566 views5 days ago
Commander
Size: 100Est cost: $264.46Salt sum: 31.39
zcelloman
566 views5 days ago
Commander
Size: 100Est cost: $264.46Salt sum: 31.39
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Commander
Ashling, the Limitless
Elemental permanent spells you cast from your hand gain evoke as you cast them. (If you cast a spell for its evoke cost, it's sacrificed when it enters.)
Whenever you sacrifice a nontoken Elemental, create a token that's a copy of it. The token gains haste until end of turn. At the beginning of your next end step, sacrifice it unless you pay .
Whenever you sacrifice a nontoken Elemental, create a token that's a copy of it. The token gains haste until end of turn. At the beginning of your next end step, sacrifice it unless you pay .
Legendary Creature - Elemental Sorcerer

Commander
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Burn
Champion of the Path
As an additional cost to cast this spell, behold an Elemental and exile it. (Exile an Elemental you control or an Elemental card from your hand.)
Whenever another Elemental you control enters, it deals damage equal to its power to each opponent.
When this creature leaves the battlefield, return the exiled card to its owner's hand.
Whenever another Elemental you control enters, it deals damage equal to its power to each opponent.
When this creature leaves the battlefield, return the exiled card to its owner's hand.
Creature - Elemental Sorcerer

Burn
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Card Advantage
Descendants' Fury
Whenever one or more creatures you control deal combat damage to a player, you may sacrifice one of them. If you do, reveal cards from the top of your library until you reveal a creature card that shares a creature type with the sacrificed creature. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
Enchantment

Garruk's Uprising
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Enchantment

Kulrath Zealot
When this creature enters, exile the top card of your library. Until the end of your next turn, you may play that card.
Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Creature - Warrior Elemental

Maelstrom Wanderer
Creatures you control have haste.
Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Then do it again.)
Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Then do it again.)
Legendary Creature - Elemental

Omnath, Locus of All
If you would lose unspent mana, that mana becomes black instead.
At the beginning of your first main phase, look at the top card of your library. You may reveal that card if it has three or more colored mana symbols in its mana cost. If you do, add three mana in any combination of its colors and put it into your hand. If you don't reveal it, put it into your hand.
At the beginning of your first main phase, look at the top card of your library. You may reveal that card if it has three or more colored mana symbols in its mana cost. If you do, add three mana in any combination of its colors and put it into your hand. If you don't reveal it, put it into your hand.
Legendary Creature - Elemental Phyrexian

Omnath, Locus of the Roil
When Omnath enters, it deals damage to any target equal to the number of Elementals you control.
Landfall — Whenever a land you control enters, put a +1/+1 counter on target Elemental you control. If you control eight or more lands, draw a card.
Landfall — Whenever a land you control enters, put a +1/+1 counter on target Elemental you control. If you control eight or more lands, draw a card.
Legendary Creature - Elemental

Subterfuge
When this creature enters, target creature gains flying and "Whenever this creature deals combat damage to a player, draw that many cards" until end of turn.
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature - Elemental Incarnation

Card Advantage
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ETB Triggers
ETB Triggers
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Evoke
Evoke
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Land
Land
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Mass Disrupt
Mass Disrupt
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Protection
Protection
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Pump
Jubilation
When this creature enters, creatures you control get +2/+2 and gain trample until end of turn.
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature - Elemental Incarnation

Mass of Mysteries
First strike, vigilance, trample
At the beginning of combat on your turn, another target Elemental you control gains myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
At the beginning of combat on your turn, another target Elemental you control gains myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Legendary Creature - Elemental

Pump
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Ramp
Cavalier of Thorns
Reach
When this creature enters, reveal the top five cards of your library. Put a land card from among them onto the battlefield and the rest into your graveyard.
When this creature dies, you may exile it. If you do, put another target card from your graveyard on top of your library.
When this creature enters, reveal the top five cards of your library. Put a land card from among them onto the battlefield and the rest into your graveyard.
When this creature dies, you may exile it. If you do, put another target card from your graveyard on top of your library.
Creature - Knight Elemental

Zirda, the Dawnwaker
Companion — Each permanent card in your starting deck has an activated ability. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.)
Abilities you activate that aren't mana abilities cost less to activate. This effect can't reduce the mana in that cost to less than one mana.
, : Target creature can't block this turn.
Abilities you activate that aren't mana abilities cost less to activate. This effect can't reduce the mana in that cost to less than one mana.
, : Target creature can't block this turn.
Legendary Creature - Elemental Fox

Ramp
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Recursion
Haunting Voyage
Choose a creature type. Return up to two creature cards of that type from your graveyard to the battlefield. If this spell was foretold, return all creature cards of that type from your graveyard to the battlefield instead.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Sorcery

Impulsivity
When this creature enters, you may cast target instant or sorcery card from a graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature - Elemental Incarnation

Recursion
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Target Disrupt
Lamentation
When this creature enters, destroy target creature an opponent controls. You gain 3 life.
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature - Elemental Incarnation

Target Disrupt
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Tokens
Tokens
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Tutor
Tutor
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Sideboard
Botanical Brawler
Trample
This creature enters with two +1/+1 counters on it.
Whenever one or more +1/+1 counters are put on another permanent you control, if it's the first time +1/+1 counters have been put on that permanent this turn, put a +1/+1 counter on this creature.
This creature enters with two +1/+1 counters on it.
Whenever one or more +1/+1 counters are put on another permanent you control, if it's the first time +1/+1 counters have been put on that permanent this turn, put a +1/+1 counter on this creature.
Creature - Warrior Elemental

Choreographed Sparks
This spell can't be copied.
Choose one or both —
• Copy target instant or sorcery spell you control. You may choose new targets for the copy.
• Copy target creature spell you control. The copy gains haste and "At the beginning of the end step, sacrifice this token."
Choose one or both —
• Copy target instant or sorcery spell you control. You may choose new targets for the copy.
• Copy target creature spell you control. The copy gains haste and "At the beginning of the end step, sacrifice this token."
Instant

Wrenn and Realmbreaker
Lands you control have ": Add one mana of any color."
+1: Up to one target land you control becomes a 3/3 Elemental creature with vigilance, hexproof, and haste until your next turn. It's still a land.
−2: Mill three cards. You may put a permanent card from among the milled cards into your hand.
−7: You get an emblem with "You may play lands and cast permanent spells from your graveyard."
+1: Up to one target land you control becomes a 3/3 Elemental creature with vigilance, hexproof, and haste until your next turn. It's still a land.
−2: Mill three cards. You may put a permanent card from among the milled cards into your hand.
−7: You get an emblem with "You may play lands and cast permanent spells from your graveyard."
Legendary Planeswalker - Wrenn

Sideboard
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Maybeboard
Belonging
When this creature enters, create three 1/1 colorless Shapeshifter creature tokens with changeling. (They're every creature type.)
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature - Elemental Incarnation

Maybeboard
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"[edhpowerlevel.com] INACCURATE Power Level: 4.32 / 10\nWhy is this innacurate? \n1. It assumes these high CMC creatures are being cast at these high CMCs. If that's the case, things have gone awry! \n2. This disregards the Commander's abilities to double up on the ETB triggers of these massive Elementals.\n\n"},{"attributes":{"bold":true},"insert":"[ ] REVISED Power Level:"},{"insert":" 6.5 / 10\n\n"},{"attributes":{"bold":true},"insert":"The Game Plan"},{"insert":" "},{"attributes":{"header":3},"insert":"\n"},{"insert":"The goal of this deck is to exploit the "},{"attributes":{"bold":true},"insert":"Evoke"},{"insert":" mechanic alongside "},{"attributes":{"bold":true},"insert":"Ashling, the Limitless"},{"insert":". By casting massive Elementals for their cheap Evoke costs, you trigger Ashling’s ability to copy those spells. You aren't just casting a 5-mana creature; you are spending 1 or 2 mana to get "},{"attributes":{"bold":true},"insert":"two"},{"insert":" instances of powerful Enter-the-Battlefield (ETB) triggers before the creature hits the graveyard.\n\n"},{"attributes":{"bold":true},"insert":"Core Pillars"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Evoke Engine:"},{"insert":" Cards like "},{"attributes":{"bold":true},"insert":{"card-link":"Shriekmaw"}},{"attributes":{"bold":true},"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"Mulldrifter"}},{"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"Greenwarden of Murasa"}},{"attributes":{"bold":true},"insert":","},{"insert":" and "},{"attributes":{"bold":true},"insert":{"card-link":"Titan of Industry"}},{"attributes":{"bold":true},"insert":" "},{"insert":"are your bread and butter. Ashling doubles these, providing massive tempo swings for almost no mana."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Value Multipliers:"},{"insert":" "},{"attributes":{"bold":true},"insert":{"card-link":"Yarok, the Desecrated"}},{"attributes":{"bold":true},"insert":" "},{"insert":"and "},{"attributes":{"bold":true},"insert":{"card-link":"Risen Reef"}},{"attributes":{"bold":true},"insert":" "},{"insert":"turn every Elemental into a tidal wave of card draw and ramp. "},{"attributes":{"bold":true},"insert":{"card-link":"Zirda, the Dawnwaker"}},{"attributes":{"bold":true},"insert":" "},{"insert":"is massive here for reducing Ashling’s activation costs, making the engine even faster."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Toolbox:"},{"insert":" Since your Commander identity is 5-color, you have access to any Elemental \"answers\" in the game, but since the Commander evoke cost is colorless, the mana pool focuses on Temur colors"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Key Synergies to Watch For"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"The \"Double Dip\":"},{"insert":" With Ashling and a doubler on the field (e.g."},{"insert":{"card-link":"Yarok, the Desecrated"}},{"insert":" or "},{"insert":{"card-link":"Twinflame Travelers"}},{"insert":"), a single "},{"insert":{"card-link":"Mulldrifter"}},{"insert":" cast for its Evoke cost can draw you 8 cards for just 3 mana."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Finishers:"},{"insert":" "},{"attributes":{"bold":true},"insert":{"card-link":"Maelstrom Wanderer"}},{"attributes":{"bold":true},"insert":","},{"insert":" "},{"insert":{"card-link":"Jubilation"}},{"insert":", and "},{"attributes":{"bold":true},"insert":{"card-link":"Omnath, Locus of Rage"}},{"attributes":{"bold":true},"insert":" "},{"insert":"provide the raw power needed to close out games. "},{"attributes":{"bold":true},"insert":{"card-link":"Haunting Voyage"}},{"attributes":{"bold":true},"insert":" "},{"insert":"acts as your \"I win\" button, bringing back every Elemental you previously Evoked for a massive final turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Resource Loop:"},{"insert":" "},{"attributes":{"bold":true},"insert":{"card-link":"Muldrotha, the Gravetide"}},{"attributes":{"bold":true},"insert":","},{"insert":" "},{"attributes":{"bold":true},"insert":{"card-link":"Horde of Notions"}},{"attributes":{"bold":true},"insert":" "},{"insert":"ensure that \"Evoking\" a creature isn't a permanent loss. You treat your graveyard as an extension of your hand."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Strengths & Weaknesses"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Strengths:"},{"insert":" Incredible mana efficiency and ETB value. You can dismantle opponents' boards (e.g."},{"attributes":{"bold":true},"insert":{"card-link":"Fury"}},{"attributes":{"bold":true},"insert":" "},{"insert":"and "},{"attributes":{"bold":true},"insert":{"card-link":"Lamentation"}},{"insert":") while simultaneously drawing through your deck."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Weaknesses:"},{"insert":" "},{"attributes":{"bold":true},"insert":"Extremely "},{"insert":"Commander-centric. Without it, you are left with high-CMC creatures that are difficult to cast. It is also vulnerable to "},{"attributes":{"bold":true},"insert":{"card-link":"Torpor Orb"}},{"attributes":{"bold":true},"insert":" "},{"insert":"effects which shut down your ETB triggers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Opening Hand"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Look for:"},{"insert":" Color fixing (Ancient Ziggurat, Cavern of Souls), early ramp ("},{"attributes":{"bold":true},"insert":{"card-link":"Smokebraider"}},{"attributes":{"bold":true},"insert":", "},{"insert":{"card-link":"Zirda, the Dawnwaker"}},{"insert":"), and at least one low-cost Evoke creature to get the engine moving."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Avoid:"},{"insert":" Hands without Red mana. You need your card draw and ramp online early to survive until you can drop Ashling."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Final Verdict"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This deck is a high-speed value engine that disguises itself as a \"Big Creature\" deck. It will punish if Ashling is not treated as a threat. Between the copy effects and the graveyard recursion, you have a level of resilience and flexibility that most mid-power decks can't handle.\n\n"},{"attributes":{"bold":true},"insert":"Other cards considered:"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"In other decks:"},{"insert":" "},{"attributes":{"italic":true},"insert":"Zulaport Cutthroat"},{"insert":", "},{"attributes":{"italic":true},"insert":"Blood Artist"},{"insert":" (Not enough death-trigger payoffs here)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Wishlist:"},{"insert":" "},{"attributes":{"bold":true},"insert":{"card-link":"Animar, Soul of Elements"}},{"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"Roaming Throne"}},{"attributes":{"bold":true},"insert":", more protection for commander"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}

























































































