175
11/5/2023
The Dreams of Titania Scorned (dismantled)
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $245.80
Salt Sum: 38.21
175
11/5/2023
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Commander

Quantity: 1Price: $0.69
Oona, Queen of the Fae

Flying {X}{U/B}: Choose a color. Target opponent exiles the top X cards of their library. For each card of the chosen color exiled this way, create a 1/1 blue and black Faerie Rogue creature token with flying.

Creature
Oona, Queen of the Fae (mma) 193
1

Artifact

Quantity: 7Price: $39.33
Door of Destinies

As Door of Destinies enters the battlefield, choose a creature type. Whenever you cast a spell of the chosen type, put a charge counter on Door of Destinies. Creatures you control of the chosen type get +1/+1 for each charge counter on Door of Destinies.

Artifact
Door of Destinies (c17) 208
1
Gilded Lotus

{T}: Add three mana of any one color.

Artifact
Gilded Lotus (dom) 215
1
Icon of Ancestry

As Icon of Ancestry enters the battlefield, choose a creature type. Creatures you control of the chosen type get +1/+1. {3}, {T}: Look at the top three cards of your library. You may reveal a creature card of the chosen type from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Artifact
Icon of Ancestry (m20) 229
1
Obelisk of Urd

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) As Obelisk of Urd enters the battlefield, choose a creature type. Creatures you control of the chosen type get +2/+2.

Artifact
Obelisk of Urd (znc) 115
1
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (cc2) 7
1
Sword of the Animist

Equipped creature gets +1/+1. Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Equip {2}

Artifact
Sword of the Animist (afc) 218
1
Vedalken Shackles

You may choose not to untap Vedalken Shackles during your untap step. {2}, {T}: Gain control of target creature with power less than or equal to the number of Islands you control for as long as Vedalken Shackles remains tapped.

Artifact
Vedalken Shackles (mma) 218
1

Creature

Quantity: 29Price: $63.77
Archetype of Imagination

Creatures you control have flying. Creatures your opponents control lose flying and can't have or gain flying.

Creature Enchantment
Archetype of Imagination (bng) 32
1
Beguiler of Wills

{T}: Gain control of target creature with power less than or equal to the number of creatures you control.

Creature
Beguiler of Wills (dka) 28
1
Briarberry Cohort

Flying Briarberry Cohort gets +1/+1 as long as you control another blue creature.

Creature
Briarberry Cohort (shm) 30
1
Dream Thief

Flying When Dream Thief enters the battlefield, draw a card if you've cast another blue spell this turn.

Creature
Dream Thief (eve) 20
1
Faerie Formation

Flying {3}{U}: Create a 1/1 blue Faerie creature token with flying. Draw a card.

Creature
Faerie Formation (eld) 316
1
Faerie Harbinger

Flash Flying When Faerie Harbinger enters the battlefield, you may search your library for a Faerie card, reveal it, then shuffle and put that card on top.

Creature
Faerie Harbinger (lrw) 61
1
Faerie Invaders

Flash (You may cast this spell any time you could cast an instant.) Flying

Creature
Faerie Invaders (plst) DDN-57
1
Faerie Macabre

Flying Discard Faerie Macabre: Exile up to two target cards from graveyards.

Creature
Faerie Macabre (gvl) 42
1
Faerie Seer

Flying When Faerie Seer enters the battlefield, scry 2.

Creature
Faerie Seer (mh1) 51
1
Faerie Swarm

Flying Faerie Swarm's power and toughness are each equal to the number of blue permanents you control.

Creature
Faerie Swarm (shm) 37
1
Fencer Clique

Flying {U}: Put Fencer Clique on top of its owner's library.

Creature
Fencer Clique (mor) 33
1
Glen Elendra Archmage

Flying {U}, Sacrifice Glen Elendra Archmage: Counter target noncreature spell. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Creature
Glen Elendra Archmage (uma) 58
1
Glen Elendra Liege

Flying Other blue creatures you control get +1/+1. Other black creatures you control get +1/+1.

Creature
Glen Elendra Liege (pca) 94
1
Hypnotic Siren

Bestow {5}{U}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Flying You control enchanted creature. Enchanted creature gets +1/+1 and has flying.

Creature Enchantment
Hypnotic Siren (jou) 42
1
Knacksaw Clique

Flying {1}{U}, {Q}: Target opponent exiles the top card of their library. Until end of turn, you may play that card. ({Q} is the untap symbol.)

Creature
Knacksaw Clique (shm) 42
1
Latchkey Faerie

Flying Prowl {2}{U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Faerie or Rogue.) When Latchkey Faerie enters the battlefield, if its prowl cost was paid, draw a card.

Creature
Latchkey Faerie (plst) MOR-39
1
Marsh Flitter

Flying When Marsh Flitter enters the battlefield, create two 1/1 black Goblin Rogue creature tokens. Sacrifice a Goblin: Marsh Flitter has base power and toughness 3/3 until end of turn.

Creature
Marsh Flitter (znc) 46
1
Mistbind Clique

Flash Flying Champion a Faerie (When this enters the battlefield, sacrifice it unless you exile another Faerie you control. When this leaves the battlefield, that card returns to the battlefield.) When a Faerie is championed with Mistbind Clique, tap all lands target player controls.

Creature
Mistbind Clique (lrw) 75
1
Nightshade Schemers

Flying Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Nightshade Schemers, you may reveal it. If you do, each opponent loses 2 life.

Creature
Nightshade Schemers (mor) 69
1
Oona's Blackguard

Flying Each other Rogue creature you control enters the battlefield with an additional +1/+1 counter on it. Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, that player discards a card.

Creature
Oona's Blackguard (znc) 51
1
Puppeteer Clique

Flying When Puppeteer Clique enters the battlefield, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Creature
Puppeteer Clique (c17) 121
1
Scion of Oona

Flash Flying Other Faerie creatures you control get +1/+1. Other Faeries you control have shroud. (They can't be the targets of spells or abilities.)

Creature
Scion of Oona (mma) 63
1
Sentinels of Glen Elendra

Flash Flying

Creature
Sentinels of Glen Elendra (lrw) 84
1
Smart Ass

Whenever Smart Ass attacks, choose a card name. If defending player has no cards with the chosen name in their hand, they may reveal their hand. If they don't reveal their hand, Smart Ass can't be blocked this turn.

Creature
Smart Ass (unh) 45
1
Sower of Temptation

Flying When Sower of Temptation enters the battlefield, gain control of target creature for as long as Sower of Temptation remains on the battlefield.

Creature
Sower of Temptation (bbd) 131
1
Sprite Noble

Flying Other creatures you control with flying get +0/+1. {T}: Other creatures you control with flying get +1/+0 until end of turn.

Creature
Sprite Noble (ema) 73
1
Vela the Night-Clad

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Other creatures you control have intimidate. Whenever Vela the Night-Clad or another creature you control leaves the battlefield, each opponent loses 1 life.

Creature
Vela the Night-Clad (c17) 201
1
Wasp Lancer

Flying

Creature
Wasp Lancer (shm) 179
1
Wydwen, the Biting Gale

Flash Flying {U}{B}, Pay 1 life: Return Wydwen, the Biting Gale to its owner's hand.

Creature
Wydwen, the Biting Gale (c20) 235
1

Enchantment

Quantity: 14Price: $18.70
Abduction

Enchant creature When Abduction enters the battlefield, untap enchanted creature. You control enchanted creature. When enchanted creature dies, return that card to the battlefield under its owner's control.

Enchantment
Abduction (6ed) 55
1
Confiscate

Enchant permanent You control enchanted permanent.

Enchantment
Confiscate (cmr) 62
1
Control Magic

Enchant creature You control enchanted creature.

Enchantment
Control Magic (cma) 34
1
Enslave

Enchant creature You control enchanted creature. At the beginning of your upkeep, enchanted creature deals 1 damage to its owner.

Enchantment
Enslave (nph) 58
1
Faerie Tauntings

Whenever you cast a spell during an opponent's turn, you may have each opponent lose 1 life.

Enchantment Tribal
Faerie Tauntings (lrw) 112
1
Grave Betrayal

Whenever a creature you don't control dies, return it to the battlefield under your control with an additional +1/+1 counter on it at the beginning of the next end step. That creature is a black Zombie in addition to its other colors and types.

Enchantment
Grave Betrayal (rtr) 67
1
Illusory Gains

Enchant creature You control enchanted creature. Whenever a creature enters the battlefield under an opponent's control, attach Illusory Gains to that creature.

Enchantment
Illusory Gains (dtk) 59
1
Leyline of Anticipation

If Leyline of Anticipation is in your opening hand, you may begin the game with it on the battlefield. You may cast spells as though they had flash.

Enchantment
Leyline of Anticipation (m20) 64
1
Mind Control

Enchant creature You control enchanted creature.

Enchantment
Mind Control (m12) 67
1
Puca's Mischief

At the beginning of your upkeep, you may exchange control of target nonland permanent you control and target nonland permanent an opponent controls with an equal or lesser mana value.

Enchantment
Puca's Mischief (shm) 47
1
Spirit Away

Enchant creature You control enchanted creature. Enchanted creature gets +2/+2 and has flying.

Enchantment
Spirit Away (avr) 76
1
Take Possession

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Enchant permanent You control enchanted permanent.

Enchantment
Take Possession (mma) 66
1
Underworld Dreams

Whenever an opponent draws a card, Underworld Dreams deals 1 damage to that player.

Enchantment
Underworld Dreams (m10) 115
1
Volition Reins

Enchant permanent When Volition Reins enters the battlefield, if enchanted permanent is tapped, untap it. You control enchanted permanent.

Enchantment
Volition Reins (som) 53
1

Instant

Quantity: 4Price: $2.06
Domineering Will

Target player gains control of up to three target nonattacking creatures until end of turn. Untap those creatures. They block this turn if able.

Instant
Domineering Will (c14) 13
1
Faerie Trickery

Counter target non-Faerie spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

Instant Tribal
Faerie Trickery (lrw) 62
1
Foul-Tongue Shriek

Target opponent loses 1 life for each attacking creature you control. You gain that much life.

Instant
Foul-Tongue Shriek (dtk) 103
1
Spinal Embrace

Cast this spell only during combat. Untap target creature you don't control and gain control of it. It gains haste until end of turn. At the beginning of the next end step, sacrifice it. If you do, you gain life equal to its toughness.

Instant
Spinal Embrace (znc) 101
1

Land

Quantity: 38Price: $99.60
Bojuka Bog

Bojuka Bog enters the battlefield tapped. When Bojuka Bog enters the battlefield, exile target player's graveyard. {T}: Add {B}.

Land
Bojuka Bog (mic) 167
1
Choked Estuary

As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped. {T}: Add {U} or {B}.

Land
Choked Estuary (mic) 169
1
Dimir Aqueduct

Dimir Aqueduct enters the battlefield tapped. When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand. {T}: Add {U}{B}.

Land
Dimir Aqueduct (mic) 172
1
Dimir Guildgate

Dimir Guildgate enters the battlefield tapped. {T}: Add {U} or {B}.

Land
Dimir Guildgate (znc) 127
1
Dismal Backwater

Dismal Backwater enters the battlefield tapped. When Dismal Backwater enters the battlefield, you gain 1 life. {T}: Add {U} or {B}.

Land
Dismal Backwater (znc) 128
1
Drowned Catacomb

Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp. {T}: Add {U} or {B}.

Land
Drowned Catacomb (xln) 253
1
Faerie Conclave

Faerie Conclave enters the battlefield tapped. {T}: Add {U}. {1}{U}: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land.

Land
Faerie Conclave (c13) 288
1
Island

({T}: Add {U}.)

Land
Island (unf) 241
12
Jwar Isle Refuge

Jwar Isle Refuge enters the battlefield tapped. When Jwar Isle Refuge enters the battlefield, you gain 1 life. {T}: Add {U} or {B}.

Land
Jwar Isle Refuge (znc) 133
1
Nykthos, Shrine to Nyx

{T}: Add {C}. {2}, {T}: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)

Land
Nykthos, Shrine to Nyx (ths) 223
1
River of Tears

{T}: Add {U}. If you played a land this turn, add {B} instead.

Land
River of Tears (ima) 246
1
Salt Marsh

Salt Marsh enters the battlefield tapped. {T}: Add {U} or {B}.

Land
Salt Marsh (8ed) 325
1
Secluded Glen

As Secluded Glen enters the battlefield, you may reveal a Faerie card from your hand. If you don't, Secluded Glen enters the battlefield tapped. {T}: Add {U} or {B}.

Land
Secluded Glen (lrw) 271
1
Sunken Hollow

({T}: Add {U} or {B}.) Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.

Land
Sunken Hollow (mic) 182
1
Swamp

({T}: Add {B}.)

Land
Swamp (unf) 237
12
Temple of Deceit

Temple of Deceit enters the battlefield tapped. When Temple of Deceit enters the battlefield, scry 1. {T}: Add {U} or {B}.

Land
Temple of Deceit (mic) 184
1

Planeswalker

Quantity: 1Price: $2.49
Ashiok, Nightmare Weaver

+2: Exile the top three cards of target opponent's library. −X: Put a creature card with mana value X exiled with Ashiok, Nightmare Weaver onto the battlefield under your control. That creature is a Nightmare in addition to its other types. −10: Exile all cards from all opponents' hands and graveyards.

Planeswalker
Ashiok, Nightmare Weaver (ths) 188
1

Sorcery

Quantity: 6Price: $19.16
Advice from the Fae

({2/U} can be paid with any two mana or with {U}. This card's mana value is 6.) Look at the top five cards of your library. If you control more creatures than each other player, put two of those cards into your hand. Otherwise, put one of them into your hand. Then put the rest on the bottom of your library in any order.

Sorcery
Advice from the Fae (shm) 28
1
Beseech the Queen

({2/B} can be paid with any two mana or with {B}. This card's mana value is 6.) Search your library for a card with mana value less than or equal to the number of lands you control, reveal it, put it into your hand, then shuffle.

Sorcery
Beseech the Queen (shm) 57
1
Blatant Thievery

For each opponent, gain control of target permanent that player controls.

Sorcery
Blatant Thievery (c15) 87
1
Diabolic Tutor

Search your library for a card, put that card into your hand, then shuffle.

Sorcery
Diabolic Tutor (cma) 54
1
Dream Cache

Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library.

Sorcery
Dream Cache (mir) 62
1
Ponder

Look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card.

Sorcery
Ponder (m10) 68
1

Deck Stats

Deck extras (0)
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Description

{"ops":[{"insert":"This was my second ever deck that I built but it's since been surpassed by better cards, so rolled parts of it into the Fae Dominion pre-con from WoE.\n"}]}
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