53 views34 days ago
Commander
Size: 100Est cost: $854.42Salt sum: 49.73
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Droxics998

53 views34 days ago
Commander
Size: 100Est cost: $854.42Salt sum: 49.73

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{"ops":[{"insert":"This Orvar deck plays like a **high-speed puzzle** where the goal is to break the \"math\" of the game. While your other decks win by playing cards, Orvar wins by *multiplying* them.\nHere is the phase-by-phase breakdown of how you’ll pilot this list:\n### Phase 1: The Setup (Turns 1–3)\nYou are a \"Post\" hunter. Your priority is mana.\n * **The Goal:** Get **Cloudpost** or **Glimmerpost** on the field as fast as possible. Use **Expedition Map** to find them if you didn't draw them.\n * **The Play:** Drop Orvar on Turn 4 (or earlier with a Sol Ring/Jewel). Once Orvar is out, your 1-mana targeting spells (like **Aquitect's Will** or **Thermal Flux**) become \"Clone\" spells. Use them on your Cloudpost.\n * **The Math:** 1 Cloudpost = 1 mana. 2 Cloudposts = 4 mana. 3 Cloudposts = 9 mana. You will hit 15+ mana while everyone else is still playing their first big creature.\n### Phase 2: The Engine (Turns 4–6)\nOnce your mana is high, you shift from \"Ramp\" to \"Value.\"\n * **The Combo:** Look for **Coveted Jewel** or **Gilded Lotus**.\n * **The Loop:** Use **Whim of Volrath** with Buyback. Target your Coveted Jewel.\n 1. Spend 3 mana (Whim + Buyback).\n 2. Orvar makes a copy of the Jewel.\n 3. The copy enters, you draw 3 cards and add 3 mana.\n 4. You essentially \"draw your deck\" for free.\n * **Protection:** Keep **Mizzium Skin** or **Shore Up** in hand. If someone tries to kill Orvar, cast them. You’ll save him *and* create a token copy of him (if you have **Mirror Box** or **Sakashima** out).\n### Phase 3: The Finisher (The \"Win\" Phase)\nOnce you have infinite mana and half your deck in your hand, you end the game in one of three ways:\n * **The Army:** Copy **Master of Waves** 20 times. You’ll create hundreds of Elemental tokens that are 20/20s.\n * **The Lock:** Copy **Rishadan Cloudskate** (the fix for Cloudspread) to bounce every single permanent your opponents control back to their hands.\n * **The Milling:** If you have **Laboratory Maniac**, simply draw your entire deck with the Jewel loop and win on the spot.\n### Important Rules Tip: \"The Cast Trigger\"\nOrvar’s ability triggers when you **cast** the spell, not when it resolves.\n * This means even if an opponent counters your *Whim of Volrath*, you **still get the token copy** of whatever you targeted.\n * This makes you incredibly hard to stop with traditional counterspells. They have to counter the *ability*, not just the spell.\n### How it feels compared to your other decks:\n * **vs. Stella Lee:** Stella feels like a sprint; Orvar feels like a landslide. Once the engine starts, there is almost no way for opponents to interact with your board state because of the sheer volume of permanents.\n * **vs. Sliver Gravemother:** Where Gravemother is about the *graveyard*, Orvar is about the *stack*. You’ll be doing a lot more thinking during your opponents' turns, as you can clone your lands or protection pieces at instant speed.\n**Pro-Tip:** Keep a lot of tokens or \"infinitoken\" dry-erase cards handy—you are going to have 10+ copies of the same lands and artifacts by the end of most games!\n\n"}]}

Commander

Qty: 1 Price: $7.99
Orvar, the All-Form
Changeling
Whenever you cast an instant or sorcery spell, if it targets one or more other permanents you control, create a token that's a copy of one of those permanents.
When a spell or ability an opponent controls causes you to discard this card, create a token that's a copy of target permanent.
Legendary Creature - Shapeshifter
Orvar, the All-Form (khm) 305

Commander

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Artifact

Qty: 10 Price: $152.02
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (soc) 127
Coveted Jewel
When this artifact enters, draw three cards.
: Add three mana of any one color.
Whenever one or more creatures an opponent controls attack you and aren't blocked, that player draws three cards and gains control of this artifact. Untap it.
Artifact
Coveted Jewel (fic) 341
Expedition Map
,
, Sacrifice this artifact: Search your library for a land card, reveal it, put it into your hand, then shuffle.
Artifact
Expedition Map (fdn) 724
Gilded Lotus
: Add three mana of any one color.
Artifact
Gilded Lotus (fdn) 725
Lithoform Engine
,
: Copy target activated or triggered ability you control. You may choose new targets for the copy.
,
: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
,
: Copy target permanent spell you control. (The copy becomes a token.)
Legendary Artifact
Lithoform Engine (brc) 146
Mirror Box
The "legend rule" doesn't apply to permanents you control.
Each legendary creature you control gets +1/+1.
Each nontoken creature you control gets +1/+1 for each other creature you control with the same name as that creature.
Artifact
Mirror Box (neo) 250
Sapphire Medallion
Blue spells you cast cost
less to cast.
Artifact
Sapphire Medallion (mh3) 296
Sol Ring
: Add
.
Artifact
Sol Ring (soc) 128
The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact
The One Ring (ltr) 246
Thought Vessel
You have no maximum hand size.
: Add
.
Artifact
Thought Vessel (fic) 368

Artifact

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Creature

Qty: 16 Price: $76.32
Archipelagore
Mutate
(If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Whenever this creature mutates, tap up to X target creatures, where X is the number of times this creature has mutated. Those creatures don't untap during their controller's next untap step.
Creature - Leviathan
Archipelagore (iko) 41
Archmage Emeritus
Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card.
Creature - Human Wizard
Archmage Emeritus (soc) 188
Cloudskate
Flying
Fading 3 (This creature enters with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Creature - Illusion
Cloudskate (nem) 29
Hullbreaker Horror
Flash
This spell can't be countered.
Whenever you cast a spell, choose up to one —
• Return target spell you don't control to its owner's hand.
• Return target nonland permanent to its owner's hand.
Creature - Horror Kraken
Hullbreaker Horror (inr) 68
Laboratory Maniac
If you would draw a card while your library has no cards in it, you win the game instead.
Creature - Human Wizard
Laboratory Maniac (inr) 359
Master of Waves
Protection from red
Elemental creatures you control get +1/+1.
When this creature enters, create a number of 1/0 blue Elemental creature tokens equal to your devotion to blue. (Each
in the mana costs of permanents you control counts toward your devotion to blue.)
Creature - Wizard Merfolk
Master of Waves (plst) DDT-1
Octavia, Living Thesis
This spell costs
less to cast if you have eight or more instant and/or sorcery cards in your graveyard.
Ward

Magecraft — Whenever you cast or copy an instant or sorcery spell, target creature has base power and toughness 8/8 until end of turn.
Legendary Creature - Elemental Octopus
Octavia, Living Thesis (otc) 103
Palladium Myr
: Add
.
Creature Artifact - Myr
Palladium Myr (cmm) 967
Peregrine Drake
Flying
When this creature enters, untap up to five lands.
Creature - Drake
Peregrine Drake (dmr) 292
Phantasmal Image
You may have this creature enter as a copy of any creature on the battlefield, except it's an Illusion in addition to its other types and it has "When this creature becomes the target of a spell or ability, sacrifice it."
Creature - Illusion
Phantasmal Image (afc) 89
Phyrexian Metamorph
(
can be paid with either
or 2 life.)
You may have this creature enter as a copy of any artifact or creature on the battlefield, except it's an artifact in addition to its other types.
Creature Artifact - Shapeshifter Phyrexian
Phyrexian Metamorph (eoc) 75
Sakashima of a Thousand Faces
You may have Sakashima enter as a copy of another creature you control, except it has Sakashima's other abilities.
The "legend rule" doesn't apply to permanents you control.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Human Rogue
Sakashima of a Thousand Faces (cmr) 89
Sea Gate Oracle
When this creature enters, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
Creature - Human Wizard
Sea Gate Oracle (khc) 43
Solemn Simulacrum
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When this creature dies, you may draw a card.
Creature Artifact - Golem
Solemn Simulacrum (soc) 355
Spellskite
: Change a target of target spell or ability to this creature. (
can be paid with either
or 2 life.)
Creature Artifact - Horror Phyrexian
Spellskite (clb) 873
Vesuvan Shapeshifter
As this creature enters or is turned face up, you may choose another creature on the battlefield. If you do, until this creature is turned face down, it becomes a copy of that creature, except it has "At the beginning of your upkeep, you may turn this creature face down."
Morph
Creature - Shapeshifter
Vesuvan Shapeshifter (tsr) 97

Creature

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Enchantment

Qty: 5 Price: $99.95
Back to Basics
Nonbasic lands don't untap during their controllers' untap steps.
Enchantment
Back to Basics (uma) 46
Propaganda
Creatures can't attack you unless their controller pays
for each creature they control that's attacking you.
Enchantment
Propaganda (fic) 268
Rhystic Study
Whenever an opponent casts a spell, you may draw a card unless that player pays
.
Enchantment
Rhystic Study (j22) 114
Teferi's Ageless Insight
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
Legendary Enchantment
Teferi's Ageless Insight (j25) 371
Vesuvan Duplimancy
Whenever you cast a spell that targets only a single artifact or creature you control, create a token that's a copy of that artifact or creature, except it's not legendary.
Enchantment
Vesuvan Duplimancy (dmu) 73

Enchantment

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Instant

Qty: 32 Price: $236.32
An Offer You Can't Refuse
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
An Offer You Can't Refuse (fic) 267
Arcane Denial
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
Instant
Arcane Denial (soc) 187
Blue Sun's Zenith
Target player draws X cards. Shuffle Blue Sun's Zenith into its owner's library.
Instant
Blue Sun's Zenith (a25) 44
Brainstorm
Draw three cards, then put two cards from your hand on top of your library in any order.
Instant
Brainstorm (tle) 155
Cerulean Wisps
Target creature becomes blue until end of turn. Untap that creature.
Draw a card.
Instant
Cerulean Wisps (plst) SHM-31
Clockspinning
Buyback
(You may pay an additional
as you cast this spell. If you do, put this card into your hand as it resolves.)
Choose a counter on target permanent or suspended card. Remove that counter from that permanent or card or put another of those counters on it.
Instant
Clockspinning (who) 215
Counterspell
Counter target spell.
Instant
Counterspell (dsc) 114
Cyclonic Rift
Return target nonland permanent you don't control to its owner's hand.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Instant
Cyclonic Rift (rvr) 313
Dig Through Time
Delve (Each card you exile from your graveyard while casting this spell pays for
.)
Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
Instant
Dig Through Time (soc) 195
Displace
Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control.
Instant
Displace (plst) EMN-55
Dizzy Spell
Target creature gets -3/-0 until end of turn.
Transmute
(
, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Instant
Dizzy Spell (rav) 43
Dream's Grip
Choose one —
• Tap target permanent.
• Untap target permanent.
Entwine
(Choose both if you pay the entwine cost.)
Instant
Dream's Grip (mrd) 34
Essence Flux
Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it.
Instant
Essence Flux (inr) 354
Fierce Guardianship
If you control a commander, you may cast this spell without paying its mana cost.
Counter target noncreature spell.
Instant
Fierce Guardianship (cmm) 94
Frantic Search
Draw two cards, then discard two cards. Untap up to three lands.
Instant
Frantic Search (tle) 159
Gigadrowse
Replicate
(When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Tap target permanent.
Instant
Gigadrowse (plst) GPT-26
High Tide
Until end of turn, whenever a player taps an Island for mana, that player adds an additional
.
Instant
High Tide (dmr) 54
Hydroblast
Choose one —
• Counter target spell if it's red.
• Destroy target permanent if it's red.
Instant
Hydroblast (ema) 55
Impulse
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Instant
Impulse (dmr) 56
Meddle
If target spell has only one target and that target is a creature, change that spell's target to another creature.
Instant
Meddle (ons) 92
Mind Games
Buyback
(You may pay an additional
as you cast this spell. If you do, put this card into your hand as it resolves.)
Tap target artifact, creature, or land.
Instant
Mind Games (sth) 38
Mizzium Skin
Target creature you control gets +0/+1 and gains hexproof until end of turn.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Instant
Mizzium Skin (rtr) 45
Mystical Tutor
Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.
Instant
Mystical Tutor (dmr) 60
Narset's Reversal
Copy target instant or sorcery spell, then return it to its owner's hand. You may choose new targets for the copy.
Instant
Narset's Reversal (tdc) 92
Opt
Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Draw a card.
Instant
Opt (tdc) 158
Shadow Rift
Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
Draw a card.
Instant
Shadow Rift (plst) TMP-86
Shore Up
Target creature you control gets +1/+1 and gains hexproof until end of turn. Untap it. (It can't be the target of spells or abilities your opponents control.)
Instant
Shore Up (blb) 69
Slip Out the Back
Put a +1/+1 counter on target creature. It phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
Instant
Slip Out the Back (clu) 99
Swan Song
Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
Instant
Swan Song (eoc) 46
Thermal Flux
Choose one —
• Target nonsnow permanent becomes snow until end of turn.
• Target snow permanent isn't snow until end of turn.
Draw a card at the beginning of the next turn's upkeep.
Instant
Thermal Flux (csp) 49
Twisted Image
Switch target creature's power and toughness until end of turn.
Draw a card.
Instant
Twisted Image (plst) SOM-50
Whim of Volrath
Buyback
(You may pay an additional
as you cast this spell. If you do, put this card into your hand as it resolves.)
Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn. (For example, you may change "nonred creature" to "nongreen creature" or "plainswalk" to "swampwalk.")
Instant
Whim of Volrath (tmp) 102

Instant

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Land

Qty: 28 Price: $263.10
Academy Ruins
: Add
.
,
: Put target artifact card from your graveyard on top of your library.
Legendary Land
Academy Ruins (drc) 58
Cloudpost
This land enters tapped.
: Add
for each Locus on the battlefield.
Land - Locus
Cloudpost (m3c) 330
Glimmerpost
When this land enters, you gain 1 life for each Locus on the battlefield.
: Add
.
Land - Locus
Glimmerpost (m3c) 346
Mystic Sanctuary
(
: Add
.)
This land enters tapped unless you control three or more other Islands.
When this land enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.
Land - Island
Mystic Sanctuary (soc) 388
Nykthos, Shrine to Nyx
: Add
.
,
: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
Legendary Land
Nykthos, Shrine to Nyx (plst) THS-223
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (soc) 398
Scavenger Grounds
: Add
.
,
, Sacrifice a Desert: Exile all graveyards.
Land - Desert
Scavenger Grounds (fic) 419
Snow-Covered Island
(
: Add
.)
Basic Snow Land - Island
Snow-Covered Island (mb2) 117
Temple of the False God
: Add
. Activate only if you control five or more lands.
Land
Temple of the False God (soc) 416
Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains "
: Add
."
II — This Saga gains "
,
: Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost
or
, put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's
Urza's Saga (mh2) 259

Land

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Sorcery

Qty: 8 Price: $18.72
Aquitect's Will
Put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card.
Sorcery Kindred - Merfolk
Aquitect's Will (ddt) 2
Contentious Plan
Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Draw a card.
Sorcery
Contentious Plan (war) 46
Displacement Wave
Return all nonland permanents with mana value X or less to their owners' hands.
Sorcery
Displacement Wave (ori) 55
Ideas Unbound
Draw three cards. Discard three cards at the beginning of the next end step.
Sorcery - Arcane
Ideas Unbound (plst) SOK-40
Inundate
Return all nonblue creatures to their owners' hands.
Sorcery
Inundate (eve) 25
Ponder
Look at the top three cards of your library, then put them back in any order. You may shuffle.
Draw a card.
Sorcery
Ponder (tdc) 159
Preordain
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Sorcery
Preordain (tdc) 161
Trait Doctoring
Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Sorcery
Trait Doctoring (dgm) 18

Sorcery

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 4 cards
74 pips - 59 cards
28 mana - 24 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
14 mana - 11 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"This Orvar deck plays like a **high-speed puzzle** where the goal is to break the \"math\" of the game. While your other decks win by playing cards, Orvar wins by *multiplying* them.\nHere is the phase-by-phase breakdown of how you’ll pilot this list:\n### Phase 1: The Setup (Turns 1–3)\nYou are a \"Post\" hunter. Your priority is mana.\n * **The Goal:** Get **Cloudpost** or **Glimmerpost** on the field as fast as possible. Use **Expedition Map** to find them if you didn't draw them.\n * **The Play:** Drop Orvar on Turn 4 (or earlier with a Sol Ring/Jewel). Once Orvar is out, your 1-mana targeting spells (like **Aquitect's Will** or **Thermal Flux**) become \"Clone\" spells. Use them on your Cloudpost.\n * **The Math:** 1 Cloudpost = 1 mana. 2 Cloudposts = 4 mana. 3 Cloudposts = 9 mana. You will hit 15+ mana while everyone else is still playing their first big creature.\n### Phase 2: The Engine (Turns 4–6)\nOnce your mana is high, you shift from \"Ramp\" to \"Value.\"\n * **The Combo:** Look for **Coveted Jewel** or **Gilded Lotus**.\n * **The Loop:** Use **Whim of Volrath** with Buyback. Target your Coveted Jewel.\n 1. Spend 3 mana (Whim + Buyback).\n 2. Orvar makes a copy of the Jewel.\n 3. The copy enters, you draw 3 cards and add 3 mana.\n 4. You essentially \"draw your deck\" for free.\n * **Protection:** Keep **Mizzium Skin** or **Shore Up** in hand. If someone tries to kill Orvar, cast them. You’ll save him *and* create a token copy of him (if you have **Mirror Box** or **Sakashima** out).\n### Phase 3: The Finisher (The \"Win\" Phase)\nOnce you have infinite mana and half your deck in your hand, you end the game in one of three ways:\n * **The Army:** Copy **Master of Waves** 20 times. You’ll create hundreds of Elemental tokens that are 20/20s.\n * **The Lock:** Copy **Rishadan Cloudskate** (the fix for Cloudspread) to bounce every single permanent your opponents control back to their hands.\n * **The Milling:** If you have **Laboratory Maniac**, simply draw your entire deck with the Jewel loop and win on the spot.\n### Important Rules Tip: \"The Cast Trigger\"\nOrvar’s ability triggers when you **cast** the spell, not when it resolves.\n * This means even if an opponent counters your *Whim of Volrath*, you **still get the token copy** of whatever you targeted.\n * This makes you incredibly hard to stop with traditional counterspells. They have to counter the *ability*, not just the spell.\n### How it feels compared to your other decks:\n * **vs. Stella Lee:** Stella feels like a sprint; Orvar feels like a landslide. Once the engine starts, there is almost no way for opponents to interact with your board state because of the sheer volume of permanents.\n * **vs. Sliver Gravemother:** Where Gravemother is about the *graveyard*, Orvar is about the *stack*. You’ll be doing a lot more thinking during your opponents' turns, as you can clone your lands or protection pieces at instant speed.\n**Pro-Tip:** Keep a lot of tokens or \"infinitoken\" dry-erase cards handy—you are going to have 10+ copies of the same lands and artifacts by the end of most games!\n\n"}]}
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