278 views15 days ago
Commander
Size: 100Est cost: $47.02Salt sum: 39.76
No deck tags
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lgbuk

278 views15 days ago
Commander
Size: 100Est cost: $47.02Salt sum: 39.76
No deck tags

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Commander

Qty: 1 Price: $0.99
Alquist Proft, Master Sleuth
Vigilance
When Alquist Proft enters, investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
,
, Sacrifice a Clue: You draw X cards and gain X life.
Legendary Creature - Human Detective
Alquist Proft, Master Sleuth (mkm) 185

Commander

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Counters

Qty: 3 Price: $1.05
Knowledge Seeker
Vigilance
Whenever you draw your second card each turn, put a +1/+1 counter on this creature.
When this creature dies, create a Clue token. (It's an artifact with "
, Sacrifice this token: Draw a card.")
Creature - Spirit Fox
Knowledge Seeker (tla) 60
Mana Leak
Counter target spell unless its controller pays
.
Instant
Mana Leak (2x2) 58
Selfless Police Captain
This creature enters with a +1/+1 counter on it.
When this creature leaves the battlefield, put its +1/+1 counters on target creature you control.
Creature - Human Detective
Selfless Police Captain (spm) 12

Counters

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Creature

Qty: 7 Price: $3.09
Absolving Lammasu
Flying
When this creature enters, all suspected creatures are no longer suspected.
When this creature dies, you gain 3 life and suspect up to one target creature an opponent controls. (A suspected creature has menace and can't block.)
Creature - Lammasu
Absolving Lammasu (mkm) 2
Granite Witness
Flying, vigilance
Disguise
(You may cast this card face down for
as a 2/2 creature with ward
. Turn it face up any time for its disguise cost.)
When this creature is turned face up, you may tap or untap target creature.
Creature Artifact - Gargoyle Detective
Granite Witness (mkm) 206
Jaded Analyst
Defender
Whenever you draw your second card each turn, this creature loses defender and gains vigilance until end of turn.
Creature - Human Detective
Jaded Analyst (mkm) 62
Museum Nightwatch
When this creature dies, create a 2/2 white and blue Detective creature token.
Disguise
(You may cast this card face down for
as a 2/2 creature with ward
. Turn it face up any time for its disguise cost.)
Creature - Soldier Centaur
Museum Nightwatch (mkm) 25
Piper Wright, Publick Reporter
Whenever Piper Wright deals combat damage to a player, investigate that many times. (To investigate, create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Whenever you sacrifice a Clue, put a +1/+1 counter on target creature you control.
Legendary Creature - Human Detective
Piper Wright, Publick Reporter (pip) 36
Seasoned Consultant
Whenever you attack with three or more creatures, this creature gets +2/+0 until end of turn.
Creature - Human Detective
Seasoned Consultant (mkm) 33
Sphinx of New Prahv
Flying, vigilance
Spells your opponents cast that target this creature cost
more to cast.
Creature - Sphinx
Sphinx of New Prahv (rvr) 227

Creature

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Draw

Qty: 18 Price: $11.44
Assemble the Players
You may look at the top card of your library any time.
Once each turn, you may cast a creature spell with power 2 or less from the top of your library.
Enchantment
Assemble the Players (mkm) 3
Benthic Criminologists
Whenever this creature enters or attacks, you may sacrifice an artifact. If you do, draw a card.
Creature - Wizard Merfolk
Benthic Criminologists (mkm) 40
Case File Auditor
When this creature enters and whenever you solve a Case, look at the top six cards of your library. You may reveal an enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
You may spend mana as though it were mana of any color to cast Case spells.
Creature - Human Detective
Case File Auditor (mkm) 7
Cold Case Cracker
Flying
When this creature dies, investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Creature - Spirit Detective
Cold Case Cracker (mkm) 46
Curate
Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Draw a card.
Instant
Curate (mkc) 99
Deduce
Draw a card. Investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Instant
Deduce (mkm) 52
Divination
Draw two cards.
Sorcery
Divination (m15) 52
Echo Inspector
Flying
When this creature enters, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Creature - Bird Rogue
Echo Inspector (snc) 40
Enter the Enigma
Target creature can't be blocked this turn.
Draw a card.
Sorcery
Enter the Enigma (dsk) 52
Ghostly Pilferer
Whenever this creature becomes untapped, you may pay
. If you do, draw a card.
Whenever an opponent casts a spell from anywhere other than their hand, draw a card.
Discard a card: This creature can't be blocked this turn.
Creature - Rogue Spirit
Ghostly Pilferer (otc) 98
Jace's Scrutiny
Target creature gets -4/-0 until end of turn.
Investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Instant
Jace's Scrutiny (j22) 311
Mistway Spy
Flying
Disguise
(You may cast this card face down for
as a 2/2 creature with ward
. Turn it face up any time for its disguise cost.)
When this creature is turned face up, until end of turn, whenever a creature you control deals combat damage to a player, investigate.
Creature - Merfolk Detective
Mistway Spy (mkm) 65
Projektor Inspector
Whenever this creature or another Detective you control enters and whenever a Detective you control is turned face up, you may draw a card. If you do, discard a card.
Creature - Human Detective
Projektor Inspector (mkm) 68
Sage's Row Savant
When this creature enters, scry 2.
Creature - Wizard Vedalken
Sage's Row Savant (clu) 97
Secrets of the Key
Investigate. If this spell was cast from a graveyard, investigate twice instead. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Flashback
Instant
Secrets of the Key (mid) 73
Sibsig Appraiser
When this creature enters, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
Creature - Advisor Zombie
Sibsig Appraiser (tdm) 56
Stock Up
Look at the top five cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
Sorcery
Stock Up (soa) 24
The Key to the Vault
Whenever equipped creature deals combat damage to a player, look at that many cards from the top of your library. You may exile a nonland card from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost.
Equip
Legendary Artifact - Equipment
The Key to the Vault (otj) 54

Draw

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Evasion

Qty: 2 Price: $0.70
Marketwatch Phantom
Whenever another creature you control with power 2 or less enters, this creature gains flying until end of turn.
Creature - Spirit Detective
Marketwatch Phantom (mkm) 24
Private Eye
Other Detectives you control get +1/+1.
Whenever you draw your second card each turn, target Detective can't be blocked this turn.
Creature - Homunculus Detective
Private Eye (mkm) 223

Evasion

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Instant

Qty: 1 Price: $0.35
Rookie Mistake
Until end of turn, target creature gets +0/+2 and another target creature gets -2/-0.
Instant
Rookie Mistake (m21) 66

Instant

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Land

Qty: 40 Price: $19.12
Escape Tunnel
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
, Sacrifice this land: Target creature with power 2 or less can't be blocked this turn.
Land
Escape Tunnel (mkm) 261
Island
(
: Add
.)
Basic Land - Island
Island (j25) 84
Plains
(
: Add
.)
Basic Land - Plains
Plains (j25) 81
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (soc) 398
Scene of the Crime
This land enters tapped.
: Add
.
, Tap an untapped creature you control: Add one mana of any color.
, Sacrifice this land: Draw a card.
Artifact Land - Clue
Scene of the Crime (mkm) 267
Secluded Courtyard
As this land enters, choose a creature type.
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.
Land
Secluded Courtyard (fdn) 267
Tranquil Cove
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Tranquil Cove (tdm) 270

Land

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Lifegain

Qty: 2 Price: $1.04
Case of the Uneaten Feast
Whenever a creature you control enters, you gain 1 life.
To solve — You've gained 5 or more life this turn. (If unsolved, solve at the beginning of your end step.)
Solved — Sacrifice this Case: Creature cards in your graveyard gain "You may cast this card from your graveyard" until end of turn.
Enchantment - Case
Case of the Uneaten Feast (mkm) 10
Perimeter Enforcer
Flying, lifelink
Whenever another Detective you control enters and whenever a Detective you control is turned face up, this creature gets +1/+1 until end of turn.
Creature - Human Detective
Perimeter Enforcer (mkm) 31

Lifegain

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Protection

Qty: 4 Price: $1.54
Become Anonymous
Exile target nontoken creature you own and the top two cards of your library in a face-down pile, shuffle that pile, then cloak those cards. They enter tapped. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward
. Turn it face up any time for its mana cost if it's a creature card.)
Instant
Become Anonymous (acr) 14
Eliminate the Impossible
Investigate. Creatures your opponents control get -2/-0 until end of turn. If any of them are suspected, they're no longer suspected. (To investigate, create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Instant
Eliminate the Impossible (mkm) 54
Essence of Antiquity
Disguise
(You may cast this card face down for
as a 2/2 creature with ward
. Turn it face up any time for its disguise cost.)
When this creature is turned face up, creatures you control gain hexproof until end of turn. Untap them.
Creature Artifact - Golem
Essence of Antiquity (mkm) 15
Tenth District Hero
, Collect evidence 2: This creature becomes a Human Detective with base power and toughness 4/4 and gains vigilance.
, Collect evidence 4: If this creature is a Detective, it becomes a legendary creature named Mileva, the Stalwart, it has base power and toughness 5/5, and it gains "Other creatures you control have indestructible."
Creature - Human
Tenth District Hero (mkm) 34

Protection

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Pump

Qty: 5 Price: $1.75
Auspicious Arrival
Target creature gets +2/+2 until end of turn. Investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Instant
Auspicious Arrival (mkm) 288
Due Diligence
Enchant creature
When this Aura enters, target creature you control other than enchanted creature gets +2/+2 and gains vigilance until end of turn.
Enchanted creature gets +2/+2 and has vigilance.
Enchantment - Aura
Due Diligence (mkm) 14
On the Job
Creatures you control get +2/+1 until end of turn. Investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Instant
On the Job (mkm) 30
Quick-Draw Dagger
Flash
When this Equipment enters, attach it to target creature you control. That creature gains first strike until end of turn.
Equipped creature gets +1/+1.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Quick-Draw Dagger (snc) 243
Thinking Cap
Equipped creature gets +1/+2.
Equip Detective

Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Thinking Cap (mkm) 257

Pump

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Ramp

Qty: 1 Price: $0.35
Magnifying Glass
: Add
.
,
: Investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Artifact
Magnifying Glass (mkm) 255

Ramp

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Removal

Qty: 13 Price: $4.55
Burden of Proof
Flash
Enchant creature
Enchanted creature gets +2/+2 as long as it's a Detective you control. Otherwise, it has base power and toughness 1/1 and can't block Detectives.
Enchantment - Aura
Burden of Proof (mkm) 42
Cancel
Counter target spell.
Instant
Cancel (m12) 47
Crimestopper Sprite
As an additional cost to cast this spell, you may collect evidence 6. (Exile cards with total mana value 6 or greater from your graveyard.)
Flying
When this creature enters, tap target creature. If evidence was collected, put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Creature - Faerie Detective
Crimestopper Sprite (mkm) 49
Devious Cover-Up
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may shuffle up to four target cards from your graveyard into your library.
Instant
Devious Cover-Up (mid) 48
Griffnaut Tracker
Flying
When this creature enters, exile up to two target cards from a single graveyard.
Creature - Human Detective
Griffnaut Tracker (mkm) 17
Hotshot Investigators
When this creature enters, return up to one other target creature to its owner's hand. If you controlled it, investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Creature - Vedalken Detective
Hotshot Investigators (mkm) 60
Out Cold
This spell can't be countered. (This includes by the ward ability.)
Tap up to two target creatures and put a stun counter on each of them. Investigate. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Instant
Out Cold (mkm) 66
Reasonable Doubt
Counter target spell unless its controller pays
.
Suspect up to one target creature. (A suspected creature has menace and can't block.)
Instant
Reasonable Doubt (mkm) 69
Shifting Grift
Spree (Choose one or more additional costs.)
+
— Exchange control of two target creatures.
+
— Exchange control of two target artifacts.
+
— Exchange control of two target enchantments.
Sorcery
Shifting Grift (otj) 66
Stern Dismissal
Return target creature or enchantment an opponent controls to its owner's hand.
Instant
Stern Dismissal (thb) 68
Syncopate
Counter target spell unless its controller pays
. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Instant
Syncopate (inr) 89
Unauthorized Exit
Return target nonland permanent to its owner's hand. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Instant
Unauthorized Exit (mkm) 298
Witness Protection
Enchant creature
Enchanted creature loses all abilities and is a green and white Citizen creature with base power and toughness 1/1 named Legitimate Businessperson. (It loses all other colors, card types, creature types, and names.)
Enchantment - Aura
Witness Protection (fdn) 168

Removal

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Tokens

Qty: 2 Price: $0.70
Inside Source
When this creature enters, create a 2/2 white and blue Detective creature token.
,
: Target Detective you control gets +2/+0 and gains vigilance until end of turn. Activate only as a sorcery.
Creature - Human Citizen
Inside Source (mkm) 19
Tunnel Surveyor
When this creature enters, create a 1/1 white Glimmer enchantment creature token.
Creature - Human Detective
Tunnel Surveyor (dsk) 76

Tokens

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Tutor

Qty: 1 Price: $0.35
Agency Outfitter
Flying
When this creature enters, you may search your graveyard, hand and/or library for a card named Magnifying Glass and/or a card named Thinking Cap and put them onto the battlefield. If you search your library this way, shuffle.
Creature - Sphinx Detective
Agency Outfitter (mkm) 38

Tutor

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Deck Info

Deck stats

23 pips - 20 cards
15 mana - 15 cards
47 pips - 41 cards
26 mana - 26 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
4 mana - 4 cards
CategoriesQtyOdds
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Deck extras (0)

Description

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