73 views42 days ago
Commander
Size: 100Est cost: $274.10Salt sum: 46.83
RisingDragoon88
73 views42 days ago
Commander
Size: 100Est cost: $274.10Salt sum: 46.83
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Gathering Storm - Ramp
Gathering Storm - Ramp
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Land
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
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Phase Step - Cipher cast Payoff
Etrata, the Silencer
Etrata can't be blocked.
Whenever Etrata deals combat damage to a player, exile target creature that player controls and put a hit counter on that card. That player loses the game if they own three or more exiled cards with hit counters on them. Etrata's owner shuffles Etrata into their library.
Whenever Etrata deals combat damage to a player, exile target creature that player controls and put a hit counter on that card. That player loses the game if they own three or more exiled cards with hit counters on them. Etrata's owner shuffles Etrata into their library.
Legendary Creature - Vampire Assassin

Tasha, the Witch Queen
Whenever you cast a spell you don't own, create a 3/3 black Demon creature token.
+1: Draw a card. For each opponent, exile up to one target instant or sorcery card from that player's graveyard and put a page counter on it.
−3: You may cast a spell from among cards in exile with page counters on them without paying its mana cost.
Tasha, the Witch Queen can be your commander.
+1: Draw a card. For each opponent, exile up to one target instant or sorcery card from that player's graveyard and put a page counter on it.
−3: You may cast a spell from among cards in exile with page counters on them without paying its mana cost.
Tasha, the Witch Queen can be your commander.
Legendary Planeswalker - Tasha

Phase Step - Cipher cast Payoff
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The Art of War - Control and Support
Amphibian Downpour
Flash
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies. Copies become tokens.)
Enchant creature
Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies. Copies become tokens.)
Enchant creature
Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1.
Enchantment - Aura

Assassin Gauntlet
When this Equipment enters, attach it to up to one target creature you control. Tap all creatures target opponent controls.
Equipped creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, draw a card, then discard a card."
Equip
Equipped creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, draw a card, then discard a card."
Equip
Artifact - Equipment

The Art of War - Control and Support
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The Cipher Suite
Arcane Heist
You may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost. If that spell would be put into their graveyard, exile it instead.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Sorcery

Call of the Nightwing
Create a 1/1 blue and black Horror creature token with flying.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Sorcery

Hands of Binding
Tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Sorcery

Hidden Strings
You may tap or untap target permanent, then you may tap or untap another target permanent.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Sorcery

Midnight Recovery
Return target creature card from your graveyard to your hand.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Sorcery

Stolen Identity
Create a token that's a copy of target artifact or creature.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Sorcery

Undercity Plague
Target player loses 1 life, discards a card, then sacrifices a permanent of their choice.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Sorcery

Voidwalk
Exile target creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Sorcery

Whispering Madness
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Sorcery

Writ of Return
Return target creature card from your graveyard to the battlefield tapped.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Sorcery

The Cipher Suite
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The Invisibles - Cipher Carrier
The Invisibles - Cipher Carrier
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Deck Info
Deck stats
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Description
{"ops":[{"insert":"The Living Grimoire: The Assassin’s Cipher\n**Keyword Linchpin:** Cipher\n**Theme:** Spell Swinging not spell Slinging \n\n\nMost \"Keyword\" decks focus on combat-ready abilities like *Infect* or *Ward*. Cipher has always been one of my favorite keywords but it’s hard to dedicate to in commander due to its cost and combat requirements. \n\nThe creatures of the Grimoire creatures are not the stars; they are the \"carriers.\" By encoding powerful sorceries onto unblockable Assassins, we transform a single combat step into a stack of free spells, token generation, and inevitable defeat for our opponents.\n\nCipher is notoriously difficult to build around in Commander because of its high mana costs and reliance on the combat phase. We solve this by:\n The Infiltrators: Running a suite of \"Invisible\" creatures (like Invisible Stalker and Gudul Lurker) that guarantee our encoded spells trigger every single turn.\n\n The Payoff: Using \"Cast from anywhere but your hand\" synergies. Because Cipher allows you to cast a copy of the encoded spell, cards like Tasha, the Witch Queen, Shark Typhoon, and Talrand trigger on every successful hit.\n\nThe Finisher: Ramses, Assassin Lord provides a versatile wincon. We don’t need to swing for 120+ damage, we just need to use our Cipher-fueled value to eliminate one player and steal the entire game.\n\n The Recursive Engine:Writ of Return and Midnight Recovery ensure that even if our \"carriers\" are dealt with, the manuscript is never truly lost.\n\nThe Multiplier: Strionic Resonator an Lithoform Engine allow us to double our Cipher triggers. Imagine casting Stolen Identity twice every turn for free.\n\nThe Theft Package: Arcane Heist and Stolen Identity allow us to use our opponents' own strengths against them, ensuring the deck scales perfectly to the power level of the pod.\n\nHow to Play\nFirst - The Scribe: Drop a cheap, unblockable creature early."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Next - The Encoding: Cast a Cipher spell (like Hidden Strings or Hands of Binding) and encode it onto your creature. Use the free mana or tap-down effects to stay ahead."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":" Then - The Anthology: Stack multiple Cipher spells on a single creature. With Tasha or Shark Typhoon on the board, every hit creates a board state that is impossible to ignore."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Win - The Final Chapter: Cast Ramses, Assassin Lord and use an encoded *Shadow Slice* or *Undercity Plague* to finish off a weakened opponent, triggering Ramses for the instant win."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n\nThis isn't a \"Good Stuff\" Dimir deck; it’s the implementation of a mechanic that’s been largely forgotten about since 2013. It turns Sorceries into Permanents and turns the combat phase into a spell-swinger’s paradise.\n"}]}


































































