99 views30 days ago
Commander
Size: 100Est cost: $1069.95Salt sum: 43.5
AlluvialSin
99 views30 days ago
Commander
Size: 100Est cost: $1069.95Salt sum: 43.5
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{"ops":[{"attributes":{"italic":true},"insert":"Crop Rotation"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"italic":true},"insert":"The Field Remembers"},{"insert":"\nReaper King Artifact Scarecrow Decay Engine"},{"attributes":{"header":2},"insert":"\n"},{"insert":"At first glance, this deck looks strange. A collection of forgotten scarecrows. Rusted artifacts. Strange engines. Creatures that seem too small to matter. A commander everyone fears surrounded by cards most people have never even read.\n\nThat illusion is exactly what makes the deck dangerous.\n\nThis is not a traditional tribal deck. It is not a fast combo deck. It is not artifact storm or generic Reaper King goodstuff. This deck is a layered artifact-recursion control engine built around inevitability, decay, sacrifice, and recursive destruction. Every scarecrow is both fuel and threat. Every artifact is either a resource, a future recursion target, or a weapon waiting to be reused.\n\nThe deck uses Reaper King as both a control piece and an engine amplifier. Once the King is active, even the weakest scarecrow becomes targeted permanent destruction. Blink effects become artillery. Recursion becomes inevitability. Small utility creatures become repeatable Vindicates.\n\nAt the same time, the deck contains a parallel wither and -1/-1 counter engine that allows it to function even when Reaper King becomes too expensive or dangerous to cast repeatedly. Instead of collapsing when the commander dies, the deck shifts into a slower form of warfare: corruption, attrition, recursion, and resource denial.\nThis creates a deck that rarely wins the same way twice.\n\nSome games are controlled through repeated Reaper King triggers. Others collapse under recursive artifact loops. Some slowly rot away beneath wither counters and sacrifice effects. Occasionally, the deck naturally falls into infinite mana or recursive loops through overlapping systems rather than dedicated deterministic combo lines.\n\nThe result is a deck that feels exactly like a cursed field: silent at first… then suddenly impossible to survive.\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Deck Philosophy"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This deck was intentionally built around several core principles:\nHeavy artifact focus"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Scarecrows first, staples second"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Minimal tutor density"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Combos should require setup"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Multiple overlapping engines instead of one deterministic line"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Strong flavor identity"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Interactive games with shifting win conditions"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Bracket 3 maximum (technically fits Bracket 2 I believe)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nMany cards that appear weak individually become powerful because they serve multiple roles simultaneously:\nReaper King fuel"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"recursion material"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"sacrifice fodder"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"artifact count"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"blink targets"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"combo pieces"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"mana smoothing"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"counter support"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"inevitability engines"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThis means the deck rewards understanding systems and sequencing rather than memorizing one combo.\n\nCore Engines"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Reaper King Control Engine"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Reaper King is the centerpiece of the deck. Whenever another scarecrow enters the battlefield under your control, you destroy any permanent.\nThe deck is designed to repeatedly trigger this through:\nblinking"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"recursion"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"sacrifice loops"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"token generation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"persist interactions"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"copying effects"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nCore blink pieces:\nConjurer's Closet"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Teleportation Circle"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Thassa, Deep-Dwelling"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThese allow even tiny scarecrows to repeatedly enter the battlefield and become targeted destruction spells.\n\nThe deck performs best when Reaper King is used surgically rather than recklessly:\nremove combo pieces"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"cripple mana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"eliminate engines"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"encourage opponents to fight each other"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThe strongest games are often the ones where opponents realize too late that the harmless utility scarecrows have become an unstoppable removal engine.\n\nThe Decay Engine"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck’s secondary identity revolves around:\nwither"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"-1/-1 counters"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"attrition"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"battlefield collapse"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nCore pieces:\nCorrosive Mentor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Everlasting Torment"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Archfiend of Ifnir"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The Scorpion God"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Massacre Girl, Known Killer"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Grim Poppet"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Crumbling Ashes"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nInstead of explosive board wipes, the battlefield slowly deteriorates:\ncreatures weaken"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"counters spread"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"resources disappear"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"boards collapse over time"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThis engine is critically important because it allows the deck to continue applying pressure even when Reaper King is unavailable.\n\nArtifact Recursion Engine"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck’s real strength lies in recursion.\n\nCore recursion pieces:\nScarecrone"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Goblin Welder"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Scrap Trawler"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Emry, Lurker of the Loch"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Myr Retriever"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Nim Deathmantle"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThis allows the deck to:\nrebuild after wipes"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"recycle combo pieces"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"repeatedly trigger ETBs"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"reuse artifact engines"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"grind through removal"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nMany opponents will remove your threats repeatedly without realizing your graveyard effectively functions as a second hand.\n\nSacrifice & Resource Conversion"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck uses sacrifice not only as a combo tool, but as a way to convert temporary resources into inevitability.\nCore sacrifice pieces:\nAshnod's Altar"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Krark-Clan Ironworks"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Phyrexian Altar"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Trading Post"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThese convert creatures and artifacts into:\nmana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"recursion"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"combo material"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"future value"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThe deck often appears to be losing resources when in reality it is simply transforming them into stronger positions.\n\nMajor Combo Lines"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Infinite Mana / Infinite Tokens"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Using:\nNim Deathmantle"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ashnod's Altar"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The Swarmweaver"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Infinite Mana:"},{"insert":"\nSacrifice the two tokens created by The Swarmweaver (to Ashnod's Altar), then sacrifice The Swarmweaver, this provides 6 floating mana. Spend 4 on Nim Deathmantle's ability to return The Swarmweaver to play. Net 2 mana each time.\n\n"},{"attributes":{"bold":true},"insert":"Infinite Tokens:"},{"insert":"\nSacrifice 1 token created by The Swarmweaver (to Ashnod's Altar), then sacrifice The Swarmweaver, this provides 4 floating mana. Spend 4 on Nim Deathmantle's ability to return The Swarmweaver to play. Net 1 token each time.\n\n"},{"attributes":{"bold":true},"insert":"With Reaper King:"},{"insert":"\ndestroy all permanents due to infinite ETB"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"With Torment of Hailfire:"},{"insert":"\nend the game immediately"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nTatterkite Persist Engine"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Using:\nTatterkite"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cauldron of Souls"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nTatterkite repeatedly returns without keeping the persist counter.\n\nThis enables:\nrepeated death triggers"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"sacrifice loops"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"recurring ETBs"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"recursion abuse"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nSpine Lock"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Using:\nSpine of Ish Sah"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"sacrifice outlets"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"recursion engines"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck can repeatedly destroy permanents while endlessly recurring Spine.\n\nWhy Certain “Weak” Cards Exist"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Many cards in this deck are intentionally unconventional because they support the overall system rather than functioning individually.\n\nForaging Wickermaw"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Provides:\nmana smoothing"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"artifact count"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"scarecrow typing"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"ETB utility"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nIt may appear minor, but in practice it:\nfixes awkward mana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"fuels Reaper King"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"becomes recursion material later"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThornwatch Scarecrow"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Looks mediocre until:\nReaper King grants vigilance"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"wither becomes active"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThen it becomes:\nevasive pressure"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"recurring counter application"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"efficient recursion fuel"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nOsseous Sticktwister"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is not merely discard.\nIt creates repeated pressure through:\ndiscard"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"sacrifice"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"damage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nEvery option supports the deck’s attrition strategy.\n\nWickersmith's Tools"},{"attributes":{"header":2},"insert":"\n"},{"insert":"A deceptively important support piece, it:\nsupports artifact density"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"improves combat utility"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"contributes recursion value"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"functions as repeatable material for artifact engines"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"threatens to bomb the field with scarecrows"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nHow to Pilot the Deck"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Early Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Focus on:\nfixing mana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"developing artifact count"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"deploying utility scarecrows"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Do not rush Reaper King unless immediate value is guaranteed.\n\nMid Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Establish:\nrecursion engines"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"blink effects"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"sacrifice outlets"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This is where the deck begins layering systems together.\n\nLate Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck transitions from “value” into “inevitability”\n\nAt this point:\nrecursion overwhelms removal"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"ETBs become repeated destruction"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"sacrifice loops escalate"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"infinite lines naturally emerge"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThreat Assessment"},{"attributes":{"header":1},"insert":"\n"},{"insert":"One of the most important skills with this deck is understanding threat perception.\n\nIf Reaper King enters too early:\nyou become the table’s immediate target"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThe deck performs best when:\nopponents underestimate the recursion"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"your engines develop quietly"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"other players exhaust removal on each other"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nYou are rarely the fastest deck at the table. You are often the deck that survives the longest.\n\nFinal Thoughts"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This deck rewards patience, sequencing, and creativity. It is not a deck that simply assembles one combo and wins immediately. Instead, it creates a web of interactions where every piece supports several others. Some games you will win through infinite mana. Some through recursive destruction. Some by controlling the battlefield with Reaper King. Others through slow decay and attrition. And occasionally, your opponents will realize too late that the harmless little scarecrows they ignored have become an unstoppable machine.\n"}]}
Artifact
Wickersmith's Tools
Whenever one or more -1/-1 counters are put on a creature, put a charge counter on this artifact.
: Add one mana of any color.
, , Sacrifice this artifact: Create X tapped 2/2 colorless Scarecrow artifact creature tokens, where X is the number of charge counters on this artifact.
: Add one mana of any color.
, , Sacrifice this artifact: Create X tapped 2/2 colorless Scarecrow artifact creature tokens, where X is the number of charge counters on this artifact.
Artifact

Artifact
(CTRL to add secondary)
Blink
Thassa, Deep-Dwelling
Indestructible
As long as your devotion to blue is less than five, Thassa isn't a creature.
At the beginning of your end step, exile up to one other target creature you control, then return that card to the battlefield under your control.
: Tap another target creature.
As long as your devotion to blue is less than five, Thassa isn't a creature.
At the beginning of your end step, exile up to one other target creature you control, then return that card to the battlefield under your control.
: Tap another target creature.
Legendary Creature Enchantment - God

Blink
(CTRL to add secondary)
Copy
Copy
(CTRL to add secondary)
Counters
Counters
(CTRL to add secondary)
Creature
The Reaper, King No More
When The Reaper enters, put a -1/-1 counter on each of up to two target creatures.
Whenever a creature an opponent controls with a -1/-1 counter on it dies, you may put that card onto the battlefield under your control. Do this only once each turn.
Whenever a creature an opponent controls with a -1/-1 counter on it dies, you may put that card onto the battlefield under your control. Do this only once each turn.
Legendary Creature Artifact - Scarecrow

Creature
(CTRL to add secondary)
Discard
Osseous Sticktwister
Lifelink
Delirium — At the beginning of your end step, if there are four or more card types among cards in your graveyard, each opponent may sacrifice a nonland permanent of their choice or discard a card. Then this creature deals damage equal to its power to each opponent who didn't sacrifice a permanent or discard a card this way.
Delirium — At the beginning of your end step, if there are four or more card types among cards in your graveyard, each opponent may sacrifice a nonland permanent of their choice or discard a card. Then this creature deals damage equal to its power to each opponent who didn't sacrifice a permanent or discard a card this way.
Creature Artifact - Scarecrow

Discard
(CTRL to add secondary)
Draw
Draw
(CTRL to add secondary)
Land
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
(CTRL to add secondary)
Protection
Protection
(CTRL to add secondary)
Ramp
Wickerfolk Thresher
Delirium — Whenever this creature attacks, if there are four or more card types among cards in your graveyard, look at the top card of your library. If it's a land card, you may put it onto the battlefield. If you don't put the card onto the battlefield, put it into your hand.
Creature Artifact - Scarecrow

Ramp
(CTRL to add secondary)
Recursion
Eirdu, Carrier of Dawn
Flying, lifelink
Creature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a creature spell pays for or one mana of that creature's color.)
At the beginning of your first main phase, you may pay . If you do, transform Eirdu.
Creature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a creature spell pays for or one mana of that creature's color.)
At the beginning of your first main phase, you may pay . If you do, transform Eirdu.
Legendary Creature - Elemental God


Emry, Lurker of the Loch
Affinity for artifacts (This spell costs less to cast for each artifact you control.)
When Emry enters, mill four cards.
: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.)
When Emry enters, mill four cards.
: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.)
Legendary Creature - Wizard Merfolk

Goblin Welder
: Choose target artifact a player controls and target artifact card in that player's graveyard. If both targets are still legal as this ability resolves, that player simultaneously sacrifices the artifact and returns the artifact card to the battlefield.
Creature - Goblin Artificer

Nim Deathmantle
Equipped creature gets +2/+2, has intimidate, and is a black Zombie. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay . If you do, return that card to the battlefield and attach this Equipment to it.
Equip
Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay . If you do, return that card to the battlefield and attach this Equipment to it.
Equip
Artifact - Equipment

Rattleblaze Scarecrow
This creature has persist as long as you control a black creature. (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
This creature has haste as long as you control a red creature.
This creature has haste as long as you control a red creature.
Creature Artifact - Scarecrow

Wingrattle Scarecrow
This creature has flying as long as you control a blue creature.
This creature has persist as long as you control a black creature. (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
This creature has persist as long as you control a black creature. (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Creature Artifact - Scarecrow

Recursion
(CTRL to add secondary)
Removal
Removal
(CTRL to add secondary)
Tokens
Rendmaw, Creaking Nest
Menace, reach
When Rendmaw enters and whenever you play a card with two or more card types, each player creates a tapped 2/2 black Bird creature token with flying. The tokens are goaded for the rest of the game. (They attack each combat if able and attack a player other than you if able.)
When Rendmaw enters and whenever you play a card with two or more card types, each player creates a tapped 2/2 black Bird creature token with flying. The tokens are goaded for the rest of the game. (They attack each combat if able and attack a player other than you if able.)
Legendary Creature Artifact - Scarecrow

The Swarmweaver
When The Swarmweaver enters, create two 1/1 black and green Insect creature tokens with flying.
Delirium — As long as there are four or more card types among cards in your graveyard, Insects and Spiders you control get +1/+1 and have deathtouch.
Delirium — As long as there are four or more card types among cards in your graveyard, Insects and Spiders you control get +1/+1 and have deathtouch.
Legendary Creature Artifact - Scarecrow

Tokens
(CTRL to add secondary)
Tutor
Tutor
(CTRL to add secondary)
Sideboard
Morophon, the Boundless
Changeling (This card is every creature type.)
As Morophon enters, choose a creature type.
Spells of the chosen type you cast cost less to cast. This effect reduces only the amount of colored mana you pay.
Other creatures you control of the chosen type get +1/+1.
As Morophon enters, choose a creature type.
Spells of the chosen type you cast cost less to cast. This effect reduces only the amount of colored mana you pay.
Other creatures you control of the chosen type get +1/+1.
Legendary Creature - Shapeshifter

Sideboard
(CTRL to add secondary)
Maybeboard
The Reality Chip
You may look at the top card of your library any time.
As long as The Reality Chip is attached to a creature, you may play lands and cast spells from the top of your library.
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
As long as The Reality Chip is attached to a creature, you may play lands and cast spells from the top of your library.
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Legendary Creature Artifact - Equipment Jellyfish

Maybeboard
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"attributes":{"italic":true},"insert":"Crop Rotation"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"italic":true},"insert":"The Field Remembers"},{"insert":"\nReaper King Artifact Scarecrow Decay Engine"},{"attributes":{"header":2},"insert":"\n"},{"insert":"At first glance, this deck looks strange. A collection of forgotten scarecrows. Rusted artifacts. Strange engines. Creatures that seem too small to matter. A commander everyone fears surrounded by cards most people have never even read.\n\nThat illusion is exactly what makes the deck dangerous.\n\nThis is not a traditional tribal deck. It is not a fast combo deck. It is not artifact storm or generic Reaper King goodstuff. This deck is a layered artifact-recursion control engine built around inevitability, decay, sacrifice, and recursive destruction. Every scarecrow is both fuel and threat. Every artifact is either a resource, a future recursion target, or a weapon waiting to be reused.\n\nThe deck uses Reaper King as both a control piece and an engine amplifier. Once the King is active, even the weakest scarecrow becomes targeted permanent destruction. Blink effects become artillery. Recursion becomes inevitability. Small utility creatures become repeatable Vindicates.\n\nAt the same time, the deck contains a parallel wither and -1/-1 counter engine that allows it to function even when Reaper King becomes too expensive or dangerous to cast repeatedly. Instead of collapsing when the commander dies, the deck shifts into a slower form of warfare: corruption, attrition, recursion, and resource denial.\nThis creates a deck that rarely wins the same way twice.\n\nSome games are controlled through repeated Reaper King triggers. Others collapse under recursive artifact loops. Some slowly rot away beneath wither counters and sacrifice effects. Occasionally, the deck naturally falls into infinite mana or recursive loops through overlapping systems rather than dedicated deterministic combo lines.\n\nThe result is a deck that feels exactly like a cursed field: silent at first… then suddenly impossible to survive.\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Deck Philosophy"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This deck was intentionally built around several core principles:\nHeavy artifact focus"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Scarecrows first, staples second"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Minimal tutor density"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Combos should require setup"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Multiple overlapping engines instead of one deterministic line"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Strong flavor identity"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Interactive games with shifting win conditions"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Bracket 3 maximum (technically fits Bracket 2 I believe)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nMany cards that appear weak individually become powerful because they serve multiple roles simultaneously:\nReaper King fuel"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"recursion material"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"sacrifice fodder"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"artifact count"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"blink targets"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"combo pieces"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"mana smoothing"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"counter support"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"inevitability engines"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThis means the deck rewards understanding systems and sequencing rather than memorizing one combo.\n\nCore Engines"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Reaper King Control Engine"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Reaper King is the centerpiece of the deck. Whenever another scarecrow enters the battlefield under your control, you destroy any permanent.\nThe deck is designed to repeatedly trigger this through:\nblinking"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"recursion"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"sacrifice loops"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"token generation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"persist interactions"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"copying effects"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nCore blink pieces:\nConjurer's Closet"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Teleportation Circle"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Thassa, Deep-Dwelling"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThese allow even tiny scarecrows to repeatedly enter the battlefield and become targeted destruction spells.\n\nThe deck performs best when Reaper King is used surgically rather than recklessly:\nremove combo pieces"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"cripple mana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"eliminate engines"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"encourage opponents to fight each other"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThe strongest games are often the ones where opponents realize too late that the harmless utility scarecrows have become an unstoppable removal engine.\n\nThe Decay Engine"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck’s secondary identity revolves around:\nwither"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"-1/-1 counters"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"attrition"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"battlefield collapse"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nCore pieces:\nCorrosive Mentor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Everlasting Torment"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Archfiend of Ifnir"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The Scorpion God"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Massacre Girl, Known Killer"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Grim Poppet"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Crumbling Ashes"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nInstead of explosive board wipes, the battlefield slowly deteriorates:\ncreatures weaken"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"counters spread"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"resources disappear"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"boards collapse over time"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThis engine is critically important because it allows the deck to continue applying pressure even when Reaper King is unavailable.\n\nArtifact Recursion Engine"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck’s real strength lies in recursion.\n\nCore recursion pieces:\nScarecrone"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Goblin Welder"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Scrap Trawler"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Emry, Lurker of the Loch"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Myr Retriever"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Nim Deathmantle"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThis allows the deck to:\nrebuild after wipes"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"recycle combo pieces"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"repeatedly trigger ETBs"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"reuse artifact engines"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"grind through removal"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nMany opponents will remove your threats repeatedly without realizing your graveyard effectively functions as a second hand.\n\nSacrifice & Resource Conversion"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck uses sacrifice not only as a combo tool, but as a way to convert temporary resources into inevitability.\nCore sacrifice pieces:\nAshnod's Altar"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Krark-Clan Ironworks"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Phyrexian Altar"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Trading Post"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThese convert creatures and artifacts into:\nmana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"recursion"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"combo material"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"future value"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThe deck often appears to be losing resources when in reality it is simply transforming them into stronger positions.\n\nMajor Combo Lines"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Infinite Mana / Infinite Tokens"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Using:\nNim Deathmantle"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ashnod's Altar"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The Swarmweaver"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Infinite Mana:"},{"insert":"\nSacrifice the two tokens created by The Swarmweaver (to Ashnod's Altar), then sacrifice The Swarmweaver, this provides 6 floating mana. Spend 4 on Nim Deathmantle's ability to return The Swarmweaver to play. Net 2 mana each time.\n\n"},{"attributes":{"bold":true},"insert":"Infinite Tokens:"},{"insert":"\nSacrifice 1 token created by The Swarmweaver (to Ashnod's Altar), then sacrifice The Swarmweaver, this provides 4 floating mana. Spend 4 on Nim Deathmantle's ability to return The Swarmweaver to play. Net 1 token each time.\n\n"},{"attributes":{"bold":true},"insert":"With Reaper King:"},{"insert":"\ndestroy all permanents due to infinite ETB"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"With Torment of Hailfire:"},{"insert":"\nend the game immediately"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nTatterkite Persist Engine"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Using:\nTatterkite"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cauldron of Souls"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nTatterkite repeatedly returns without keeping the persist counter.\n\nThis enables:\nrepeated death triggers"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"sacrifice loops"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"recurring ETBs"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"recursion abuse"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nSpine Lock"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Using:\nSpine of Ish Sah"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"sacrifice outlets"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"recursion engines"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck can repeatedly destroy permanents while endlessly recurring Spine.\n\nWhy Certain “Weak” Cards Exist"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Many cards in this deck are intentionally unconventional because they support the overall system rather than functioning individually.\n\nForaging Wickermaw"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Provides:\nmana smoothing"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"artifact count"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"scarecrow typing"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"ETB utility"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nIt may appear minor, but in practice it:\nfixes awkward mana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"fuels Reaper King"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"becomes recursion material later"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThornwatch Scarecrow"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Looks mediocre until:\nReaper King grants vigilance"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"wither becomes active"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThen it becomes:\nevasive pressure"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"recurring counter application"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"efficient recursion fuel"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nOsseous Sticktwister"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is not merely discard.\nIt creates repeated pressure through:\ndiscard"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"sacrifice"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"damage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nEvery option supports the deck’s attrition strategy.\n\nWickersmith's Tools"},{"attributes":{"header":2},"insert":"\n"},{"insert":"A deceptively important support piece, it:\nsupports artifact density"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"improves combat utility"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"contributes recursion value"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"functions as repeatable material for artifact engines"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"threatens to bomb the field with scarecrows"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nHow to Pilot the Deck"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Early Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Focus on:\nfixing mana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"developing artifact count"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"deploying utility scarecrows"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Do not rush Reaper King unless immediate value is guaranteed.\n\nMid Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Establish:\nrecursion engines"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"blink effects"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"sacrifice outlets"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This is where the deck begins layering systems together.\n\nLate Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck transitions from “value” into “inevitability”\n\nAt this point:\nrecursion overwhelms removal"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"ETBs become repeated destruction"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"sacrifice loops escalate"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"infinite lines naturally emerge"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThreat Assessment"},{"attributes":{"header":1},"insert":"\n"},{"insert":"One of the most important skills with this deck is understanding threat perception.\n\nIf Reaper King enters too early:\nyou become the table’s immediate target"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThe deck performs best when:\nopponents underestimate the recursion"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"your engines develop quietly"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"other players exhaust removal on each other"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nYou are rarely the fastest deck at the table. You are often the deck that survives the longest.\n\nFinal Thoughts"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This deck rewards patience, sequencing, and creativity. It is not a deck that simply assembles one combo and wins immediately. Instead, it creates a web of interactions where every piece supports several others. Some games you will win through infinite mana. Some through recursive destruction. Some by controlling the battlefield with Reaper King. Others through slow decay and attrition. And occasionally, your opponents will realize too late that the harmless little scarecrows they ignored have become an unstoppable machine.\n"}]}























































































































