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Commander
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{"ops":[{"attributes":{"color":"#5a3e00","bold":true},"insert":"Zedruu the Greathearted"},{"attributes":{"align":"center","header":1},"insert":"\n"},{"attributes":{"color":"#c8860b","italic":true},"insert":"It's Magic, Give or Take"},{"attributes":{"align":"center","header":2},"insert":"\n"},{"attributes":{"color":"#666666"},"insert":"Commander EDH | Jeskai (W/U/R) | Bracket 2"},{"attributes":{"align":"center","header":2},"insert":"\n"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Bracket | "},{"insert":"2\n\n"},{"attributes":{"bold":true},"insert":"Archetypes |"},{"insert":" donation\n\n"},{"attributes":{"bold":true},"insert":"Commander Dependence"},{"insert":" | med-high as donation mechanic is driven by Zedruu, although there are additional cards that will support this deck's theme. \n\n"},{"attributes":{"bold":true},"insert":"Gameplan |"},{"insert":" Theme of \"give and take\" - where you give the bad cards away to your opponents and take some of their cards with an outcome of messing with their overall deck strategy\n\n"},{"attributes":{"bold":true},"insert":"Infinite combos | "},{"insert":"none\n\n"},{"attributes":{"bold":true},"insert":"Early Game "},{"attributes":{"header":3},"insert":"\n"},{"insert":"Use cards like Darksteel Mutation or Imprisoned in the Moon to enchant opponent's commanders or other high risk creatures. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Get low CMC cards out that can offer protection such as Selfless Spirit, Windborn Muse, Pramikon and Fatespinner"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Bazaar Trader will be another donate mechanism for you"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Mid Game "},{"attributes":{"header":3},"insert":"\n"},{"insert":"Get Zedruu out and start donating unwanted cards such as Grid Monitor, Bronze Bombshell, Rust Elemental, Aggressive Mining"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Get Nine Lives out and donate it to an opponent once you have a few incarnation counters on it"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Use Zedruu's ability to hand over Aggressive Mining, Delusions of Mediocrity, Illusions of Grandeur to your opponent"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"You can use Veneer to remove Mediocrity and Grandeur, opponent who controls those cards lose 10 and 20 life respectively and it returns those cards under your control, you gain life when they ETB and you can donate them again "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Use Djinn of Infinite Deceits' activated ability to exchange undesirable creatures (Bronze Bombshell, Goldnight Castigator, Grid Monitor, Rust Elemental, goblin tokens from Siege Gang Lieutenant, Steel Golem) in exchange of high value creatures owned by your opponents such as their commanders or use Bazaar Trader to outright give an artifact, creature or land."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Additional spells like Donate, Fractured Identity, Harmless Offering, Shifting Grift will continue to feed into the giving and taking theme"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Have Karmic Justice and Sacred Ground in play, then cast Price of Glory and donate Price of Glory. Everyone else will destroy their lands whenever they tap for mana outside of their turn but you will have your lands return into play due to Sacred Ground. Since an opponent controls Price of Glory and it destroys a non-creature permanent (your lands), Karmic Justice triggers for each land destroyed and you get to destroy a target permanent that an opponent controls."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Late Game"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Niv-Mizzet Parun triggered ability will cause damage to your opponents whenever you draw cards"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Target player with Nine Lives. You can do this through a number of routes. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"One option is build up some incarnation counters before donating it"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"The other option is to cast Nine Lives, then cast Fractured Identity which will give everyone else a token of Nine Lives. While holding priority, you cast Patrician's Scorn (without paying the mana cost since Fractured Identity is a U+W spell!). Because of the stack, the Nine Lives tokens resolves first before your Fractured Identity. You will be the remaining player by the time the other tokens resolve, letting you win the game (provided no one counters Patrician's Scorn)"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"You can use Venser to exile your permanents you've donated to opponents (Illusions of Grandeur, Delusions of Mediocrity), get them to lose life and then bring them back to the battlefield, ready for another round of donations"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Gameplan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"... \n\n\n"},{"attributes":{"bold":true},"insert":"Win Conditions"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Combo play of Nine Lives + Fractured Identity + Patricians' Scorn. Have Nine Lives on the board, under your control. Then cast Fractured Identity which will exile your copy but give everyone else a token of Nine Lives. While holding priority, you cast Patrician's Scorn. Because of the stack, destroying the Nine Lives tokens resolves first before the Fractured Identity resolve with your version of Nine Lives, which will be the last to resolve. You should be the remaining player by the time the other tokens resolve, letting you win the game"},{"attributes":{"list":"ordered"},"insert":"\n"}]}
Commander
Commander
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Blink
Venser, the Sojourner
+2: Exile target permanent you own. Return it to the battlefield under your control at the beginning of the next end step.
−1: Creatures can't be blocked this turn.
−8: You get an emblem with "Whenever you cast a spell, exile target permanent."
−1: Creatures can't be blocked this turn.
−8: You get an emblem with "Whenever you cast a spell, exile target permanent."
Legendary Planeswalker - Venser

Blink
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Donate
Donate
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Draw
Draw
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Land
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
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Lifegain
Illusions of Grandeur
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When this enchantment enters, you gain 20 life.
When this enchantment leaves the battlefield, you lose 20 life.
When this enchantment enters, you gain 20 life.
When this enchantment leaves the battlefield, you lose 20 life.
Enchantment

Lifegain
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Protection
Nine Lives
Hexproof
If a source would deal damage to you, prevent that damage and put an incarnation counter on this enchantment.
When there are nine or more incarnation counters on this enchantment, exile it.
When this enchantment leaves the battlefield, you lose the game.
If a source would deal damage to you, prevent that damage and put an incarnation counter on this enchantment.
When there are nine or more incarnation counters on this enchantment, exile it.
When this enchantment leaves the battlefield, you lose the game.
Enchantment

Thought Lash
Cumulative upkeep—Exile the top card of your library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When a player doesn't pay this enchantment's cumulative upkeep, that player exiles all cards from their library.
Exile the top card of your library: Prevent the next 1 damage that would be dealt to you this turn.
When a player doesn't pay this enchantment's cumulative upkeep, that player exiles all cards from their library.
Exile the top card of your library: Prevent the next 1 damage that would be dealt to you this turn.
Enchantment

Protection
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Ramp
Pendant of Prosperity
This artifact enters under the control of an opponent of your choice.
, : Draw a card, then you may put a land card from your hand onto the battlefield. This artifact's owner draws a card, then that player may put a land card from their hand onto the battlefield.
, : Draw a card, then you may put a land card from your hand onto the battlefield. This artifact's owner draws a card, then that player may put a land card from their hand onto the battlefield.
Artifact

Zidane, Tantalus Thief
When Zidane enters, gain control of target creature an opponent controls until end of turn. Untap it. It gains lifelink and haste until end of turn.
Whenever an opponent gains control of a permanent from you, you create a Treasure token.
Whenever an opponent gains control of a permanent from you, you create a Treasure token.
Legendary Creature - Human Scout Mutant

Ramp
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Removal
Kitnap
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, when it enters, they draw a card.)
Enchant creature
When this Aura enters, tap enchanted creature. If the gift wasn't promised, put three stun counters on it.
You control enchanted creature.
Enchant creature
When this Aura enters, tap enchanted creature. If the gift wasn't promised, put three stun counters on it.
You control enchanted creature.
Enchantment - Aura

Removal
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Stax
Stax
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Theft
Theft
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Tokens
Iroh, Tea Master
When Iroh enters, create a Food token.
At the beginning of combat on your turn, you may have target opponent gain control of target permanent you control. When you do, create a 1/1 white Ally creature token. Put a +1/+1 counter on that token for each permanent you own that your opponents control.
At the beginning of combat on your turn, you may have target opponent gain control of target permanent you control. When you do, create a 1/1 white Ally creature token. Put a +1/+1 counter on that token for each permanent you own that your opponents control.
Legendary Creature - Human Ally Citizen

Tokens
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Sideboard
Day's Undoing
Each player shuffles their hand and graveyard into their library, then draws seven cards. If it's your turn, end the turn. (Exile all spells and abilities from the stack, including this card. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
Sorcery

Sideboard
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Maybeboard
Glacial Chasm
Cumulative upkeep—Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When this land enters, sacrifice a land.
Creatures you control can't attack.
Prevent all damage that would be dealt to you.
When this land enters, sacrifice a land.
Creatures you control can't attack.
Prevent all damage that would be dealt to you.
Land

Ian Malcolm, Chaotician
Whenever a player draws their second card each turn, that player exiles the top card of their library.
During each player's turn, that player may cast a spell from among the cards they don't own exiled with Ian Malcolm, and mana of any type can be spent to cast it.
During each player's turn, that player may cast a spell from among the cards they don't own exiled with Ian Malcolm, and mana of any type can be spent to cast it.
Legendary Creature - Human Scientist

Kiora Bests the Sea God
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create an 8/8 blue Kraken creature token with hexproof.
II — Tap all nonland permanents target opponent controls. They don't untap during their controller's next untap step.
III — Gain control of target permanent an opponent controls. Untap it.
I — Create an 8/8 blue Kraken creature token with hexproof.
II — Tap all nonland permanents target opponent controls. They don't untap during their controller's next untap step.
III — Gain control of target permanent an opponent controls. Untap it.
Enchantment - Saga

Possibility Storm
Whenever a player casts a spell from their hand, that player exiles it, then exiles cards from the top of their library until they exile a card that shares a card type with it. That player may cast that card without paying its mana cost. Then they put all cards exiled with this enchantment on the bottom of their library in a random order.
Enchantment

Thieving Skydiver
Kicker . X can't be 0. (You may pay an additional as you cast this spell.)
Flying
When this creature enters, if it was kicked, gain control of target artifact with mana value X or less. If that artifact is an Equipment, attach it to this creature.
Flying
When this creature enters, if it was kicked, gain control of target artifact with mana value X or less. If that artifact is an Equipment, attach it to this creature.
Creature - Merfolk Rogue

Varchild's War-Riders
Cumulative upkeep—Have an opponent create a 1/1 red Survivor creature token. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Trample; rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)
Trample; rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)
Creature - Human Warrior

Volatile Stormdrake
Flying, hexproof from activated and triggered abilities
When this creature enters, exchange control of this creature and target creature an opponent controls. If you do, you get , then sacrifice that creature unless you pay an amount of equal to its mana value.
When this creature enters, exchange control of this creature and target creature an opponent controls. If you do, you get , then sacrifice that creature unless you pay an amount of equal to its mana value.
Creature - Drake

Warp World
Each player shuffles all permanents they own into their library, then reveals that many cards from the top of their library. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of their library.
Sorcery

Wheel of Misfortune
Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards.
Sorcery

Maybeboard
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Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"attributes":{"color":"#5a3e00","bold":true},"insert":"Zedruu the Greathearted"},{"attributes":{"align":"center","header":1},"insert":"\n"},{"attributes":{"color":"#c8860b","italic":true},"insert":"It's Magic, Give or Take"},{"attributes":{"align":"center","header":2},"insert":"\n"},{"attributes":{"color":"#666666"},"insert":"Commander EDH | Jeskai (W/U/R) | Bracket 2"},{"attributes":{"align":"center","header":2},"insert":"\n"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Bracket | "},{"insert":"2\n\n"},{"attributes":{"bold":true},"insert":"Archetypes |"},{"insert":" donation\n\n"},{"attributes":{"bold":true},"insert":"Commander Dependence"},{"insert":" | med-high as donation mechanic is driven by Zedruu, although there are additional cards that will support this deck's theme. \n\n"},{"attributes":{"bold":true},"insert":"Gameplan |"},{"insert":" Theme of \"give and take\" - where you give the bad cards away to your opponents and take some of their cards with an outcome of messing with their overall deck strategy\n\n"},{"attributes":{"bold":true},"insert":"Infinite combos | "},{"insert":"none\n\n"},{"attributes":{"bold":true},"insert":"Early Game "},{"attributes":{"header":3},"insert":"\n"},{"insert":"Use cards like Darksteel Mutation or Imprisoned in the Moon to enchant opponent's commanders or other high risk creatures. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Get low CMC cards out that can offer protection such as Selfless Spirit, Windborn Muse, Pramikon and Fatespinner"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Bazaar Trader will be another donate mechanism for you"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Mid Game "},{"attributes":{"header":3},"insert":"\n"},{"insert":"Get Zedruu out and start donating unwanted cards such as Grid Monitor, Bronze Bombshell, Rust Elemental, Aggressive Mining"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Get Nine Lives out and donate it to an opponent once you have a few incarnation counters on it"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Use Zedruu's ability to hand over Aggressive Mining, Delusions of Mediocrity, Illusions of Grandeur to your opponent"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"You can use Veneer to remove Mediocrity and Grandeur, opponent who controls those cards lose 10 and 20 life respectively and it returns those cards under your control, you gain life when they ETB and you can donate them again "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Use Djinn of Infinite Deceits' activated ability to exchange undesirable creatures (Bronze Bombshell, Goldnight Castigator, Grid Monitor, Rust Elemental, goblin tokens from Siege Gang Lieutenant, Steel Golem) in exchange of high value creatures owned by your opponents such as their commanders or use Bazaar Trader to outright give an artifact, creature or land."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Additional spells like Donate, Fractured Identity, Harmless Offering, Shifting Grift will continue to feed into the giving and taking theme"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Have Karmic Justice and Sacred Ground in play, then cast Price of Glory and donate Price of Glory. Everyone else will destroy their lands whenever they tap for mana outside of their turn but you will have your lands return into play due to Sacred Ground. Since an opponent controls Price of Glory and it destroys a non-creature permanent (your lands), Karmic Justice triggers for each land destroyed and you get to destroy a target permanent that an opponent controls."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Late Game"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Niv-Mizzet Parun triggered ability will cause damage to your opponents whenever you draw cards"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Target player with Nine Lives. You can do this through a number of routes. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"One option is build up some incarnation counters before donating it"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"The other option is to cast Nine Lives, then cast Fractured Identity which will give everyone else a token of Nine Lives. While holding priority, you cast Patrician's Scorn (without paying the mana cost since Fractured Identity is a U+W spell!). Because of the stack, the Nine Lives tokens resolves first before your Fractured Identity. You will be the remaining player by the time the other tokens resolve, letting you win the game (provided no one counters Patrician's Scorn)"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"You can use Venser to exile your permanents you've donated to opponents (Illusions of Grandeur, Delusions of Mediocrity), get them to lose life and then bring them back to the battlefield, ready for another round of donations"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Gameplan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"... \n\n\n"},{"attributes":{"bold":true},"insert":"Win Conditions"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Combo play of Nine Lives + Fractured Identity + Patricians' Scorn. Have Nine Lives on the board, under your control. Then cast Fractured Identity which will exile your copy but give everyone else a token of Nine Lives. While holding priority, you cast Patrician's Scorn. Because of the stack, destroying the Nine Lives tokens resolves first before the Fractured Identity resolve with your version of Nine Lives, which will be the last to resolve. You should be the remaining player by the time the other tokens resolve, letting you win the game"},{"attributes":{"list":"ordered"},"insert":"\n"}]}













































































































