53 views34 days ago
Commander
Size: 100Est cost: $854.42Salt sum: 49.73
Droxics998
53 views34 days ago
Commander
Size: 100Est cost: $854.42Salt sum: 49.73
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{"ops":[{"insert":"This Orvar deck plays like a **high-speed puzzle** where the goal is to break the \"math\" of the game. While your other decks win by playing cards, Orvar wins by *multiplying* them.\nHere is the phase-by-phase breakdown of how you’ll pilot this list:\n### Phase 1: The Setup (Turns 1–3)\nYou are a \"Post\" hunter. Your priority is mana.\n * **The Goal:** Get **Cloudpost** or **Glimmerpost** on the field as fast as possible. Use **Expedition Map** to find them if you didn't draw them.\n * **The Play:** Drop Orvar on Turn 4 (or earlier with a Sol Ring/Jewel). Once Orvar is out, your 1-mana targeting spells (like **Aquitect's Will** or **Thermal Flux**) become \"Clone\" spells. Use them on your Cloudpost.\n * **The Math:** 1 Cloudpost = 1 mana. 2 Cloudposts = 4 mana. 3 Cloudposts = 9 mana. You will hit 15+ mana while everyone else is still playing their first big creature.\n### Phase 2: The Engine (Turns 4–6)\nOnce your mana is high, you shift from \"Ramp\" to \"Value.\"\n * **The Combo:** Look for **Coveted Jewel** or **Gilded Lotus**.\n * **The Loop:** Use **Whim of Volrath** with Buyback. Target your Coveted Jewel.\n 1. Spend 3 mana (Whim + Buyback).\n 2. Orvar makes a copy of the Jewel.\n 3. The copy enters, you draw 3 cards and add 3 mana.\n 4. You essentially \"draw your deck\" for free.\n * **Protection:** Keep **Mizzium Skin** or **Shore Up** in hand. If someone tries to kill Orvar, cast them. You’ll save him *and* create a token copy of him (if you have **Mirror Box** or **Sakashima** out).\n### Phase 3: The Finisher (The \"Win\" Phase)\nOnce you have infinite mana and half your deck in your hand, you end the game in one of three ways:\n * **The Army:** Copy **Master of Waves** 20 times. You’ll create hundreds of Elemental tokens that are 20/20s.\n * **The Lock:** Copy **Rishadan Cloudskate** (the fix for Cloudspread) to bounce every single permanent your opponents control back to their hands.\n * **The Milling:** If you have **Laboratory Maniac**, simply draw your entire deck with the Jewel loop and win on the spot.\n### Important Rules Tip: \"The Cast Trigger\"\nOrvar’s ability triggers when you **cast** the spell, not when it resolves.\n * This means even if an opponent counters your *Whim of Volrath*, you **still get the token copy** of whatever you targeted.\n * This makes you incredibly hard to stop with traditional counterspells. They have to counter the *ability*, not just the spell.\n### How it feels compared to your other decks:\n * **vs. Stella Lee:** Stella feels like a sprint; Orvar feels like a landslide. Once the engine starts, there is almost no way for opponents to interact with your board state because of the sheer volume of permanents.\n * **vs. Sliver Gravemother:** Where Gravemother is about the *graveyard*, Orvar is about the *stack*. You’ll be doing a lot more thinking during your opponents' turns, as you can clone your lands or protection pieces at instant speed.\n**Pro-Tip:** Keep a lot of tokens or \"infinitoken\" dry-erase cards handy—you are going to have 10+ copies of the same lands and artifacts by the end of most games!\n\n"}]}
Commander
Orvar, the All-Form
Changeling
Whenever you cast an instant or sorcery spell, if it targets one or more other permanents you control, create a token that's a copy of one of those permanents.
When a spell or ability an opponent controls causes you to discard this card, create a token that's a copy of target permanent.
Whenever you cast an instant or sorcery spell, if it targets one or more other permanents you control, create a token that's a copy of one of those permanents.
When a spell or ability an opponent controls causes you to discard this card, create a token that's a copy of target permanent.
Legendary Creature - Shapeshifter

Commander
(CTRL to add secondary)
Artifact
Lithoform Engine
, : Copy target activated or triggered ability you control. You may choose new targets for the copy.
, : Copy target instant or sorcery spell you control. You may choose new targets for the copy.
, : Copy target permanent spell you control. (The copy becomes a token.)
, : Copy target instant or sorcery spell you control. You may choose new targets for the copy.
, : Copy target permanent spell you control. (The copy becomes a token.)
Legendary Artifact

The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact

Artifact
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Creature
Archipelagore
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Whenever this creature mutates, tap up to X target creatures, where X is the number of times this creature has mutated. Those creatures don't untap during their controller's next untap step.
Whenever this creature mutates, tap up to X target creatures, where X is the number of times this creature has mutated. Those creatures don't untap during their controller's next untap step.
Creature - Leviathan

Master of Waves
Protection from red
Elemental creatures you control get +1/+1.
When this creature enters, create a number of 1/0 blue Elemental creature tokens equal to your devotion to blue. (Each in the mana costs of permanents you control counts toward your devotion to blue.)
Elemental creatures you control get +1/+1.
When this creature enters, create a number of 1/0 blue Elemental creature tokens equal to your devotion to blue. (Each in the mana costs of permanents you control counts toward your devotion to blue.)
Creature - Wizard Merfolk

Octavia, Living Thesis
This spell costs less to cast if you have eight or more instant and/or sorcery cards in your graveyard.
Ward
Magecraft — Whenever you cast or copy an instant or sorcery spell, target creature has base power and toughness 8/8 until end of turn.
Ward
Magecraft — Whenever you cast or copy an instant or sorcery spell, target creature has base power and toughness 8/8 until end of turn.
Legendary Creature - Elemental Octopus

Sakashima of a Thousand Faces
You may have Sakashima enter as a copy of another creature you control, except it has Sakashima's other abilities.
The "legend rule" doesn't apply to permanents you control.
Partner (You can have two commanders if both have partner.)
The "legend rule" doesn't apply to permanents you control.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Human Rogue

Vesuvan Shapeshifter
As this creature enters or is turned face up, you may choose another creature on the battlefield. If you do, until this creature is turned face down, it becomes a copy of that creature, except it has "At the beginning of your upkeep, you may turn this creature face down."
Morph
Morph
Creature - Shapeshifter

Creature
(CTRL to add secondary)
Enchantment
Enchantment
(CTRL to add secondary)
Instant
Whim of Volrath
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn. (For example, you may change "nonred creature" to "nongreen creature" or "plainswalk" to "swampwalk.")
Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn. (For example, you may change "nonred creature" to "nongreen creature" or "plainswalk" to "swampwalk.")
Instant

Instant
(CTRL to add secondary)
Land
Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's

Land
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Sorcery
Trait Doctoring
Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Sorcery

Sorcery
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Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"This Orvar deck plays like a **high-speed puzzle** where the goal is to break the \"math\" of the game. While your other decks win by playing cards, Orvar wins by *multiplying* them.\nHere is the phase-by-phase breakdown of how you’ll pilot this list:\n### Phase 1: The Setup (Turns 1–3)\nYou are a \"Post\" hunter. Your priority is mana.\n * **The Goal:** Get **Cloudpost** or **Glimmerpost** on the field as fast as possible. Use **Expedition Map** to find them if you didn't draw them.\n * **The Play:** Drop Orvar on Turn 4 (or earlier with a Sol Ring/Jewel). Once Orvar is out, your 1-mana targeting spells (like **Aquitect's Will** or **Thermal Flux**) become \"Clone\" spells. Use them on your Cloudpost.\n * **The Math:** 1 Cloudpost = 1 mana. 2 Cloudposts = 4 mana. 3 Cloudposts = 9 mana. You will hit 15+ mana while everyone else is still playing their first big creature.\n### Phase 2: The Engine (Turns 4–6)\nOnce your mana is high, you shift from \"Ramp\" to \"Value.\"\n * **The Combo:** Look for **Coveted Jewel** or **Gilded Lotus**.\n * **The Loop:** Use **Whim of Volrath** with Buyback. Target your Coveted Jewel.\n 1. Spend 3 mana (Whim + Buyback).\n 2. Orvar makes a copy of the Jewel.\n 3. The copy enters, you draw 3 cards and add 3 mana.\n 4. You essentially \"draw your deck\" for free.\n * **Protection:** Keep **Mizzium Skin** or **Shore Up** in hand. If someone tries to kill Orvar, cast them. You’ll save him *and* create a token copy of him (if you have **Mirror Box** or **Sakashima** out).\n### Phase 3: The Finisher (The \"Win\" Phase)\nOnce you have infinite mana and half your deck in your hand, you end the game in one of three ways:\n * **The Army:** Copy **Master of Waves** 20 times. You’ll create hundreds of Elemental tokens that are 20/20s.\n * **The Lock:** Copy **Rishadan Cloudskate** (the fix for Cloudspread) to bounce every single permanent your opponents control back to their hands.\n * **The Milling:** If you have **Laboratory Maniac**, simply draw your entire deck with the Jewel loop and win on the spot.\n### Important Rules Tip: \"The Cast Trigger\"\nOrvar’s ability triggers when you **cast** the spell, not when it resolves.\n * This means even if an opponent counters your *Whim of Volrath*, you **still get the token copy** of whatever you targeted.\n * This makes you incredibly hard to stop with traditional counterspells. They have to counter the *ability*, not just the spell.\n### How it feels compared to your other decks:\n * **vs. Stella Lee:** Stella feels like a sprint; Orvar feels like a landslide. Once the engine starts, there is almost no way for opponents to interact with your board state because of the sheer volume of permanents.\n * **vs. Sliver Gravemother:** Where Gravemother is about the *graveyard*, Orvar is about the *stack*. You’ll be doing a lot more thinking during your opponents' turns, as you can clone your lands or protection pieces at instant speed.\n**Pro-Tip:** Keep a lot of tokens or \"infinitoken\" dry-erase cards handy—you are going to have 10+ copies of the same lands and artifacts by the end of most games!\n\n"}]}






































































