45 views4 days ago
Commander
Size: 100Est cost: $546.16Salt sum: 39.99
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ajsgaming@gmail.com

45 views4 days ago
Commander
Size: 100Est cost: $546.16Salt sum: 39.99

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{"ops":[{"insert":"🧙‍♂️ What Killian Does (Core Game Engine)"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Killian is an Orzhov (white/black) commander built around "},{"attributes":{"bold":true},"insert":"Auras + politics + card draw"},{"insert":".\nWhenever an "},{"attributes":{"bold":true},"insert":"enchantment enters"},{"insert":", you "},{"attributes":{"bold":true},"insert":"tap and goad a creature"},{"insert":" (it must attack someone else). "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Whenever creatures "},{"attributes":{"bold":true},"insert":"enchanted by your Auras attack"},{"insert":", you "},{"attributes":{"bold":true},"insert":"draw cards"},{"insert":". "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"👉 Translation:\nYou put Auras on creatures → force them to attack → "},{"attributes":{"bold":true},"insert":"draw cards + control the board"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"🧠 Overall Strategy (The Big Picture)"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Most Killian decks combine these themes:\n"},{"attributes":{"bold":true},"insert":"Auras / Enchantress"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Forced-combat (goad) politics"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Optional "},{"attributes":{"bold":true},"insert":"Infect finisher"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"👉 Your role in the game:\nYou are the "},{"attributes":{"bold":true},"insert":"puppet master"},{"insert":"—you make opponents fight each other while you build advantage."},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"🎮 How to Play the Deck"},{"attributes":{"header":1},"insert":"\n"},{"insert":"1. Early Game (Turns 1–3)"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Goal: Set up mana + draw engines"},{"insert":"\nPlay:"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ramp (Signets, Talismans)"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Enchantress-style creatures (e.g., Sram, Kor Spiritdancer)"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Avoid:"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Becoming a threat too early"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"💡 Tip\n You don’t need Killian immediately—wait until you can "},{"attributes":{"bold":true},"insert":"protect or benefit from him"},{"insert":".\n2. Mid Game (Turns 4–7)"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Goal: Turn the table against itself"},{"insert":"\nStart casting Auras—especially on "},{"attributes":{"bold":true},"insert":"opponents' creatures"},{"insert":":\nWhen the Aura enters → "},{"attributes":{"bold":true},"insert":"goad their creature"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"That creature must attack → usually "},{"attributes":{"bold":true},"insert":"not you"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"When it attacks → "},{"attributes":{"bold":true},"insert":"you draw a card"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"👉 This creates a loop:\nYou enchant → they fight → you draw → repeat"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This political playstyle is a hallmark of Killian decks and lets you control combat indirectly. "},{"attributes":{"link":"https://mtgpicker.com/articles/killian-decisive-mentor-best-upgrades-silverquill-influence-deck/"},"insert":"[mtgpicker.com]"},{"insert":"\nWhat to target"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Big enemy creatures → turn them into weapons against others"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Creatures from the strongest opponent → redirect their pressure"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"3. Late Game (Closing the Match)"},{"attributes":{"header":2},"insert":"\n"},{"insert":"You have "},{"attributes":{"bold":true},"insert":"two main ways to win"},{"insert":":\n🅰️ Political attrition (default plan)"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Opponents damage each other via goaded creatures"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You sit back with:"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Card advantage"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Defensive enchantments (e.g., pillowfort effects like Ghostly Prison)"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Eventually: 👉 You’re the last one standing\n"}]}

Commander

Qty: 1 Price: $2.79
Killian, Decisive Mentor
Whenever an enchantment you control enters, tap up to one target creature and goad it. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Whenever one or more creatures that are enchanted by an Aura you control attack, draw a card.
Legendary Creature - Human Warlock
Killian, Decisive Mentor (soc) 4

Commander

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Big Flip

Qty: 3 Price: $1.73
Armored Skyhunter
Flying
Whenever this creature attacks, look at the top six cards of your library. You may put an Aura or Equipment card from among them onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control. Put the rest of those cards on the bottom of your library in a random order.
Creature - Knight Cat
Armored Skyhunter (soc) 138
Herald of Amity
Flying
When this creature enters, exile the top eight cards of your library. You may cast an Aura spell from among them without paying its mana cost. Then put the rest on the bottom of your library in a random order.
Whenever this creature attacks, it gets +X/+X until end of turn, where X is the number of Auras you control.
Creature - Griffin
Herald of Amity (soc) 15
Sage's Reverie
Enchant creature
When this Aura enters, draw a card for each Aura you control that's attached to a creature.
Enchanted creature gets +1/+1 for each Aura you control that's attached to a creature.
Enchantment - Aura
Sage's Reverie (soc) 165

Big Flip

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Copy

Qty: 2 Price: $62.98
Delney, Streetwise Lookout
Creatures you control with power 2 or less can't be blocked by creatures with power 3 or greater.
If a triggered ability of a creature you control with power 2 or less triggers, that ability triggers an additional time.
Legendary Creature - Human Scout
Delney, Streetwise Lookout (pmkm) 12p
Ondu Spiritdancer
Whenever an enchantment you control enters, you may create a token that's a copy of it. Do this only once each turn.
Creature - Cleric Kor
Ondu Spiritdancer (cmm) 723

Copy

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Drain

Qty: 2 Price: $4.48
Eriette of the Charmed Apple
Each creature that's enchanted by an Aura you control can't attack you or planeswalkers you control.
At the beginning of your end step, each opponent loses X life and you gain X life, where X is the number of Auras you control.
Legendary Creature - Human Warlock
Eriette of the Charmed Apple (soc) 307
Scriv, the Obligator
Flying, deathtouch
Whenever Scriv enters or attacks, create a white Aura enchantment token named Contract attached to target creature an opponent controls. The token has enchant creature and "Whenever enchanted creature attacks, it gets +2/+0 until end of turn if it's attacking one of your opponents. Otherwise, its controller loses 2 life."
Legendary Creature - Bird Inkling
Scriv, the Obligator (soc) 9

Drain

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Draw

Qty: 4 Price: $72.36
Esper Sentinel
Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays
, where X is this creature's power.
Creature Artifact - Human Soldier
Esper Sentinel (mh2) 328
Kor Spiritdancer
This creature gets +2/+2 for each Aura attached to it.
Whenever you cast an Aura spell, you may draw a card.
Creature - Wizard Kor
Kor Spiritdancer (soc) 152
Pearl-Ear, Imperial Advisor
Lifelink
Enchantment spells you cast have affinity for Auras. (They cost
less to cast for each Aura you control.)
Whenever you cast an Aura spell that targets a modified permanent you control, draw a card. (Equipment, Auras you control, and counters are modifications.)
Legendary Creature - Advisor Fox
Pearl-Ear, Imperial Advisor (soc) 160
Sram, Senior Edificer
Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card.
Legendary Creature - Advisor Dwarf
Sram, Senior Edificer (soc) 176

Draw

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Goad

Qty: 7 Price: $10.65
Coercive Impetus
Enchant creature
Enchanted creature gets +1/+1 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, you draw a card and lose 1 life.
Enchantment - Aura
Coercive Impetus (soc) 24
Eye of Nidhogg
Enchant creature
Enchanted creature is a black Dragon with base power and toughness 4/2, has flying and deathtouch, and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
When Eye of Nidhogg is put into a graveyard from the battlefield, return it to its owner's hand.
Legendary Enchantment - Aura
Eye of Nidhogg (fic) 44
Ghoulish Impetus
Enchant creature
Enchanted creature gets +1/+1, has deathtouch, and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
When enchanted creature dies, return this card to the battlefield at the beginning of the next end step.
Enchantment - Aura
Ghoulish Impetus (soc) 214
Martial Impetus
Enchant creature
Enchanted creature gets +1/+1 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, each other creature that's attacking one of your opponents gets +1/+1 until end of turn.
Enchantment - Aura
Martial Impetus (c20) 28
Redemption Arc
Enchant creature
Enchanted creature has indestructible and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
: Exile enchanted creature.
Enchantment - Aura
Redemption Arc (soc) 163
Vow of Duty
Enchant creature
Enchanted creature gets +2/+2, has vigilance, and can't attack you or planeswalkers you control.
Enchantment - Aura
Vow of Duty (gn3) 21
Vow of Torment
Enchant creature
Enchanted creature gets +2/+2, has menace, and can't attack you or planeswalkers you control. (It can't be blocked except by two or more creatures.)
Enchantment - Aura
Vow of Torment (cmr) 159

Goad

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Infect

Qty: 3 Price: $22.77
Glistening Oil
Enchant creature
Enchanted creature has infect.
At the beginning of your upkeep, put a -1/-1 counter on enchanted creature.
When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Enchantment - Aura
Glistening Oil (nph) 62
Phyresis
Enchant creature
Enchanted creature has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Enchantment - Aura
Phyresis (mbs) 49
Tainted Strike
Target creature gets +1/+0 and gains infect until end of turn. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Instant
Tainted Strike (som) 80

Infect

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Land

Qty: 38 Price: $155.32
Adagia, Windswept Bastion
This land enters tapped.
: Add
.
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ |
,
: Create a token that's a copy of target artifact or enchantment you control, except it's legendary. Activate only as a sorcery.
Land - Planet
Adagia, Windswept Bastion (peoe) 250p
Boggart Trawler
When this creature enters, exile target player's graveyard.
Creature - Goblin
Boggart Trawler // Boggart Bog (mh3) 243Boggart Trawler // Boggart Bog (mh3) 243
Bojuka Bog
This land enters tapped.
When this land enters, exile target player's graveyard.
: Add
.
Land
Bojuka Bog (soc) 363
Brightclimb Pathway
: Add
.
Land
Brightclimb Pathway // Grimclimb Pathway (plst) ZNR-259Brightclimb Pathway // Grimclimb Pathway (plst) ZNR-259
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (scd) 297
Desolate Mire
,
: Add
.
Land
Desolate Mire (soc) 367
Eclipsed Steppe
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Plains Swamp
Eclipsed Steppe (soc) 53
Emergence Zone
: Add
.
,
, Sacrifice this land: You may cast spells this turn as though they had flash.
Land
Emergence Zone (war) 245
Emeria's Call
Create two 4/4 white Angel Warrior creature tokens with flying. Non-Angel creatures you control gain indestructible until your next turn.
Sorcery
Emeria's Call // Emeria, Shattered Skyclave (znr) 12Emeria's Call // Emeria, Shattered Skyclave (znr) 12
Fell the Profane
Destroy target creature or planeswalker.
Instant
Fell the Profane // Fell Mire (mh3) 244Fell the Profane // Fell Mire (mh3) 244
Fetid Heath
: Add
.
,
: Add
,
, or
.
Land
Fetid Heath (soc) 372
Godless Shrine
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Swamp
Godless Shrine (peoe) 254p
Hagra Mauling
This spell costs
less to cast if an opponent controls no basic lands.
Destroy target creature.
Instant
Hagra Mauling // Hagra Broodpit (znr) 106Hagra Mauling // Hagra Broodpit (znr) 106
Hall of Heliod's Generosity
: Add
.
,
: Put target enchantment card from your graveyard on top of your library.
Legendary Land
Hall of Heliod's Generosity (woc) 162
Isolated Chapel
This land enters tapped unless you control a Plains or a Swamp.
: Add
or
.
Land
Isolated Chapel (tdc) 373
Marsh Flats
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
Land
Marsh Flats (mm3) 239
Minas Tirith
Minas Tirith enters tapped unless you control a legendary creature.
: Add
.
,
: Draw a card. Activate only if you attacked with two or more creatures this turn.
Legendary Land
Minas Tirith (ltr) 341
Ondu Inversion
Destroy all nonland permanents.
Sorcery
Ondu Inversion // Ondu Skyruins (plst) ZNR-30Ondu Inversion // Ondu Skyruins (plst) ZNR-30
Orzhov Basilica
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Orzhov Basilica (clu) 241
Plains
(
: Add
.)
Basic Land - Plains
Plains (ddo) 30
Razorgrass Ambush
Razorgrass Ambush deals 3 damage to target attacking or blocking creature.
Instant
Razorgrass Ambush // Razorgrass Field (mh3) 238Razorgrass Ambush // Razorgrass Field (mh3) 238
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (soc) 398
Sejiri Shelter
Target creature you control gains protection from the color of your choice until end of turn.
Instant
Sejiri Shelter // Sejiri Glacier (znr) 37Sejiri Shelter // Sejiri Glacier (znr) 37
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (war) 256
Tainted Field
: Add
.
: Add
or
. Activate only if you control a Swamp.
Land
Tainted Field (c15) 311
Turbulent Moor
(
: Add
or
.)
This land enters tapped unless your opponents control eight or more lands.
Land - Plains Swamp
Turbulent Moor (soc) 56
Valgavoth's Lair
Hexproof
This land enters tapped. As it enters, choose a color.
: Add one mana of the chosen color.
Land Enchantment
Valgavoth's Lair (dsk) 271

Land

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Protection

Qty: 12 Price: $94.54
Baird, Steward of Argive
Vigilance
Creatures can't attack you or planeswalkers you control unless their controller pays
for each of those creatures.
Legendary Creature - Human Soldier
Baird, Steward of Argive (blc) 135
Flickering Ward
Enchant creature
As this Aura enters, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove this Aura.
: Return this Aura to its owner's hand.
Enchantment - Aura
Flickering Ward (soc) 109
General's Enforcer
Legendary Humans you control have indestructible.
: Exile target card from a graveyard. If it was a creature card, create a 1/1 white Human Soldier creature token.
Creature - Human Soldier
General's Enforcer (iko) 188
Ghostly Prison
Creatures can't attack you unless their controller pays
for each creature they control that's attacking you.
Enchantment
Ghostly Prison (soc) 146
Gift of Immortality
Enchant creature
When enchanted creature dies, return that card to the battlefield under its owner's control. Return this card to the battlefield attached to that creature at the beginning of the next end step.
Enchantment - Aura
Gift of Immortality (soc) 147
Giver of Runes
: Another target creature you control gains protection from colorless or from the color of your choice until end of turn.
Creature - Cleric Kor
Giver of Runes (mb2) 147
Mother of Runes
: Target creature you control gains protection from the color of your choice until end of turn.
Creature - Human Cleric
Mother of Runes (plst) ULG-14
Myrel, Shield of Argive
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
Whenever Myrel attacks, create X 1/1 colorless Soldier artifact creature tokens, where X is the number of Soldiers you control.
Legendary Creature - Human Soldier
Myrel, Shield of Argive (pbro) 18p
Nils, Discipline Enforcer
At the beginning of your end step, for each player, put a +1/+1 counter on up to one target creature that player controls.
Each creature with one or more counters on it can't attack you or planeswalkers you control unless its controller pays
, where X is the number of counters on that creature.
Legendary Creature - Human Cleric
Nils, Discipline Enforcer (soc) 158
Shielded by Faith
Enchant creature
Enchanted creature has indestructible.
Whenever a creature enters, you may attach this Aura to that creature.
Enchantment - Aura
Shielded by Faith (soc) 172
Sphere of Safety
Creatures can't attack you or planeswalkers you control unless their controller pays
for each of those creatures, where X is the number of enchantments you control.
Enchantment
Sphere of Safety (c16) 77
Teysa, Envoy of Ghosts
Vigilance, protection from creatures
Whenever a creature deals combat damage to you, destroy that creature. Create a 1/1 white and black Spirit creature token with flying.
Legendary Creature - Human Advisor
Teysa, Envoy of Ghosts (dgm) 108

Protection

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Pump

Qty: 9 Price: $36.91
All That Glitters
Enchant creature
Enchanted creature gets +1/+1 for each artifact and/or enchantment you control.
Enchantment - Aura
All That Glitters (pip) 155
Daybreak Coronet
Enchant creature with another Aura attached to it
Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
Enchantment - Aura
Daybreak Coronet (mm2) 14
Eidolon of Countless Battles
Bestow
(If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)
This creature and enchanted creature each get +1/+1 for each creature you control and +1/+1 for each Aura you control.
Creature Enchantment - Spirit
Eidolon of Countless Battles (soc) 144
Eldrazi Conscription
Enchant creature
Enchanted creature gets +10/+10 and has trample and annihilator 2. (Whenever it attacks, defending player sacrifices two permanents of their choice.)
Enchantment Kindred - Aura Eldrazi
Eldrazi Conscription (soc) 131
Ethereal Armor
Enchant creature
Enchanted creature gets +1/+1 for each enchantment you control and has first strike.
Enchantment - Aura
Ethereal Armor (plst) Q06-2
Idolized
Enchant creature
Enchanted creature has "Whenever this creature attacks alone, it gets +X/+X until end of turn, where X is the number of nonland permanents you control."
Enchantment - Aura
Idolized (pip) 17
Songbirds' Blessing
Enchant creature
Whenever enchanted creature attacks, reveal cards from the top of your library until you reveal an Aura card. You may put that card onto the battlefield. If you don't, put it into your hand. Put the rest on the bottom of your library in a random order.
Enchantment - Aura
Songbirds' Blessing (soc) 174
Super State
Enchant creature you control
Enchanted creature has base power and toughness 9/9 and has flying, first strike, trample, and haste.
Whenever enchanted creature deals combat damage to an opponent, it deals that much damage to each other opponent.
Legendary Enchantment - Aura
Super State (sld) 2081
Tempest Technique
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies. Copies become tokens.)
Enchant creature you control
Enchanted creature gets +1/+1 for each enchantment you control.
Enchantment - Aura
Tempest Technique (tdc) 16

Pump

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Ramp

Qty: 2 Price: $3.28
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (soc) 127
Sol Ring
: Add
.
Artifact
Sol Ring (soc) 128

Ramp

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Recursion

Qty: 3 Price: $2.47
Forum Filibuster
At the beginning of your upkeep, create a 2/1 white and black Inkling creature token with flying. When you do, return up to one target Aura or Equipment card from your graveyard to the battlefield attached to that token.
Enchantment
Forum Filibuster (soc) 14
Nightmare Shepherd
Flying
Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that creature, except it's 1/1 and it's a Nightmare in addition to its other types.
Creature Enchantment - Demon
Nightmare Shepherd (dsc) 149
Squall, SeeD Mercenary
Rough Divide — Whenever a creature you control attacks alone, it gains double strike until end of turn.
Whenever Squall deals combat damage to a player, return target permanent card with mana value 3 or less from your graveyard to the battlefield.
Legendary Creature - Human Knight Mercenary
Squall, SeeD Mercenary (fin) 243

Recursion

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Removal

Qty: 10 Price: $47.92
Chains of Custody
Enchant creature you control
When this Aura enters, exile target nonland permanent an opponent controls until this Aura leaves the battlefield.
Enchanted creature has ward
. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Enchantment - Aura
Chains of Custody (soc) 139
Darksteel Mutation
Enchant creature
Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types.
Enchantment - Aura
Darksteel Mutation (soc) 142
Deadly Rollick
If you control a commander, you may cast this spell without paying its mana cost.
Exile target creature.
Instant
Deadly Rollick (sld) 1754
Hardlight Containment
Enchant artifact you control
When this Aura enters, exile target creature an opponent controls until this Aura leaves the battlefield.
Enchanted permanent has ward
.
Enchantment - Aura
Hardlight Containment (eoe) 20
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (soc) 159
Screams from Within
Enchant creature
Enchanted creature gets -1/-1.
When enchanted creature dies, return this card from your graveyard to the battlefield.
Enchantment - Aura
Screams from Within (soc) 119
Settle the Wreckage
Exile all attacking creatures target player controls. That player may search their library for that many basic land cards, put those cards onto the battlefield tapped, then shuffle.
Instant
Settle the Wreckage (xln) 34
Sheltered by Ghosts
Enchant creature you control
When this Aura enters, exile target nonland permanent an opponent controls until this Aura leaves the battlefield.
Enchanted creature gets +1/+0 and has lifelink and ward
.
Enchantment - Aura
Sheltered by Ghosts (soc) 171
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (soc) 179
Winds of Rath
Destroy all creatures that aren't enchanted. They can't be regenerated.
Sorcery
Winds of Rath (soc) 185

Removal

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Tutor

Qty: 4 Price: $27.96
Idyllic Tutor
Search your library for an enchantment card, reveal it, put it into your hand, then shuffle.
Sorcery
Idyllic Tutor (pthb) 24p
Light-Paws, Emperor's Voice
Whenever an Aura you control enters, if you cast it, you may search your library for an Aura card with mana value less than or equal to that Aura and with a different name than each Aura you control, put that card onto the battlefield attached to Light-Paws, then shuffle.
Legendary Creature - Advisor Fox
Light-Paws, Emperor's Voice (neo) 25
Open the Armory
Search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.
Sorcery
Open the Armory (soi) 32
Three Dreams
Search your library for up to three Aura cards with different names, reveal them, put them into your hand, then shuffle.
Sorcery
Three Dreams (tle) 8

Tutor

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Deck Info

Deck stats

63 pips - 52 cards
26 mana - 24 cards
0 pips - 0 cards
0 mana - 3 cards
24 pips - 19 cards
25 mana - 23 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
7 mana - 6 cards
CategoriesQtyOdds
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Description

{"ops":[{"insert":"🧙‍♂️ What Killian Does (Core Game Engine)"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Killian is an Orzhov (white/black) commander built around "},{"attributes":{"bold":true},"insert":"Auras + politics + card draw"},{"insert":".\nWhenever an "},{"attributes":{"bold":true},"insert":"enchantment enters"},{"insert":", you "},{"attributes":{"bold":true},"insert":"tap and goad a creature"},{"insert":" (it must attack someone else). "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Whenever creatures "},{"attributes":{"bold":true},"insert":"enchanted by your Auras attack"},{"insert":", you "},{"attributes":{"bold":true},"insert":"draw cards"},{"insert":". "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"👉 Translation:\nYou put Auras on creatures → force them to attack → "},{"attributes":{"bold":true},"insert":"draw cards + control the board"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"🧠 Overall Strategy (The Big Picture)"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Most Killian decks combine these themes:\n"},{"attributes":{"bold":true},"insert":"Auras / Enchantress"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Forced-combat (goad) politics"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Optional "},{"attributes":{"bold":true},"insert":"Infect finisher"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"👉 Your role in the game:\nYou are the "},{"attributes":{"bold":true},"insert":"puppet master"},{"insert":"—you make opponents fight each other while you build advantage."},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"🎮 How to Play the Deck"},{"attributes":{"header":1},"insert":"\n"},{"insert":"1. Early Game (Turns 1–3)"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Goal: Set up mana + draw engines"},{"insert":"\nPlay:"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ramp (Signets, Talismans)"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Enchantress-style creatures (e.g., Sram, Kor Spiritdancer)"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Avoid:"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Becoming a threat too early"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"💡 Tip\n You don’t need Killian immediately—wait until you can "},{"attributes":{"bold":true},"insert":"protect or benefit from him"},{"insert":".\n2. Mid Game (Turns 4–7)"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Goal: Turn the table against itself"},{"insert":"\nStart casting Auras—especially on "},{"attributes":{"bold":true},"insert":"opponents' creatures"},{"insert":":\nWhen the Aura enters → "},{"attributes":{"bold":true},"insert":"goad their creature"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"That creature must attack → usually "},{"attributes":{"bold":true},"insert":"not you"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"When it attacks → "},{"attributes":{"bold":true},"insert":"you draw a card"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"👉 This creates a loop:\nYou enchant → they fight → you draw → repeat"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This political playstyle is a hallmark of Killian decks and lets you control combat indirectly. "},{"attributes":{"link":"https://mtgpicker.com/articles/killian-decisive-mentor-best-upgrades-silverquill-influence-deck/"},"insert":"[mtgpicker.com]"},{"insert":"\nWhat to target"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Big enemy creatures → turn them into weapons against others"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Creatures from the strongest opponent → redirect their pressure"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"3. Late Game (Closing the Match)"},{"attributes":{"header":2},"insert":"\n"},{"insert":"You have "},{"attributes":{"bold":true},"insert":"two main ways to win"},{"insert":":\n🅰️ Political attrition (default plan)"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Opponents damage each other via goaded creatures"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You sit back with:"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Card advantage"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Defensive enchantments (e.g., pillowfort effects like Ghostly Prison)"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Eventually: 👉 You’re the last one standing\n"}]}
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