tjy17
123 views31 days ago
Commander
Size: 100Est cost: $113.44Salt sum: 47.65
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Copy
Adaptive Training Post
Whenever you cast an instant or sorcery spell, if this artifact has fewer than three charge counters on it, put a charge counter on it.
Remove three charge counters from this artifact: When you next cast an instant or sorcery spell this turn, copy it and you may choose new targets for the copy.
Remove three charge counters from this artifact: When you next cast an instant or sorcery spell this turn, copy it and you may choose new targets for the copy.
Artifact

Lithoform Engine
, : Copy target activated or triggered ability you control. You may choose new targets for the copy.
, : Copy target instant or sorcery spell you control. You may choose new targets for the copy.
, : Copy target permanent spell you control. (The copy becomes a token.)
, : Copy target instant or sorcery spell you control. You may choose new targets for the copy.
, : Copy target permanent spell you control. (The copy becomes a token.)
Legendary Artifact

Copy
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Draw
Green Sun's Twilight
Reveal the top X plus one cards of your library. Choose a creature card and/or a land card from among them. Put those cards into your hand and the rest on the bottom of your library in a random order. If X is 5 or more, instead put the chosen cards onto the battlefield or into your hand and the rest on the bottom of your library in a random order.
Sorcery

Once Upon a Time
If this spell is the first spell you've cast this game, you may cast it without paying its mana cost.
Look at the top five cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Look at the top five cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Instant

Yuna's Whistle
Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order. When you reveal a creature card this way, put X +1/+1 counters on target creature you control, where X is the mana value of that card.
Instant

Draw
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Mill
Gather the Pack
Reveal the top five cards of your library. You may put a creature card from among them into your hand. Put the rest into your graveyard.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, put up to two creature cards from among the revealed cards into your hand instead of one.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, put up to two creature cards from among the revealed cards into your hand instead of one.
Sorcery

Mill
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Ramp
Unbound Flourishing
Whenever you cast a permanent spell with a mana cost that contains , double the value of X.
Whenever you cast an instant or sorcery spell or activate an ability, if that spell's mana cost or that ability's activation cost contains , copy that spell or ability. You may choose new targets for the copy.
Whenever you cast an instant or sorcery spell or activate an ability, if that spell's mana cost or that ability's activation cost contains , copy that spell or ability. You may choose new targets for the copy.
Enchantment

Ramp
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Recursion
Recursion
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Removal
Removal
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Deck Info
Deck stats
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Description
{"ops":[{"insert":"DELVE! "},{"insert":{"card-link":"Empty the Pits"}},{"insert":" \nThere are only three commanders in all of mtg that have the delve mechanic. With only 1 other delve card that we are looking for and 4 creatures to help us achieve said goal, we can delve into other people’s decks for fun….kinda. . First, two other creatures are needed, plunderer and informer, either have them in your graveyard and revive them with a slew of reanimate spells or have them in your hand. The key is to then look for gamekeeper and kill him. Preferably you leave some artifacts, enchantments, and/or archaeomancer somewhere to retrieve empty the pits if necessary. With both empty the pits in your hand and plunderer and informer on the battlefield you may commence. Hopefully at this point gamekeeper has died and exiled and you search for a creature card in your library (preferably archaeomancer) and in doing so fill your graveyard to the brim. Cast empty the pits and boom! Maximum of 40 zombies to sac with undercity informer, which will inevitably deck someone! Want to increase the fun???? Copy spawn the pits with twin cast, or another similiar spell, and you’ll have another 40 at your disposal!!!\n\nRun out of your precious library search cards? Use Tasigurs ability to put your nonlands back in your hand. \nWin rate: prob 5%\nFun rate: 100%\n"}]}












































