96 views24 days ago
Commander
Size: 100Est cost: $1781.70Salt sum: 40.28
Hyppocrates
96 views24 days ago
Commander
Size: 100Est cost: $1781.70Salt sum: 40.28
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Commander
Sephiroth, Fabled SOLDIER
Whenever Sephiroth enters or attacks, you may sacrifice another creature. If you do, draw a card.
Whenever another creature dies, target opponent loses 1 life and you gain 1 life. If this is the fourth time this ability has resolved this turn, transform Sephiroth.
Whenever another creature dies, target opponent loses 1 life and you gain 1 life. If this is the fourth time this ability has resolved this turn, transform Sephiroth.
Legendary Creature - Human Soldier Avatar


Commander
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Counters
Counters
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Drain
Syr Konrad, the Grim
Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad deals 1 damage to each opponent.
: Each player mills a card. (They each put the top card of their library into their graveyard.)
: Each player mills a card. (They each put the top card of their library into their graveyard.)
Legendary Creature - Human Knight

Drain
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Draw
Braids, Arisen Nightmare
At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, or planeswalker. If you do, each opponent may sacrifice a permanent of their choice that shares a card type with it. For each opponent who doesn't, that player loses 2 life and you draw a card.
Legendary Creature - Nightmare

Tevesh Szat, Doom of Fools
+2: Create two 0/1 black Thrull creature tokens.
+1: You may sacrifice another creature or planeswalker. If you do, draw two cards, then draw another card if the sacrificed permanent was a commander.
−10: Gain control of all commanders. Put all commanders from the command zone onto the battlefield under your control.
Tevesh Szat, Doom of Fools can be your commander.
Partner
+1: You may sacrifice another creature or planeswalker. If you do, draw two cards, then draw another card if the sacrificed permanent was a commander.
−10: Gain control of all commanders. Put all commanders from the command zone onto the battlefield under your control.
Tevesh Szat, Doom of Fools can be your commander.
Partner
Legendary Planeswalker - Szat

Draw
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Land
Land
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Protection
Not Dead After All
Until end of turn, target creature you control gains "When this creature dies, return it to the battlefield tapped under its owner's control, then create a Wicked Role token attached to it." (Enchanted creature gets +1/+1. When this token is put into a graveyard, each opponent loses 1 life.)
Instant

Protection
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Ramp
Ramp
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Recursion
Nim Deathmantle
Equipped creature gets +2/+2, has intimidate, and is a black Zombie. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay . If you do, return that card to the battlefield and attach this Equipment to it.
Equip
Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay . If you do, return that card to the battlefield and attach this Equipment to it.
Equip
Artifact - Equipment

Sheoldred, Whispering One
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
At the beginning of your upkeep, return target creature card from your graveyard to the battlefield.
At the beginning of each opponent's upkeep, that player sacrifices a creature of their choice.
At the beginning of your upkeep, return target creature card from your graveyard to the battlefield.
At the beginning of each opponent's upkeep, that player sacrifices a creature of their choice.
Legendary Creature - Praetor Phyrexian

Recursion
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Removal
Removal
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Sac Outlet
Woe Strider
When this creature enters, create a 0/1 white Goat creature token.
Sacrifice another creature: Scry 1.
Escape—, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
This creature escapes with two +1/+1 counters on it.
Sacrifice another creature: Scry 1.
Escape—, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
This creature escapes with two +1/+1 counters on it.
Creature - Horror

Sac Outlet
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Tokens
Dreadhorde Invasion
At the beginning of your upkeep, you lose 1 life and amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn.
Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn.
Enchantment

Tokens
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Tutor
Tutor
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"attributes":{"bold":true},"insert":"\"Tell me what you cherish most. Give me the pleasure of taking it away.\""},{"attributes":{"header":2},"insert":"\n"},{"insert":"Sephiroth, "},{"attributes":{"italic":true},"insert":"FFVII: Advent Children"},{"insert":"\n\nStep 1: Planting the Seeds (Turns 1–3)"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The early game is about setting up your "},{"attributes":{"bold":true},"insert":"Sacrifice Outlets"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Fodder Engines"},{"insert":". You want a board state where you have one way to kill your own creatures for free and one way to get them back. At this stage, you aren't trying to win; you are just building the \"Life Stream\" cycle.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Step 2: The Soldier Arrives (Turns 4–5)"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Once your engine is visible, bring out your "},{"attributes":{"bold":true},"insert":"Commander"},{"insert":" or your "},{"attributes":{"bold":true},"insert":"Drain Pieces"},{"insert":". Now, every time one of your small creatures dies and returns, the table starts losing life. You use your high-impact "},{"attributes":{"bold":true},"insert":"Response Spells"},{"insert":" to protect your key villains or to force your opponents to sacrifice their biggest threats alongside your small ones.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Step 3: The Infinite Loop (The Mid-to-Late Game)"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The deck is designed to find a \"Closed Loop.\" This happens when your creatures dying generates enough resources (like mana or tokens) to bring them back immediately. At this point, you aren't playing \"Magic\" anymore—you are just announcing death triggers until your opponents' life totals hit zero.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Step 4: The Boss Phase (The Backup Plan)"},{"attributes":{"header":3},"insert":"\n"},{"insert":"If the combo is stopped, you pivot to the "},{"attributes":{"bold":true},"insert":"Boss Phase"},{"insert":". You drop massive, indestructible gods or scaling threats that grow every time you sacrifice something. You transition from a \"Drain\" deck to a \"Beatdown\" deck, using massive flyers to end the game physically.\n"}]}





























































