49 views8 days ago
Commander
Size: 100Est cost: $1137.13Salt sum: 65.08
Bluemoder
49 views8 days ago
Commander
Size: 100Est cost: $1137.13Salt sum: 65.08
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Finisher
Finisher
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Land
Land
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Lethal? Nuh uh
Lethal? Nuh uh
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Protecting my Myr
Protecting my Myr
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Ramp/Sac
Ramp/Sac
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Shop's Open!
Shop's Open!
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The Goods
Sword of Forge and Frontier
Equipped creature gets +2/+2 and has protection from red and from green.
Whenever equipped creature deals combat damage to a player, exile the top two cards of your library. You may play those cards this turn. You may play an additional land this turn.
Equip
Whenever equipped creature deals combat damage to a player, exile the top two cards of your library. You may play those cards this turn. You may play an additional land this turn.
Equip
Artifact - Equipment

Sword of Hearth and Home
Equipped creature gets +2/+2 and has protection from green and from white.
Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle.
Equip
Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle.
Equip
Artifact - Equipment

Sword of Truth and Justice
Equipped creature gets +2/+2 and has protection from white and from blue.
Whenever equipped creature deals combat damage to a player, put a +1/+1 counter on a creature you control, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Equip
Whenever equipped creature deals combat damage to a player, put a +1/+1 counter on a creature you control, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Equip
Artifact - Equipment

Sword of War and Peace
Equipped creature gets +2/+2 and has protection from red and from white.
Whenever equipped creature deals combat damage to a player, this Equipment deals damage to that player equal to the number of cards in their hand and you gain 1 life for each card in your hand.
Equip
Whenever equipped creature deals combat damage to a player, this Equipment deals damage to that player equal to the number of cards in their hand and you gain 1 life for each card in your hand.
Equip
Artifact - Equipment

The Goods
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Toolbox
Toolbox
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Deck Info
Deck stats
CategoriesQtyOdds
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Description
{"ops":[{"insert":"Mulligan to ideally have a creature and 4 mana by turn 3. Then, turn 3 play arcum, tap him for turbine, and tap turbine. Turn 4 tap turbine again. Use one myr to find magewright, use magewrite to untap arcum, use arcum to play unwinding clock. Find any mana rocks you need and finish off by using arcum to play helm and clock of omens. With this, the shop is online by your turn 5! On turn 5 you usually wanna tutor for another mana rock.\n\nOn yours and each opponent's turns, make a myr with turbine then untap it with clock of omens and make a second myr. Sac the first myr to find a juicy equipment and the second to helm of possession someone's creature. Then you equip it to their creature. Try to bargain! Swords and other things that give you bonuses come free, but strong stuff like colossus hammer or genji glove should probably come with an asterisk, like not attacking you lest you unequip it. You should probably make extra myr each turn so you can eventually tutor up a brass squire with turbine, equip costs can get silly.\n\nOnce you have enough artifacts flyin around on the board with *theoretically* lethal damage when combined, use arcum to play dragon throne and repurposing bay then repurposing bay to play armory automaton. All your spare myr are now phat as hell and you win after combat.\n"}]}





























































