1.8k
4/9/2024
Edgar Markov | Tempo - Midrange Build
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $1279.84
Salt Sum: 29.75
1.8k
4/9/2024
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Commander

Quantity: 1Price: $119.99
Edgar Markov

Eminence — Whenever you cast another Vampire spell, if Edgar Markov is in the command zone or on the battlefield, create a 1/1 black Vampire creature token. First strike, haste Whenever Edgar Markov attacks, put a +1/+1 counter on each Vampire you control.

Creature
Edgar Markov (c17) 36
1

1 Chopping Block

Quantity: 5Price: $11.55
Blood Artist

Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life.

Creature
Blood Artist (2x2) 352
1
Cruel Celebrant

Whenever Cruel Celebrant or another creature or planeswalker you control dies, each opponent loses 1 life and you gain 1 life.

Creature
Cruel Celebrant (war) 188
1
Henrika Domnathi

Creature
Henrika Domnathi // Henrika, Infernal Seer (vow) 335Henrika Domnathi // Henrika, Infernal Seer (vow) 335
1
Rakdos Signet

{1}, {T}: Add {B}{R}.

Artifact
Rakdos Signet (c17) 221
1
Shadow Alley Denizen

Whenever another black creature enters the battlefield under your control, target creature gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Creature
Shadow Alley Denizen (gtc) 76
1

1 Testing

Quantity: 4Price: $21.12
Changeling Outcast

Changeling (This card is every creature type.) Changeling Outcast can't block and can't be blocked.

Creature
Changeling Outcast (mh1) 82
1
Insatiable Avarice

Spree (Choose one or more additional costs.) + {2} — Search your library for a card, then shuffle and put that card on top. + {B}{B} — Target player draws three cards and loses 3 life.

Sorcery
Insatiable Avarice (otj) 325
1
Ruthless Lawbringer

When Ruthless Lawbringer enters the battlefield, you may sacrifice another creature. When you do, destroy target nonland permanent.

Creature
Ruthless Lawbringer (otj) 229
1
Tarnation Vista

Tarnation Vista enters the battlefield tapped. As it enters, choose a color. {T}: Add one mana of the chosen color. {1}, {T}: For each color among monocolored permanents you control, add one mana of that color.

Land
Tarnation Vista (big) 95
1

Buff the Team

Quantity: 14Price: $104.32
Bloodline Keeper

Creature
Bloodline Keeper // Lord of Lineage (isd) 90Bloodline Keeper // Lord of Lineage (isd) 90
1
Captivating Vampire

Other Vampire creatures you control get +1/+1. Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types.

Creature
Captivating Vampire (c17) 104
1
Cathars' Crusade

Whenever a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control.

Enchantment
Cathars' Crusade (jmp) 95
1
Coat of Arms

Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)

Artifact
Coat of Arms (7ed) 290
1
Door of Destinies

As Door of Destinies enters the battlefield, choose a creature type. Whenever you cast a spell of the chosen type, put a charge counter on Door of Destinies. Creatures you control of the chosen type get +1/+1 for each charge counter on Door of Destinies.

Artifact
Door of Destinies (c17) 208
1
Drana, Liberator of Malakir

Flying, first strike Whenever Drana, Liberator of Malakir deals combat damage to a player, put a +1/+1 counter on each attacking creature you control.

Creature
Drana, Liberator of Malakir (jmp) 225
1
Edgar, Charmed Groom

Creature
Edgar, Charmed Groom // Edgar Markov's Coffin (vow) 341Edgar, Charmed Groom // Edgar Markov's Coffin (vow) 341
1
Indulgent Aristocrat

Lifelink {2}, Sacrifice a creature: Put a +1/+1 counter on each Vampire you control.

Creature
Indulgent Aristocrat (soi) 118
1
Legion Lieutenant

Other Vampires you control get +1/+1.

Creature
Legion Lieutenant (rix) 163
1
Markov Baron

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Lifelink Other Vampires you control get +1/+1. Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Creature
Markov Baron (mat) 14
1
Shared Animosity

Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it.

Enchantment
Shared Animosity (c20) 158
1
Stromkirk Captain

First strike Other Vampire creatures you control get +1/+1 and have first strike.

Creature
Stromkirk Captain (dka) 143
1
Vampire Nocturnus

Play with the top card of your library revealed. As long as the top card of your library is black, Vampire Nocturnus and other Vampire creatures you control get +2/+1 and have flying.

Creature
Vampire Nocturnus (m10) 118
1
Vampire Socialite

Menace (This creature can't be blocked except by two or more creatures.) When Vampire Socialite enters the battlefield, if an opponent lost life this turn, put a +1/+1 counter on each other Vampire you control. As long as an opponent lost life this turn, each other Vampire you control enters the battlefield with an additional +1/+1 counter on it.

Creature
Vampire Socialite (mid) 249
1

Card Advantage

Quantity: 9Price: $44.51
Ambition's Cost

You draw three cards and you lose 3 life.

Sorcery
Ambition's Cost (cma) 46
1
Champion of Dusk

When Champion of Dusk enters the battlefield, you draw X cards and you lose X life, where X is the number of Vampires you control.

Creature
Champion of Dusk (rix) 64
1
Necropotence

Skip your draw step. Whenever you discard a card, exile that card from your graveyard. Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.

Enchantment
Necropotence (wot) 74
1
Pact of the Serpent

Choose a creature type. Target player draws X cards and loses X life, where X is the number of creatures they control of the chosen type.

Sorcery
Pact of the Serpent (khc) 9
1
Painful Truths

Converge — You draw X cards and you lose X life, where X is the number of colors of mana spent to cast this spell.

Sorcery
Painful Truths (bfz) 120
1
Phyrexian Arena

At the beginning of your upkeep, you draw a card and you lose 1 life.

Enchantment
Phyrexian Arena (one) 104
1
Stinging Study

You draw X cards and you lose X life, where X is the mana value of a commander you own on the battlefield or in the command zone.

Instant
Stinging Study (c21) 371
1
Twilight Prophet

Flying Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value.

Creature
Twilight Prophet (sld) 1304
1
Welcoming Vampire

Flying Whenever one or more other creatures with power 2 or less enter the battlefield under your control, draw a card. This ability triggers only once each turn.

Creature
Welcoming Vampire (vow) 287
1

Creature

Quantity: 13Price: $62.43
Bloodletter of Aclazotz

Flying If an opponent would lose life during your turn, they lose twice that much life instead. (Damage causes loss of life.)

Creature
Bloodletter of Aclazotz (lci) 336
1
Charismatic Conqueror

Vigilance Whenever an artifact or creature enters the battlefield untapped and under an opponent's control, they may tap that permanent. If they don't, you create a 1/1 white Vampire creature token with lifelink.

Creature
Charismatic Conqueror (lcc) 38
1
Cordial Vampire

Whenever Cordial Vampire or another creature dies, put a +1/+1 counter on each Vampire you control.

Creature
Cordial Vampire (mh1) 83
1
Crossway Troublemakers

Attacking Vampires you control have deathtouch and lifelink. Whenever a Vampire you control dies, you may pay 2 life. If you do, draw a card.

Creature
Crossway Troublemakers (voc) 17
1
Immersturm Predator

Flying Whenever Immersturm Predator becomes tapped, exile up to one target card from a graveyard and put a +1/+1 counter on Immersturm Predator. Sacrifice another creature: Immersturm Predator gains indestructible until end of turn. Tap it.

Creature
Immersturm Predator (khm) 214
1
Malakir Bloodwitch

Flying, protection from white When Malakir Bloodwitch enters the battlefield, each opponent loses life equal to the number of Vampires you control. You gain life equal to the life lost this way.

Creature
Malakir Bloodwitch (c17) 116
1
Nighthawk Scavenger

Flying, deathtouch, lifelink Nighthawk Scavenger's power is equal to 1 plus the number of card types among cards in your opponents' graveyards.

Creature
Nighthawk Scavenger (znr) 115
1
Olivia's Bloodsworn

Flying Olivia's Bloodsworn can't block. {R}: Target Vampire gains haste until end of turn.

Creature
Olivia's Bloodsworn (soi) 127
1
Patron of the Vein

Flying When Patron of the Vein enters the battlefield, destroy target creature an opponent controls. Whenever a creature an opponent controls dies, exile it and put a +1/+1 counter on each Vampire you control.

Creature
Patron of the Vein (c17) 20
1
Sanctum Seeker

Whenever a Vampire you control attacks, each opponent loses 1 life and you gain 1 life.

Creature
Sanctum Seeker (xln) 120
1
Vampire Nighthawk

Flying, deathtouch, lifelink

Creature
Vampire Nighthawk (c17) 129
1
Verrak, Warped Sengir

Flying, deathtouch, lifelink Whenever you activate an ability that isn't a mana ability, if life was paid to activate it, you may pay that much life again. If you do, copy that ability. You may choose new targets for the copy.

Creature
Verrak, Warped Sengir (dmc) 16
1
Voldaren Bloodcaster

Creature
Voldaren Bloodcaster // Bloodbat Summoner (vow) 338Voldaren Bloodcaster // Bloodbat Summoner (vow) 338
1

Land

Quantity: 36Price: $586.60
Arid Mesa

{T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.

Land
Arid Mesa (zen) 211
1
Blood Crypt

({T}: Add {B} or {R}.) As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Land
Blood Crypt (rtr) 238
1
Bloodstained Mire

{T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.

Land
Bloodstained Mire (ktk) 230
1
Castle Locthwain

Castle Locthwain enters the battlefield tapped unless you control a Swamp. {T}: Add {B}. {1}{B}{B}, {T}: Draw a card, then you lose life equal to the number of cards in your hand.

Land
Castle Locthwain (eld) 241
1
Cavern of Souls

As Cavern of Souls enters the battlefield, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.

Land
Cavern of Souls (lci) 269
1
Caves of Koilos

{T}: Add {C}. {T}: Add {W} or {B}. Caves of Koilos deals 1 damage to you.

Land
Caves of Koilos (dmu) 378
1
City of Brass

Whenever City of Brass becomes tapped, it deals 1 damage to you. {T}: Add one mana of any color.

Land
City of Brass (mma) 221
1
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (c17) 242
1
Dragonskull Summit

Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain. {T}: Add {B} or {R}.

Land
Dragonskull Summit (m12) 225
1
Flooded Strand

{T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.

Land
Flooded Strand (ktk) 233
1
Godless Shrine

({T}: Add {W} or {B}.) As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Land
Godless Shrine (gtc) 242
1
Haunted Ridge

Haunted Ridge enters the battlefield tapped unless you control two or more other lands. {T}: Add {B} or {R}.

Land
Haunted Ridge (who) 286
1
Isolated Chapel

Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp. {T}: Add {W} or {B}.

Land
Isolated Chapel (dom) 241
1
Luxury Suite

Luxury Suite enters the battlefield tapped unless you have two or more opponents. {T}: Add {B} or {R}.

Land
Luxury Suite (clb) 355
1
Marsh Flats

{T}, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.

Land
Marsh Flats (zen) 219
1
Minas Tirith

Minas Tirith enters the battlefield tapped unless you control a legendary creature. {T}: Add {W}. {1}{W}, {T}: Draw a card. Activate only if you attacked with two or more creatures this turn.

Land
Minas Tirith (ltr) 341
1
Mountain

({T}: Add {R}.)

Land
Mountain (palp) 3
1
Path of Ancestry

Path of Ancestry enters the battlefield tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Land
Path of Ancestry (pip) 279
1
Plains

({T}: Add {W}.)

Land
Plains (palp) 9
1
Polluted Delta

{T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.

Land
Polluted Delta (ktk) 239
1
Sacred Foundry

({T}: Add {R} or {W}.) As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Land
Sacred Foundry (grn) 254
1
Savai Triome

({T}: Add {R}, {W}, or {B}.) Savai Triome enters the battlefield tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Land
Savai Triome (iko) 312
1
Scalding Tarn

{T}, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.

Land
Scalding Tarn (zen) 223
1
Shadowy Backstreet

({T}: Add {W} or {B}.) Shadowy Backstreet enters the battlefield tapped. When Shadowy Backstreet enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Land
Shadowy Backstreet (mkm) 268
1
Silent Clearing

{T}, Pay 1 life: Add {W} or {B}. {1}, {T}, Sacrifice Silent Clearing: Draw a card.

Land
Silent Clearing (mh1) 246
1
Spectator Seating

Spectator Seating enters the battlefield tapped unless you have two or more opponents. {T}: Add {R} or {W}.

Land
Spectator Seating (cmr) 356
1
Swamp

({T}: Add {B}.)

Land
Swamp (palp) 10
1
Swamp

({T}: Add {B}.)

Land
Swamp (neo) 298
2
Takenuma, Abandoned Mire

{T}: Add {B}. Channel — {3}{B}, Discard Takenuma, Abandoned Mire: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs {1} less to activate for each legendary creature you control.

Land
Takenuma, Abandoned Mire (neo) 278
1
Urborg, Tomb of Yawgmoth

Each land is a Swamp in addition to its other land types.

Land
Urborg, Tomb of Yawgmoth (m15) 248
1
Vault of Champions

Vault of Champions enters the battlefield tapped unless you have two or more opponents. {T}: Add {W} or {B}.

Land
Vault of Champions (cmr) 360
1
Vault of the Archangel

{T}: Add {C}. {2}{W}{B}, {T}: Creatures you control gain deathtouch and lifelink until end of turn.

Land
Vault of the Archangel (dka) 158
1
Verdant Catacombs

{T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.

Land
Verdant Catacombs (mh2) 260
1
Voldaren Estate

{T}: Add {C}. {T}, Pay 1 life: Add one mana of any color. Spend this mana only to cast a Vampire spell. {5}, {T}: Create a Blood token. This ability costs {1} less to activate for each Vampire you control. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")

Land
Voldaren Estate (vow) 397
1
Wooded Foothills

{T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.

Land
Wooded Foothills (ktk) 249
1

Protection/Insurance

Quantity: 3Price: $67.47
Akroma's Will

Choose one. If you control a commander as you cast this spell, you may choose both instead. • Creatures you control gain flying, vigilance, and double strike until end of turn. • Creatures you control gain lifelink, indestructible, and protection from all colors until end of turn.

Instant
Akroma's Will (cmr) 3
1
Dusk Legion Sergeant

Menace {1}{B}, Sacrifice Dusk Legion Sergeant: Each nontoken Vampire creature you control gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Creature
Dusk Legion Sergeant (lcc) 80
1
Teferi's Protection

Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.) Exile Teferi's Protection.

Instant
Teferi's Protection (c17) 8
1

Ramp

Quantity: 6Price: $13.44
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (cmr) 297
1
Legion's Landing

Enchantment
Legion's Landing // Adanto, the First Fort (xln) 22Legion's Landing // Adanto, the First Fort (xln) 22
1
Master of Dark Rites

{T}, Sacrifice another creature: Add {B}{B}{B}. Spend this mana only to cast Vampire, Cleric, and/or Demon spells.

Creature
Master of Dark Rites (lcc) 83
1
Orzhov Signet

{1}, {T}: Add {W}{B}.

Artifact
Orzhov Signet (c17) 219
1
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (c17) 223
1
Talisman of Hierarchy

{T}: Add {C}. {T}: Add {W} or {B}. Talisman of Hierarchy deals 1 damage to you.

Artifact
Talisman of Hierarchy (mh1) 233
1

Removal

Quantity: 9Price: $27.01
Anguished Unmaking

Exile target nonland permanent. You lose 3 life.

Instant
Anguished Unmaking (pip) 209
1
Kindred Dominance

Choose a creature type. Destroy all creatures that aren't of the chosen type.

Sorcery
Kindred Dominance (c17) 18
1
New Blood

As an additional cost to cast this spell, tap an untapped Vampire you control. Gain control of target creature. Change the text of that creature by replacing all instances of one creature type with Vampire.

Sorcery
New Blood (c17) 19
1
Olivia's Wrath

Each non-Vampire creature gets -X/-X until end of turn, where X is the number of Vampires you control.

Sorcery
Olivia's Wrath (voc) 20
1
Path to Exile

Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Instant
Path to Exile (sld) 477
1
Ruinous Ultimatum

Destroy all nonland permanents your opponents control.

Sorcery
Ruinous Ultimatum (pip) 220
1
Swords to Plowshares

Exile target creature. Its controller gains life equal to its power.

Instant
Swords to Plowshares (pip) 173
1
Vindicate

Destroy target permanent.

Sorcery
Vindicate (mh2) 322
1
Winds of Abandon

Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle. Overload {4}{W}{W} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Sorcery
Winds of Abandon (mh1) 37
1

0 The Waiting Room

Quantity: 24Price: $105.39
Bojuka Bog

Bojuka Bog enters the battlefield tapped. When Bojuka Bog enters the battlefield, exile target player's graveyard. {T}: Add {B}.

Land
Bojuka Bog (wwk) 132
1
Boros Charm

Choose one — • Boros Charm deals 4 damage to target player or planeswalker. • Permanents you control gain indestructible until end of turn. • Target creature gains double strike until end of turn.

Instant
Boros Charm (gtc) 148
1
Callous Bloodmage

When Callous Bloodmage enters the battlefield, choose one — • Create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life." • You draw a card and you lose 1 life. • Exile target player's graveyard.

Creature
Callous Bloodmage (stx) 66
1
Clavileño, First of the Blessed

Whenever you attack, target attacking Vampire that isn't a Demon becomes a Demon in addition to its other types. It gains "When this creature dies, draw a card and create a tapped 4/3 white and black Vampire Demon creature token with flying."

Creature
Clavileño, First of the Blessed (lcc) 2
1
Clever Concealment

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)

Instant
Clever Concealment (onc) 5
1
Cover of Darkness

As Cover of Darkness enters the battlefield, choose a creature type. Creatures of the chosen type have fear. (They can't be blocked except by artifact creatures and/or black creatures.)

Enchantment
Cover of Darkness (acr) 89
1
Crackling Doom

Crackling Doom deals 2 damage to each opponent. Each opponent sacrifices a creature with the greatest power among creatures that player controls.

Instant
Crackling Doom (c17) 167
1
Creeping Bloodsucker

At the beginning of your upkeep, Creeping Bloodsucker deals 1 damage to each opponent. You gain life equal to the damage dealt this way.

Creature
Creeping Bloodsucker (j22) 21
1
Dark Prophecy

Whenever a creature you control dies, you draw a card and you lose 1 life.

Enchantment
Dark Prophecy (m14) 93
1
Drana and Linvala

Flying, vigilance Activated abilities of creatures your opponents control can't be activated. Drana and Linvala has all activated abilities of all creatures your opponents control. You may spend mana as though it were mana of any color to activate those abilities.

Creature
Drana and Linvala (mom) 222
1
Duskborne Skymarcher

Flying {W}, {T}: Target attacking Vampire gets +1/+1 until end of turn.

Creature
Duskborne Skymarcher (xln) 9
1
Eiganjo, Seat of the Empire

{T}: Add {W}. Channel — {2}{W}, Discard Eiganjo, Seat of the Empire: It deals 4 damage to target attacking or blocking creature. This ability costs {1} less to activate for each legendary creature you control.

Land
Eiganjo, Seat of the Empire (neo) 268
1
Florian, Voldaren Scion

First strike At the beginning of your postcombat main phase, look at the top X cards of your library, where X is the total amount of life your opponents lost this turn. Exile one of those cards and put the rest on the bottom of your library in a random order. You may play the exiled card this turn.

Creature
Florian, Voldaren Scion (mid) 223
1
Gifted Aetherborn

Deathtouch, lifelink

Creature
Gifted Aetherborn (jmp) 239
1
Lethal Scheme

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Destroy target creature or planeswalker. Each creature that convoked Lethal Scheme connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)

Instant
Lethal Scheme (pip) 464
1
Night's Whisper

You draw two cards and you lose 2 life.

Sorcery
Night's Whisper (ltc) 205
1
Nullpriest of Oblivion

Kicker {3}{B} Menace, lifelink When Nullpriest of Oblivion enters the battlefield, if it was kicked, return target creature card from your graveyard to the battlefield.

Creature
Nullpriest of Oblivion (znr) 118
1
Olivia, Mobilized for War

Flying Whenever another creature enters the battlefield under your control, you may discard a card. If you do, put a +1/+1 counter on that creature, it gains haste until end of turn, and it becomes a Vampire in addition to its other types.

Creature
Olivia, Mobilized for War (soi) 248
1
Patriarch's Bidding

Each player chooses a creature type. Each player returns all creature cards of a type chosen this way from their graveyard to the battlefield.

Sorcery
Patriarch's Bidding (mh2) 275
1
Shattered Sanctum

Shattered Sanctum enters the battlefield tapped unless you control two or more other lands. {T}: Add {W} or {B}.

Land
Shattered Sanctum (vow) 264
1
Stroke of Midnight

Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token.

Instant
Stroke of Midnight (woe) 33
1
Sulfurous Springs

{T}: Add {C}. {T}: Add {B} or {R}. Sulfurous Springs deals 1 damage to you.

Land
Sulfurous Springs (dmu) 256
1
Sunbaked Canyon

{T}, Pay 1 life: Add {R} or {W}. {1}, {T}, Sacrifice Sunbaked Canyon: Draw a card.

Land
Sunbaked Canyon (who) 309
1
Vampire Interloper

Flying Vampire Interloper can't block.

Creature
Vampire Interloper (isd) 123
1

0 Transfer Room

Quantity: 32Price: $221.40
Ancient Craving

You draw three cards and you lose 3 life.

Sorcery
Ancient Craving (ddk) 28
1
And They Shall Know No Fear

Choose a creature type. Creatures you control of the chosen type get +1/+0 and gain indestructible until end of turn.

Instant
And They Shall Know No Fear (40k) 9
1
Bloodtithe Harvester

When Bloodtithe Harvester enters the battlefield, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") {T}, Sacrifice Bloodtithe Harvester: Target creature gets -X/-X until end of turn, where X is twice the number of Blood tokens you control. Activate only as a sorcery.

Creature
Bloodtithe Harvester (vow) 232
1
Clifftop Retreat

Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains. {T}: Add {R} or {W}.

Land
Clifftop Retreat (isd) 238
1
Crib Swap

Changeling (This card is every creature type.) Exile target creature. Its controller creates a 1/1 colorless Shapeshifter creature token with changeling.

Instant Tribal
Crib Swap (2xm) 12
1
Descendants' Fury

Whenever one or more creatures you control deal combat damage to a player, you may sacrifice one of them. If you do, reveal cards from the top of your library until you reveal a creature card that shares a creature type with the sacrificed creature. Put that card onto the battlefield and the rest on the bottom of your library in a random order.

Enchantment
Descendants' Fury (cmm) 736
1
Drana's Emissary

Flying At the beginning of your upkeep, each opponent loses 1 life and you gain 1 life.

Creature
Drana's Emissary (bfz) 210
1
Dusk Legion Duelist

Vigilance Whenever one or more +1/+1 counters are put on Dusk Legion Duelist, draw a card. This ability triggers only once each turn.

Creature
Dusk Legion Duelist (mom) 11
1
Dusk Legion Zealot

When Dusk Legion Zealot enters the battlefield, you draw a card and you lose 1 life.

Creature
Dusk Legion Zealot (rix) 70
1
Eldrazi Monument

Creatures you control get +1/+1 and have flying and indestructible. At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice Eldrazi Monument.

Artifact
Eldrazi Monument (zen) 199
1
Elenda, the Dusk Rose

Lifelink Whenever another creature dies, put a +1/+1 counter on Elenda, the Dusk Rose. When Elenda dies, create X 1/1 white Vampire creature tokens with lifelink, where X is Elenda's power.

Creature
Elenda, the Dusk Rose (lcc) 268
1
Everything Comes to Dust

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Exile all creatures except those that share a creature type with a creature that convoked this spell, all artifacts, and all enchantments.

Sorcery
Everything Comes to Dust (who) 19
1
Exquisite Blood

Whenever an opponent loses life, you gain that much life.

Enchantment
Exquisite Blood (jmp) 231
1
Generous Gift

Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.

Instant
Generous Gift (mh1) 11
1
Iroas, God of Victory

Indestructible As long as your devotion to red and white is less than seven, Iroas isn't a creature. Creatures you control have menace. Prevent all damage that would be dealt to attacking creatures you control.

Creature Enchantment
Iroas, God of Victory (jou) 150
1
Kalitas, Traitor of Ghet

Lifelink If a nontoken creature an opponent controls would die, instead exile that card and create a 2/2 black Zombie creature token. {2}{B}, Sacrifice another Vampire or Zombie: Put two +1/+1 counters on Kalitas, Traitor of Ghet.

Creature
Kalitas, Traitor of Ghet (ogw) 86
1
Mirror Entity

Changeling (This card is every creature type.) {X}: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types.

Creature
Mirror Entity (tsr) 297
1
Olivia Voldaren

Flying {1}{R}: Olivia Voldaren deals 1 damage to another target creature. That creature becomes a Vampire in addition to its other types. Put a +1/+1 counter on Olivia Voldaren. {3}{B}{B}: Gain control of target Vampire for as long as you control Olivia Voldaren.

Creature
Olivia Voldaren (isd) 215
1
Order of Sacred Dusk

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Flying, lifelink, haste Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Other Vampires you control have exalted.

Creature
Order of Sacred Dusk (lcc) 97
1
Read the Bones

Scry 2, then draw two cards. You lose 2 life.

Sorcery
Read the Bones (tsr) 328
1
Sign in Blood

Target player draws two cards and loses 2 life.

Sorcery
Sign in Blood (sta) 95
1
Skullclamp

Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip {1}

Artifact
Skullclamp (sld) 1112
1
Smoldering Marsh

({T}: Add {B} or {R}.) Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.

Land
Smoldering Marsh (bfz) 247
1
Starlight Spectacular

Parade! — At the beginning of combat on your turn, choose creatures you control one at a time until each creature you control has been chosen. Each of those creatures gets +1/+1 until end of turn for each creature chosen before it. (Places everyone! The first creature in line gets +0/+0.)

Enchantment
Starlight Spectacular (unf) 28
1
Taunt from the Rampart

Goad all creatures your opponents control. Until your next turn, those creatures can't block. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)

Sorcery
Taunt from the Rampart (ltc) 71
1
Tomb Fortress

Tomb Fortress enters the battlefield tapped. {T}: Add {B}. {2}{B}{B}{B}, {T}, Exile Tomb Fortress: Mill four cards, then return a creature card from your graveyard to the battlefield. Activate only as a sorcery.

Land
Tomb Fortress (40k) 168
1
Vein Ripper

Flying Ward—Sacrifice a creature. Whenever a creature dies, target opponent loses 2 life and you gain 2 life.

Creature
Vein Ripper (mkm) 110
1
Viscera Seer

Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Creature
Viscera Seer (m11) 120
1
Vito, Thorn of the Dusk Rose

Whenever you gain life, target opponent loses that much life. {3}{B}{B}: Creatures you control gain lifelink until end of turn.

Creature
Vito, Thorn of the Dusk Rose (m21) 127
1
Vona, Butcher of Magan

Vigilance, lifelink {T}, Pay 7 life: Destroy target nonland permanent. Activate only during your turn.

Creature
Vona, Butcher of Magan (xln) 231
1
Warleader's Call

Creatures you control get +1/+1. Whenever a creature enters the battlefield under your control, Warleader's Call deals 1 damage to each opponent.

Enchantment
Warleader's Call (mkm) 242
1
Wispdrinker Vampire

Flying Whenever another creature with power 2 or less enters the battlefield under your control, each opponent loses 1 life and you gain 1 life. {5}{W}{B}: Creatures you control with power 2 or less gain deathtouch and lifelink until end of turn.

Creature
Wispdrinker Vampire (mkm) 243
1

1 ADD THIS ASAP

Quantity: 4Price: $40.26
Dolmen Gate

Prevent all combat damage that would be dealt to attacking creatures you control.

Artifact
Dolmen Gate (plst) LRW-256
1
Malakir Rebirth

Instant
Malakir Rebirth // Malakir Mire (znr) 111Malakir Rebirth // Malakir Mire (znr) 111
1
Reconnaissance

{0}: Remove target attacking creature you control from combat and untap it.

Enchantment
Reconnaissance (exo) 17
1
Strixhaven Stadium

{T}: Add {C}. Put a point counter on Strixhaven Stadium. Whenever a creature deals combat damage to you, remove a point counter from Strixhaven Stadium. Whenever a creature you control deals combat damage to an opponent, put a point counter on Strixhaven Stadium. Then if it has ten or more point counters on it, remove them all and that player loses the game.

Artifact
Strixhaven Stadium (stx) 259
1

2 Midrange Additions

Quantity: 17Price: $111.59
Agadeem's Awakening

Sorcery
Agadeem's Awakening // Agadeem, the Undercrypt (znr) 90Agadeem's Awakening // Agadeem, the Undercrypt (znr) 90
1
Bloodvial Purveyor

Flying, trample Whenever an opponent casts a spell, that player creates a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") Whenever Bloodvial Purveyor attacks, it gets +1/+0 until end of turn for each Blood token defending player controls.

Creature
Bloodvial Purveyor (vow) 290
1
Dictate of Erebos

Flash Whenever a creature you control dies, each opponent sacrifices a creature.

Enchantment
Dictate of Erebos (jou) 65
1
Grave Pact

Whenever a creature you control dies, each other player sacrifices a creature.

Enchantment
Grave Pact (cmd) 85
1
Mercadia's Downfall

Each attacking creature gets +1/+0 until end of turn for each nonbasic land defending player controls.

Instant
Mercadia's Downfall (mmq) 205
1
Necropolis Regent

Flying Whenever a creature you control deals combat damage to a player, put that many +1/+1 counters on it.

Creature
Necropolis Regent (voc) 132
1
Purphoros, God of the Forge

Indestructible As long as your devotion to red is less than five, Purphoros isn't a creature. Whenever another creature enters the battlefield under your control, Purphoros deals 2 damage to each opponent. {2}{R}: Creatures you control get +1/+0 until end of turn.

Creature Enchantment
Purphoros, God of the Forge (plst) THS-135
1
Reflecting Pool

{T}: Add one mana of any type that a land you control could produce.

Land
Reflecting Pool (clb) 358
1
Reliquary Tower

You have no maximum hand size. {T}: Add {C}.

Land
Reliquary Tower (c16) 316
1
Scion of Opulence

Whenever Scion of Opulence or another nontoken Vampire you control dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") {R}, Sacrifice two artifacts: Exile the top card of your library. You may play that card this turn.

Creature
Scion of Opulence (voc) 28
1
Tainted Field

{T}: Add {C}. {T}: Add {W} or {B}. Activate only if you control a Swamp.

Land
Tainted Field (c15) 311
1
Tainted Peak

{T}: Add {C}. {T}: Add {B} or {R}. Activate only if you control a Swamp.

Land
Tainted Peak (voc) 184
1
Tocasia's Welcome

Whenever one or more creatures with mana value 3 or less enter the battlefield under your control, draw a card. This ability triggers only once each turn.

Enchantment
Tocasia's Welcome (bro) 30
1
Unlicensed Hearse

{T}: Exile up to two target cards from a single graveyard. Unlicensed Hearse's power and toughness are each equal to the number of cards exiled with it. Crew 2

Artifact
Unlicensed Hearse (snc) 246
1
Vanquisher's Banner

As Vanquisher's Banner enters the battlefield, choose a creature type. Creatures you control of the chosen type get +1/+1. Whenever you cast a creature spell of the chosen type, draw a card.

Artifact
Vanquisher's Banner (tsr) 402
1
Victimize

Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.

Sorcery
Victimize (c14) 169
1
Windbrisk Heights

Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) Windbrisk Heights enters the battlefield tapped. {T}: Add {W}. {W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.

Land
Windbrisk Heights (sld) 436
1

Looking to Add

Quantity: 7Price: $62.03
Brightclimb Pathway

Land
Brightclimb Pathway // Grimclimb Pathway (znr) 259Brightclimb Pathway // Grimclimb Pathway (znr) 259
1
Dolmen Gate

Prevent all combat damage that would be dealt to attacking creatures you control.

Artifact
Dolmen Gate (lrw) 256
1
Eiganjo, Seat of the Empire

{T}: Add {W}. Channel — {2}{W}, Discard Eiganjo, Seat of the Empire: It deals 4 damage to target attacking or blocking creature. This ability costs {1} less to activate for each legendary creature you control.

Land
Eiganjo, Seat of the Empire (pneo) 268p
1
Metallic Mimic

As Metallic Mimic enters the battlefield, choose a creature type. Metallic Mimic is the chosen type in addition to its other types. Each other creature you control of the chosen type enters the battlefield with an additional +1/+1 counter on it.

Creature Artifact
Metallic Mimic (aer) 164
1
Mind Stone

{T}: Add {C}. {1}, {T}, Sacrifice Mind Stone: Draw a card.

Artifact
Mind Stone (c14) 250
1
Talisman of Indulgence

{T}: Add {C}. {T}: Add {B} or {R}. Talisman of Indulgence deals 1 damage to you.

Artifact
Talisman of Indulgence (mrd) 255
1
Throne of the God-Pharaoh

At the beginning of your end step, each opponent loses life equal to the number of tapped creatures you control.

Artifact
Throne of the God-Pharaoh (akh) 237
1

Maybeboard

Quantity: 65Price: $178.69
Adaptive Automaton

As Adaptive Automaton enters the battlefield, choose a creature type. Adaptive Automaton is the chosen type in addition to its other types. Other creatures you control of the chosen type get +1/+1.

Creature Artifact
Adaptive Automaton (2xm) 231
1
Alpine Meadow

({T}: Add {R} or {W}.) Alpine Meadow enters the battlefield tapped.

Land
Alpine Meadow (khm) 248
1
Anowon, the Ruin Sage

At the beginning of your upkeep, each player sacrifices a non-Vampire creature.

Creature
Anowon, the Ruin Sage (wwk) 49
1
Assemble the Legion

At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then create a 1/1 red and white Soldier creature token with haste for each muster counter on Assemble the Legion.

Enchantment
Assemble the Legion (gtc) 142
1
Asylum Visitor

At the beginning of each player's upkeep, if that player has no cards in hand, you draw a card and you lose 1 life. Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Creature
Asylum Visitor (soi) 99
1
Bedevil

Destroy target artifact, creature, or planeswalker.

Instant
Bedevil (rna) 157
1
Bishop of Binding

When Bishop of Binding enters the battlefield, exile target creature an opponent controls until Bishop of Binding leaves the battlefield. Whenever Bishop of Binding attacks, target Vampire gets +X/+X until end of turn, where X is the power of the exiled card.

Creature
Bishop of Binding (rix) 2
1
Bishop of Rebirth

Vigilance Whenever Bishop of Rebirth attacks, you may return target creature card with mana value 3 or less from your graveyard to the battlefield.

Creature
Bishop of Rebirth (pxln) 5
1
Blightstep Pathway

Land
Blightstep Pathway // Searstep Pathway (khm) 291Blightstep Pathway // Searstep Pathway (khm) 291
1
Blood Artist

Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life.

Creature
Blood Artist (c17) 99
1
Blood Baron of Vizkopa

Lifelink, protection from white and from black As long as you have 30 or more life and an opponent has 10 or less life, Blood Baron of Vizkopa gets +6/+6 and has flying.

Creature
Blood Baron of Vizkopa (c17) 164
1
Bloodghast

Bloodghast can't block. Bloodghast has haste as long as an opponent has 10 or less life. Landfall — Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield.

Creature
Bloodghast (zen) 83
1
Bloodline Necromancer

Lifelink When Bloodline Necromancer enters the battlefield, you may return target Vampire or Wizard creature card from your graveyard to the battlefield.

Creature
Bloodline Necromancer (c17) 14
1
Boros Guildgate

Boros Guildgate enters the battlefield tapped. {T}: Add {R} or {W}.

Land
Boros Guildgate (gtc) 239
1
Boros Signet

{1}, {T}: Add {R}{W}.

Artifact
Boros Signet (c17) 205
1
Canyon Slough

({T}: Add {B} or {R}.) Canyon Slough enters the battlefield tapped. Cycling {2} ({2}, Discard this card: Draw a card.)

Land
Canyon Slough (akh) 239
1
Cast Out

Flash When Cast Out enters the battlefield, exile target nonland permanent an opponent controls until Cast Out leaves the battlefield. Cycling {W} ({W}, Discard this card: Draw a card.)

Enchantment
Cast Out (akh) 8
1
Charcoal Diamond

Charcoal Diamond enters the battlefield tapped. {T}: Add {B}.

Artifact
Charcoal Diamond (cmr) 303
1
Chromatic Lantern

Lands you control have "{T}: Add one mana of any color." {T}: Add one mana of any color.

Artifact
Chromatic Lantern (grn) 233
1
Cinder Barrens

Cinder Barrens enters the battlefield tapped. {T}: Add {B} or {R}.

Land
Cinder Barrens (c17) 241
1
Commander's Sphere

{T}: Add one mana of any color in your commander's color identity. Sacrifice Commander's Sphere: Draw a card.

Artifact
Commander's Sphere (c17) 206
1
Court of Ambition

When Court of Ambition enters the battlefield, you become the monarch. At the beginning of your upkeep, each opponent loses 3 life unless they discard a card. If you're the monarch, instead each opponent loses 6 life unless they discard two cards.

Enchantment
Court of Ambition (cmr) 114
1
Damn

Destroy target creature. A creature destroyed this way can't be regenerated. Overload {2}{W}{W} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Sorcery
Damn (mh2) 80
1
Dark Impostor

{4}{B}{B}: Exile target creature and put a +1/+1 counter on Dark Impostor. Dark Impostor has all activated abilities of all creature cards exiled with it.

Creature
Dark Impostor (c17) 109
1
Debt to the Deathless

Each opponent loses two times X life. You gain life equal to the life lost this way.

Sorcery
Debt to the Deathless (dgm) 64
1
Diabolic Intent

As an additional cost to cast this spell, sacrifice a creature. Search your library for a card, put that card into your hand, then shuffle.

Sorcery
Diabolic Intent (pls) 42
1
Diabolic Tutor

Search your library for a card, put that card into your hand, then shuffle.

Sorcery
Diabolic Tutor (m10) 91
1
Dominating Vampire

When Dominating Vampire enters the battlefield, gain control of target creature with mana value less than or equal to the number of Vampires you control until end of turn. Untap that creature. It gains haste until end of turn.

Creature
Dominating Vampire (vow) 154
1
Drana, Kalastria Bloodchief

Flying {X}{B}{B}: Target creature gets -0/-X until end of turn and Drana, Kalastria Bloodchief gets +X/+0 until end of turn.

Creature
Drana, Kalastria Bloodchief (roe) 107
1
Drana, the Last Bloodchief

Flying Whenever Drana, the Last Bloodchief attacks, defending player chooses a nonlegendary creature card in your graveyard. You return that card to the battlefield with an additional +1/+1 counter on it. The creature is a Vampire in addition to its other types.

Creature
Drana, the Last Bloodchief (znr) 98
1
Driver of the Dead

When Driver of the Dead dies, return target creature card with mana value 2 or less from your graveyard to the battlefield.

Creature
Driver of the Dead (2xm) 90
1
Falkenrath Noble

Flying Whenever Falkenrath Noble or another creature dies, target player loses 1 life and you gain 1 life.

Creature
Falkenrath Noble (isd) 100
1
Fellwar Stone

{T}: Add one mana of any color that a land an opponent controls could produce.

Artifact
Fellwar Stone (c16) 254
1
Forerunner of the Legion

When Forerunner of the Legion enters the battlefield, you may search your library for a Vampire card, reveal it, then shuffle and put that card on top. Whenever another Vampire enters the battlefield under your control, target creature gets +1/+1 until end of turn.

Creature
Forerunner of the Legion (rix) 9
1
Fracture

Destroy target artifact, enchantment, or planeswalker.

Instant
Fracture (stx) 188
1
Gideon, Ally of Zendikar

+1: Until end of turn, Gideon, Ally of Zendikar becomes a 5/5 Human Soldier Ally creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn. 0: Create a 2/2 white Knight Ally creature token. −4: You get an emblem with "Creatures you control get +1/+1."

Planeswalker
Gideon, Ally of Zendikar (plst) BFZ-29
1
Heraldic Banner

As Heraldic Banner enters the battlefield, choose a color. Creatures you control of the chosen color get +1/+0. {T}: Add one mana of the chosen color.

Artifact
Heraldic Banner (eld) 222
1
Kindred Charge

Choose a creature type. For each creature you control of the chosen type, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.

Sorcery
Kindred Charge (c17) 27
1
Liliana Vess

+1: Target player discards a card. −2: Search your library for a card, then shuffle and put that card on top. −8: Put all creature cards from all graveyards onto the battlefield under your control.

Planeswalker
Liliana Vess (gvl) 32
1
Mavren Fein, Dusk Apostle

Whenever one or more nontoken Vampires you control attack, create a 1/1 white Vampire creature token with lifelink.

Creature
Mavren Fein, Dusk Apostle (xln) 24
1
Merciless Eviction

Choose one — • Exile all artifacts. • Exile all creatures. • Exile all enchantments. • Exile all planeswalkers.

Sorcery
Merciless Eviction (c17) 179
1
Minions' Murmurs

You draw X cards and you lose X life, where X is the number of creatures you control.

Sorcery
Minions' Murmurs (tsr) 124
1
Olivia, Crimson Bride

Flying, haste Whenever Olivia, Crimson Bride attacks, return target creature card from your graveyard to the battlefield tapped and attacking. It gains "When you don't control a legendary Vampire, exile this creature."

Creature
Olivia, Crimson Bride (vow) 315
1
Orzhov Basilica

Orzhov Basilica enters the battlefield tapped. When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand. {T}: Add {W}{B}.

Land
Orzhov Basilica (c17) 268
1
Rakdos Carnarium

Rakdos Carnarium enters the battlefield tapped. When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand. {T}: Add {B}{R}.

Land
Rakdos Carnarium (c17) 270
1
Rakish Heir

Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.

Creature
Rakish Heir (c17) 140
1
Return to Dust

Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.

Instant
Return to Dust (c17) 70
1
Skeletal Vampire

Flying When Skeletal Vampire enters the battlefield, create two 1/1 black Bat creature tokens with flying. {3}{B}{B}, Sacrifice a Bat: Create two 1/1 black Bat creature tokens with flying. Sacrifice a Bat: Regenerate Skeletal Vampire.

Creature
Skeletal Vampire (ddd) 46
1
Snowfield Sinkhole

({T}: Add {W} or {B}.) Snowfield Sinkhole enters the battlefield tapped.

Land
Snowfield Sinkhole (khm) 269
1
Sokenzan, Crucible of Defiance

{T}: Add {R}. Channel — {3}{R}, Discard Sokenzan, Crucible of Defiance: Create two 1/1 colorless Spirit creature tokens. They gain haste until end of turn. This ability costs {1} less to activate for each legendary creature you control.

Land
Sokenzan, Crucible of Defiance (neo) 415
1
Spear of Heliod

Creatures you control get +1/+1. {1}{W}{W}, {T}: Destroy target creature that dealt damage to you this turn.

Artifact Enchantment
Spear of Heliod (ths) 33
1
Splinter Twin

Enchant creature Enchanted creature has "{T}: Create a token that's a copy of this creature, except it has haste. Exile that token at the beginning of the next end step."

Enchantment
Splinter Twin (roe) 165
1
Stone Quarry

Stone Quarry enters the battlefield tapped. {T}: Add {R} or {W}.

Land
Stone Quarry (c17) 282
1
Stromkirk Noble

Stromkirk Noble can't be blocked by Humans. Whenever Stromkirk Noble deals combat damage to a player, put a +1/+1 counter on it.

Creature
Stromkirk Noble (isd) 164
1
Sulfurous Mire

({T}: Add {B} or {R}.) Sulfurous Mire enters the battlefield tapped.

Land
Sulfurous Mire (khm) 270
1
Sunlit Marsh

({T}: Add {W} or {B}.) Sunlit Marsh enters the battlefield tapped.

Land
Sunlit Marsh (dmu) 257
1
Syphon Mind

Each other player discards a card. You draw a card for each card discarded this way.

Sorcery
Syphon Mind (c17) 127
1
Takenuma, Abandoned Mire

{T}: Add {B}. Channel — {3}{B}, Discard Takenuma, Abandoned Mire: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs {1} less to activate for each legendary creature you control.

Land
Takenuma, Abandoned Mire (neo) 416
1
Talisman of Conviction

{T}: Add {C}. {T}: Add {R} or {W}. Talisman of Conviction deals 1 damage to you.

Artifact
Talisman of Conviction (mh1) 230
1
Thirsting Bloodlord

Other Vampires you control get +1/+1.

Creature
Thirsting Bloodlord (m20) 293
1
Unbreakable Formation

Creatures you control gain indestructible until end of turn. Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.

Instant
Unbreakable Formation (prna) 29p
1
Urborg Volcano

Urborg Volcano enters the battlefield tapped. {T}: Add {B} or {R}.

Land
Urborg Volcano (c17) 288
1
Utter End

Exile target nonland permanent.

Instant
Utter End (c18) 193
1
Veinwitch Coven

Menace Whenever you gain life, you may pay {B}. If you do, return target creature card from your graveyard to your hand.

Creature
Veinwitch Coven (c21) 373
1
Yahenni, Undying Partisan

Haste Whenever a creature an opponent controls dies, put a +1/+1 counter on Yahenni, Undying Partisan. Sacrifice another creature: Yahenni gains indestructible until end of turn.

Creature
Yahenni, Undying Partisan (2x2) 99
1

Deck Stats

Deck extras (0)
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Description

{"ops":[{"attributes":{"italic":true},"insert":"Creator's Note: I have a very mad scientist way of creating my decks so for your viewing pleasure it may be easier to change the sorting method of the deck from \"Categories\" to \"Types\" and it will be arranged in a more traditional sorting allotment for a decklist. Every card alongside the many, many right side tabs are all considered maybeboard or sideboard cards that I have gone back and forth on at some point in time, some for literally just 5 seconds but I like to keep them there just in case one day I want to try something new again. "},{"insert":"\n\nThis was my second EDH deck I ever made after Kiki Jiki. Made to be much more toned down in power and for fun games.\n\nThis deck was originally created with the starter deck and various cards that I happened to own. Will upgrade in the future but this is my second EDH deck and meant to be more casual my primary is Kiki Jiki and much higher in power level. After dismantling Kiki-Jiki and getting to learn more about \"regular\" EDH I have tuned this deck over time to become something that I feel comfortable using, while also encompassing a ton of parts of Magic the Gathering that I love. Pieces of this deck included are from cards I opened when I first started playing or some are even from the large period of the Modern format I used to heavily play before quarantine hit. This deck is curated with a very specific design so if it doesn't necessarily look like the most optimal Edgar list it's for that reason. I've really, really wanted to play another Tempo deck since Cruise got banned and Death's Shadow basically died but upon all the research I've done about commander the one common sentiment people echoed was that Tempo is not really a thing in this format, so I decided to create the closest thing to a tempo deck that I could. This deck has become my baby, and is now even triple sleeved because of what it means to me. I enjoy playing this deck the most but I also realize that this deck is too special to ever take to any public place and is really only played with and against friends.\n\nJune 2022 Update: While still not as insane as Kiki-Jiki, the nature of the commander + my upgrades has put the power level of this deck around a 7 or 8 out of 10 which is still pretty insane for a casual deck.\n\nJune 2023 Update: As I have kept upgrading and fine tuning this deck it's slowly strayed away from the \"casual\" label but it's also not quite true \"high power\" territory due to the lack of tutors and fast mana (deck at one point had Diabolic Intent but I cut it). Nonetheless it's still a very strong deck and might even be too strong for certain groups/pods. Built much slower than the typical Edgar deck, I sacrifice speed for endurance in both the form of higher quality creatures and more card advantage (arguably too much) to help prevent us from running out of gas. The result is a deck that plays a lot closer to a midrange or even a tempo deck sans-counterspells and honestly I love it. I played a lot of Patrick Chapin Grixis control and Grixis Shadow in modern so this deck feels a tad similar to those decks and I feel at home playing it. This deck has become my go-to pet deck in the EDH format because of how enjoyable it's been to play for me but I understand that this deck might also be too powerful for some places so I've been in the process of trying to look for a new commander that's fun and roughly a 5-6 in power level for those that want to play with something a little more casual. I thought that would be Aesi so I built landfall, however I completely underestimated the power of it and it's arguably stronger than this deck simply because it has blue.\n\nWill post updates in this column to log the progress and change of the deck over time:\n\n12/25/20 CHRISTMAS POG\nSomehow my original draft has 113 card lmao not sure how this happened but here are my cuts:\n\n[[Foreboding Ruins]]\n[[Liliana, the Last Hope]]\n[[Gilded Lotus]]\n[[Licia, Sanguine Tribune]]\n[[Blood Seeker]]\n[[Black Market]]\n[[Damnable Pact]]\n[[Kindred Boon]]\n[[Intangible Virtue]]\n[[Blood Tribute]]\n[[Underworld Connections]]\n[[Mortify]]\n[[Skullclamp]]\n\n2/28/21\nRemoved:\n[[Tithe Drinker]]\n[[Vindictive Vampire]]\n[[Fell the Mighty]]\n[[Quag Vampires]]\n[[Rakdos Locket]]\n\nAdded the following cards:\n[[Read the Bones]]\n[[Night's Whisper]]\n[[Skullclamp]]\n[[Swords to Plowshares]]\n[[Bedevil]]\n\n3/3/21\nRemoved the following cards:\n[[Debt to the Deathless]]\n[[Return to Dust]]\n[[Gideon, Ally of Zendikar]]\n[[Boros Guildgate]]\n[[Cinder Barrens]]\n[[Stone Quarry]]\n[[Urborg Volcano]]\n[[Urborg, Tomb of Yawgmoth]]\n[[Asylum Visitor]]\n[[Butcher of Malakir]]\n[[Bishop of Binding]]\n[[Driver of the Dead]]\n[[Orzhov Cluestone]]\n[[Orzhov Locket]]\n[[Kheru Mind-Eater]]\n[[Pitiless Pontiff]]\n[[Pawn of Ulamog]]\n[[Skeletal Vampire]]\n[[Vein Drinker]]\n[[Vampire Hexmage]]\n[[Mathas, Fiend Seeker]]\n[[Spear of Heliod]]\n[[Blood Baron of Vizkopa]]\n[[Liliana Vess]]\n[[Bloodhusk Ritualist]]\n\nAdded the following cards:\n[[Ancient Craving]]\n[[Bishop of Rebirth]]\n[[Cordial Vampire]]\n[[Cruel Celebrant]]\n[[Drana, Liberator of Malakir]]\n[[Drana, the Last Bloodchief]]\n[[Forerunner of the Legion]]\n[[Indulgent Aristocrat]]\n[[Legion Lieutenant]]\n[[Mavren Fein, Dusk Apostle]]\n[[Minions' Murmurs]]\n[[Mirror Entity]]\n[[Nullpriest of Oblivion]]\n[[Sanctum Seeker]]\n[[Savai Triome]]\n[[Shared Animosity]]\n[[Utter End]]\n[[Viscera Seer]]\n[[Alpine Meadow]]\n[[Sulfurous Mire]]\n[[Snowfield Sinkhole]]\n[[Thirsting Bloodlord]]\n[[Immersturm Predator]]\n[[Vicious Conquistador]]\n\n3/28/21\nAdded\n[[Shadow Alley Denizen]]\n[[Return to Dust]]\n[[Kindred Charge]]\n[[Vanquisher's Banner]]\n[[Coat of Arms]]\n\nRemoved:\n[[Cast Out]]\n[[Bishop of Rebirth]]\n[[Vicious Conquistador]]\n[[Unbreakable Formation]]\n[[Swords to Plowshares]]\n[[Swamp]]\n\n4/23/21\nRemoved \n[[Drana, Kalastria Bloodchief]]\n[[Bloodlord of Vaasgoth]]\n[[Syphon Mind]]\n\nAdded:\n[[Dusk Legion Zealot]]\n[[Pact of the Serpent]]\n[[Nighthawk Scavenger]]\n\n5/2/21\nAdded:\n[[Bloodghast]]\n[[Callous Bloodmage]]\n[[City of Brass]]\n[[Urborg, Tomb of Yawgmoth ]]\n[[Veinwitch Coven]]\n[[Stinging Study]]\n[[Fracture]]\n\nRemoved:\n[[Rakdos Carnarium]]\n[[Orzhov Basilica]]\n[[Forerunner of the Legion]]\n[[Night's Whisper]]\n[[Sangromancer]]\n[[Return to Dust]]\n\n5/X/21\nAdded: \n[[Boros Signet]]\n[[Legion's Landing]]\n[[Dragonskull Summit]]\n[[Spectator Seating]]\n[[Vault of Champions]]\n[[Orzhov Guildgate]]\n[[Isolated Chapel]]\n[[Brightclimb Pathway]]\n[[Adaptive Automaton]]\n[[Dark Impostor]]\n[[Blightstep Pathway]]\n[[Brightclimb Pathway]]\n[[Talisman of Hierarchy]]\n[[Veinwitch Coven]]\n[[Caves of Koilos]]\n\nRemoved: \n[[Mardu Banner]]\n[[Akoum Refuge]]\n[[Forsaken Sanctuary]]\n[[Bloodfell Caves]]\n[[Dark Impostor]]\n[[Caves of Koilos]]\n[[Bloodghast]]\n[[Stromkirk Noble]]\n[[Nomad Outpost]]\n[[Chromatic Lantern]]\n[[Sangromancer]]\n\n6/12/21\nAdded\n[[Vito, Thorn of the Dusk Rose]]\n[[Exquisite Blood]]\n[[Patriarch's Bidding]]\n\nRemoved\n[[Assemble the Legion]]\n[[Fracture]]\n[[Veinwitch Coven]]\n\n\n7/1/21\nAdded\n[[Bloodline Keeper]]\n[[Anguished Unmaking]]\n[[Vindicate]]\n\nRemoved\n[[Bedevil]]\n[[Rakish Heir]]\n[[Read the Bones]]\n\nFuture list of possible upgrades:\n[[Legion's Landing]]\n[[Coat of Arms]]\n[[Patriarch's Bidding]]\n[[Vindicate]]\n[[Metallic Mimic]]\n[[Nighthawk Scavenger]]\n[[Bloodline Keeper]]\n[[Shadow Alley Denizen]]\n[[Mercadia's Downfall]]\n[[Gifted Aetherborn]]\n\n\nNeed to update manabase with\n~~[[Caves of Koilos]]~~\n~~[[Vault of Champions]]~~\n~~[[Dragonskull Summit]]~~\n~~[[Isolated Chapel]]~~\n~~[[Brightclimb Pathway]]~~\n~~[[Blightstep Pathway]]~~\n[[Tainted Peak]]\n[[Tainted Field]]\n[[Graven Cairns]]\nand Swamps\n\nFor non-budget updgrades\n[[Patriarch's Bidding]] for [[Assemble the Legion]]\n[[Anguished Unmaking]] for [[Bedevil]]\n[[Vindicate]] for [[Fracture]]\n[[Bloodline Keeper]]\n[[Twilight Prophet]]\n[[Herald's Horn]]\n[[Icon of Ancestry]]\n[[Obelisk of Urd]]\n[[Anointed Procession]]\n[[Phyrexian Arena]]\n\nQuestionable cards:\n[[Dark Impostor]]\n[[Rakish Heir]]\n[[Skullclamp]]\n\n11/11/21\n[[Kindred Charge]] for [[Akroma's Will]]\n\n12/17/21\nAfter much deliberation I have finally decided to take out\n[[Utter End]] for [[Swords to Plowshares]]\nI'd say around 90-95% of th etime it's hitting a creature since usually those threaten to end the game and are what I use it to stop. But in the other scenarios where I need to remove a pesky artifact or enchantment the deck still has Anguished Unmaking and Vindicate as well as Merciless Eviction as a get out of jail free card. There's still a chance Path may end up in the deck as well but we also have Winds of Abandon which is by far one of the best cards in the deck.\n\n12/25/21\nTHE DECK'S ONE YEAR ANNIVERSARY POGGERS\n\nIn this update we have the ultimate haul. \nRemoving\n[[Sulfurous Mire]]\n[[Mavren Fein, Dusk Apostle]]\n[[Diabolic Tutor]]\n[[Callous Bloodmage]]\n\nTo Add\n[[Voldaren Estate]]\n[[Cathars' Crusade]]\n[[Welcoming Vampire]]\n[[Edgar, Charmed Groom]]\n\n2/5/22\nMy birthday Pog but not really on my birthday\n\nRemoved\n[[Commander's Sphere]]\n\nFor\n[[Fellwar Stone]]\nA talisman might be better but the Red Black Talisman is expensive, possibly the RW one someday\n\n3/11/22\nRemoved [[Blightstep Pathway]]\n\nTo Add\n[[Bojuka Bog]]\n\nAlso currently going to proxy [[Ruinous Ultimatum]] for [[Merciless Eviction]]\n\nAlso considering replacing the other [[Brightclimb Pathway]]\nfor [[Takenuma,Abandoned Mire]] or [[Shattered Sanctum]]\n\nIt was [[Alpine Meadow]]\n\n6/12/22\n\nPossibly considering changing the deckbuilding philosophy to go even slower and more midrange, but as a result may need to up the ramp + land count, this will be up for debate later.\n\nAs of right now we have made the following changes since last time.\n\nAt some point a land was replaced with [[Bojuka Bog]] as an additional utility way to deal with GY synergies since most EDH decks have them.\n\n[[Eiganjo, Seat of the Empire]] was added but quickly taken back out for [[Blightstep Pathway]]\nThis deck is around 75% black so sole black sources of mana are much better than white ones, however this may be in consideration someday as more of a DFC spell slot that can double as a land rather than a land first. This was a mistake on my part. Even so, I would prioritize Agadeem's and Cantrip lands first over Eiganjo due to it being effectively a plains.\n\n[[Minions' Murmurs]] has been taken out because it is the worst of the draw effects in the deck, albeit possibly between it and [[Skullclamp]] but clamp has more potential to get out of mana screw situations. [[Brightclimb Pathway]] is the currently the 35th much needed land added to the deck to help flow with the high curve. It's possible a cantrip land would be better such as [[Sunbaked Canyon]] but if we're adding more lands to the deck then generally the goal is we want to keep them rather than get rid of them. Also if adding a 36th and up land Eiganjo might be good to throw in again more as a \"spell\" slot that can also randomly double as a land but we would need to experiment with this further down the line.\n\n[[Vanquisher's Banner]] for [[Court of Ambition]] \nUnsure if this is the correct move but Vanquisher's is rather slow for the deck, much like [[Annointed Procession]] would be. Even though the curve is higher than the average Edgar deck the curve is still around 3 so both cards are still to slow to capitalize on the gains that it would bring. Court was added as a means of still adding value via both Monarch and the enchantment itself but it may prove to become too toxic one day. I would much rather replace this slot with [[Crossway Troublemakers]] [[Iroas, God of Victory]] or [[Dolmen Gate]] barring price on the last 2. Also in considering for more midrange is [[Twlight Prophet]] and [[Purphuros, God of the Forge]] for extra value.\n\nJust like Bojuka Bog, [[Callous Bloodmage]] was also added back in for [[Dark Impostor]] as another way of adding some GY hate back into the deck. Took out Bloodmage originally because it was always just a 3 mana [[Dusk Legion Zealot]] and felt it wasn't worth but I think the utility may just be worth keeping it in anyway. Dark Impostor's rate's for removal are horrible and if I ever am using the ability that's a pretty bad sign of where I am in the game. Will add more removal if I ever need that instead.\n\n[[Olivia, Crimson Bride]] was added to replace [[Bloodline Necromancer]]. It's a lot easier for Olivia to attack and any legendary creatures she revives will live forever. Seen mostly as an upgrade, though sometimes Olivia can die and we will lose all our creatures.\n\n[[Crackling Doom]] for [[Damn]]\nCrackling Doom may have been apart of the deck for much longer than the average Edgar deck due to the precon effect, but the card was not bad at all. It's still a 2-3 for 1 and can also ding for some extra damage. However while it was nice, it wasn't spectacular or anything for the amount of mana required. Instead I am opting for Damn which can function as a spot removal spell when ahead or as a field wipe when behind. Part of my hesitation to cut Crackling Doom was the fact that it is one of the few ways to remove hexproof creatures, albeit consistent. Damn still has the potential to do a similar thing on a different scale so I will be testing it for now to see if I like it or hate it. \n\n[[Twilight Prophet]] and [[Crossway Troublemakers]] will currently be proxied in the deck as ways to add some extra value and help punch through board stalls, which are becoming a frequent issue. More than likely [[Callous Bloodmage]] will be recut as well as one of either [[Adaptive Automaton]] or [[Thirsting Bloodlord]]\n\n[[Dark Prophecy]] for [[Ancient Craving]] is also being considered as a way to further stretch some value.\n\n[[Grave Pact]] and [[Dictate of Erebos]] are also being considered as cards to help break said board stalls, but may prove to be too much and too toxic. \n[[Cover of Darkness]] would also be fantastic for this, but the card is a bit pricey and could be reprinted at any point so it's better to proxy/wait.\n\nThe only cards I really want to add are ones that help push through damage and better, more consistent lands. And possibly utility like [[Sunbaked Canyon]]\n\nPROXY COUNT as of June 2022\n[[Talisman of Indulgence]] for [[Fellwar Stone]]\n[[Ruinous Ultimatum]] for [[Merciless Eviction]]\n\nAlso as of June 2022 the average Edgar Markov deck has 34 lands and 5-ish pieces of ramp (unsure if Herald's Horn counts) and my build has 35 lands and 7 pieces of ramp. Still trying to decide if I want to go up to 36 lands and 8 ramp pieces but that may need to be determined later. I think the best middle ground would be a spell utility land such as a Sunbaked Canyon, Eiganjo or Agadeem's Awakening. At a mana curve of 3.26 I do think that I may want to add an 8th ramp source however I do like the 35 lands, possibly we add something like Ashnod's Altar that can help accelerate some of the bigger boys into the late game.\n\nAs of December 2022 both of these cards have been acquired and swapped.\n\n12/17/22\nRemoved [[Court of Ambition]] for [[Bloodvial Purveyor]] (Bloodvial Purveyor was instantly cut afterwards lol)\n[[Blightstep Pathway]] for [[Luxury Suite]]\n[[Callous Bloodmage]] for [[Crossway Troublemakers]]\n[[Damn]] for [[Path to Exile]] since I mainly used it as spot removal.\n[[Adaptive Automaton]] for [[Commander's Sphere]] which was them promptly swapped for a [[Sign in Blood]] (May become Ashnod's Altar at some point.)\n[[Bloodvial Purveyor]] for [[Read the Bones]]\n[[Thirsting Bloodlord]] for [[Night's Whisper]]\n\n2/27/22\nRemoved [[Falkenrath Noble]] for [[Verrak, Warped Sengir]]\n[[Legion's Landing]] for [[Tomb Fortress]], this may end up becoming another ramp spell if I get flooded too much.\n\n2023 Update: \nIn the process of testing some new cards that have released or are just too expensive at this point in time and put them in a special column, these are all proxies so that I can be a smart magic player and not buy loads of cards and then immediately cut 5 of them because they didn't work with what I was trying to do. \n\nSince my deck is a significantly higher curve than the average Edgar deck I'm wondering if I need to add another land + ramp spell or 2 (35 land, 7 ramp spells atm) to help the deck gel a bit better. Also considering cutting the Artistocrats because I don't really enjoy the feel of playing an aristocrats deck but they're still probably necessary because this deck loses a metric ton of life from the lands, draw spells and just the fact that you almost always have a target on your head as an Edgar player. Toying with some enchantments like [[Cover of Darkness]] and [[Iroas, God of Victory]] to help more consistently remove the awkwardness of board stall games that get gummed up and really awkward as everyone is afraid to attack. Will also consider more cards with evasion and prioritize them over the land creatures so that we can help alleviate against board said board stalls.\n\n7/4/2023\n\nAt this point the deck has become extremely tuned for the type of deck that I love to play, very tempo-esuqe. There's only a few cards that I would even consider cutting these days for other cards but even then those are looser upgrades if anything. In the latest haul here is what I have swapped with the deck.\n\nRemoved\n[[Vito, Thorn of the Dusk Rose]]\n[[Anowon, the Ruin Sage]]\n[[Olivia, Crimson Bride]]\n[[Kalitas, Traitor of Ghet]]\n[[Diabolic Intent]]\n[[Read the Bones]]\n[[Tomb Fortress]]\n[[Clifftop Retreat]]\n[[Brightclimb Pathway]]\n[[Voldaren Estate]]\n\nAdded\n[[Yahenni, Undying Partisan]]\n[[Creeping Bloodsucker]]\n[[Henrika Domnathi]]\n[[Olivia's Wrath]]\n[[Markov Baron]]\n[[Phyrexian Arena]]\n[[Sulfurous Springs]]\n[[Ruinous Ultimatum]] - Previously proxied\n[[Talisman of Indulgence]] - previously proxied\n[[Mirror Entity]] and [[Indulgent Aristocrat]] added back\n\nProxies for Testing\n[[Minas Tirith]]\n[[Twlight Prophet]]\n[[Cover of Darkness]]\n\nThe half of Vito - Blood combo was removed because this deck doesn't have enough lifegain to reliably re-trigger Vito enough and I don't run enough tutors to ever get the combo online anyway so I just removed it for now. Because of that the deck has gone more all in on draw spells to recoup the losses from board wipes, and it allows us to be more midrangey and tempo-esque because our hand has a full grip a lot of the time. There is a chance that I may need to add another ramp spell as well but that would need to be tested. Also may want to add another anti board wipe card such as [[Boros Charm]] and [[And they shall know no fear]] but that remains to be seen. Yahenni is more resilient to removal and the other creatures were added to help buffer with the extreme life loss issues from mana, draw spells and just being a target in general. I have found games can often get into awkward board stall positions so because of this I have gone more into the pierce the barrier method adding one sided wrath effects from [[Ruinous Ultimatum]], [[Olivia's Wrath]] and [[Winds of Abandon]] the latter which was in the deck from the start. [[Cover of Darkness]] is a 4th card to add to this mix. Ultimately cards that hope to finish the game before games become too awkward like the Spiderman point meme.\n\n[[Twilight Prophet]] is there for extra card advantage + life gain but may prove to be too slow hence it being tested. \n\n[[Minas Tirith]] is also being tested as a utility land that can also draw some cards which is always nice for extra CA, however mono white and red lands are not ideal in this deck as there's around less than 10 white and red cards in this list alone so it may end up being cut later for a dual land but we will have to see. [[Sulfurous Springs]] was added in as an additional way to guarantee multiple colors of mana vs something like [[Voldaren Estate]] that can only cast 1/3 of the spells in the deck.\n\n1/23/24\nWoah long time no official update. Honestly I've been swappng so much stuff in and out that it's been hard to really keep up with what I've taken in and out but the main thing is that as my curve has been growing I've wanted to find more ways to add mana to the deck so I've currently added back [[Legion's Landing]] to take over the ramp slot. There's still good odds it's not enough but I will lok to add more. The new Ixalan additions have added more engine/payoff pieces so I've decided to cut down on some of the draw spells and heavier cost creatures to add some more leaner creatures into this list. Oh and I have a [[Kindred Dominance]] now so that's also gone in. One sided board wipes are essential for this deck because far too often games will come to weird board stalls where everyone draw-gos and so they're added as ways to close out games. \n\nRemoved\n[[Cover of Darkness]]\n[[Dusk Legion Zealot]]\n[[Henrika Domnathi]]\n[[Mirror Entity]]\n[[Night's Whisper]]\n[[Sign in Blood]]\n[[Olivia Voldaren]]\n[[Shadow Alley Denizen]]\n[[Yahenni, Undying Partisan]]\n[[Nullpriest of Oblivion]]\n\nAdded\n[[Cavern of Souls]] - was lucky enough to open one in one set booster I bought!\n[[Clavileno, First of the Blessed]]\n[[Kindred Dominance]]\n[[Legion's Landing]]\n[[Master of Dark Rites]]\n[[Order of Sacred Dusk]]\n[[Voldaren Bloodcaster]]\n[[Drana and Linvala]]\n\nProxy/Testing\n[[Bloodletter of Aclazotz]]\n[[Charismatic Conqueror]]\n\n2/24/24\nStill on the fence and not quite sure about\n[[Minas Tirith]]\n[[Master of Dark Rites]]\n[[Taunt from the Rampart]]\n[[Voldaren Bloodcaster]]\n[[Minas Tirith]]\n[[Boros Signet]] - Going to try cutting a ramp spell for more lands to see if that helps the deck run cleaner.\n\nCurrently replacing with \n[[Haunted Ridge]]\n[[Night's Whisper]]\n[[Winds of Abandon]]\n[[Henrika Domnathi]]\n[[Takenuma, the Abandoned Mire]]\n[[Voldaren Estate]]\n\nTaunt from the Rampart also spiked and is no longer 2 dollars so that is partially on me for not getting one to even test it.\n\n2/29/24\nLead Day special! I opened one of those play pack things of Markov Manor and got a Warleader's Call and a Shadowy Backstreet among some other goodies. Not sure what I'm cutting to slot in Warleader's Call but the \n\n[[Shadowy Backstreet]] for [[Sunlit Marsh]] is an easy swap.\n\nAfter doing some more thinking I’ve come to realize that the aristocracts shell works a lot better in pure aggro and dedicated aristocrats shells. I’ve been low on these for a while since they’re really only good against sweepers for me or cards like Glacial Chasm so maybe for that reason I should keep them in but I feel like I would rather include cards that can further my game plan vs having cards for more niche sce’narios. I could see these coning back in someday though.\n\n3/5/24\nAfter consulting some other lists to see what direction other Edgar players are taking the deck, I came across LordSnowDragon's primer. (https://www.moxfield.com/decks/Vv7rGWqkHkaAa8U5o0H1qQ/primer) Even though he labels his version as an aggro deck I noticed a lot of parallels between our decks, I just mainly think the difference is he prefers to have a much lower to the ground curve coming at the cost of extra fuel and flying creatures to help finish the endgame when the board gets gummed up. But I did notice that he has a very different deckbuilding philosphy that so far I have not seen anywhere else in that he has has Sol Ring as his only ramp spell and 40 lands. Something that I've been very on the fence for a while was how do I fit in more lands but I never thought about cutting a couple ramp spells to do so. I still believe for my slower version of the deck having some ramp is necessary, but I appreciate him for giving me the confidence to cut a couple mana rocks to hit that 37 land count I've been aiming for. So because of this I'm going to try a more drastic series of swaps to see if the deck behaves a tad smoother, closer to how his deck is built except more geared for the endgame when all players have a million ground blockers and no one can attack because nothing can get through. This is why I added so many fliers and one sided board wipes to my list, I hate that scenario and so I am willing to sacrifice some early game speed if it means that my ability to finish games becomes a lot cleaner.\n\nRemoved\n[[Boros Signet]]\n[[Talisman of Indulgence]]\n[[Drana and Linvala]]\n[[Viscera Seer]]\n[[Skullclamp]]\n[[Patriarch's Bidding]]\n[[Exquisite Blood]]\n[[Clavaileno, First of the Blessed]]\n[[Bojuka Bog]]\n[[Sign in Blood]]\n[[Night's Whisper]]\n[[Ancient Craving]]\n\nAdded\n[[Voldaren Estate]]\n[[Castle Lochthwain]]\n[[Minas Tirith]]\n[[Changeling Outcast]]\n[[Shadow Alley Denizen]]\n[[Cruel Celebrant]]\n[[Blood Artist]]\n[[Akroma's Will]]\n[[Olivia's Bloodsworn]]\n[[Read the Bones]]\n[[Ambition's Cost]]\n[[Necropotence]]\n\n3/27/24\nWith Outlaws of Thunder Junction spoiler season underway we have 2 candidates to slot into the deck. \n\nRemoved\n[[Read the Bones]]\n[[Creeping Bloodsucker]]\n\nAdded\n[[Insatiable Avarice]]\n[[Ruthless Lawbringer]]\n"}]}
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