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Commander
Size: 100Salt sum: 36.37
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mark-pitblado

168 views50 days ago
Commander
Size: 100Salt sum: 36.37

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{"ops":[{"insert":"Life and Taxes"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Liesa, Shroud of Dusk"}},{"insert":" is a super fun commander that focuses on making everyone pay life to cast spells, while boosting your own life total through lifegain. In addition to the taxing effect, she is a 5/5 flyer, creating significant board presence. Since she is such a likely target, she can consistently be cast for 5 mana through her second ability which trades the traditional commander tax (2 mana) for 2 life.\n\nMain Objectives"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nEarly game tax collection"},{"attributes":{"header":3},"insert":"\n"},{"insert":"In addition to "},{"insert":{"card-link":"Liesa, Shroud of Dusk"}},{"insert":" , cards like "},{"insert":{"card-link":"Mai, Scornful Striker"}},{"insert":", "},{"insert":{"card-link":"Rug of Smothering"}},{"insert":" , and "},{"insert":{"card-link":"Kambal, Consul of Allocation"}},{"insert":" also force your opponents to pay up. Having just one of these cards out can change your opponents' strategies, having two or more is game-changing. Suddenly a storm deck is thinking about how many spells they truly can afford to cast. Cheap 1 mana cantraps are no longer the value engine they once were.\n\nExtort is also a mechanic that fits the theme perfectly. "},{"insert":{"card-link":"Blind Obedience"}},{"insert":" feels great to cast earlier to slow down artifact ramp, while also being useful later when you have excess mana to pay.\n\nMid-game, consistent commander presence "},{"attributes":{"header":3},"insert":"\n"},{"insert":"While earlier on in the game getting key tax collection creatures online is important, later on, a lot of the focus shifts to the commander. "},{"insert":{"card-link":"Liesa, Shroud of Dusk"}},{"insert":" derives so much value that there is little else that makes sense casting at 5 mana, save a board wipe. For this reason, the deck doesn't contain too many things that compete with her at that point in the mana curve. Due to her unique commander tax ability, we also know that she will "},{"attributes":{"italic":true},"insert":"always "},{"insert":"be a 5 mana play, and so can consistently cast her once we are beyond turn five.\n\nIn comparison to decks that contain green mana, you likely won't have as many creatures on the board as your opponents, and so playing defensive is key, giving the tax collection system enough time to whittle down everyone else's lifetotal. Keep "},{"insert":{"card-link":"Liesa, Shroud of Dusk"}},{"insert":" untapped unless you have an opportunity to swing with "},{"insert":{"card-link":"Blackblade Reforged"}},{"insert":" for some heavy commander damage, or you have vigilance through "},{"insert":{"card-link":"Angelic Field Marshal"}},{"insert":".\n\nLate-game, stay alive"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Your opponents will likely have decks that scale more than yours, and so the key to winning late is to either bait them into a full board swing, then use something like "},{"insert":{"card-link":"Angel's Grace"}},{"insert":" , "},{"insert":{"card-link":"Inkshield"}},{"insert":" or "},{"insert":{"card-link":"Tainted Sigil"}},{"insert":" to get an extra turn. Protective enchantments like "},{"insert":{"card-link":"Ghostly Prison"}},{"insert":" , "},{"insert":{"card-link":"Island Sanctuary"}},{"insert":" , and "},{"insert":{"card-link":"Solitary Confinement"}},{"insert":" can make it so that you are untouchable, while you look for a finisher like "},{"insert":{"card-link":"Exsanguinate"}},{"insert":" or "},{"insert":{"card-link":"Debt to the Deathless"}},{"insert":" . Note that there is some intentional support for the protective spells that cause you to skip your draw phase through "},{"insert":{"card-link":"Phyrexian Arena"}},{"insert":" , "},{"insert":{"card-link":"Erebos, God of the Dead"}},{"insert":" and "},{"insert":{"card-link":"Lunar Convocation"}},{"insert":" \n\nPlaystyle"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck doesn't contain any infinite combos, and so winning is always done through either taxing everyone to death, or through a finisher. This means that wins are almost always satisfying, because you feel like you really earned it. Throughout the game, you will have to pay attention to lots of triggers on your opponents turn (gently reminding them to pay life for spells, or that things come in tapped), and so make sure to maintain a lighthearted nature about it. In my experience most pods actually enjoy the tax system because it applies to everyone, and adds an interesting dynamic to the game. As opposed to controlling spells, this deck allows everyone to play at the same tempo, just with an extra resource (their life total) to worry about.\n\nKey weaknesses"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck doesn't have anything to prevent spells from being countered, and so playing against blue-heavy decks can feel annoying. Additionally, in orzhov colours, there isn't as much ramp as decks with access to green, and so the deck can feel under-powered if an opponent begins to snowball.\n\nUpgrades to increase the power level"},{"attributes":{"header":2},"insert":"\n"},{"insert":{"card-link":"Liesa, Shroud of Dusk"}},{"insert":" is never going to be able to compete at a high bracket 4 level, however you could add an "},{"insert":{"card-link":"Exquisite Blood"}},{"insert":" if you wanted the possibility for an infinite combo with "},{"insert":{"card-link":"Sanguine Bond"}},{"insert":" . Treasure creators like "},{"insert":{"card-link":"Smothering Tithe"}},{"insert":" or "},{"insert":{"card-link":"Lotho, Corrupt Shirriff"}},{"insert":" would also give you access to a lot more mana.\n"}]}

Commander

Qty: 1 Price: $6.99
Liesa, Shroud of Dusk
Rather than pay
for each previous time you've cast this spell from the command zone this game, pay 2 life that many times.
Flying, lifelink
Whenever a player casts a spell, they lose 2 life.
Legendary Creature - Angel
Liesa, Shroud of Dusk (sld) 1961

Commander

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Anthem

Qty: 1 Price: $4.49
Angelic Field Marshal
Flying
Lieutenant — As long as you control your commander, this creature gets +2/+2 and creatures you control have vigilance.
Creature - Angel
Angelic Field Marshal (cmm) 13

Anthem

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Creature

Qty: 2 Price: $1.68
Kunoros, Hound of Athreos
Vigilance, menace, lifelink
Creature cards in graveyards can't enter the battlefield.
Players can't cast spells from graveyards.
Legendary Creature - Dog
Kunoros, Hound of Athreos (thb) 222
Scheming Silvertongue
Flying, lifelink
At the beginning of your second main phase, if you gained 2 or more life this turn, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Vampire Warlock
Scheming Silvertongue // Sign in Blood (sos) 99

Creature

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Drain

Qty: 8 Price: $34.08
Blind Obedience
Extort (Whenever you cast a spell, you may pay
. If you do, each opponent loses 1 life and you gain that much life.)
Artifacts and creatures your opponents control enter tapped.
Enchantment
Blind Obedience (c16) 59
Indulging Patrician
Flying
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
At the beginning of your end step, if you gained 3 or more life this turn, each opponent loses 3 life.
Creature - Vampire Noble
Indulging Patrician (tdc) 292
Mai, Scornful Striker
First strike
Whenever a player casts a noncreature spell, they lose 2 life.
Legendary Creature - Human Ally Noble
Mai, Scornful Striker (tla) 109
Marauding Blight-Priest
Whenever you gain life, each opponent loses 1 life.
Creature - Vampire Cleric
Marauding Blight-Priest (fdn) 178
Rug of Smothering
Flying
Whenever a player casts a spell, they lose 1 life for each spell they've cast this turn.
Creature Artifact - Construct
Rug of Smothering (clb) 336
Sanguine Bond
Whenever you gain life, target opponent loses that much life.
Enchantment
Sanguine Bond (tsr) 330
Vito, Thorn of the Dusk Rose
Whenever you gain life, target opponent loses that much life.
: Creatures you control gain lifelink until end of turn.
Legendary Creature - Vampire Cleric
Vito, Thorn of the Dusk Rose (j22) 487
Vizkopa Guildmage
: Target creature gains lifelink until end of turn.
: Whenever you gain life this turn, each opponent loses that much life.
Creature - Human Wizard
Vizkopa Guildmage (ima) 211

Drain

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Draw

Qty: 13 Price: $47.57
Amalia Benavides Aguirre
Ward—Pay 3 life.
Whenever you gain life, Amalia Benavides Aguirre explores. Then destroy all other creatures if its power is exactly 20. (To have this creature explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Legendary Creature - Vampire Scout
Amalia Benavides Aguirre (plci) 221p
Ambition's Cost
You draw three cards and you lose 3 life.
Sorcery
Ambition's Cost (clb) 110
Black Market Connections
At the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Enchantment
Black Market Connections (msc) 155
Damnable Pact
Target player draws X cards and loses X life.
Sorcery
Damnable Pact (ncc) 245
Erebos, God of the Dead
Indestructible
As long as your devotion to black is less than five, Erebos isn't a creature. (Each
in the mana costs of permanents you control counts toward your devotion to black.)
Your opponents can't gain life.
, Pay 2 life: Draw a card.
Legendary Creature Enchantment - God
Erebos, God of the Dead (ths) 85
Keen Duelist
At the beginning of your upkeep, you and target opponent each reveal the top card of your library. You each lose life equal to the mana value of the card revealed by the other player. You each put the card you revealed into your hand.
Creature - Human Wizard
Keen Duelist (soc) 218
Lunar Convocation
At the beginning of your end step, if you gained life this turn, each opponent loses 1 life.
At the beginning of your end step, if you gained and lost life this turn, create a 1/1 black Bat creature token with flying.
, Pay 2 life: Draw a card.
Enchantment
Lunar Convocation (blb) 366
Mangara, the Diplomat
Lifelink
Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card.
Whenever an opponent casts their second spell each turn, draw a card.
Legendary Creature - Human Cleric
Mangara, the Diplomat (tdc) 124
Night's Whisper
You draw two cards and lose 2 life.
Sorcery
Night's Whisper (ecc) 81
Phyrexian Arena
At the beginning of your upkeep, you draw a card and you lose 1 life.
Enchantment
Phyrexian Arena (mkc) 133
Sign in Blood
Target player draws two cards and loses 2 life.
Sorcery
Sign in Blood (plst) M10-112
Syphon Mind
Each other player discards a card. You draw a card for each card discarded this way.
Sorcery
Syphon Mind (cmd) 104
Well of Lost Dreams
Whenever you gain life, you may pay
, where X is less than or equal to the amount of life you gained. If you do, draw X cards.
Artifact
Well of Lost Dreams (ltc) 291

Draw

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Finisher

Qty: 2 Price: $1.38
Debt to the Deathless
Each opponent loses two times X life. You gain life equal to the life lost this way.
Sorcery
Debt to the Deathless (rvr) 176
Exsanguinate
Each opponent loses X life. You gain life equal to the life lost this way.
Sorcery
Exsanguinate (j25) 437

Finisher

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Instant

Qty: 1 Price: $0.49
Silverquill Charm
Choose one —
• Put two +1/+1 counters on target creature.
• Exile target creature with power 2 or less.
• Each opponent loses 3 life and you gain 3 life.
Instant
Silverquill Charm (sos) 225

Instant

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Land

Qty: 37 Price: $31.39
Bojuka Bog
This land enters tapped.
When this land enters, exile target player's graveyard.
: Add
.
Land
Bojuka Bog (soc) 363
Caves of Koilos
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Caves of Koilos (soc) 365
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (soc) 129
Desolate Mire
,
: Add
.
Land
Desolate Mire (soc) 367
Foot Headquarters
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Foot Headquarters (tmt) 185
Opal Palace
: Add
.
,
: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.
Land
Opal Palace (soc) 390
Orzhov Basilica
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Orzhov Basilica (drc) 164
Plains
(
: Add
.)
Basic Land - Plains
Plains (tmt) 315
Rogue's Passage
: Add
.
,
: Target creature can't be blocked this turn.
Land
Rogue's Passage (soc) 400
Scoured Barrens
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Scoured Barrens (fdn) 266
Seraph Sanctuary
When this land enters, you gain 1 life.
Whenever an Angel you control enters, you gain 1 life.
: Add
.
Land
Seraph Sanctuary (plst) AVR-228
Shineshadow Snarl
As this land enters, you may reveal a Plains or Swamp card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Shineshadow Snarl (soc) 403
Spymaster's Vault
This land enters tapped unless you control a Swamp.
: Add
.
,
: Target creature you control connives X, where X is the number of creatures that died this turn. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)
Land
Spymaster's Vault (mh3) 358
Study Hall
: Add
.
,
: Add one mana of any color. When you spend this mana to cast your commander, scry X, where X is the number of times it's been cast from the command zone this game.
Land
Study Hall (soc) 407
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (tmt) 317
Tainted Field
: Add
.
: Add
or
. Activate only if you control a Swamp.
Land
Tainted Field (dsc) 302
Temple of Silence
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Silence (soc) 415
Vault of the Archangel
: Add
.
,
: Creatures you control gain deathtouch and lifelink until end of turn.
Land
Vault of the Archangel (tdc) 410

Land

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Lifegain

Qty: 9 Price: $39.91
Angel of Vitality
Flying
If you would gain life, you gain that much life plus 1 instead.
This creature gets +2/+2 as long as you have 25 or more life.
Creature - Angel
Angel of Vitality (plst) M20-4
Authority of the Consuls
Creatures your opponents control enter tapped.
Whenever a creature an opponent controls enters, you gain 1 life.
Enchantment
Authority of the Consuls (fdn) 137
Cleric Class
(Gain the next level as a sorcery to add its ability.)
If you would gain life, you gain that much life plus 1 instead.
: Level 2
Whenever you gain life, put a +1/+1 counter on target creature you control.
: Level 3
When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to that creature's toughness.
Enchantment - Class
Cleric Class (afr) 6
Elenda, Saint of Dusk
Lifelink, hexproof from instants
As long as your life total is greater than your starting life total, Elenda gets +1/+1 and has menace. Elenda gets an additional +5/+5 as long as your life total is at least 10 greater than your starting life total.
Legendary Creature - Knight Vampire
Elenda, Saint of Dusk (pfdn) 119p
Kambal, Consul of Allocation
Whenever an opponent casts a noncreature spell, that player loses 2 life and you gain 2 life.
Legendary Creature - Human Advisor
Kambal, Consul of Allocation (kld) 183
Righteous Valkyrie
Flying
Whenever another Angel or Cleric you control enters, you gain life equal to that creature's toughness.
As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.
Creature - Cleric Angel
Righteous Valkyrie (khm) 24
Soul Warden
Whenever another creature enters, you gain 1 life.
Creature - Human Cleric
Soul Warden (exo) 21
Suture Priest
Whenever another creature you control enters, you may gain 1 life.
Whenever a creature an opponent controls enters, you may have that player lose 1 life.
Creature - Cleric Phyrexian
Suture Priest (moc) 210
Trespasser's Curse
Enchant player
Whenever a creature enchanted player controls enters, that player loses 1 life and you gain 1 life.
Enchantment - Aura Curse
Trespasser's Curse (plst) AKH-112

Lifegain

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Protection

Qty: 7 Price: $29.03
Angel's Grace
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
Instant
Angel's Grace (soa) 2
Ghostly Prison
Creatures can't attack you unless their controller pays
for each creature they control that's attacking you.
Enchantment
Ghostly Prison (tdc) 116
Inkshield
Prevent all combat damage that would be dealt to you this turn. For each 1 damage prevented this way, create a 2/1 white and black Inkling creature token with flying.
Instant
Inkshield (dsc) 221
Island Sanctuary
If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk.
Enchantment
Island Sanctuary (3ed) 25
Seraph of the Sword
Flying
Prevent all combat damage that would be dealt to this creature.
Creature - Angel
Seraph of the Sword (m14) 31
Solitary Confinement
At the beginning of your upkeep, sacrifice this enchantment unless you discard a card.
Skip your draw step.
You have shroud. (You can't be the target of spells or abilities.)
Prevent all damage that would be dealt to you.
Enchantment
Solitary Confinement (mh2) 265
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (tle) 317

Protection

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Pump

Qty: 1 Price: $4.99
Blackblade Reforged
Equipped creature gets +1/+1 for each land you control.
Equip legendary creature

Equip
Legendary Artifact - Equipment
Blackblade Reforged (dom) 211

Pump

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Ramp

Qty: 7 Price: $23.59
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (dsc) 92
Giada, Font of Hope
Flying, vigilance
Each other Angel you control enters with an additional +1/+1 counter on it for each Angel you already control.
: Add
. Spend this mana only to cast an Angel spell.
Legendary Creature - Angel
Giada, Font of Hope (snc) 14
Lotho, Corrupt Shirriff
Whenever a player casts their second spell each turn, you lose 1 life and create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Legendary Creature - Rogue Halfling
Lotho, Corrupt Shirriff (ltr) 213
Orzhov Signet
,
: Add
.
Artifact
Orzhov Signet (tdc) 323
Pristine Talisman
: Add
. You gain 1 life.
Artifact
Pristine Talisman (brr) 43
Sol Ring
: Add
.
Artifact
Sol Ring (dsc) 94
Talisman of Hierarchy
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Hierarchy (soc) 358

Ramp

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Removal

Qty: 10 Price: $17.10
Damn
Destroy target creature. A creature destroyed this way can't be regenerated.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery
Damn (drc) 89
Feed the Swarm
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
Sorcery
Feed the Swarm (soa) 29
Font of Agonies
Whenever you pay life, put that many blood counters on this enchantment.
, Remove four blood counters from this enchantment: Destroy target creature.
Enchantment
Font of Agonies (rna) 74
Fracture
Destroy target artifact, enchantment, or planeswalker.
Instant
Fracture (soa) 65
Fumigate
Destroy all creatures. You gain 1 life for each creature destroyed this way.
Sorcery
Fumigate (kld) 15
Infernal Grasp
Destroy target creature. You lose 2 life.
Instant
Infernal Grasp (ecc) 77
Mortify
Destroy target creature or enchantment.
Instant
Mortify (ltc) 269
Promise of Loyalty
Each player puts a vow counter on a creature they control and sacrifices the rest. Each of those creatures can't attack you or planeswalkers you control for as long as it has a vow counter on it.
Sorcery
Promise of Loyalty (c21) 21
Reprieve
Return target spell to its owner's hand.
Draw a card.
Instant
Reprieve (soa) 9
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (lcc) 137

Removal

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Tokens

Qty: 1 Price: $2.49
Angelic Accord
At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying.
Enchantment
Angelic Accord (plst) M14-3

Tokens

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Deck Info

Deck stats

38 pips - 34 cards
26 mana - 26 cards
0 pips - 0 cards
0 mana - 5 cards
43 pips - 34 cards
28 mana - 28 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
11 mana - 10 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"Life and Taxes"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Liesa, Shroud of Dusk"}},{"insert":" is a super fun commander that focuses on making everyone pay life to cast spells, while boosting your own life total through lifegain. In addition to the taxing effect, she is a 5/5 flyer, creating significant board presence. Since she is such a likely target, she can consistently be cast for 5 mana through her second ability which trades the traditional commander tax (2 mana) for 2 life.\n\nMain Objectives"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nEarly game tax collection"},{"attributes":{"header":3},"insert":"\n"},{"insert":"In addition to "},{"insert":{"card-link":"Liesa, Shroud of Dusk"}},{"insert":" , cards like "},{"insert":{"card-link":"Mai, Scornful Striker"}},{"insert":", "},{"insert":{"card-link":"Rug of Smothering"}},{"insert":" , and "},{"insert":{"card-link":"Kambal, Consul of Allocation"}},{"insert":" also force your opponents to pay up. Having just one of these cards out can change your opponents' strategies, having two or more is game-changing. Suddenly a storm deck is thinking about how many spells they truly can afford to cast. Cheap 1 mana cantraps are no longer the value engine they once were.\n\nExtort is also a mechanic that fits the theme perfectly. "},{"insert":{"card-link":"Blind Obedience"}},{"insert":" feels great to cast earlier to slow down artifact ramp, while also being useful later when you have excess mana to pay.\n\nMid-game, consistent commander presence "},{"attributes":{"header":3},"insert":"\n"},{"insert":"While earlier on in the game getting key tax collection creatures online is important, later on, a lot of the focus shifts to the commander. "},{"insert":{"card-link":"Liesa, Shroud of Dusk"}},{"insert":" derives so much value that there is little else that makes sense casting at 5 mana, save a board wipe. For this reason, the deck doesn't contain too many things that compete with her at that point in the mana curve. Due to her unique commander tax ability, we also know that she will "},{"attributes":{"italic":true},"insert":"always "},{"insert":"be a 5 mana play, and so can consistently cast her once we are beyond turn five.\n\nIn comparison to decks that contain green mana, you likely won't have as many creatures on the board as your opponents, and so playing defensive is key, giving the tax collection system enough time to whittle down everyone else's lifetotal. Keep "},{"insert":{"card-link":"Liesa, Shroud of Dusk"}},{"insert":" untapped unless you have an opportunity to swing with "},{"insert":{"card-link":"Blackblade Reforged"}},{"insert":" for some heavy commander damage, or you have vigilance through "},{"insert":{"card-link":"Angelic Field Marshal"}},{"insert":".\n\nLate-game, stay alive"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Your opponents will likely have decks that scale more than yours, and so the key to winning late is to either bait them into a full board swing, then use something like "},{"insert":{"card-link":"Angel's Grace"}},{"insert":" , "},{"insert":{"card-link":"Inkshield"}},{"insert":" or "},{"insert":{"card-link":"Tainted Sigil"}},{"insert":" to get an extra turn. Protective enchantments like "},{"insert":{"card-link":"Ghostly Prison"}},{"insert":" , "},{"insert":{"card-link":"Island Sanctuary"}},{"insert":" , and "},{"insert":{"card-link":"Solitary Confinement"}},{"insert":" can make it so that you are untouchable, while you look for a finisher like "},{"insert":{"card-link":"Exsanguinate"}},{"insert":" or "},{"insert":{"card-link":"Debt to the Deathless"}},{"insert":" . Note that there is some intentional support for the protective spells that cause you to skip your draw phase through "},{"insert":{"card-link":"Phyrexian Arena"}},{"insert":" , "},{"insert":{"card-link":"Erebos, God of the Dead"}},{"insert":" and "},{"insert":{"card-link":"Lunar Convocation"}},{"insert":" \n\nPlaystyle"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck doesn't contain any infinite combos, and so winning is always done through either taxing everyone to death, or through a finisher. This means that wins are almost always satisfying, because you feel like you really earned it. Throughout the game, you will have to pay attention to lots of triggers on your opponents turn (gently reminding them to pay life for spells, or that things come in tapped), and so make sure to maintain a lighthearted nature about it. In my experience most pods actually enjoy the tax system because it applies to everyone, and adds an interesting dynamic to the game. As opposed to controlling spells, this deck allows everyone to play at the same tempo, just with an extra resource (their life total) to worry about.\n\nKey weaknesses"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck doesn't have anything to prevent spells from being countered, and so playing against blue-heavy decks can feel annoying. Additionally, in orzhov colours, there isn't as much ramp as decks with access to green, and so the deck can feel under-powered if an opponent begins to snowball.\n\nUpgrades to increase the power level"},{"attributes":{"header":2},"insert":"\n"},{"insert":{"card-link":"Liesa, Shroud of Dusk"}},{"insert":" is never going to be able to compete at a high bracket 4 level, however you could add an "},{"insert":{"card-link":"Exquisite Blood"}},{"insert":" if you wanted the possibility for an infinite combo with "},{"insert":{"card-link":"Sanguine Bond"}},{"insert":" . Treasure creators like "},{"insert":{"card-link":"Smothering Tithe"}},{"insert":" or "},{"insert":{"card-link":"Lotho, Corrupt Shirriff"}},{"insert":" would also give you access to a lot more mana.\n"}]}
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