118 views33 hrs ago
Commander
Size: 100Est cost: $1695.36Salt sum: 49.23
DraconianOcelot
118 views33 hrs ago
Commander
Size: 100Est cost: $1695.36Salt sum: 49.23
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{"ops":[{"insert":"This Thalisse, Reverent Medium deck is an Orzhov token midrange build focused on generating wide boards, incremental value, and combat-based finishers. Rather than relying on deterministic combos, the deck develops a resilient battlefield where each turn grows your advantage. Thalisse herself turns every creature into additional Spirit tokens each end step, creating a snowball effect that synergizes with anthem effects, token multipliers, and high-impact creatures to steadily outscale opponents. Interactive removal, protection, and targeted disruption help maintain board control while ensuring your engines remain safe from early aggression.\n\nThe deck produces consistent token streams with cards like Bitterblossom, Adeline, Resplendent Cathar, Ocelot Pride, Secure the Wastes, Court of Grace, and Thalisse. Token amplification and anthem effects from Anointed Procession, Mondrak, Glory Dominus, Ojer Taq, Cathars’ Crusade, Intangible Virtue, and Elesh Norn make each board incrementally more threatening, turning even small token waves into a substantial combat presence. Card draw and value engines including Skullclamp, Bennie Bracks, Zoologist, Black Market Connections, Enduring Innocence, Esper Sentinel, Trouble in Pairs, and Wedding Announcement keep the deck fueled and able to capitalize on every turn.\n\nAs the game progresses, incremental advantage turns into overwhelming combat pressure. Protection and resilience come from Clever Concealment, Grand Crescendo, Flawless Maneuver, Eldrazi Monument, and Teferi’s Protection, while secondary synergy through token multipliers like Requiem Angel, Felidar Retreat, and Mondrak, Glory Dominus enhances consistency and impact. Finishers such as Mirror Entity, Moonshaker Cavalry, Akroma’s Will, and Vault of the Archangel convert your wide board into lethal damage, rewarding careful sequencing, incremental advantage, and strategic planning rather than all-in combo turns.\n\n*NOTE: This deck is built for a high-power casual pod (Bracket 4, power level 7-8) that emphasizes interaction and longer, more strategic games. Instant-win cards and alternate win conditions are not allowed, and infinite combos are limited to five loops per turn to prevent non-interactive finishes. Combat is also adjusted, 21 consecutive commander damage doesn’t eliminate players, and poison only kills if life total is below poison counters. Adjust the deck to your pod as this was built with mine in mind.\n\nEDH Power Level: 8.55/10 - Bracket: 4\nTipping Point: 4 - Efficiency: 5.79/10 - Impact: 912.87 - Score: 831/1000 - Average Playability: 80.3%\n[Courtesy of https://edhpowerlevel.com/]\n"}]}
Anthem
Anthem
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Draw
Black Market Connections
At the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Enchantment

Caretaker's Talent
(Gain the next level as a sorcery to add its ability.)
Whenever one or more tokens you control enter, draw a card. This ability triggers only once each turn.
: Level 2
When this Class becomes level 2, create a token that's a copy of target token you control.
: Level 3
Creature tokens you control get +2/+2.
Whenever one or more tokens you control enter, draw a card. This ability triggers only once each turn.
: Level 2
When this Class becomes level 2, create a token that's a copy of target token you control.
: Level 3
Creature tokens you control get +2/+2.
Enchantment - Class

Enduring Innocence
Lifelink
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Sheep Glimmer

Wedding Announcement
At the beginning of your end step, put an invitation counter on this enchantment. If you attacked with two or more creatures this turn, draw a card. Otherwise, create a 1/1 white Human creature token. Then if this enchantment has three or more invitation counters on it, transform it.
Enchantment


Draw
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Evasion
Evasion
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Fetch Lands
Fetch Lands
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Finisher
Finisher
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Land
Windbrisk Heights
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
Land

Land
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Planeswalker
Elspeth, Storm Slayer
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
+1: Create a 1/1 white Soldier creature token.
0: Put a +1/+1 counter on each creature you control. Those creatures gain flying until your next turn.
−3: Destroy target creature an opponent controls with mana value 3 or greater.
+1: Create a 1/1 white Soldier creature token.
0: Put a +1/+1 counter on each creature you control. Those creatures gain flying until your next turn.
−3: Destroy target creature an opponent controls with mana value 3 or greater.
Legendary Planeswalker - Elspeth

Kaya, Geist Hunter
+1: Creatures you control gain deathtouch until end of turn. Put a +1/+1 counter on up to one target creature token you control.
−2: Until end of turn, if one or more tokens would be created under your control, twice that many of those tokens are created instead.
−6: Exile all cards from all graveyards, then create a 1/1 white Spirit creature token with flying for each card exiled this way.
−2: Until end of turn, if one or more tokens would be created under your control, twice that many of those tokens are created instead.
−6: Exile all cards from all graveyards, then create a 1/1 white Spirit creature token with flying for each card exiled this way.
Legendary Planeswalker - Kaya

Planeswalker
(CTRL to add secondary)
Protection
Akroma's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
Instant

Clever Concealment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Instant

Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Exile Teferi's Protection.
Instant

Protection
(CTRL to add secondary)
Ramp
Ramp
(CTRL to add secondary)
Removal
Removal
(CTRL to add secondary)
Tokens
Mondrak, Glory Dominus
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
, Sacrifice two other artifacts and/or creatures: Put an indestructible counter on Mondrak. ( can be paid with either or 2 life.)
, Sacrifice two other artifacts and/or creatures: Put an indestructible counter on Mondrak. ( can be paid with either or 2 life.)
Legendary Creature - Horror Phyrexian

Ocelot Pride
First strike, lifelink
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of your end step, if you gained life this turn, create a 1/1 white Cat creature token. Then if you have the city's blessing, for each token you control that entered this turn, create a token that's a copy of it.
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of your end step, if you gained life this turn, create a 1/1 white Cat creature token. Then if you have the city's blessing, for each token you control that entered this turn, create a token that's a copy of it.
Creature - Cat

Tokens
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Tutor
Tutor
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Utility Lands
Utility Lands
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"This Thalisse, Reverent Medium deck is an Orzhov token midrange build focused on generating wide boards, incremental value, and combat-based finishers. Rather than relying on deterministic combos, the deck develops a resilient battlefield where each turn grows your advantage. Thalisse herself turns every creature into additional Spirit tokens each end step, creating a snowball effect that synergizes with anthem effects, token multipliers, and high-impact creatures to steadily outscale opponents. Interactive removal, protection, and targeted disruption help maintain board control while ensuring your engines remain safe from early aggression.\n\nThe deck produces consistent token streams with cards like Bitterblossom, Adeline, Resplendent Cathar, Ocelot Pride, Secure the Wastes, Court of Grace, and Thalisse. Token amplification and anthem effects from Anointed Procession, Mondrak, Glory Dominus, Ojer Taq, Cathars’ Crusade, Intangible Virtue, and Elesh Norn make each board incrementally more threatening, turning even small token waves into a substantial combat presence. Card draw and value engines including Skullclamp, Bennie Bracks, Zoologist, Black Market Connections, Enduring Innocence, Esper Sentinel, Trouble in Pairs, and Wedding Announcement keep the deck fueled and able to capitalize on every turn.\n\nAs the game progresses, incremental advantage turns into overwhelming combat pressure. Protection and resilience come from Clever Concealment, Grand Crescendo, Flawless Maneuver, Eldrazi Monument, and Teferi’s Protection, while secondary synergy through token multipliers like Requiem Angel, Felidar Retreat, and Mondrak, Glory Dominus enhances consistency and impact. Finishers such as Mirror Entity, Moonshaker Cavalry, Akroma’s Will, and Vault of the Archangel convert your wide board into lethal damage, rewarding careful sequencing, incremental advantage, and strategic planning rather than all-in combo turns.\n\n*NOTE: This deck is built for a high-power casual pod (Bracket 4, power level 7-8) that emphasizes interaction and longer, more strategic games. Instant-win cards and alternate win conditions are not allowed, and infinite combos are limited to five loops per turn to prevent non-interactive finishes. Combat is also adjusted, 21 consecutive commander damage doesn’t eliminate players, and poison only kills if life total is below poison counters. Adjust the deck to your pod as this was built with mine in mind.\n\nEDH Power Level: 8.55/10 - Bracket: 4\nTipping Point: 4 - Efficiency: 5.79/10 - Impact: 912.87 - Score: 831/1000 - Average Playability: 80.3%\n[Courtesy of https://edhpowerlevel.com/]\n"}]}
























































































