285 views21 days ago
Commander
Size: 100Est cost: $534.39Salt sum: 37.36
dids2626
285 views21 days ago
Commander
Size: 100Est cost: $534.39Salt sum: 37.36
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
{"ops":[{"insert":"A counters deck, with a focus on the level counters from the "},{"attributes":{"bold":true},"insert":"level up keyword"},{"insert":". \n\nA proliferating commander ("},{"insert":{"card-link":"Kilo, Apogee Mind"}},{"insert":") allows not only for easy and fast level up of cards like "},{"insert":{"card-link":"Caravan Escort"}},{"insert":" and "},{"insert":{"card-link":"Kargan Dragonlord"}},{"insert":", but also for cards featuring unique counters to shine, such as "},{"insert":{"card-link":"Coral Reef"}},{"insert":" (which also synergizes particularly well with the commander). +1/+1 counters are less prevalent when compared to other counters decks, with this take on the archetype focusing on variety of counters instead, containing cards such as "},{"insert":{"card-link":"Avian Oddity"}},{"insert":" and "},{"insert":{"card-link":"Boon of Safety"}},{"insert":", providing great support for cards like "},{"insert":{"card-link":"Exotic Pets"}},{"insert":" and "},{"insert":{"card-link":"Storm of Forms"}},{"insert":". \n\nThe deck doesn't count with particularly oppressive win conditions, relying mostly on combat damage from your high level creatures (although it does include "},{"insert":{"card-link":"Faithbound Judge // Sinner's Judgment"}},{"insert":"), naturally enabled by their built-in levelling mechanic, and also by cards like "},{"insert":{"card-link":"Time of Heroes"}},{"insert":" and "},{"insert":{"card-link":"Sword of Truth and Justice"}},{"insert":", with "},{"insert":{"card-link":"Cyclonic Rift"}},{"insert":" sometimes helping you close games. Creatures you may look to level up and modify to achieve success in combat include "},{"insert":{"card-link":"Lord of Shatterskull Pass"}},{"insert":" and "},{"insert":{"card-link":"Transcendent Master"}},{"insert":".\n\nDraw and ramp have their usual support, with a couple of cantrips and commander staples such as "},{"insert":{"card-link":"Sol Ring"}},{"insert":". However, the deck has a greater variety of ramp artifacts than usual, with 3 signets (including "},{"insert":{"card-link":"Arcane Signet"}},{"insert":"), "},{"insert":{"card-link":"Thran Dynamo"}},{"insert":", "},{"insert":{"card-link":"Gilded Lotus"}},{"insert":" and "},{"insert":{"card-link":"Commander's Sphere"}},{"insert":". Draw also is more developed, with "},{"insert":{"card-link":"Vivisurgeon's Insight"}},{"insert":", "},{"insert":{"card-link":"Danny Pink"}},{"insert":" and "},{"insert":{"card-link":"O'aka, Traveling Merchant"}},{"insert":" providing card advantage and synergy at the same time.\n\nThe deck is also rich in cards that support your and your cards' general survivability. It has shield counters from the previously mentioned "},{"insert":{"card-link":"Boon of Safety"}},{"insert":" and from "},{"insert":{"card-link":"Contractual Safeguard"}},{"insert":", protection staples such as "},{"insert":{"card-link":"Akroma's Blessing"}},{"insert":", "},{"insert":{"card-link":"Lightning Greaves"}},{"insert":" and "},{"insert":{"card-link":"Crystal Barricade"}},{"insert":" and more variety, such as anthems and counterspells. This allows for your levelled up creatures to stay safe, even in the face of board wipes or targeted exile. These protection cards are important, as your levelled up cretures usually have received a high mana investment, being the main way this deck wins games, and as such are rather important to keep alive. \n\nAs a combat-driven jeskai deck, 'High level counting' naturally includes plenty of removal options, including copies of the classic staples "},{"insert":{"card-link":"Lightning Bolt"}},{"insert":" and "},{"insert":{"card-link":"Swords to Plowshares"}},{"insert":". Less traditional removal is also present, in the form of "},{"insert":{"card-link":"Icatian Javelineers"}},{"insert":", "},{"insert":{"card-link":"Wanderer's Strike"}},{"insert":", "},{"insert":{"card-link":"Damning Verdict"}},{"insert":" and more, all fitting greatly in the deck's game plan. Indirect removal is also plentiful, with 4 different counterspells and options like "},{"insert":{"card-link":"Reflector Mage"}},{"insert":" and "},{"insert":{"card-link":"Cyclonic Rift"}},{"insert":".\n\nOther cards that i didn't mention but should be highlighted include "},{"insert":{"card-link":"Blitzball Stadium"}},{"insert":", "},{"insert":{"card-link":"Lae'zel, Vlaakith's Champion"}},{"insert":" and "},{"insert":{"card-link":"Denry Klin, Editor in Chief"}},{"insert":".\n\n"},{"attributes":{"italic":true},"insert":"Made for 2026 april deckbuilding challenge."},{"insert":"\n"}]}
Anthem
Anthem
(CTRL to add secondary)
Counters
Denry Klin, Editor in Chief
Denry Klin enters with your choice of a +1/+1, first strike, or vigilance counter on it.
Whenever a nontoken creature you control enters, if Denry Klin has counters on it, put the same number of each kind of counter on that creature.
Whenever a nontoken creature you control enters, if Denry Klin has counters on it, put the same number of each kind of counter on that creature.
Legendary Creature - Advisor Cat

Counters
(CTRL to add secondary)
Creature
Lae'zel, Vlaakith's Champion
If you would put one or more counters on a creature or planeswalker you control or on yourself, put that many plus one of each of those kinds of counters on that permanent or player instead.
Choose a Background (You can have a Background as a second commander.)
Choose a Background (You can have a Background as a second commander.)
Legendary Creature - Warrior Gith

Creature
(CTRL to add secondary)
Cycling
Cycling
(CTRL to add secondary)
Draw
Blitzball Stadium
When this artifact enters, support X. (Put a +1/+1 counter on each of up to X target creatures.)
Go for the Goal! — , : Until end of turn, target creature gains "Whenever this creature deals combat damage to a player, draw a card for each kind of counter on it" and it can't be blocked this turn.
Go for the Goal! — , : Until end of turn, target creature gains "Whenever this creature deals combat damage to a player, draw a card for each kind of counter on it" and it can't be blocked this turn.
Artifact

Danny Pink
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Creatures you control have "Whenever one or more counters are put on this creature for the first time each turn, draw a card."
Creatures you control have "Whenever one or more counters are put on this creature for the first time each turn, draw a card."
Legendary Creature - Human Soldier Advisor

Draw
(CTRL to add secondary)
Evasion
Evasion
(CTRL to add secondary)
Finisher
Faithbound Judge
Defender, flying, vigilance
At the beginning of your upkeep, if this creature has two or fewer judgment counters on it, put a judgment counter on it.
As long as this creature has three or more judgment counters on it, it can attack as though it didn't have defender.
Disturb
At the beginning of your upkeep, if this creature has two or fewer judgment counters on it, put a judgment counter on it.
As long as this creature has three or more judgment counters on it, it can attack as though it didn't have defender.
Disturb
Creature - Soldier Spirit


Finisher
(CTRL to add secondary)
Land
Land
(CTRL to add secondary)
Proliferate
Cacophony Scamp
Whenever this creature deals combat damage to a player, you may sacrifice it. If you do, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
When this creature dies, it deals damage equal to its power to any target.
When this creature dies, it deals damage equal to its power to any target.
Creature - Goblin Warrior Phyrexian

Patrolling Peacemaker
This creature enters with two +1/+1 counters on it.
Whenever an opponent commits a crime, proliferate. (They commit a crime if they target an opponent, anything an opponent controls, and/or cards in an opponent's graveyard. To proliferate, you choose any number of permanents and/or players, then give each another counter of each kind already there.)
Whenever an opponent commits a crime, proliferate. (They commit a crime if they target an opponent, anything an opponent controls, and/or cards in an opponent's graveyard. To proliferate, you choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature Artifact - Soldier Robot

Sword of Truth and Justice
Equipped creature gets +2/+2 and has protection from white and from blue.
Whenever equipped creature deals combat damage to a player, put a +1/+1 counter on a creature you control, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Equip
Whenever equipped creature deals combat damage to a player, put a +1/+1 counter on a creature you control, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Equip
Artifact - Equipment

Proliferate
(CTRL to add secondary)
Protection
Contractual Safeguard
Addendum — If you cast this spell during your main phase, put a shield counter on a creature you control. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
Choose a kind of counter on a creature you control. Put a counter of that kind on each other creature you control.
Choose a kind of counter on a creature you control. Put a counter of that kind on each other creature you control.
Instant

Hedron-Field Purists
Level up (: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-4
1/4
If a source would deal damage to you or a creature you control, prevent 1 of that damage.
LEVEL 5+
2/5
If a source would deal damage to you or a creature you control, prevent 2 of that damage.
LEVEL 1-4
1/4
If a source would deal damage to you or a creature you control, prevent 1 of that damage.
LEVEL 5+
2/5
If a source would deal damage to you or a creature you control, prevent 2 of that damage.
Creature - Human Cleric

Protection
(CTRL to add secondary)
Ramp
Ramp
(CTRL to add secondary)
Removal
Mega Flare
Kicker
If this spell was kicked, create a 6/6 red Dragon creature token with flying.
For each opponent, choose up to one target creature that player controls. Mega Flare deals damage equal to the greatest power among creatures you control to each of the chosen creatures.
If this spell was kicked, create a 6/6 red Dragon creature token with flying.
For each opponent, choose up to one target creature that player controls. Mega Flare deals damage equal to the greatest power among creatures you control to each of the chosen creatures.
Sorcery

Removal
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"A counters deck, with a focus on the level counters from the "},{"attributes":{"bold":true},"insert":"level up keyword"},{"insert":". \n\nA proliferating commander ("},{"insert":{"card-link":"Kilo, Apogee Mind"}},{"insert":") allows not only for easy and fast level up of cards like "},{"insert":{"card-link":"Caravan Escort"}},{"insert":" and "},{"insert":{"card-link":"Kargan Dragonlord"}},{"insert":", but also for cards featuring unique counters to shine, such as "},{"insert":{"card-link":"Coral Reef"}},{"insert":" (which also synergizes particularly well with the commander). +1/+1 counters are less prevalent when compared to other counters decks, with this take on the archetype focusing on variety of counters instead, containing cards such as "},{"insert":{"card-link":"Avian Oddity"}},{"insert":" and "},{"insert":{"card-link":"Boon of Safety"}},{"insert":", providing great support for cards like "},{"insert":{"card-link":"Exotic Pets"}},{"insert":" and "},{"insert":{"card-link":"Storm of Forms"}},{"insert":". \n\nThe deck doesn't count with particularly oppressive win conditions, relying mostly on combat damage from your high level creatures (although it does include "},{"insert":{"card-link":"Faithbound Judge // Sinner's Judgment"}},{"insert":"), naturally enabled by their built-in levelling mechanic, and also by cards like "},{"insert":{"card-link":"Time of Heroes"}},{"insert":" and "},{"insert":{"card-link":"Sword of Truth and Justice"}},{"insert":", with "},{"insert":{"card-link":"Cyclonic Rift"}},{"insert":" sometimes helping you close games. Creatures you may look to level up and modify to achieve success in combat include "},{"insert":{"card-link":"Lord of Shatterskull Pass"}},{"insert":" and "},{"insert":{"card-link":"Transcendent Master"}},{"insert":".\n\nDraw and ramp have their usual support, with a couple of cantrips and commander staples such as "},{"insert":{"card-link":"Sol Ring"}},{"insert":". However, the deck has a greater variety of ramp artifacts than usual, with 3 signets (including "},{"insert":{"card-link":"Arcane Signet"}},{"insert":"), "},{"insert":{"card-link":"Thran Dynamo"}},{"insert":", "},{"insert":{"card-link":"Gilded Lotus"}},{"insert":" and "},{"insert":{"card-link":"Commander's Sphere"}},{"insert":". Draw also is more developed, with "},{"insert":{"card-link":"Vivisurgeon's Insight"}},{"insert":", "},{"insert":{"card-link":"Danny Pink"}},{"insert":" and "},{"insert":{"card-link":"O'aka, Traveling Merchant"}},{"insert":" providing card advantage and synergy at the same time.\n\nThe deck is also rich in cards that support your and your cards' general survivability. It has shield counters from the previously mentioned "},{"insert":{"card-link":"Boon of Safety"}},{"insert":" and from "},{"insert":{"card-link":"Contractual Safeguard"}},{"insert":", protection staples such as "},{"insert":{"card-link":"Akroma's Blessing"}},{"insert":", "},{"insert":{"card-link":"Lightning Greaves"}},{"insert":" and "},{"insert":{"card-link":"Crystal Barricade"}},{"insert":" and more variety, such as anthems and counterspells. This allows for your levelled up creatures to stay safe, even in the face of board wipes or targeted exile. These protection cards are important, as your levelled up cretures usually have received a high mana investment, being the main way this deck wins games, and as such are rather important to keep alive. \n\nAs a combat-driven jeskai deck, 'High level counting' naturally includes plenty of removal options, including copies of the classic staples "},{"insert":{"card-link":"Lightning Bolt"}},{"insert":" and "},{"insert":{"card-link":"Swords to Plowshares"}},{"insert":". Less traditional removal is also present, in the form of "},{"insert":{"card-link":"Icatian Javelineers"}},{"insert":", "},{"insert":{"card-link":"Wanderer's Strike"}},{"insert":", "},{"insert":{"card-link":"Damning Verdict"}},{"insert":" and more, all fitting greatly in the deck's game plan. Indirect removal is also plentiful, with 4 different counterspells and options like "},{"insert":{"card-link":"Reflector Mage"}},{"insert":" and "},{"insert":{"card-link":"Cyclonic Rift"}},{"insert":".\n\nOther cards that i didn't mention but should be highlighted include "},{"insert":{"card-link":"Blitzball Stadium"}},{"insert":", "},{"insert":{"card-link":"Lae'zel, Vlaakith's Champion"}},{"insert":" and "},{"insert":{"card-link":"Denry Klin, Editor in Chief"}},{"insert":".\n\n"},{"attributes":{"italic":true},"insert":"Made for 2026 april deckbuilding challenge."},{"insert":"\n"}]}







































































