Pail_7
116 views24 days ago
Commander
Size: 100Est cost: $451.47Salt sum: 62.96
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{"ops":[{"insert":"Game Plan: \nTurn one, evasive 1 drop. \nTurn two, vnwxt, get up to 2 speed with the one drop. \nTurn 3, get to 3 speed. \nTurn four, max speed and start drawing. \n\nHow do we win? Either A. decking yourself with lab maniac or jace wielder of mysteries on the battlefield, B. milling out the opps with teferi's tutelage and aether siphon, or C. get psychosis crawler and other creature payoffs out and proceed to throw hands.\n\nLots of cheap draw spells and counterspells is ideal, especially with the double card draw 1 drop cantrips will put you up a lot of card advantage and hopefully let you combo off. There is an infinite with sensei’s, reality chip and racer’s scoreboard. You get reality chip on a creature, have racer’s scoreboard at max speed, and are now able to cast the top for free from the top of your library. Future upgrades are: more one drop creatures instead of expensive guys, more cantrips instead of big draw spells, and more mana rocks/cost reducers for theoretically faster gameplay once you hit max speed. More removal would also be pretty good but hopefully you are winning the game before an opponent’s permanents become a huge problem.\n"}]}
Commander
Commander
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Copy
Slick Imitator
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
Max speed — , Sacrifice this creature: Copy target spell you control. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
Max speed — , Sacrifice this creature: Copy target spell you control. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
Creature - Ooze

Spark Double
You may have this creature enter as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.
Creature - Illusion

Copy
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Draw
Aether Syphon
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
, : Draw a card.
Max speed — Whenever you draw a card, each opponent mills two cards. (Each opponent puts the top two cards of their library into their graveyard.)
, : Draw a card.
Max speed — Whenever you draw a card, each opponent mills two cards. (Each opponent puts the top two cards of their library into their graveyard.)
Artifact

Teferi, Temporal Pilgrim
Whenever you draw a card, put a loyalty counter on Teferi.
0: Draw a card.
−2: Create a 2/2 blue Spirit creature token with vigilance and "Whenever you draw a card, put a +1/+1 counter on this token."
−12: Target opponent chooses a permanent they control and returns it to its owner's hand. Then they shuffle each nonland permanent they control into its owner's library.
0: Draw a card.
−2: Create a 2/2 blue Spirit creature token with vigilance and "Whenever you draw a card, put a +1/+1 counter on this token."
−12: Target opponent chooses a permanent they control and returns it to its owner's hand. Then they shuffle each nonland permanent they control into its owner's library.
Legendary Planeswalker - Teferi

The Reality Chip
You may look at the top card of your library any time.
As long as The Reality Chip is attached to a creature, you may play lands and cast spells from the top of your library.
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
As long as The Reality Chip is attached to a creature, you may play lands and cast spells from the top of your library.
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Legendary Creature Artifact - Equipment Jellyfish

Draw
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Evasion
Evasion
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Instant
Instant
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Land
Land
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Mill
Merfolk Windrobber
Flying
Whenever this creature deals combat damage to a player, that player mills a card. (They put the top card of their library into their graveyard.)
Sacrifice this creature: Draw a card. Activate only if an opponent has eight or more cards in their graveyard.
Whenever this creature deals combat damage to a player, that player mills a card. (They put the top card of their library into their graveyard.)
Sacrifice this creature: Draw a card. Activate only if an opponent has eight or more cards in their graveyard.
Creature - Merfolk Rogue

Mill
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Protection
Protection
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Ramp
Ramp
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Removal
Removal
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Tokens
Alandra, Sky Dreamer
Whenever you draw your second card each turn, create a 2/2 blue Drake creature token with flying.
Whenever you draw your fifth card each turn, Alandra and Drakes you control each get +X/+X until end of turn, where X is the number of cards in your hand.
Whenever you draw your fifth card each turn, Alandra and Drakes you control each get +X/+X until end of turn, where X is the number of cards in your hand.
Legendary Creature - Wizard Merfolk

Chasm Skulker
Whenever you draw a card, put a +1/+1 counter on this creature.
When this creature dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on this creature. (They can't be blocked as long as defending player controls an Island.)
When this creature dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on this creature. (They can't be blocked as long as defending player controls an Island.)
Creature - Horror Squid

Tokens
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"Game Plan: \nTurn one, evasive 1 drop. \nTurn two, vnwxt, get up to 2 speed with the one drop. \nTurn 3, get to 3 speed. \nTurn four, max speed and start drawing. \n\nHow do we win? Either A. decking yourself with lab maniac or jace wielder of mysteries on the battlefield, B. milling out the opps with teferi's tutelage and aether siphon, or C. get psychosis crawler and other creature payoffs out and proceed to throw hands.\n\nLots of cheap draw spells and counterspells is ideal, especially with the double card draw 1 drop cantrips will put you up a lot of card advantage and hopefully let you combo off. There is an infinite with sensei’s, reality chip and racer’s scoreboard. You get reality chip on a creature, have racer’s scoreboard at max speed, and are now able to cast the top for free from the top of your library. Future upgrades are: more one drop creatures instead of expensive guys, more cantrips instead of big draw spells, and more mana rocks/cost reducers for theoretically faster gameplay once you hit max speed. More removal would also be pretty good but hopefully you are winning the game before an opponent’s permanents become a huge problem.\n"}]}

























































