120 views27 days ago
Commander
Size: 100Est cost: $547.42Salt sum: 34.87
TRoberts1001
120 views27 days ago
Commander
Size: 100Est cost: $547.42Salt sum: 34.87
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Commander
Aurelion Sol, the Star Forger
Flying
Nontoken enchantments you control are Star lands in addition to their other types and have “: Add one mana of any color.”
Falling Star — , Tap up to X untapped Stars you control: Aurelion Sol deals damage to each opponent and each creature without flying for each Star tapped this way.
Nontoken enchantments you control are Star lands in addition to their other types and have “: Add one mana of any color.”
Falling Star — , Tap up to X untapped Stars you control: Aurelion Sol deals damage to each opponent and each creature without flying for each Star tapped this way.
Legendary Enchantment Creature - Dragon God
6 / 6
Commander
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Anthem
Bard, the Wandering Caretaker
At the beginning of your upkeep put a +1/+1 counter on each enchantment creature you control, then gain that much life.
Caretaker’s Shrine — , : Create a 1/1 colorless Shrine enchantment creature token. Exile up to X target nonland permanents you control, where X is the number of Shrines you control. Return them to the battlefield under their owner’s control at the beginning of the next end step.
Caretaker’s Shrine — , : Create a 1/1 colorless Shrine enchantment creature token. Exile up to X target nonland permanents you control, where X is the number of Shrines you control. Return them to the battlefield under their owner’s control at the beginning of the next end step.
Legendary Enchantment Creature - God Bard
3 / 6
Chromanticore
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)
Flying, first strike, vigilance, trample, lifelink
Enchanted creature gets +4/+4 and has flying, first strike, vigilance, trample, and lifelink.
Flying, first strike, vigilance, trample, lifelink
Enchanted creature gets +4/+4 and has flying, first strike, vigilance, trample, and lifelink.
Creature Enchantment - Manticore

Crescent Island Temple
When Crescent Island Temple enters, for each Shrine you control, create a 1/1 red Monk creature token with prowess. (Whenever you cast a noncreature spell, it gets +1/+1 until end of turn.)
Whenever another Shrine you control enters, create a 1/1 red Monk creature token with prowess.
Whenever another Shrine you control enters, create a 1/1 red Monk creature token with prowess.
Legendary Enchantment - Shrine

Daxos the Returned
Whenever you cast an enchantment spell, you get an experience counter.
: Create a white and black Spirit enchantment creature token. It has "This creature's power and toughness are each equal to the number of experience counters you have."
: Create a white and black Spirit enchantment creature token. It has "This creature's power and toughness are each equal to the number of experience counters you have."
Legendary Creature - Soldier Zombie

Psemilla, Meletian Poet
Whenever you cast your first enchantment spell each turn, create a 2/2 white Nymph enchantment creature token.
At the beginning of each combat, if you control five or more enchantments, Psemilla gets +4/+4 and gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)
At the beginning of each combat, if you control five or more enchantments, Psemilla gets +4/+4 and gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)
Legendary Creature - Human Bard

Starfield of Nyx
At the beginning of your upkeep, you may return target enchantment card from your graveyard to the battlefield.
As long as you control five or more enchantments, each other non-Aura enchantment you control is a creature in addition to its other types and has base power and base toughness each equal to its mana value.
As long as you control five or more enchantments, each other non-Aura enchantment you control is a creature in addition to its other types and has base power and base toughness each equal to its mana value.
Enchantment

Vex, the Gloomist
When Vex enters create a 0/0 black Shade enchantment creature token with shadow and “This creature gets +1/+1 for each enchantment you control”
Doom ‘n Gloom — Whenever one or more enchanted creatures or enchantment creatures you control leave the battlefield, you may pay X life. If you do, return up to one target enchantment card with mana value X or less from your graveyard to the battlefield.
Doom ‘n Gloom — Whenever one or more enchanted creatures or enchantment creatures you control leave the battlefield, you may pay X life. If you do, return up to one target enchantment card with mana value X or less from your graveyard to the battlefield.
Legendary Creature - Yordle Wizard
1 / 2
Anthem
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Copy
Yuumi, the Magical Cat
Bestow
Feline Friendship — Whenever enchanted creature becomes the target of a spell or ability that targets only it, you may pay . If you do, copy that spell or ability and attach Yuumi to another target creature you control. The copy targets that creature. Otherwise, draw a card.
Feline Friendship — Whenever enchanted creature becomes the target of a spell or ability that targets only it, you may pay . If you do, copy that spell or ability and attach Yuumi to another target creature you control. The copy targets that creature. Otherwise, draw a card.
Legendary Enchantment Creature - Cat
0 / 3
Zoe, the Aspect of Twilight
Spell Thief — Whenever an opponent casts a noncreature spell, you may discard a card and exile Zoe. If you do, exile that card instead of putting it into their graveyard as it resolves. Until end of turn, you may cast that card without paying its mana cost. Return Zoe to the battlefield under her owner’s control at the beginning of the next end step.
Legendary Creature - Human Avatar
2 / 1
Copy
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Draw
Bello, Bard of the Brambles
During your turn, each non-Equipment artifact and non-Aura enchantment you control with mana value 4 or greater is a 4/4 Elemental creature in addition to its other types and has indestructible, haste, and "Whenever this creature deals combat damage to a player, draw a card."
Legendary Creature - Raccoon Bard

Invasion of Theros
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, search your library for an Aura, God, or Demigod card, reveal it, put it into your hand, then shuffle.
When this Siege enters, search your library for an Aura, God, or Demigod card, reveal it, put it into your hand, then shuffle.
Battle - Siege


Kestia, the Cultivator
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)
Enchanted creature gets +4/+4.
Whenever an enchanted creature or enchantment creature you control attacks, draw a card.
Enchanted creature gets +4/+4.
Whenever an enchanted creature or enchantment creature you control attacks, draw a card.
Legendary Creature Enchantment - Nymph

Ryze, the Rune Mage
Whenever you cast a spell, for each color not in its color identity that Ryze hasn’t produced this turn, add one mana of that color.
Arcane Mastery — Whenever you lose unspent mana, if you lost one or more white mana, gain 3 life, one or more blue mana scry 3, one or more black mana, lose 1 life and draw a card, one or more red mana, deal 3 damage to target opponent, and/or one or more green mana, put a +1/+1 counter on each creature you control.
Arcane Mastery — Whenever you lose unspent mana, if you lost one or more white mana, gain 3 life, one or more blue mana scry 3, one or more black mana, lose 1 life and draw a card, one or more red mana, deal 3 damage to target opponent, and/or one or more green mana, put a +1/+1 counter on each creature you control.
Legendary Creature - Human Wizard
5 / 5
Wildsear, Scouring Maw
Trample
Enchantment spells you cast from your hand have cascade. (Whenever you cast an enchantment spell from your hand, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Enchantment spells you cast from your hand have cascade. (Whenever you cast an enchantment spell from your hand, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Legendary Creature - Elemental Wolf

Draw
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Land
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
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Protection
Anikthea, Hand of Erebos
Menace
Other enchantment creatures you control have menace.
Whenever Anikthea enters or attacks, exile up to one target non-Aura enchantment card from your graveyard. Create a token that's a copy of that card, except it's a 3/3 black Zombie creature in addition to its other types.
Other enchantment creatures you control have menace.
Whenever Anikthea enters or attacks, exile up to one target non-Aura enchantment card from your graveyard. Create a token that's a copy of that card, except it's a 3/3 black Zombie creature in addition to its other types.
Legendary Creature Enchantment - Demigod

Karametra's Blessing
Target creature gets +2/+2 until end of turn. If it's an enchanted creature or enchantment creature, it also gains hexproof and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Instant

Yuna, Hope of Spira
During your turn, Yuna and enchantment creatures you control have trample, lifelink, and ward .
At the beginning of your end step, return up to one target enchantment card from your graveyard to the battlefield with a finality counter on it. (If a permanent with a finality counter on it would be put into a graveyard from the battlefield, exile it instead.)
At the beginning of your end step, return up to one target enchantment card from your graveyard to the battlefield with a finality counter on it. (If a permanent with a finality counter on it would be put into a graveyard from the battlefield, exile it instead.)
Legendary Creature - Human Cleric

Zur, Eternal Schemer
Flying
Enchantment creatures you control have deathtouch, lifelink, and hexproof.
: Target non-Aura enchantment you control becomes a creature in addition to its other types and has base power and base toughness each equal to its mana value.
Enchantment creatures you control have deathtouch, lifelink, and hexproof.
: Target non-Aura enchantment you control becomes a creature in addition to its other types and has base power and base toughness each equal to its mana value.
Legendary Creature - Human Wizard

Protection
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Ramp
Kyoshi Island Plaza
When Kyoshi Island Plaza enters, search your library for up to X basic land cards, where X is the number of Shrines you control. Put those cards onto the battlefield tapped, then shuffle.
Whenever another Shrine you control enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Whenever another Shrine you control enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Legendary Enchantment - Shrine

Ramp
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Removal
Cacophony Unleashed
When this enchantment enters, if you cast it, destroy all nonenchantment creatures.
Whenever this enchantment or another enchantment you control enters, until end of turn, this enchantment becomes a legendary 6/6 Nightmare God creature with menace and deathtouch. It's still an enchantment.
Whenever this enchantment or another enchantment you control enters, until end of turn, this enchantment becomes a legendary 6/6 Nightmare God creature with menace and deathtouch. It's still an enchantment.
Enchantment

Fear of Sleep Paralysis
Flying
Eerie — Whenever this creature or another enchantment you control enters and whenever you fully unlock a Room, tap up to one target creature and put a stun counter on it.
Stun counters can't be removed from permanents your opponents control. (They won't untap if they have stun counters.)
Eerie — Whenever this creature or another enchantment you control enters and whenever you fully unlock a Room, tap up to one target creature and put a stun counter on it.
Stun counters can't be removed from permanents your opponents control. (They won't untap if they have stun counters.)
Creature Enchantment - Nightmare

Soraka, the Starchild
Whenever you gain life, you may counter target spell with mana value X or less, where X is the amount of life you gained. Do this only once each turn.
Astral Infusion — , , Pay X life: Scry X, then you may reveal the top card of your library. If it’s an enchantment card, put it in your hand and you gain life equal to its mana value.
Astral Infusion — , , Pay X life: Scry X, then you may reveal the top card of your library. If it’s an enchantment card, put it in your hand and you gain life equal to its mana value.
Legendary Enchantment Creature - God Cleric
2 / 7
The Kami War
(As this Saga enters and after your draw step, add a lore counter.)
I — Exile target nonland permanent an opponent controls.
II — Return up to one other target nonland permanent to its owner's hand. Then each opponent discards a card.
III — Exile this Saga, then return it to the battlefield transformed under your control.
I — Exile target nonland permanent an opponent controls.
II — Return up to one other target nonland permanent to its owner's hand. Then each opponent discards a card.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Enchantment - Saga


Removal
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Deck Info
Deck stats
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