13 views4 hrs ago
Vintage
Size: 60
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thepurplemage

13 views4 hrs ago
Vintage
Size: 60

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Draw

Qty: 26 Price: $25.28
Ideas Unbound
Draw three cards. Discard three cards at the beginning of the next end step.
Sorcery - Arcane
Ideas Unbound (plst) SOK-40
Peer Through Depths
Look at the top five cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Instant - Arcane
Peer Through Depths (mma) 57
Petals of Insight
Look at the top three cards of your library. You may put those cards on the bottom of your library in any order. If you do, return Petals of Insight to its owner's hand. Otherwise, draw three cards.
Sorcery - Arcane
Petals of Insight (chk) 79
Pieces of the Puzzle
Reveal the top five cards of your library. Put up to two instant and/or sorcery cards from among them into your hand and the rest into your graveyard.
Sorcery
Pieces of the Puzzle (soi) 78
Ponder
Look at the top three cards of your library, then put them back in any order. You may shuffle.
Draw a card.
Sorcery
Ponder (tdc) 159
Preordain
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Sorcery
Preordain (tdc) 161
Reach Through Mists
Draw a card.
Instant - Arcane
Reach Through Mists (dds) 7

Draw

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Land

Qty: 14 Price: $6.86
Island
(
: Add
.)
Basic Land - Island
Island (snc) 265

Land

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Ramp

Qty: 16 Price: $10.88
Hidden Strings
You may tap or untap target permanent, then you may tap or untap another target permanent.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Sorcery
Hidden Strings (dgm) 12
High Tide
Until end of turn, whenever a player taps an Island for mana, that player adds an additional
.
Instant
High Tide (dmr) 54
Mitotic Manipulation
Look at the top seven cards of your library. You may put one of those cards onto the battlefield if it has the same name as a permanent. Put the rest on the bottom of your library in any order.
Sorcery
Mitotic Manipulation (mbs) 27
Psychic Puppetry
You may tap or untap target permanent.
Splice onto Arcane
(As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Instant - Arcane
Psychic Puppetry (chk) 80

Ramp

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Recursion

Qty: 4 Price: $1.40
Stream of Thought
Target player mills four cards. You shuffle up to four cards from your graveyard into your library.
Replicate
(When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Sorcery
Stream of Thought (mh1) 71

Recursion

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 0 cards
54 pips - 46 cards
14 mana - 14 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
Card NameQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"one blue mana floating, i'll cast a second "},{"insert":{"card-link":"High Tide"}},{"insert":"...\n\nyou basically just jerk off with "},{"insert":{"card-link":"High Tide"}},{"insert":", "},{"insert":{"card-link":"Psychic Puppetry"}},{"insert":", and "},{"insert":{"card-link":"Ideas Unbound"}},{"insert":" until you hit two "},{"insert":{"card-link":"Stream of Thought"}},{"insert":". Use the first one to mill yourself 4, then use the second one to mill yourself 4 and return the first one to your library along with all your "},{"insert":{"card-link":"Ideas Unbound"}},{"insert":" or "},{"insert":{"card-link":"Peer Through Depths"}},{"insert":". don't forget to return at least two ideas unbound or you might run out of draw. basically you mill yourself down to like 6 after playing at least 3 high tides and then you loop the last 6-9 cards (ideas, peer, stream) to mill out your opponent. It is the slowest \"combo\" deck of all time and they will probably concede before you can actually do it. even in goldfishing it takes me like an hour to mill out my imaginary opponent's imaginary deck.\n\nThree islands out, one in hand. two high tides, two ideas unbound, two psychic puppetry:\n\nThree Islands --> One High Tide --> Second High Tide --> Ideas Unbound --> Splice Psychic Puppetry x2 --> Ideas Unbound --> Splice Psychic Puppetry x2 --> Peer Through Depth etc. --> Stream of Thought (Ideas x2 + Peer) --> Stream of Thought (Stream x1 + whatever) --> forever and ever and ever until your opponent has no library. then you can end your turn and they lose. If they have a laboratory maniac just put yours in and deck yourself instead.\n\n\n"}]}
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