45 views4 days ago
Commander
Size: 100Est cost: $546.16Salt sum: 39.99
ajsgaming@gmail.com
45 views4 days ago
Commander
Size: 100Est cost: $546.16Salt sum: 39.99
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{"ops":[{"insert":"🧙♂️ What Killian Does (Core Game Engine)"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Killian is an Orzhov (white/black) commander built around "},{"attributes":{"bold":true},"insert":"Auras + politics + card draw"},{"insert":".\nWhenever an "},{"attributes":{"bold":true},"insert":"enchantment enters"},{"insert":", you "},{"attributes":{"bold":true},"insert":"tap and goad a creature"},{"insert":" (it must attack someone else). "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Whenever creatures "},{"attributes":{"bold":true},"insert":"enchanted by your Auras attack"},{"insert":", you "},{"attributes":{"bold":true},"insert":"draw cards"},{"insert":". "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"👉 Translation:\nYou put Auras on creatures → force them to attack → "},{"attributes":{"bold":true},"insert":"draw cards + control the board"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"🧠 Overall Strategy (The Big Picture)"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Most Killian decks combine these themes:\n"},{"attributes":{"bold":true},"insert":"Auras / Enchantress"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Forced-combat (goad) politics"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Optional "},{"attributes":{"bold":true},"insert":"Infect finisher"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"👉 Your role in the game:\nYou are the "},{"attributes":{"bold":true},"insert":"puppet master"},{"insert":"—you make opponents fight each other while you build advantage."},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"🎮 How to Play the Deck"},{"attributes":{"header":1},"insert":"\n"},{"insert":"1. Early Game (Turns 1–3)"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Goal: Set up mana + draw engines"},{"insert":"\nPlay:"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ramp (Signets, Talismans)"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Enchantress-style creatures (e.g., Sram, Kor Spiritdancer)"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Avoid:"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Becoming a threat too early"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"💡 Tip\n You don’t need Killian immediately—wait until you can "},{"attributes":{"bold":true},"insert":"protect or benefit from him"},{"insert":".\n2. Mid Game (Turns 4–7)"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Goal: Turn the table against itself"},{"insert":"\nStart casting Auras—especially on "},{"attributes":{"bold":true},"insert":"opponents' creatures"},{"insert":":\nWhen the Aura enters → "},{"attributes":{"bold":true},"insert":"goad their creature"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"That creature must attack → usually "},{"attributes":{"bold":true},"insert":"not you"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"When it attacks → "},{"attributes":{"bold":true},"insert":"you draw a card"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"👉 This creates a loop:\nYou enchant → they fight → you draw → repeat"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This political playstyle is a hallmark of Killian decks and lets you control combat indirectly. "},{"attributes":{"link":"https://mtgpicker.com/articles/killian-decisive-mentor-best-upgrades-silverquill-influence-deck/"},"insert":"[mtgpicker.com]"},{"insert":"\nWhat to target"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Big enemy creatures → turn them into weapons against others"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Creatures from the strongest opponent → redirect their pressure"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"3. Late Game (Closing the Match)"},{"attributes":{"header":2},"insert":"\n"},{"insert":"You have "},{"attributes":{"bold":true},"insert":"two main ways to win"},{"insert":":\n🅰️ Political attrition (default plan)"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Opponents damage each other via goaded creatures"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You sit back with:"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Card advantage"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Defensive enchantments (e.g., pillowfort effects like Ghostly Prison)"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Eventually: 👉 You’re the last one standing\n"}]}
Commander
Killian, Decisive Mentor
Whenever an enchantment you control enters, tap up to one target creature and goad it. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Whenever one or more creatures that are enchanted by an Aura you control attack, draw a card.
Whenever one or more creatures that are enchanted by an Aura you control attack, draw a card.
Legendary Creature - Human Warlock

Commander
(CTRL to add secondary)
Big Flip
Armored Skyhunter
Flying
Whenever this creature attacks, look at the top six cards of your library. You may put an Aura or Equipment card from among them onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control. Put the rest of those cards on the bottom of your library in a random order.
Whenever this creature attacks, look at the top six cards of your library. You may put an Aura or Equipment card from among them onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control. Put the rest of those cards on the bottom of your library in a random order.
Creature - Knight Cat

Herald of Amity
Flying
When this creature enters, exile the top eight cards of your library. You may cast an Aura spell from among them without paying its mana cost. Then put the rest on the bottom of your library in a random order.
Whenever this creature attacks, it gets +X/+X until end of turn, where X is the number of Auras you control.
When this creature enters, exile the top eight cards of your library. You may cast an Aura spell from among them without paying its mana cost. Then put the rest on the bottom of your library in a random order.
Whenever this creature attacks, it gets +X/+X until end of turn, where X is the number of Auras you control.
Creature - Griffin

Big Flip
(CTRL to add secondary)
Copy
Copy
(CTRL to add secondary)
Drain
Eriette of the Charmed Apple
Each creature that's enchanted by an Aura you control can't attack you or planeswalkers you control.
At the beginning of your end step, each opponent loses X life and you gain X life, where X is the number of Auras you control.
At the beginning of your end step, each opponent loses X life and you gain X life, where X is the number of Auras you control.
Legendary Creature - Human Warlock

Scriv, the Obligator
Flying, deathtouch
Whenever Scriv enters or attacks, create a white Aura enchantment token named Contract attached to target creature an opponent controls. The token has enchant creature and "Whenever enchanted creature attacks, it gets +2/+0 until end of turn if it's attacking one of your opponents. Otherwise, its controller loses 2 life."
Whenever Scriv enters or attacks, create a white Aura enchantment token named Contract attached to target creature an opponent controls. The token has enchant creature and "Whenever enchanted creature attacks, it gets +2/+0 until end of turn if it's attacking one of your opponents. Otherwise, its controller loses 2 life."
Legendary Creature - Bird Inkling

Drain
(CTRL to add secondary)
Draw
Pearl-Ear, Imperial Advisor
Lifelink
Enchantment spells you cast have affinity for Auras. (They cost less to cast for each Aura you control.)
Whenever you cast an Aura spell that targets a modified permanent you control, draw a card. (Equipment, Auras you control, and counters are modifications.)
Enchantment spells you cast have affinity for Auras. (They cost less to cast for each Aura you control.)
Whenever you cast an Aura spell that targets a modified permanent you control, draw a card. (Equipment, Auras you control, and counters are modifications.)
Legendary Creature - Advisor Fox

Draw
(CTRL to add secondary)
Goad
Eye of Nidhogg
Enchant creature
Enchanted creature is a black Dragon with base power and toughness 4/2, has flying and deathtouch, and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
When Eye of Nidhogg is put into a graveyard from the battlefield, return it to its owner's hand.
Enchanted creature is a black Dragon with base power and toughness 4/2, has flying and deathtouch, and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
When Eye of Nidhogg is put into a graveyard from the battlefield, return it to its owner's hand.
Legendary Enchantment - Aura

Ghoulish Impetus
Enchant creature
Enchanted creature gets +1/+1, has deathtouch, and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
When enchanted creature dies, return this card to the battlefield at the beginning of the next end step.
Enchanted creature gets +1/+1, has deathtouch, and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
When enchanted creature dies, return this card to the battlefield at the beginning of the next end step.
Enchantment - Aura

Martial Impetus
Enchant creature
Enchanted creature gets +1/+1 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, each other creature that's attacking one of your opponents gets +1/+1 until end of turn.
Enchanted creature gets +1/+1 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, each other creature that's attacking one of your opponents gets +1/+1 until end of turn.
Enchantment - Aura

Goad
(CTRL to add secondary)
Infect
Infect
(CTRL to add secondary)
Land
Adagia, Windswept Bastion
This land enters tapped.
: Add .
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ | , : Create a token that's a copy of target artifact or enchantment you control, except it's legendary. Activate only as a sorcery.
: Add .
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ | , : Create a token that's a copy of target artifact or enchantment you control, except it's legendary. Activate only as a sorcery.
Land - Planet

Land
(CTRL to add secondary)
Protection
Myrel, Shield of Argive
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
Whenever Myrel attacks, create X 1/1 colorless Soldier artifact creature tokens, where X is the number of Soldiers you control.
Whenever Myrel attacks, create X 1/1 colorless Soldier artifact creature tokens, where X is the number of Soldiers you control.
Legendary Creature - Human Soldier

Nils, Discipline Enforcer
At the beginning of your end step, for each player, put a +1/+1 counter on up to one target creature that player controls.
Each creature with one or more counters on it can't attack you or planeswalkers you control unless its controller pays , where X is the number of counters on that creature.
Each creature with one or more counters on it can't attack you or planeswalkers you control unless its controller pays , where X is the number of counters on that creature.
Legendary Creature - Human Cleric

Protection
(CTRL to add secondary)
Pump
Eidolon of Countless Battles
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)
This creature and enchanted creature each get +1/+1 for each creature you control and +1/+1 for each Aura you control.
This creature and enchanted creature each get +1/+1 for each creature you control and +1/+1 for each Aura you control.
Creature Enchantment - Spirit

Songbirds' Blessing
Enchant creature
Whenever enchanted creature attacks, reveal cards from the top of your library until you reveal an Aura card. You may put that card onto the battlefield. If you don't, put it into your hand. Put the rest on the bottom of your library in a random order.
Whenever enchanted creature attacks, reveal cards from the top of your library until you reveal an Aura card. You may put that card onto the battlefield. If you don't, put it into your hand. Put the rest on the bottom of your library in a random order.
Enchantment - Aura

Pump
(CTRL to add secondary)
Recursion
Squall, SeeD Mercenary
Rough Divide — Whenever a creature you control attacks alone, it gains double strike until end of turn.
Whenever Squall deals combat damage to a player, return target permanent card with mana value 3 or less from your graveyard to the battlefield.
Whenever Squall deals combat damage to a player, return target permanent card with mana value 3 or less from your graveyard to the battlefield.
Legendary Creature - Human Knight Mercenary

Recursion
(CTRL to add secondary)
Removal
Chains of Custody
Enchant creature you control
When this Aura enters, exile target nonland permanent an opponent controls until this Aura leaves the battlefield.
Enchanted creature has ward . (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
When this Aura enters, exile target nonland permanent an opponent controls until this Aura leaves the battlefield.
Enchanted creature has ward . (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Enchantment - Aura

Removal
(CTRL to add secondary)
Tutor
Light-Paws, Emperor's Voice
Whenever an Aura you control enters, if you cast it, you may search your library for an Aura card with mana value less than or equal to that Aura and with a different name than each Aura you control, put that card onto the battlefield attached to Light-Paws, then shuffle.
Legendary Creature - Advisor Fox

Tutor
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
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