136 views20 days ago
Commander
Size: 100Est cost: $210.92Salt sum: 38.16
AshBoy29
136 views20 days ago
Commander
Size: 100Est cost: $210.92Salt sum: 38.16
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{"ops":[{"attributes":{"bold":true},"insert":"Introduction"},{"insert":"\n\nThe goal is to have a higher power deck in my roster so I can play in a variety of pods, but I am still limited by my budget. For this first iteration I will be keeping the total deck cost below $200 using Card Kingdom prices, but I am open to increasing the budget if I enjoy the deck and get some use out of it. Also, given that this is my first time venturing into the bracket four space I am open to any advice or input.\n\n"},{"attributes":{"bold":true},"insert":"Win Conditions"},{"insert":"\n\nThe main combo line of the deck is going to be using"},{"insert":{"card-link":"Peter Parker's Camera"}},{"insert":" , "},{"insert":{"card-link":"Sol Ring"}},{"insert":" , "},{"insert":{"card-link":"Altar of the Brood"}},{"insert":" , and "},{"insert":{"card-link":"Brago, King Eternal"}},{"insert":" to mill out all of our opponents.\n\nSubstitutes and backups for this combo include using "},{"insert":{"card-link":"Strionic Resonator"}},{"insert":" in place of "},{"insert":{"card-link":"Peter Parker's Camera"}},{"insert":" , and "},{"insert":{"card-link":"Cloud of Faeries"}},{"insert":" in place of "},{"insert":{"card-link":"Sol Ring"}},{"insert":" , although any combination of mana rocks that produce at least two mana total will also suffice. \n\nIf "},{"insert":{"card-link":"Altar of the Brood"}},{"insert":" is not in hand we can use any of our draw spells and an artifact that produces colored mana to make infinite mana and find "},{"insert":{"card-link":"Venser, Shaper Savant"}},{"insert":" and stall till we can find the necessary pieces to win outright.\n\nIf milling out our opponents will not work due to a shuffle effect, such as "},{"insert":{"card-link":"Kozilek, Butcher of Truth"}},{"insert":" , then"},{"insert":{"card-link":"Aether Channeler"}},{"insert":" or "},{"insert":{"card-link":"Whirler Rogue"}},{"insert":" can be used to create infinite tokens and win through combat damage.\n\nAs a backup win condition, the deck also includes "},{"insert":{"card-link":"Archaeomancer"}},{"insert":" , "},{"insert":{"card-link":"Ghostly Flicker"}},{"insert":" , and "},{"insert":{"card-link":"Peregrine Drake"}},{"insert":" to make infinite colored mana and infinitely flicker any of our available permanents till we draw into a token producer or "},{"insert":{"card-link":"Altar of the Brood"}},{"insert":" . That being said, the individual pieces of this combo have decent utility, so using them outside of the combo is a possibility.\n\n"},{"attributes":{"bold":true},"insert":"Tutor Lines"},{"insert":"\n\n"},{"insert":{"card-link":"Trinket Mage"}},{"insert":" is the best tutor in the deck insofar as it can find the decks main combo pieces, although it lacks flexibility other than finding grave hate such as"},{"insert":{"card-link":"Sentinel Totem"}},{"insert":" .\n\n"},{"insert":{"card-link":"Tribute Mage"}},{"insert":" can be used to find "},{"insert":{"card-link":"Strionic Resonator"}},{"insert":" in a pinch, but will primarily fetch "},{"insert":{"card-link":"Lightning Greaves"}},{"insert":" or "},{"insert":{"card-link":"Swiftfoot Boots"}},{"insert":" to protect our commander. After that point, it can be used to find value pieces such as mana rocks or draw effects such as "},{"insert":{"card-link":"Cryogen Relic"}},{"insert":" .\n\n"},{"insert":{"card-link":"Recruiter of the Guard"}},{"insert":" is a value oriented tutor that can fetch "},{"insert":{"card-link":"Soulherder"}},{"insert":" to flicker itself in end step, find a draw effect such as "},{"insert":{"card-link":"Serum Visionary"}},{"insert":" , get a removal piece such as "},{"insert":{"card-link":"Loran of the Third Path"}},{"insert":" , or find either of the aforementioned mages.\n\n"},{"attributes":{"bold":true},"insert":"Mulligans"},{"insert":"\n\nOn average an opening hand should include 3 lands, 1 mana rock, and 1 draw spell. This will allow us to cast Brago on turn 3 and be drawing cards by turn 4. Any other cards in hand at the should be judged by what other decks are at the table.\n\n"},{"attributes":{"bold":true},"insert":"Interaction"},{"insert":"\n\nThe deck is packing a bevy of permanents that can bounce, destroy, or exile a permanent when they enter, which can be used with Brago to create a disruptive engine.\n\nCards like"},{"insert":{"card-link":"Avatar's Wrath"}},{"insert":" , "},{"insert":{"card-link":"Swords to Plowshares"}},{"insert":" and "},{"insert":{"card-link":"Generous Gift"}},{"insert":" have been included due to their efficiency despite their lower synergy with our commander.\n\nCounterspells should mainly be used defensively since Brago is a major linchpin for the deck, but they can also be used to push through our combos or stop a win attempt from our opponents.\n"}]}
Combo - Primary
Combo - Primary
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Combo - Secondary
Combo - Secondary
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Draw
Omen of the Sea
Flash (You may cast this spell any time you could cast an instant.)
When this enchantment enters, scry 2, then draw a card.
, Sacrifice this enchantment: Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
When this enchantment enters, scry 2, then draw a card.
, Sacrifice this enchantment: Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Enchantment

Watcher for Tomorrow
Hideaway 4 (When this creature enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This creature enters tapped.
When this creature leaves the battlefield, put the exiled card into its owner's hand.
This creature enters tapped.
When this creature leaves the battlefield, put the exiled card into its owner's hand.
Creature - Human Wizard

Draw
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Interaction - Permanents
Reality Acid
Enchant permanent
Vanishing 3 (This Aura enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When this Aura leaves the battlefield, enchanted permanent's controller sacrifices it.
Vanishing 3 (This Aura enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When this Aura leaves the battlefield, enchanted permanent's controller sacrifices it.
Enchantment - Aura

Riptide Gearhulk
Double strike
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When this creature enters, for each opponent, put up to one target nonland permanent that player controls into its owner's library third from the top.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When this creature enters, for each opponent, put up to one target nonland permanent that player controls into its owner's library third from the top.
Creature Artifact - Construct

Interaction - Permanents
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Interaction - Spells
Avatar's Wrath
Choose up to one target creature, then airbend all other creatures. (Exile them. While each one is exiled, its owner may cast it for rather than its mana cost.)
Until your next turn, your opponents can't cast spells from anywhere other than their hands.
Exile Avatar's Wrath.
Until your next turn, your opponents can't cast spells from anywhere other than their hands.
Exile Avatar's Wrath.
Sorcery

Interaction - Spells
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Land
Demolition Field
: Add .
, , Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
, , Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
Land

Land
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Misc
Starfield Vocalist
If a permanent entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Human Bard

Misc
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Ramp
Ramp
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Tutor
Tutor
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Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"attributes":{"bold":true},"insert":"Introduction"},{"insert":"\n\nThe goal is to have a higher power deck in my roster so I can play in a variety of pods, but I am still limited by my budget. For this first iteration I will be keeping the total deck cost below $200 using Card Kingdom prices, but I am open to increasing the budget if I enjoy the deck and get some use out of it. Also, given that this is my first time venturing into the bracket four space I am open to any advice or input.\n\n"},{"attributes":{"bold":true},"insert":"Win Conditions"},{"insert":"\n\nThe main combo line of the deck is going to be using"},{"insert":{"card-link":"Peter Parker's Camera"}},{"insert":" , "},{"insert":{"card-link":"Sol Ring"}},{"insert":" , "},{"insert":{"card-link":"Altar of the Brood"}},{"insert":" , and "},{"insert":{"card-link":"Brago, King Eternal"}},{"insert":" to mill out all of our opponents.\n\nSubstitutes and backups for this combo include using "},{"insert":{"card-link":"Strionic Resonator"}},{"insert":" in place of "},{"insert":{"card-link":"Peter Parker's Camera"}},{"insert":" , and "},{"insert":{"card-link":"Cloud of Faeries"}},{"insert":" in place of "},{"insert":{"card-link":"Sol Ring"}},{"insert":" , although any combination of mana rocks that produce at least two mana total will also suffice. \n\nIf "},{"insert":{"card-link":"Altar of the Brood"}},{"insert":" is not in hand we can use any of our draw spells and an artifact that produces colored mana to make infinite mana and find "},{"insert":{"card-link":"Venser, Shaper Savant"}},{"insert":" and stall till we can find the necessary pieces to win outright.\n\nIf milling out our opponents will not work due to a shuffle effect, such as "},{"insert":{"card-link":"Kozilek, Butcher of Truth"}},{"insert":" , then"},{"insert":{"card-link":"Aether Channeler"}},{"insert":" or "},{"insert":{"card-link":"Whirler Rogue"}},{"insert":" can be used to create infinite tokens and win through combat damage.\n\nAs a backup win condition, the deck also includes "},{"insert":{"card-link":"Archaeomancer"}},{"insert":" , "},{"insert":{"card-link":"Ghostly Flicker"}},{"insert":" , and "},{"insert":{"card-link":"Peregrine Drake"}},{"insert":" to make infinite colored mana and infinitely flicker any of our available permanents till we draw into a token producer or "},{"insert":{"card-link":"Altar of the Brood"}},{"insert":" . That being said, the individual pieces of this combo have decent utility, so using them outside of the combo is a possibility.\n\n"},{"attributes":{"bold":true},"insert":"Tutor Lines"},{"insert":"\n\n"},{"insert":{"card-link":"Trinket Mage"}},{"insert":" is the best tutor in the deck insofar as it can find the decks main combo pieces, although it lacks flexibility other than finding grave hate such as"},{"insert":{"card-link":"Sentinel Totem"}},{"insert":" .\n\n"},{"insert":{"card-link":"Tribute Mage"}},{"insert":" can be used to find "},{"insert":{"card-link":"Strionic Resonator"}},{"insert":" in a pinch, but will primarily fetch "},{"insert":{"card-link":"Lightning Greaves"}},{"insert":" or "},{"insert":{"card-link":"Swiftfoot Boots"}},{"insert":" to protect our commander. After that point, it can be used to find value pieces such as mana rocks or draw effects such as "},{"insert":{"card-link":"Cryogen Relic"}},{"insert":" .\n\n"},{"insert":{"card-link":"Recruiter of the Guard"}},{"insert":" is a value oriented tutor that can fetch "},{"insert":{"card-link":"Soulherder"}},{"insert":" to flicker itself in end step, find a draw effect such as "},{"insert":{"card-link":"Serum Visionary"}},{"insert":" , get a removal piece such as "},{"insert":{"card-link":"Loran of the Third Path"}},{"insert":" , or find either of the aforementioned mages.\n\n"},{"attributes":{"bold":true},"insert":"Mulligans"},{"insert":"\n\nOn average an opening hand should include 3 lands, 1 mana rock, and 1 draw spell. This will allow us to cast Brago on turn 3 and be drawing cards by turn 4. Any other cards in hand at the should be judged by what other decks are at the table.\n\n"},{"attributes":{"bold":true},"insert":"Interaction"},{"insert":"\n\nThe deck is packing a bevy of permanents that can bounce, destroy, or exile a permanent when they enter, which can be used with Brago to create a disruptive engine.\n\nCards like"},{"insert":{"card-link":"Avatar's Wrath"}},{"insert":" , "},{"insert":{"card-link":"Swords to Plowshares"}},{"insert":" and "},{"insert":{"card-link":"Generous Gift"}},{"insert":" have been included due to their efficiency despite their lower synergy with our commander.\n\nCounterspells should mainly be used defensively since Brago is a major linchpin for the deck, but they can also be used to push through our combos or stop a win attempt from our opponents.\n"}]}














































































