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Commander
Size: 100Est cost: $899.08Salt sum: 44.23
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Commander
Commander
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Burn
Bloodchief Ascension
At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.)
Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
Enchantment

Burn
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Cast During Opponent's Turn
Alela, Cunning Conqueror
Flying
Whenever you cast your first spell during each opponent's turn, create a 1/1 black Faerie Rogue creature token with flying.
Whenever one or more Faeries you control deal combat damage to a player, goad target creature that player controls.
Whenever you cast your first spell during each opponent's turn, create a 1/1 black Faerie Rogue creature token with flying.
Whenever one or more Faeries you control deal combat damage to a player, goad target creature that player controls.
Legendary Creature - Faerie Warlock

Blightwing Bandit
Flying, deathtouch
Whenever you cast your first spell during each opponent's turn, look at the top card of that player's library, then exile it face down. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast it.
Whenever you cast your first spell during each opponent's turn, look at the top card of that player's library, then exile it face down. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast it.
Creature - Rogue Faerie

Cast During Opponent's Turn
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Draw
Draw
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Interaction
Interaction
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Land
Land
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Protection
Protection
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Ramp
Ramp
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Recursion
Emet-Selch of the Third Seat
Spells you cast from your graveyard cost less to cast.
Whenever one or more opponents lose life, you may cast target instant or sorcery card from your graveyard. If that spell would be put into your graveyard, exile it instead. Do this only once each turn.
Whenever one or more opponents lose life, you may cast target instant or sorcery card from your graveyard. If that spell would be put into your graveyard, exile it instead. Do this only once each turn.
Legendary Creature - Wizard Elder

Recursion
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Threats
Puppeteer Clique
Flying
When this creature enters, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
When this creature enters, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Creature - Wizard Faerie

Threats
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Tokens
Alandra, Sky Dreamer
Whenever you draw your second card each turn, create a 2/2 blue Drake creature token with flying.
Whenever you draw your fifth card each turn, Alandra and Drakes you control each get +X/+X until end of turn, where X is the number of cards in your hand.
Whenever you draw your fifth card each turn, Alandra and Drakes you control each get +X/+X until end of turn, where X is the number of cards in your hand.
Legendary Creature - Wizard Merfolk

Tokens
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Sideboard
Gurgling Anointer
Flying
Whenever you draw your second card each turn, put a +1/+1 counter on this creature.
When this creature dies, return another target creature card with mana value less than or equal to this creature's power from your graveyard to the battlefield.
Whenever you draw your second card each turn, put a +1/+1 counter on this creature.
When this creature dies, return another target creature card with mana value less than or equal to this creature's power from your graveyard to the battlefield.
Creature - Horror Phyrexian

Raven Eagle
Flying
Whenever this creature enters or attacks, exile up to one target card from a graveyard. If a creature card is exiled this way, create a Clue token. (It's an artifact with ", Sacrifice this token: Draw a card.")
Whenever you draw your second card each turn, each opponent loses 1 life and you gain 1 life.
Whenever this creature enters or attacks, exile up to one target card from a graveyard. If a creature card is exiled this way, create a Clue token. (It's an artifact with ", Sacrifice this token: Draw a card.")
Whenever you draw your second card each turn, each opponent loses 1 life and you gain 1 life.
Creature - Bird Assassin

Sideboard
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Maybeboard
Lim-Dûl's Vault
Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library in any order, then look at the top five cards of your library. Then shuffle and put the last cards you looked at this way on top in any order.
Instant

Maybeboard
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"fix interaction to be better suited to removing threats\nmake space by cutting less focused cards that are hard to cast while keeping mana up at the same time\nfix mana issues i literally don't know what to do here\n\n\nProgenitor's Icon: probably too slow to be included for ramp bc it doesn't make talion casteable at 3. still ramps towards talion + 2 mana. spending only 3 mana in advance to be able to keep mana up later is nice. \nDakra Mystic: Idea was to mill away tutored threats and gain intel to pick a good talion. maybe doesn't do enough\nFaerie Vandal: hasn't become larger than a 2/3 yet tbh, feels weird but maybe bad?\nKatara: fucked up card i think and even if you send her in to die you draw like 3. maybe just redundant\nGurgling Anointer: hasn't become very large yet either???\nBlightwing Bandit: looks like a godlike card but ive had her in my hand multiple times and never chosen to cast her, maybe i should have. \nEmet-Selch: Literally not even seen in my hand once. Sounds very cool on paper but perhaps a redundant cmc4 value piece\nGixian Puppeteer: never seen in my hand either but burns and that should be good since i need people to take damage to win\nRankle: probably doesn't actually do anything? draws only during my turn, sacrifice is like whatever and discarding is also whatever\nSheoldred: doesn't help my gameplan herself in any way, but gains me metric fucktons of life when i do have it rolling, burns my opponents which seems relevant, but not for a higher amound than she would usually\nMassacre Girl: sick card but ive either not been able to play her or chosen not to. i probably should have kept and played her bc the card seems good\nNymris: Seems amazing when in play but clunky to play out. Probably too good though. Actually never been able to play her though. \nHullbreaker: Is supposed to be a game ending threat, but also never even drawn once. \nBloodchief: 1 mana and it burns them. doesn't help my gameplan but it burns and is pretty free so should stay\nAs foretold: probably bait: tapping out on curve early just so your sheoldred's edict on turn 7 is free seems bad in hindsight\nSwindler's: it is so fucking cool, but i have resolved it multiple times and not countered a singular spell with it, it might need to go sob. \nCling to Dust: supposed to be gy hate that can cycle at instant speed to proc 2nd draw effects but doesn't really do anything so perhaps a waste of a slot\nEchoing Truth: I love it and think it has a bunch of applications but it's maybe just not good enough. Idea is that it hits copy/token decks very hard and can dodge hexproof but that's maybe too specific. \nLim-Dul's: idk what i would even search for with this, is fun but takes forever to resolve and hasn't payed off so far\nReset: has worked great so far, but the slot is maybe better spent on something else\nsheoldred's edict: supposed to be a great card, but can't target specific creature threats. good to play early to slow everybody down though and hits planeswalkers so i think it has it's place. \nforce of despair: resolved multiple good forces but never against whoever was winning. can't target existing threats. probably play early for tempo instead of value. if you're ahead it's good at shutting the door vs an explosive turn? probably bad overall though\nfrantic search: good card but lowkey what does it even do \nfof: banger card but likely too expensive to play\ngeneral spot removal: issues in 4p games, but we'll see\n"}]}


















































































































