DonTroopa
15 views13 hrs ago
Commander
Size: 100Est cost: $477.74Salt sum: 37.91
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Card Advantage (~12)
Lim-Dûl's Vault
Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library in any order, then look at the top five cards of your library. Then shuffle and put the last cards you looked at this way on top in any order.
Instant

Card Advantage (~12)
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Game Plan - Big Finisher
Game Plan - Big Finisher
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Game Plan (~30)
Animate Dead
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
Enchantment - Aura

Dance of the Dead
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Put enchanted creature card onto the battlefield tapped under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step.
At the beginning of the upkeep of enchanted creature's controller, that player may pay . If the player does, untap that creature.
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Put enchanted creature card onto the battlefield tapped under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step.
At the beginning of the upkeep of enchanted creature's controller, that player may pay . If the player does, untap that creature.
Enchantment - Aura

Lazav, Dimir Mastermind
Hexproof
Whenever a creature card is put into an opponent's graveyard from anywhere, you may have Lazav become a copy of that card, except its name is Lazav, Dimir Mastermind, it's legendary in addition to its other types, and it has hexproof and this ability.
Whenever a creature card is put into an opponent's graveyard from anywhere, you may have Lazav become a copy of that card, except its name is Lazav, Dimir Mastermind, it's legendary in addition to its other types, and it has hexproof and this ability.
Legendary Creature - Shapeshifter

Octomancer
Gift an Octopus (You may promise an opponent a gift as you cast this spell. If you do, when it enters, they create an 8/8 blue Octopus creature token.)
At the beginning of each end step, create a token that's a copy of target creature token that entered the battlefield this turn.
At the beginning of each end step, create a token that's a copy of target creature token that entered the battlefield this turn.
Creature - Druid Frog

Vohar, Vodalian Desecrator
: Draw a card, then discard a card. If you discarded an instant or sorcery card this way, each opponent loses 1 life and you gain 1 life.
, Sacrifice Vohar: You may cast target instant or sorcery card from your graveyard this turn. If that spell would be put into your graveyard, exile it instead. Activate only as a sorcery.
, Sacrifice Vohar: You may cast target instant or sorcery card from your graveyard this turn. If that spell would be put into your graveyard, exile it instead. Activate only as a sorcery.
Legendary Creature - Wizard Merfolk Phyrexian

Game Plan (~30)
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Land
Susur Secundi, Void Altar
This land enters tapped.
: Add .
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ | , , Pay 2 life, Sacrifice a creature: Draw cards equal to the sacrificed creature's power. Activate only as a sorcery.
: Add .
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ | , , Pay 2 life, Sacrifice a creature: Draw cards equal to the sacrificed creature's power. Activate only as a sorcery.
Land - Planet

Land
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Mass Disruption (~6)
Mass Disruption (~6)
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Ramp (~10)
Ramp (~10)
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Targeted Disruption (~12)
Targeted Disruption (~12)
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Maybeboard
Patron of the Moon
Moonfolk offering (You may cast this spell any time you could cast an instant by sacrificing a Moonfolk and paying the difference in mana costs between this and the sacrificed Moonfolk. Mana cost includes color.)
Flying
: Put up to two land cards from your hand onto the battlefield tapped.
Flying
: Put up to two land cards from your hand onto the battlefield tapped.
Legendary Creature - Spirit

Maybeboard
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"attributes":{"background":"#16141c","color":"#ffffff","bold":true},"insert":"Turtle Tom Foolery"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"background":"#16141c","color":"#ffffff","italic":true},"insert":"Lexicon Entry: [Deck Archetype] | [Social Contract Variant]"},{"insert":"\n\n"},{"attributes":{"background":"#16141c","color":"#ffffff","bold":true},"insert":"Definition:"},{"attributes":{"background":"#16141c","color":"#ffffff"},"insert":" A subversive Green Mana Ramp strategy centered on the paradoxical nature of "},{"attributes":{"background":"#16141c","color":"#ffffff","bold":true},"insert":"Archelos, Lagoon Mystic"},{"attributes":{"background":"#16141c","color":"#ffffff"},"insert":". Unlike traditional iterations that weaponize Archelos to lock opponents out of the game (a practice known as \"Stax\"), "},{"attributes":{"background":"#16141c","color":"#ffffff","italic":true},"insert":"Turtle Tom Foolery"},{"attributes":{"background":"#16141c","color":"#ffffff"},"insert":" utilizes the creature's untapped state as a diplomatic currency. The deck operates on the principle of \"The Gentle Leash,\" where the pilot voluntarily withholds the power to tap Archelos for mana, thereby allowing the table to flourish, in exchange for the social capital required to eventually unleash a catastrophic, game-ending monstrosity."},{"insert":"\n\n"},{"attributes":{"background":"#16141c","color":"#ffffff","bold":true},"insert":"The Narrative Arc:"},{"attributes":{"background":"#16141c","color":"#ffffff"},"insert":" The story begins not with a declaration of war, but with a quiet promise. The pilot, embodying the spirit of a benevolent tortoise, places Archelos upon the battlefield and deliberately leaves him dormant. \"I will not tap the well,\" the pilot whispers to the table, \"so that your spells may flow freely.\" This act of restraint transforms Archelos from a gatekeeper into a shared sanctuary. Opponents, relieved of the fear of being locked out, lower their defenses and engage in a cooperative dance of development."},{"insert":"\n"},{"attributes":{"background":"#16141c","color":"#ffffff"},"insert":"As the game progresses, the pilot engages in \"Board Flow Control\"—not by banning actions, but by gently nudging the tempo. A counterspell here to prevent a chaotic board wipe; a tax effect there to slow a runaway leader; a timely removal of a threat that endangers the group's collective enjoyment. The pilot becomes the arbiter of fairness, the guardian of the game's integrity, earning trust with every non-aggressive intervention."},{"insert":"\n\n"},{"attributes":{"background":"#16141c","color":"#ffffff","bold":true},"insert":"The Climax:"},{"attributes":{"background":"#16141c","color":"#ffffff"},"insert":" The deception lies in the timing. While the table believes the pilot is merely a passive observer, the mana is quietly accumulating in the form of lands and creatures, waiting for the moment of maximum impact. The \"Twist\" occurs when the pilot finally reveals the true intent: \"Thank you for trusting me,\" they announce, \"but the time for small talk is over.\""},{"insert":"\n"},{"attributes":{"background":"#16141c","color":"#ffffff"},"insert":"With Archelos finally untapped and the table's guard lowered by weeks of perceived benevolence, the pilot unleashes the \"Big Scary Green Monsters.\" Whether it be the token-swarming "},{"attributes":{"background":"#16141c","color":"#ffffff","italic":true},"insert":"Avenger of Zendikar"},{"attributes":{"background":"#16141c","color":"#ffffff"},"insert":", the explosive "},{"attributes":{"background":"#16141c","color":"#ffffff","italic":true},"insert":"Craterhoof Behemoth"},{"attributes":{"background":"#16141c","color":"#ffffff"},"insert":", or the titan-shifting "},{"attributes":{"background":"#16141c","color":"#ffffff","italic":true},"insert":"Kogla"},{"attributes":{"background":"#16141c","color":"#ffffff"},"insert":", the arrival is sudden and overwhelming. The victory is not achieved through a lockout, but through a sudden, decisive shift in power that the table, having been lulled into a sense of security, is ill-equipped to counter."},{"insert":"\n\n"},{"attributes":{"background":"#16141c","color":"#ffffff","bold":true},"insert":"Philosophy:"},{"attributes":{"background":"#16141c","color":"#ffffff"},"insert":" "},{"attributes":{"background":"#16141c","color":"#ffffff","italic":true},"insert":"Turtle Tom Foolery"},{"attributes":{"background":"#16141c","color":"#ffffff"},"insert":" is a testament to the idea that the most effective control is not the denial of agency, but the manipulation of expectation. It proves that one can dominate a game not by building walls, but by building bridges—only to pull the rug out from under the travelers once they have crossed. It is a deck for the diplomat who knows exactly when to stop talking and start stomping."},{"insert":"\n\n"},{"attributes":{"background":"#16141c","color":"#ffffff","bold":true},"insert":"Key Tenets:"},{"insert":"\n"},{"attributes":{"background":"#16141c","color":"#ffffff","bold":true},"insert":"Restraint as Power:"},{"attributes":{"background":"#16141c","color":"#ffffff"},"insert":" Leaving Archelos untapped is a strategic choice, not a weakness."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#16141c","color":"#ffffff","bold":true},"insert":"Social Capital:"},{"attributes":{"background":"#16141c","color":"#ffffff"},"insert":" Trust is the primary resource; spend it wisely to buy a win."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#16141c","color":"#ffffff","bold":true},"insert":"The Soft Hand:"},{"attributes":{"background":"#16141c","color":"#ffffff"},"insert":" Control the board through timing and negotiation, never through prohibition."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#16141c","color":"#ffffff","bold":true},"insert":"The Sudden Storm:"},{"attributes":{"background":"#16141c","color":"#ffffff"},"insert":" The win condition is a surprise, delivered with the force of a tidal wave after a calm sea."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"background":"#16141c","color":"#ffffff","italic":true},"insert":"See also: [Green Ramp], [Social Commander], [The Art of the Deal], [Big Monsters]."},{"insert":"\n\n"}]}






















































































