50 views27 days ago
Commander
Size: 101Est cost: $283.76Salt sum: 24.82
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mattwilson954@gmail.com

50 views27 days ago
Commander
Size: 101Est cost: $283.76Salt sum: 24.82

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{"ops":[{"attributes":{"bold":true},"insert":"Primer"},{"insert":"\nI wanted to make a colorless deck and had laid my eyes first on "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Traxos, Scourge of Kroog"},{"insert":" initially, but it just didn't click with me. Fast forward to the release of MH3 and the spoilers of the eldrazi precon. I saw "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Omarthis, Ghostfire Initiate"},{"insert":" and immediately fell in love with it. The creature type, the +1 counters mechanic, the payoff, the art, the colors🤩\nThe card pretty much tells you exactly what to do with the deck, so initially when I started building it I quickly came to a halt thinking \"this is a bit linear and lame\". After pondering and pondering how to make this deck interesting (to me at the very least), I slowly started picking up small techs left and right as to what to do ? Voltron? Go wide? Go tall? Burn ? Mill?\nWhy not all? 👻\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1"},"insert":"❓ Why's and Why not's"},{"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","bold":true},"insert":"Why's"},{"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"You wanna try a colorless list since it's dope 😎"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"You like +1 counter synergies "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"You don't mind playing the usually weakest deck at the table (low interaction)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","bold":true},"insert":"Why not's"},{"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"You a control freak 🫩"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"You like reliable card draw"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"You don't like glass cannon strategies 🍷"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1"},"insert":"⭐ Main gameplan line"},{"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"There main gameplan of the deck is pretty straightforward:"},{"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"First play Omarthis and play some other creatures with counters like any of the Arcbounds ("},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Arcbound Sloth"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":", "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Arcbound Crusher"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":", etc)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"Second, put counters on your creatures with their own triggers like the Slith connecting, or with cards like "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Surge Conductor"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" or "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Anduril, Narsil Reforged"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":". Each creature getting a counter puts a counter on Omarthis getting him bigger"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"Third, depending on your line but most likely, setup your boardstate preparing for a swift win. Playing cards like a sacrifice outlet like "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"High Market"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" or ideally one that you can repeatedly sacrifice like "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Spawning Pit"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" and your wincons like "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Glaring Fleshraker"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"Lastly, sacrifice Omarthis with as many counters as you can and execute one of the following winning lines"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","bold":true},"insert":"👻 Spiritual Pressure 🪔"},{"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"⚠️ Requirements:"},{"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"📜 Result: manifested creatures combat ready with their boosts. This is the most straightforward method to win since it's purely aggro. Unfortunately, most of the creatures of the deck are not there to be surprised flips. But at least you have a big buffed up board"},{"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"** 😱 Shikai: Something something...Mill! 🪬**"},{"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"⚠️ Requirements: Omartis with as many counters as possible, "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"https://moxfield.com/cards/Y2Kdd-altar-of-dementia"},"insert":"Altar of Dementia"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" on board and enough mana to cast "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Gratz, Unstoppable Juggernaut"},{"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"First play Gratz then sacrifice Omarthis to the Altar and mill someone for + , then you manifest cards and you proceed to mill your opponents by sacrificing each manifested creature. Each creature will mill 5 cards from an opponent. Assuming the game has advanced a bit, each opponent should have around 80 cards in their deck, so you'll need at least 12 creatures to mill out one opponent. A combat phase before executing this plan could take out the other 2 if you sacrifice Omarthis at the end step of an opponent and cast Graaz in your turn."},{"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"📜 Result: Mill your opponents for Y= 5 * cards, being the number of creatures you control. You can take advantage of other cards to help this strategy, for example by creating 1/1 Servos with "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Animation Module"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" or with extra power boosts on your creatures with Anduril or Forsaken Monument"},{"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","bold":true},"insert":"🌸 Bankai: Senbonzakura Kageyoshi 🪡"},{"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"⚠️ Requirements: having Omarthis with as many +1 counters on him as possible, "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Glaring Fleshraker"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" on board, a sacrifice outlet"},{"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"It's pretty straightforward: sac Omarthis, the manifested creatures ETB and you ping each opponent for each manifested creature that enters while creating you a wide board"},{"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"📜 Result: Ping each opponent for , manifest the top cards of your library, being the number of counters on Omarthis. This line can be done twice as fast with "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Echoes of Eternity"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" which is pretty high in mana value but just makes the deck go into turbo mode. Another option could be either "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Strionic Resonator"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" or "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Abstruse Archaic"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"."},{"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1"},"insert":"💡Alternative lines and high availability"},{"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"There's really one last strategy you can use to win but not only I don't like it, but people see it coming from a mile away: commander damage. You can make Omarthis unblockable with "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Rogue's Passage"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" and swing your way to victory but it always feels lame and like a betrayal to all the hours of deckbuilding."},{"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"As for high availability, there's a few cards that are essential to the Gameplan but have somewhat decent replacements: Altar of Dementia one of the best cards in the deck but Spawning Pit makes for a decent replacement. "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"High Market"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" and "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Miren, the Moaning Well"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" can be good to have as a backup for when the altar gets removed. Spawn Pit transforms those manifested creatures into 2/2 artifact creatures that synergize with other cards like "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Iron Spider, Stark Upgrade"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" or "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Steel Overseer"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" for a more aggro approach should other plans fail."},{"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"Needless to say "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Skullclamp"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" one of the best cards in the deck but other cards like "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Technodrome"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" or "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Culling Dais"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" can play a similar role decently. I'd say the only card that fullfils multiple roles perfectly in the deck that has 0 replacements is "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Arcbound Ravager"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":", he really pulls in the work of 2 cards in 1 for ."},{"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1"},"insert":"🚧 Single points of failure"},{"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"The biggest issue you'll find with the deck is finding a sac outlet for Omarthis, he grows big decently fast and people get afraid of commander damage when you have a 10/10 on board turn 5. Even if you try to politic your way out of it by saying you don't intend to attack with it people are weary. "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Path to Exile"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" and effects of the like, "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Darksteel Mutation"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" and the likes, all of these can ruin your entire game since you're playing colorless so access to removal is not only scarce, but often enough hard to come by and conditional. Maybe adding some stuff like "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Urza's Cave"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" or "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Expedition Map"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" to go find "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"High Market"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" are includes to think about in the future."},{"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1"},"insert":"💭 Deckbuilding worries"},{"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"The deck being colorless has a very shallow pool of cards to pick from the removal and card draw department. This can of course be very detrimental since one removal can set you back more than one turn."},{"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"The deck can also be pretty mana hungry since many of the draw sources come from lands like "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Geier Reach Sanitarium"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" or "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Mikokoro, Center of the Sea"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":". This doesn't only mean you spend a fraction of your mana ressources to draw cards , but you also give your opponents cards, therefore more solutions for your already glass cannon gameplan."},{"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1"},"insert":"🪶 Final note"},{"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"Building the deck has been one of the nicest challenges I've had deckbuilding. However, the real test comes when you have to play the deck IRL. The low interactability of the deck is fully felt and many times you're crossing your fingers so that the control player doesn't even glance your way."},{"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"That being said, the deck is pretty simple and fun to pilot. People usually underestimate many of the pieces on your board since none of them really pose an immediate threat to anyone and winning with it always feels like an underdog story."},{"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"Some would even call it a spiritual journey 😂👻"},{"insert":"\n\n"}]}

Commander

Qty: 1 Price: $0.00
Omarthis, Ghostfire Initiate
Omarthis enters with X +1/+1 counters on it.
Whenever you put one or more +1/+1 counters on another colorless creature, you may put a +1/+1 counter on Omarthis.
When Omarthis dies, manifest a number of cards from the top of your library equal to the number of counters on it.
Legendary Creature - Spirit Snake
Omarthis, Ghostfire Initiate (cmm) 708

Commander

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Artifact

Qty: 2 Price: $5.18
Arcade Cabinet
When this artifact enters, put a +1/+1 counter on each of up to four target creatures.
,
, Sacrifice a token: Double the number of each kind of counter on target creature.
Artifact
Arcade Cabinet (tmc) 36
The Ooze
Whenever a creature you control with a +1/+1 counter on it leaves the battlefield, create a Mutagen token for each +1/+1 counter on it. (A Mutagen token is an artifact with "
,
, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")
: Exile target card from a graveyard. Create a Mutagen token.
Legendary Artifact
The Ooze (tmt) 177

Artifact

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Copy

Qty: 2 Price: $2.58
Echoes of Eternity
If a triggered ability of a colorless spell you control or another colorless permanent you control triggers, that ability triggers an additional time.
Whenever you cast a colorless spell, copy it. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
Enchantment Kindred - Eldrazi
Echoes of Eternity (mh3) 4
Mirage Mirror
: This artifact becomes a copy of target artifact, creature, enchantment, or land until end of turn.
Artifact
Mirage Mirror (m3c) 300

Copy

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Counters

Qty: 15 Price: $44.93
Andúril, Narsil Reforged
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Whenever equipped creature attacks, put a +1/+1 counter on each creature you control. If you have the city's blessing, put two +1/+1 counters on each creature you control instead.
Equip
Legendary Artifact - Equipment
Andúril, Narsil Reforged (ltc) 491
Arcbound Crusher
Trample
Whenever another artifact enters, put a +1/+1 counter on this creature.
Modular 1 (This creature enters with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Creature Artifact - Juggernaut
Arcbound Crusher (hop) 105
Arcbound Slith
Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.
Modular 1 (This creature enters with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Creature Artifact - Slith
Arcbound Slith (plst) DST-102
Arcbound Stinger
Flying
Modular 1 (This creature enters with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Creature Artifact - Insect
Arcbound Stinger (mma) 199
Arcbound Worker
Modular 1 (This creature enters with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Creature Artifact - Construct
Arcbound Worker (mma) 201
Blade of the Bloodchief
Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead.
Equip
Artifact - Equipment
Blade of the Bloodchief (lcc) 300
Drillworks Mole
,
: Put a +1/+1 counter on this creature and a +1/+1 counter on up to one target commander creature you control.
Creature Artifact - Mole
Drillworks Mole (clb) 311
Energy Chamber
At the beginning of your upkeep, choose one —
• Put a +1/+1 counter on target artifact creature.
• Put a charge counter on target noncreature artifact.
Artifact
Energy Chamber (ddf) 64
Iron Apprentice
This creature enters with a +1/+1 counter on it.
When this creature dies, if it had counters on it, put those counters on target creature you control.
Creature Artifact - Construct
Iron Apprentice (neo) 248
Iron Spider, Stark Upgrade
Vigilance
: Put a +1/+1 counter on each artifact creature and/or Vehicle you control.
, Remove two +1/+1 counters from among artifacts you control: Draw a card.
Legendary Creature Artifact - Spider Hero
Iron Spider, Stark Upgrade (spm) 166
Patchwork Automaton
Ward
(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Whenever you cast an artifact spell, put a +1/+1 counter on this creature.
Creature Artifact - Construct
Patchwork Automaton (j25) 757
Steel Overseer
: Put a +1/+1 counter on each artifact creature you control.
Creature Artifact - Construct
Steel Overseer (eoc) 144
Stonecoil Serpent
Reach, trample, protection from multicolored
This creature enters with X +1/+1 counters on it.
Creature Artifact - Snake
Stonecoil Serpent (soc) 356
Syr Ginger, the Meal Ender
Syr Ginger has trample, hexproof, and haste as long as an opponent controls a planeswalker.
Whenever another artifact you control is put into a graveyard from the battlefield, put a +1/+1 counter on Syr Ginger and scry 1.
,
, Sacrifice Syr Ginger: You gain life equal to its power.
Legendary Creature Artifact - Knight Food
Syr Ginger, the Meal Ender (woe) 252
Tarrian's Soulcleaver
Equipped creature has vigilance.
Whenever another artifact or creature is put into a graveyard from the battlefield, put a +1/+1 counter on equipped creature.
Equip
Legendary Artifact - Equipment
Tarrian's Soulcleaver (lci) 264

Counters

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Creature

Qty: 4 Price: $23.12
Big Mother Mouser
This creature enters with two +1/+1 counters on it.
Whenever this creature attacks, double the number of +1/+1 counters on it.
When this creature dies, create a number of 1/1 colorless Robot artifact creature tokens equal to the number of +1/+1 counters on this creature.
Creature Artifact - Robot
Big Mother Mouser (tmc) 37
Krang, Utrom Warlord
Flying, trample, indestructible, haste
Other artifact creatures you control have flying, trample, indestructible, and haste.
Legendary Creature Artifact - Robot Utrom
Krang, Utrom Warlord (tmt) 175
Page, Loose Leaf
: Add
.
Grandeur — Discard another card named Page, Loose Leaf: Reveal cards from the top of your library until you reveal an instant or sorcery card. Put that card into your hand and the rest on the bottom of your library in a random order.
Legendary Creature Artifact - Construct
Page, Loose Leaf (sos) 250
Technodrome
Reach, trample
This creature can't attack or block unless its power is 6 or greater.
, Sacrifice another artifact: Draw a card. Put a +1/+1 counter on this creature.
Creature Artifact - Construct
Technodrome (tmt) 179

Creature

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Draw

Qty: 10 Price: $23.84
Culling Dais
, Sacrifice a creature: Put a charge counter on this artifact.
, Sacrifice this artifact: Draw a card for each charge counter on this artifact.
Artifact
Culling Dais (2xm) 246
Heirloom Epic
,
: Draw a card. For each mana in this ability's activation cost, you may tap an untapped creature you control rather than pay that mana. Activate only as a sorcery.
Artifact - Book
Heirloom Epic (blb) 246
Marketback Walker
This creature enters with X +1/+1 counters on it.
: Put a +1/+1 counter on this creature.
When this creature dies, draw a card for each +1/+1 counter on it.
Creature Artifact - Construct
Marketback Walker (dft) 235
Mindless Automaton
This creature enters with two +1/+1 counters on it.
, Discard a card: Put a +1/+1 counter on this creature.
Remove two +1/+1 counters from this creature: Draw a card.
Creature Artifact - Construct
Mindless Automaton (eoc) 142
Mystic Forge
You may look at the top card of your library any time.
You may cast artifact spells and colorless spells from the top of your library.
, Pay 1 life: Exile the top card of your library.
Artifact
Mystic Forge (m3c) 302
Pip-Boy 3000
Whenever equipped creature attacks, choose one —
• Sort Inventory — Draw a card, then discard a card.
• Pick a Perk — Put a +1/+1 counter on that creature.
• Check Map — Untap up to two target lands.
Equip
Artifact - Equipment
Pip-Boy 3000 (pip) 140
Skullclamp
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip
Artifact - Equipment
Skullclamp (fic) 355
Towashi Guide-Bot
When this creature enters, put a +1/+1 counter on target creature you control.
,
: Draw a card. This ability costs
less to activate for each modified creature you control. (Equipment, Auras you control, and counters are modifications.)
Creature Artifact - Construct
Towashi Guide-Bot (neo) 262
Trading Post
,
, Discard a card: You gain 4 life.
,
, Pay 1 life: Create a 0/1 white Goat creature token.
,
, Sacrifice a creature: Return target artifact card from your graveyard to your hand.
,
, Sacrifice an artifact: Draw a card.
Artifact
Trading Post (ltc) 288
Ugin's Mastery
Whenever you cast a colorless creature spell, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Whenever you attack with creatures with total power 6 or greater, you may turn a face-down creature you control face up.
Enchantment
Ugin's Mastery (mkc) 53

Draw

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Evasion

Qty: 1 Price: $0.99
Hexavus
Flying
This creature enters with six +1/+1 counters on it.
, Remove a +1/+1 counter from this creature: Put a flying counter on another target creature.
, Remove a counter from another creature you control: Put a +1/+1 counter on this creature.
Creature Artifact - Construct
Hexavus (brc) 14

Evasion

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Finisher

Qty: 1 Price: $0.49
Graaz, Unstoppable Juggernaut
Juggernauts you control attack each combat if able.
Juggernauts you control can't be blocked by Walls.
Other creatures you control have base power and toughness 5/3 and are Juggernauts in addition to their other creature types.
Legendary Creature Artifact - Juggernaut
Graaz, Unstoppable Juggernaut (one) 229

Finisher

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Land

Qty: 35 Price: $92.41
Arch of Orazca
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
: Add
.
,
: Draw a card. Activate only if you have the city's blessing.
Land
Arch of Orazca (lcc) 319
Captivating Cave
: Add
.
,
: Add one mana of any color.
,
, Sacrifice this land: Put two +1/+1 counters on target creature. Activate only as a sorcery.
Land - Cave
Captivating Cave (lci) 268
Crawling Barrens
: Add
.
: Put two +1/+1 counters on this land. Then you may have it become a 0/0 Elemental creature until end of turn. It's still a land.
Land
Crawling Barrens (fdn) 685
Darksteel Citadel
Indestructible
: Add
.
Artifact Land
Darksteel Citadel (brc) 180
Demolition Field
: Add
.
,
, Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
Land
Demolition Field (fic) 385
Drannith Ruins
: Add
.
,
: Put two +1/+1 counters on target non-Human creature that entered this turn.
Land
Drannith Ruins (mat) 50
Echoing Deeps
You may have this land enter tapped as a copy of any land card in a graveyard, except it's a Cave in addition to its other types.
: Add
.
Land - Cave
Echoing Deeps (lci) 271
Encroaching Wastes
: Add
.
,
, Sacrifice this land: Destroy target nonbasic land.
Land
Encroaching Wastes (cmr) 481
Forge of Heroes
: Add
.
: Choose target commander that entered this turn. Put a +1/+1 counter on it if it's a creature and a loyalty counter on it if it's a planeswalker.
Land
Forge of Heroes (fic) 395
Geier Reach Sanitarium
: Add
.
,
: Each player draws a card, then discards a card.
Legendary Land
Geier Reach Sanitarium (lcc) 335
Hall of Tagsin
: Add
.
,
: Add one mana of any color.
,
: Create a tapped Powerstone token. (It's an artifact with "
: Add
. This mana can't be spent to cast a nonartifact spell.")
Land
Hall of Tagsin (bro) 263
Hidden Grotto
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
: Add
.
,
: Add one mana of any color.
Land
Hidden Grotto (blb) 254
High Market
: Add
.
, Sacrifice a creature: You gain 1 life.
Land
High Market (soc) 380
Inkmoth Nexus
: Add
.
: This land becomes a 1/1 Phyrexian Blinkmoth artifact creature with flying and infect until end of turn. It's still a land. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Land
Inkmoth Nexus (mbs) 145
Karn's Bastion
: Add
.
,
: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Land
Karn's Bastion (eoc) 163
Mage-Ring Network
: Add
.
,
: Put a storage counter on this land.
, Remove any number of storage counters from this land: Add
for each storage counter removed this way.
Land
Mage-Ring Network (cmm) 1009
Mikokoro, Center of the Sea
: Add
.
,
: Each player draws a card.
Legendary Land
Mikokoro, Center of the Sea (dmc) 217
Miren, the Moaning Well
: Add
.
,
, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.
Legendary Land
Miren, the Moaning Well (sok) 163
Mishra's Factory
: Add
.
: This land becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.
: Target Assembly-Worker creature gets +1/+1 until end of turn.
Land
Mishra's Factory (dmr) 251
Mishra's Foundry
: Add
.
: This land becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.
,
: Target attacking Assembly-Worker gets +2/+2 until end of turn.
Land
Mishra's Foundry (bro) 265
Nesting Grounds
: Add
.
,
: Move a counter from target permanent you control onto a second target permanent. Activate only as a sorcery.
Land
Nesting Grounds (ecc) 155
Power Depot
This land enters tapped.
: Add
.
: Add one mana of any color. Spend this mana only to cast artifact spells or activate abilities of artifacts.
Modular 1
Artifact Land
Power Depot (mh2) 251
Roadside Reliquary
: Add
.
,
, Sacrifice this land: Draw a card if you control an artifact. Draw a card if you control an enchantment.
Land
Roadside Reliquary (pip) 282
Rogue's Passage
: Add
.
,
: Target creature can't be blocked this turn.
Land
Rogue's Passage (soc) 400
Ruins of Oran-Rief
This land enters tapped.
: Add
. (
represents colorless mana.)
: Put a +1/+1 counter on target colorless creature that entered this turn.
Land
Ruins of Oran-Rief (m3c) 370
Scavenger Grounds
: Add
.
,
, Sacrifice a Desert: Exile all graveyards.
Land - Desert
Scavenger Grounds (fic) 419
Sea Gate Wreckage
: Add
. (
represents colorless mana.)
,
: Draw a card. Activate only if you have no cards in hand.
Land
Sea Gate Wreckage (cmm) 1028
Shrine of the Forsaken Gods
: Add
.
: Add
. Spend this mana only to cast colorless spells. Activate only if you control seven or more lands.
Land
Shrine of the Forsaken Gods (m3c) 376
Snow-Covered Wastes
: Add
.
Basic Snow Land
Snow-Covered Wastes (mh3) 439
The Grey Havens
When The Grey Havens enters, scry 1.
: Add
.
: Add one mana of any color among legendary creature cards in your graveyard.
Legendary Land
The Grey Havens (ltr) 255
Tocasia's Dig Site
: Add
.
,
: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land
Tocasia's Dig Site (mkc) 308
Tomb of the Spirit Dragon
: Add
.
,
: You gain 1 life for each colorless creature you control.
Land
Tomb of the Spirit Dragon (m3c) 397
Tyrite Sanctum
: Add
.
,
: Target legendary creature becomes a God in addition to its other types. Put a +1/+1 counter on it.
,
, Sacrifice this land: Put an indestructible counter on target God.
Land
Tyrite Sanctum (cmm) 1049
Wastes
: Add
.
Basic Land
Wastes (eoc) 191
Zhalfirin Void
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
.
Land
Zhalfirin Void (afc) 273

Land

(CTRL to add secondary)

Proliferate

Qty: 2 Price: $1.58
Surge Conductor
Whenever another nontoken artifact you control enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature Artifact - Robot
Surge Conductor (eoc) 19
Throne of Geth
, Sacrifice an artifact: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Artifact
Throne of Geth (2xm) 301

Proliferate

(CTRL to add secondary)

Protection

Qty: 1 Price: $0.69
Smoke Bomb
Flash
All creatures have shroud. (They can't be the targets of spells or abilities.)
At the beginning of your upkeep, sacrifice this artifact. When you do, target creature you control can't be blocked this turn.
Artifact
Smoke Bomb (acr) 75

Protection

(CTRL to add secondary)

Ramp

Qty: 13 Price: $26.23
Cryptic Trilobite
This creature enters with X +1/+1 counters on it.
Remove a +1/+1 counter from this creature: Add
. Spend this mana only to activate abilities.
,
: Put a +1/+1 counter on this creature.
Creature - Trilobite
Cryptic Trilobite (c20) 21
Everflowing Chalice
Multikicker
(You may pay an additional
any number of times as you cast this spell.)
This artifact enters with a charge counter on it for each time it was kicked.
: Add
for each charge counter on this artifact.
Artifact
Everflowing Chalice (eoc) 137
Explorer's Scope
Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Explorer's Scope (fic) 344
Forsaken Monument
Colorless creatures you control get +2/+2.
Whenever you tap a permanent for
, add an additional
.
Whenever you cast a colorless spell, you gain 2 life.
Legendary Artifact
Forsaken Monument (m3c) 293
Foundry Inspector
Artifact spells you cast cost
less to cast.
Creature Artifact - Construct
Foundry Inspector (cmm) 385
Lost Jitte
Whenever equipped creature deals combat damage, put a charge counter on Lost Jitte.
Remove a charge counter from Lost Jitte: Choose one —
• Untap target land.
• Target creature can't block this turn.
• Put a +1/+1 counter on equipped creature.
Equip
Legendary Artifact - Equipment
Lost Jitte (big) 23
Mind Stone
: Add
.
,
, Sacrifice this artifact: Draw a card.
Artifact
Mind Stone (soc) 352
Ornithopter of Paradise
Flying
: Add one mana of any color.
Creature Artifact - Thopter
Ornithopter of Paradise (drc) 133
Palladium Myr
: Add
.
Creature Artifact - Myr
Palladium Myr (cmm) 967
Plague Myr
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
: Add
.
Creature Artifact - Myr Phyrexian
Plague Myr (onc) 139
PuPu UFO
Flying
: You may put a land card from your hand onto the battlefield.
: Until end of turn, this creature's base power becomes equal to the number of Towns you control.
Creature Artifact - Construct Alien
PuPu UFO (fin) 266
Sol Ring
: Add
.
Artifact
Sol Ring (soc) 128
Springleaf Drum
, Tap an untapped creature you control: Add one mana of any color.
Artifact
Springleaf Drum (ecl) 260

Ramp

(CTRL to add secondary)

Recursion

Qty: 1 Price: $8.49
Arcbound Reclaimer
Remove a +1/+1 counter from this creature: Put target artifact card from your graveyard on top of your library.
Modular 2 (This creature enters with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Creature Artifact - Golem
Arcbound Reclaimer (dst) 101

Recursion

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Removal

Qty: 6 Price: $3.70
Gruesome Slaughter
Until end of turn, colorless creatures you control gain "
: This creature deals damage equal to its power to target creature."
Sorcery
Gruesome Slaughter (bfz) 9
Monoskelion
This creature enters with a +1/+1 counter on it.
, Remove a +1/+1 counter from this creature: It deals 1 damage to any target.
Creature Artifact - Construct
Monoskelion (mh2) 429
Null Elemental Blast
Choose one —
• Counter target multicolored spell.
• Destroy target multicolored permanent.
Instant
Null Elemental Blast (mh3) 387
Spatial Contortion
(
represents colorless mana.)
Target creature gets +3/-3 until end of turn.
Instant
Spatial Contortion (cmm) 809
Triskelion
This creature enters with three +1/+1 counters on it.
Remove a +1/+1 counter from this creature: It deals 1 damage to any target.
Creature Artifact - Construct
Triskelion (moc) 387
Warping Wail
(
represents colorless mana.)
Choose one —
• Exile target creature with power or toughness 1 or less.
• Counter target sorcery spell.
• Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add
."
Instant
Warping Wail (m3c) 162

Removal

(CTRL to add secondary)

Sac Outlet

Qty: 3 Price: $43.47
Altar of Dementia
Sacrifice a creature: Target player mills cards equal to the sacrificed creature's power.
Artifact
Altar of Dementia (mh1) 218
Arcbound Ravager
Sacrifice an artifact: Put a +1/+1 counter on this creature.
Modular 1 (This creature enters with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Creature Artifact - Beast
Arcbound Ravager (mma) 198
Spawning Pit
Sacrifice a creature: Put a charge counter on this artifact.
, Remove two charge counters from this artifact: Create a 2/2 colorless Spawn artifact creature token.
Artifact
Spawning Pit (j22) 136

Sac Outlet

(CTRL to add secondary)

Tokens

Qty: 3 Price: $4.77
Animation Module
Whenever one or more +1/+1 counters are put on a permanent you control, you may pay
. If you do, create a 1/1 colorless Servo artifact creature token.
,
: Choose a counter on target permanent or player. Give that permanent or player another counter of that kind.
Artifact
Animation Module (kld) 194
Glaring Fleshraker
Whenever you cast a colorless spell, create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this token: Add
."
Whenever another colorless creature you control enters, this creature deals 1 damage to each opponent.
Creature - Eldrazi Drone
Glaring Fleshraker (mh3) 7
Hangarback Walker
This creature enters with X +1/+1 counters on it.
When this creature dies, create a 1/1 colorless Thopter artifact creature token with flying for each +1/+1 counter on this creature.
,
: Put a +1/+1 counter on this creature.
Creature Artifact - Construct
Hangarback Walker (soc) 348

Tokens

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Maybeboard

Qty: 1 Price: $0.35
Avishkar Raceway
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
: Add
.
Max speed —
,
, Discard a card: Draw a card.
Land
Avishkar Raceway (dft) 249

Maybeboard

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 7 cards
0 pips - 0 cards
0 mana - 7 cards
0 pips - 0 cards
0 mana - 7 cards
0 pips - 0 cards
0 mana - 7 cards
0 pips - 0 cards
0 mana - 7 cards
7 pips - 5 cards
52 mana - 45 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"attributes":{"bold":true},"insert":"Primer"},{"insert":"\nI wanted to make a colorless deck and had laid my eyes first on "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Traxos, Scourge of Kroog"},{"insert":" initially, but it just didn't click with me. Fast forward to the release of MH3 and the spoilers of the eldrazi precon. I saw "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Omarthis, Ghostfire Initiate"},{"insert":" and immediately fell in love with it. The creature type, the +1 counters mechanic, the payoff, the art, the colors🤩\nThe card pretty much tells you exactly what to do with the deck, so initially when I started building it I quickly came to a halt thinking \"this is a bit linear and lame\". After pondering and pondering how to make this deck interesting (to me at the very least), I slowly started picking up small techs left and right as to what to do ? Voltron? Go wide? Go tall? Burn ? Mill?\nWhy not all? 👻\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1"},"insert":"❓ Why's and Why not's"},{"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","bold":true},"insert":"Why's"},{"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"You wanna try a colorless list since it's dope 😎"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"You like +1 counter synergies "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"You don't mind playing the usually weakest deck at the table (low interaction)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","bold":true},"insert":"Why not's"},{"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"You a control freak 🫩"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"You like reliable card draw"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"You don't like glass cannon strategies 🍷"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1"},"insert":"⭐ Main gameplan line"},{"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"There main gameplan of the deck is pretty straightforward:"},{"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"First play Omarthis and play some other creatures with counters like any of the Arcbounds ("},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Arcbound Sloth"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":", "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Arcbound Crusher"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":", etc)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"Second, put counters on your creatures with their own triggers like the Slith connecting, or with cards like "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Surge Conductor"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" or "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Anduril, Narsil Reforged"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":". Each creature getting a counter puts a counter on Omarthis getting him bigger"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"Third, depending on your line but most likely, setup your boardstate preparing for a swift win. Playing cards like a sacrifice outlet like "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"High Market"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" or ideally one that you can repeatedly sacrifice like "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Spawning Pit"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" and your wincons like "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Glaring Fleshraker"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"Lastly, sacrifice Omarthis with as many counters as you can and execute one of the following winning lines"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","bold":true},"insert":"👻 Spiritual Pressure 🪔"},{"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"⚠️ Requirements:"},{"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"📜 Result: manifested creatures combat ready with their boosts. This is the most straightforward method to win since it's purely aggro. Unfortunately, most of the creatures of the deck are not there to be surprised flips. But at least you have a big buffed up board"},{"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"** 😱 Shikai: Something something...Mill! 🪬**"},{"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"⚠️ Requirements: Omartis with as many counters as possible, "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"https://moxfield.com/cards/Y2Kdd-altar-of-dementia"},"insert":"Altar of Dementia"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" on board and enough mana to cast "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Gratz, Unstoppable Juggernaut"},{"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"First play Gratz then sacrifice Omarthis to the Altar and mill someone for + , then you manifest cards and you proceed to mill your opponents by sacrificing each manifested creature. Each creature will mill 5 cards from an opponent. Assuming the game has advanced a bit, each opponent should have around 80 cards in their deck, so you'll need at least 12 creatures to mill out one opponent. A combat phase before executing this plan could take out the other 2 if you sacrifice Omarthis at the end step of an opponent and cast Graaz in your turn."},{"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"📜 Result: Mill your opponents for Y= 5 * cards, being the number of creatures you control. You can take advantage of other cards to help this strategy, for example by creating 1/1 Servos with "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Animation Module"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" or with extra power boosts on your creatures with Anduril or Forsaken Monument"},{"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","bold":true},"insert":"🌸 Bankai: Senbonzakura Kageyoshi 🪡"},{"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"⚠️ Requirements: having Omarthis with as many +1 counters on him as possible, "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Glaring Fleshraker"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" on board, a sacrifice outlet"},{"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"It's pretty straightforward: sac Omarthis, the manifested creatures ETB and you ping each opponent for each manifested creature that enters while creating you a wide board"},{"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"📜 Result: Ping each opponent for , manifest the top cards of your library, being the number of counters on Omarthis. This line can be done twice as fast with "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Echoes of Eternity"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" which is pretty high in mana value but just makes the deck go into turbo mode. Another option could be either "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Strionic Resonator"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" or "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Abstruse Archaic"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"."},{"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1"},"insert":"💡Alternative lines and high availability"},{"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"There's really one last strategy you can use to win but not only I don't like it, but people see it coming from a mile away: commander damage. You can make Omarthis unblockable with "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Rogue's Passage"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" and swing your way to victory but it always feels lame and like a betrayal to all the hours of deckbuilding."},{"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"As for high availability, there's a few cards that are essential to the Gameplan but have somewhat decent replacements: Altar of Dementia one of the best cards in the deck but Spawning Pit makes for a decent replacement. "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"High Market"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" and "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Miren, the Moaning Well"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" can be good to have as a backup for when the altar gets removed. Spawn Pit transforms those manifested creatures into 2/2 artifact creatures that synergize with other cards like "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Iron Spider, Stark Upgrade"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" or "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Steel Overseer"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" for a more aggro approach should other plans fail."},{"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"Needless to say "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Skullclamp"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" one of the best cards in the deck but other cards like "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Technodrome"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" or "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Culling Dais"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" can play a similar role decently. I'd say the only card that fullfils multiple roles perfectly in the deck that has 0 replacements is "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Arcbound Ravager"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":", he really pulls in the work of 2 cards in 1 for ."},{"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1"},"insert":"🚧 Single points of failure"},{"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"The biggest issue you'll find with the deck is finding a sac outlet for Omarthis, he grows big decently fast and people get afraid of commander damage when you have a 10/10 on board turn 5. Even if you try to politic your way out of it by saying you don't intend to attack with it people are weary. "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Path to Exile"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" and effects of the like, "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Darksteel Mutation"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" and the likes, all of these can ruin your entire game since you're playing colorless so access to removal is not only scarce, but often enough hard to come by and conditional. Maybe adding some stuff like "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Urza's Cave"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" or "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Expedition Map"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" to go find "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"High Market"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" are includes to think about in the future."},{"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1"},"insert":"💭 Deckbuilding worries"},{"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"The deck being colorless has a very shallow pool of cards to pick from the removal and card draw department. This can of course be very detrimental since one removal can set you back more than one turn."},{"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"The deck can also be pretty mana hungry since many of the draw sources come from lands like "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Geier Reach Sanitarium"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" or "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Mikokoro, Center of the Sea"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":". This doesn't only mean you spend a fraction of your mana ressources to draw cards , but you also give your opponents cards, therefore more solutions for your already glass cannon gameplan."},{"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1"},"insert":"🪶 Final note"},{"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"Building the deck has been one of the nicest challenges I've had deckbuilding. However, the real test comes when you have to play the deck IRL. The low interactability of the deck is fully felt and many times you're crossing your fingers so that the control player doesn't even glance your way."},{"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"That being said, the deck is pretty simple and fun to pilot. People usually underestimate many of the pieces on your board since none of them really pose an immediate threat to anyone and winning with it always feels like an underdog story."},{"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"Some would even call it a spiritual journey 😂👻"},{"insert":"\n\n"}]}
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