faerie Rogue creature token with flying.
Legendary Creature - Wizard Faerie
Oona, Queen of the Fae (woc) 142
Riddlekeeper
Whenever a creature attacks you or a planeswalker you control, that creature's controller mills two cards.
Creature - Homunculus
Riddlekeeper (cm2) 48
Spellskite
: Change a target of target spell or ability to this creature. (
can be paid with either
or 2 life.)
Creature Artifact - Horror Phyrexian
Spellskite (clb) 873
The Reality Chip
You may look at the top card of your library any time.
As long as The Reality Chip is attached to a creature, you may play lands and cast spells from the top of your library.
Reconfigure
(
: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Legendary Creature Artifact - Equipment Jellyfish
The Reality Chip (neo) 74
The Scarab God
At the beginning of your upkeep, each opponent loses X life and you scry X, where X is the number of Zombies you control.
: Exile target creature card from a graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie.
When The Scarab God dies, return it to its owner's hand at the beginning of the next end step.
Legendary Creature - God
The Scarab God (drc) 120
Vantress Gargoyle
Flying
This creature can't attack unless defending player has seven or more cards in their graveyard.
This creature can't block unless you have four or more cards in hand.
: Each player mills a card.
Creature Artifact - Gargoyle
Vantress Gargoyle (eld) 71

Creatures w Moderate Toughness

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Creatures w Strong Devotion

Qty: 3 Price: $2.83
Lazav, Dimir Mastermind
Hexproof
Whenever a creature card is put into an opponent's graveyard from anywhere, you may have Lazav become a copy of that card, except its name is Lazav, Dimir Mastermind, it's legendary in addition to its other types, and it has hexproof and this ability.
Legendary Creature - Shapeshifter
Lazav, Dimir Mastermind (znc) 92
Nightveil Predator
Flying, deathtouch
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Creature - Vampire
Nightveil Predator (rvr) 206
Nightveil Specter
Flying
Whenever this creature deals combat damage to a player, that player exiles the top card of their library.
You may play lands and cast spells from among cards exiled with this creature.
Creature - Specter
Nightveil Specter (gtc) 222

Creatures w Strong Devotion

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Land

Qty: 39 Price: $122.54
Clearwater Pathway
: Add
.
Land
Clearwater Pathway // Murkwater Pathway (plst) ZNR-260Clearwater Pathway // Murkwater Pathway (plst) ZNR-260
Creeping Tar Pit
This land enters tapped.
: Add
or
.
: Until end of turn, this land becomes a 3/2 blue and black Elemental creature. It's still a land. It can't be blocked this turn.
Land
Creeping Tar Pit (who) 267
Darkwater Catacombs
,
: Add
.
Land
Darkwater Catacombs (fic) 384
Drowned Catacomb
This land enters tapped unless you control an Island or a Swamp.
: Add
or
.
Land
Drowned Catacomb (fic) 388
Fetid Pools
(
: Add
or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Island Swamp
Fetid Pools (tdc) 363
Gloomlake Verge
: Add
.
: Add
. Activate only if you control an Island or a Swamp.
Land
Gloomlake Verge (dsk) 260
Halls of Mist
Cumulative upkeep
(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Creatures that attacked during their controller's last turn can't attack.
Land
Halls of Mist (ice) 354
Island
(
: Add
.)
Basic Land - Island
Island (hob) 195
Morphic Pool
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Morphic Pool (clb) 357
Nephalia Drownyard
: Add
.
,
: Target player mills three cards.
Land
Nephalia Drownyard (lcc) 344
Polluted Delta
, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Land
Polluted Delta (mh3) 224
Restless Reef
This land enters tapped.
: Add
or
.
: Until end of turn, this land becomes a 4/4 blue and black Shark creature with deathtouch. It's still a land.
Whenever this land attacks, target player mills four cards.
Land
Restless Reef (lci) 282
River of Tears
: Add
. If you played a land this turn, add
instead.
Land
River of Tears (mkc) 283
Shipwreck Marsh
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Shipwreck Marsh (inr) 284
Sunken Hollow
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Island Swamp
Sunken Hollow (tmc) 76
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (hob) 196
Temple of Deceit
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Deceit (drc) 176
Underground River
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Underground River (fic) 439
Watery Grave
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Swamp
Watery Grave (eoe) 261

Land

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Planeswalkers

Qty: 4 Price: $17.26
Ashiok, Nightmare Weaver
+2: Exile the top three cards of target opponent's library.
−X: Put a creature card with mana value X exiled with Ashiok onto the battlefield under your control. That creature is a Nightmare in addition to its other types.
−10: Exile all cards from all opponents' hands and graveyards.
Legendary Planeswalker - Ashiok
Ashiok, Nightmare Weaver (ths) 188
Jace Beleren
+2: Each player draws a card.
−1: Target player draws a card.
−10: Target player mills twenty cards.
Legendary Planeswalker - Jace
Jace Beleren (cmm) 850
Jace, the Perfected Mind
Compleated (
can be paid with
or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.)
+1: Until your next turn, up to one target creature gets -3/-0.
−2: Target player mills three cards. Then if a graveyard has twenty or more cards in it, you draw three cards. Otherwise, you draw a card.
−X: Target player mills three times X cards.
Legendary Planeswalker - Jace
Jace, the Perfected Mind (one) 57
Liliana of the Veil
+1: Each player discards a card.
−2: Target player sacrifices a creature.
−6: Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of their choice.
Legendary Planeswalker - Liliana
Liliana of the Veil (inr) 475

Planeswalkers

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Utility Creatures

Qty: 8 Price: $6.74
Bane Alley Broker
: Draw a card, then exile a card from your hand face down.
You may look at cards exiled with this creature.
,
: Return a card exiled with this creature to its owner's hand.
Creature - Human Rogue
Bane Alley Broker (gtc) 145
Deadeye Tracker
,
: Exile two target cards from an opponent's graveyard. This creature explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Creature - Human Pirate
Deadeye Tracker (xln) 99
Defiler of Dreams
Flying
As an additional cost to cast blue permanent spells, you may pay 2 life. Those spells cost
less to cast if you paid life this way. This effect reduces only the amount of blue mana you pay.
Whenever you cast a blue permanent spell, draw a card.
Creature - Sphinx Phyrexian
Defiler of Dreams (dmu) 46
Hostage Taker
When this creature enters, exile another target creature or artifact until this creature leaves the battlefield. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.
Creature - Human Pirate
Hostage Taker (otc) 231
King Macar, the Gold-Cursed
Inspired — Whenever King Macar becomes untapped, you may exile target creature. If you do, create a Gold token. (It's an artifact with "Sacrifice this token: Add one mana of any color.")
Legendary Creature - Human Noble
King Macar, the Gold-Cursed (jou) 74
Kitesail Larcenist
Flying, ward

When this creature enters, for each player, choose up to one other target artifact or creature that player controls. For as long as this creature remains on the battlefield, the chosen permanents become Treasure artifacts with "
, Sacrifice this artifact: Add one mana of any color" and lose all other abilities.
Creature - Human Pirate
Kitesail Larcenist (lci) 61
Teferi, Mage of Zhalfir
Flash
Creature cards you own that aren't on the battlefield have flash.
Each opponent can cast spells only any time they could cast a sorcery.
Legendary Creature - Human Wizard
Teferi, Mage of Zhalfir (tsr) 91
Tomebound Lich
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Whenever this creature enters or deals combat damage to a player, draw a card, then discard a card.
Creature - Wizard Zombie
Tomebound Lich (m20) 219

Utility Creatures

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 2 cards
83 pips - 51 cards
32 mana - 32 cards
39 pips - 27 cards
24 mana - 24 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
3 mana - 3 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"My first-ever mill deck, as old as Journey into Nyx’s set release. Mill (like treasure and impulse draw) have become extremely common now, and much more accepted by opponents as a viable path to victory. In 2015…not so much. Tools were more rickety, and the salt from the table was extreme. I first built this as an experiment to see if I could mill out a full Commander table before getting whupped. It worked pretty well back then, and it’s a monster now.\n\nEstimated “salt score” seems about right. Lots of players still don’t like being milled out - many don’t understand that the first 70 or so cards are meaningless. (Of course, players in GB are just fine with it. We’ll get to that.) So you have to play this deck out methodically, and you need "},{"insert":{"card-link":"Phenax, God of Deception"}},{"insert":"at 7 toughness more often than not. So your mission sequence, in order:\n\nBuild up the devotion to Phenax BEFORE he arrives. This deck has virtually NO non-land permanents with zero devotion. (The two exceptions are "},{"insert":{"card-link":"Spellskite"}},{"insert":" and"},{"insert":{"card-link":"Thousand-Year Elixir"}},{"insert":" .) Ideally you put down a creature each of the first four turns - just about any combination should do it. At least one of them should be something in the “moderate toughness” category, which has the stout 4- and 5-toughness range that can also hold off early attackers. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Drop Phenax as soon as you can. You are fooling no one - and the clock is ticking. The moment he hits the board…do nothing. A reminder that more players should hold instants, and instant abilities, until the last possible moment. Do not tap those blockers - you need them!"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Someone will eventually break and target Phenax, or a creature that gives him critical devotion. Congratulations - you found your first target. Respond with as much mill as you can - lower the defenses and take combat damage if you must. This is a signal deck, and you need the rest of your opponents to understand you are focused elsewhere now."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Rebuild the defenses on your first post-Phenax turn. Commit huge, hold nothing back unless it’s a second “Amazing Toughness” (over 10) creature or a critical removal piece. Get them all out there…and wait again. If no one else interferes, you’ll use the end of your last opponent’s turn to rock the first instigator’s library. Hopefully by now, you’ve milled over 20 cards."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Rinse and repeat. Ideally a "},{"insert":{"card-link":"Consuming Aberration"}},{"insert":" or similar creature comes along to keep things terrifying for everyone. Use "},{"insert":{"card-link":"Treachery"}},{"insert":" and "},{"insert":{"card-link":"Control Magic"}},{"insert":" to deal with the absolute most important threats and keep your devotion high. You have"},{"insert":{"card-link":"Deathbringer Regent"}},{"insert":" "},{"insert":{"card-link":"Scourge of Fleets"}},{"insert":" if things get way hot. They’ll each work once - pick your moment."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"You should not be attacking at all during any of this time unless you have "},{"insert":{"card-link":"The Mindskinner"}},{"insert":" , or if "},{"insert":{"card-link":"Lazav, Dimir Mastermind"}},{"insert":" or the cards who work like him pick up something amazing to use. Your "},{"insert":{"card-link":"Halls of Mist"}},{"insert":" and "},{"insert":{"card-link":"Meishin, the Mind Cage"}},{"insert":" are there to make attacks less frequent and/or less effective. Attacking a player that you are not milling opens up another “hot front” that this deck may not be able to handle. Remain patient!"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"If you face a graveyard recursion deck, you have a few tools you can use (beyond stealing key pieces). The best are "},{"insert":{"card-link":"Leyline of the Void"}},{"insert":" , "},{"insert":{"card-link":"The Scarab God"}},{"insert":" , "},{"insert":{"card-link":"Deadeye Tracker"}},{"insert":" and "},{"insert":{"card-link":"King Macar, the Gold-Cursed"}},{"insert":" . But yeah, you have an uphill climb. Embrace it. And keep in mind that "},{"insert":{"card-link":"Duskmantle Guildmage"}},{"insert":" doesn't care if THEY mill their cards or YOU mill their cards, for life loss purposes."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nStandard strategic approach notes and disclaimer(s) for all my decks:\nI just started (in May 2026) uploading all of my (200+) decks into Archidekt. This is going to be a slow process so if you’re seeing notes that refer to other decks that you can’t find, give me a short moment and I’ll have more stuff up soon."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I generally aim for high synergy, short of optimization. (Tier 3+, if you track that sort of thing.)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I like games that last 8-12 turns and aim to demonstrate the deck’s synergy within that timeframe."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I prefer to win but don’t relentlessly pursue that goal, because I am an adult who enjoys playing games with friends. So you’ll occasionally see silly cards. Enjoy them!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I have 200+ decks and do not want to bore my friends, so my goal is to have NO non-land card in more than 3-4 decks. If you’re wondering why a certain “obvious staple” isn’t in this deck list, that’s probably why."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I’m continuously updating (each deck gets a look at newer cards every six months) so of course there may be changes around the margins. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThanks for checking out my deck(s). Peace.\n\nAnthony Alongi\nProgenitor of Multiplayer Magic Content Creation\nFormer Columnist for Wizards of the Coast, StarCity Games, The Dojo\nFormer Podcaster (Elder Dragon Statesmen) with the Late, Great Sheldon Menery\n\n"}]}
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