128 views20 days ago
Commander
Size: 100Est cost: $8042.13Salt sum: 63.29
No deck tags
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WBKRAD12022

128 views20 days ago
Commander
Size: 100Est cost: $8042.13Salt sum: 63.29
No deck tags

Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.

Commander

Qty: 1 Price: $0.99
Marath, Will of the Wild
Marath enters with a number of +1/+1 counters on it equal to the amount of mana spent to cast it.
, Remove X +1/+1 counters from Marath: Choose one —
• Put X +1/+1 counters on target creature. X can't be 0.
• Marath deals X damage to any target. X can't be 0.
• Create an X/X green Elemental creature token. X can't be 0.
Legendary Creature - Beast Elemental
Marath, Will of the Wild (c13) 198

Commander

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Counters

Qty: 1 Price: $3.49
Hardened Scales
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
Enchantment
Hardened Scales (fic) 307

Counters

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Creature

Qty: 3 Price: $14.47
Michelangelo, Weirdness to 11
When Michelangelo enters, create a Mutagen token. (It's an artifact with "
,
, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
Legendary Creature - Mutant Ninja Turtle
Michelangelo, Weirdness to 11 (tmt) 121
Mikey & Leo, Chaos & Order
Whenever you put a counter on a creature you control, draw a card. This ability triggers only once each turn.
Legendary Creature - Mutant Ninja Turtle
Mikey & Leo, Chaos & Order (tmt) 158
Vibrance
When this creature enters, if
was spent to cast it, this creature deals 3 damage to any target.
When this creature enters, if
was spent to cast it, search your library for a land card, reveal it, put it into your hand, then shuffle. You gain 2 life.
Evoke
Creature - Elemental Incarnation
Vibrance (ecl) 249

Creature

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Draw

Qty: 5 Price: $240.45
Esper Sentinel
Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays
, where X is this creature's power.
Creature Artifact - Human Soldier
Esper Sentinel (h2r) 2
Professor Hojo
The first activated ability you activate during your turn that targets a creature you control costs
less to activate.
Whenever one or more creatures you control become the target of an activated ability, draw a card. This ability triggers only once each turn.
Legendary Creature - Human Scientist
Professor Hojo (fic) 69
Sylvan Library
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
Enchantment
Sylvan Library (dmr) 350
Terrasymbiosis
Whenever you put one or more +1/+1 counters on a creature you control, you may draw that many cards. Do this only once each turn.
Enchantment
Terrasymbiosis (eoe) 210
The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact
The One Ring (ltr) 246

Draw

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Land

Qty: 26 Price: $3990.84
Ancient Tomb
: Add
. This land deals 2 damage to you.
Land
Ancient Tomb (plst) TMP-315
Arid Mesa
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
Land
Arid Mesa (mh2) 436
Boseiju, Who Endures
: Add
.
Channel —
, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Boseiju, Who Endures (neo) 266
Bountiful Promenade
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Bountiful Promenade (clb) 348
Cavern of Souls
As this land enters, choose a creature type.
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
Land
Cavern of Souls (lci) 269
City of Brass
Whenever this land becomes tapped, it deals 1 damage to you.
: Add one mana of any color.
Land
City of Brass (tmc) 62
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (tmc) 63
Deserted Temple
: Add
.
,
: Untap target land.
Land
Deserted Temple (mh3) 301
Emergence Zone
: Add
.
,
, Sacrifice this land: You may cast spells this turn as though they had flash.
Land
Emergence Zone (war) 245
Flooded Strand
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Land
Flooded Strand (mh3) 220
Forest
(
: Add
.)
Basic Land - Forest
Forest (unf) 495
Gaea's Cradle
: Add
for each creature you control.
Legendary Land
Gaea's Cradle (usg) 321
Gemstone Caverns
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
: Add
. If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
Legendary Land
Gemstone Caverns (tsr) 280
Mana Confluence
, Pay 1 life: Add one mana of any color.
Land
Mana Confluence (jou) 163
Misty Rainforest
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
Land
Misty Rainforest (mh2) 438
Plateau
(
: Add
or
.)
Land - Plains Mountain
Plateau (3ed) 284
Savannah
(
: Add
or
.)
Land - Plains Forest
Savannah (3ed) 285
Shifting Woodland
This land enters tapped unless you control a Forest.
: Add
.
Delirium —
: This land becomes a copy of target permanent card in your graveyard until end of turn. Activate only if there are four or more card types among cards in your graveyard.
Land
Shifting Woodland (mh3) 228
Stomping Ground
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Mountain Forest
Stomping Ground (eoe) 258
Taiga
(
: Add
or
.)
Land - Mountain Forest
Taiga (3ed) 287
Talon Gates of Madara
When this land enters, up to one target creature phases out.
: Add
.
,
: Add one mana of any color.
: Put this card from your hand onto the battlefield.
Land - Gate
Talon Gates of Madara (m3c) 134
Temple Garden
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Forest
Temple Garden (ecl) 268
Verdant Catacombs
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
Land
Verdant Catacombs (mh2) 440
Windswept Heath
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Land
Windswept Heath (mh3) 235
Wooded Foothills
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
Land
Wooded Foothills (mh3) 236
Yavimaya, Cradle of Growth
Each land is a Forest in addition to its other land types.
Legendary Land
Yavimaya, Cradle of Growth (m3c) 409

Land

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Protection

Qty: 7 Price: $255.43
Allosaurus Shepherd
This spell can't be countered.
Green spells you control can't be countered.
: Until end of turn, each Elf creature you control has base power and toughness 5/5 and becomes a Dinosaur in addition to its other creature types.
Creature - Elf Shaman
Allosaurus Shepherd (2x2) 132
Deflecting Swat
If you control a commander, you may cast this spell without paying its mana cost.
You may choose new targets for target spell or ability.
Instant
Deflecting Swat (cmm) 214
Grand Abolisher
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
Creature - Human Cleric
Grand Abolisher (big) 2
Hexing Squelcher
This spell can't be countered.
Ward—Pay 2 life.
Spells you control can't be countered.
Other creatures you control have "Ward—Pay 2 life."
Creature - Goblin Sorcerer
Hexing Squelcher (ecl) 145
Legolas's Quick Reflexes
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Untap target creature. Until end of turn, it gains hexproof, reach, and "Whenever this creature becomes tapped, it deals damage equal to its power to up to one target creature."
Instant
Legolas's Quick Reflexes (ltc) 493
Silence
Your opponents can't cast spells this turn.
Instant
Silence (m14) 35
Veil of Summer
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
Instant
Veil of Summer (plst) M20-198

Protection

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Ramp

Qty: 31 Price: $3137.78
Avacyn's Pilgrim
: Add
.
Creature - Human Monk
Avacyn's Pilgrim (scd) 171
Badgermole Cub
When this creature enters, earthbend 1. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.)
Whenever you tap a creature for mana, add an additional
.
Creature - Mole Badger
Badgermole Cub (tla) 167
Birds of Paradise
Flying
: Add one mana of any color.
Creature - Bird
Birds of Paradise (rvr) 133
Bloom Tender
Vivid —
: For each color among permanents you control, add one mana of that color.
Creature - Elf Druid
Bloom Tender (ecl) 166
Cacophodon
Enrage — Whenever this creature is dealt damage, untap target permanent.
Creature - Dinosaur
Cacophodon (rix) 123
Chrome Mox
Imprint — When this artifact enters, you may exile a nonartifact, nonland card from your hand.
: Add one mana of any of the exiled card's colors.
Artifact
Chrome Mox (2xm) 240
Crop Rotation
As an additional cost to cast this spell, sacrifice a land.
Search your library for a land card, put that card onto the battlefield, then shuffle.
Instant
Crop Rotation (dmr) 154
Cryptic Trilobite
This creature enters with X +1/+1 counters on it.
Remove a +1/+1 counter from this creature: Add
. Spend this mana only to activate abilities.
,
: Put a +1/+1 counter on this creature.
Creature - Trilobite
Cryptic Trilobite (c20) 21
Delighted Halfling
: Add
.
: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered.
Creature - Citizen Halfling
Delighted Halfling (ltr) 158
Devoted Druid
: Add
.
Put a -1/-1 counter on this creature: Untap this creature.
Creature - Elf Druid
Devoted Druid (ecc) 104
Elvish Spirit Guide
Exile this creature from your hand: Add
.
Creature - Elf Spirit
Elvish Spirit Guide (mb2) 68
Enduring Vitality
Vigilance
Creatures you control have "
: Add one mana of any color."
When Enduring Vitality dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Elk Glimmer
Enduring Vitality (dsk) 176
Expedition Map
,
, Sacrifice this artifact: Search your library for a land card, reveal it, put it into your hand, then shuffle.
Artifact
Expedition Map (fdn) 724
Fyndhorn Elves
: Add
.
Creature - Elf Druid
Fyndhorn Elves (cmr) 228
Growing Rites of Itlimoc
When Growing Rites of Itlimoc enters, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.
Legendary Enchantment
Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun (lci) 188Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun (lci) 188
Kami of Whispered Hopes
If one or more +1/+1 counters would be put on a permanent you control, that many plus one +1/+1 counters are put on that permanent instead.
: Add X mana of any one color, where X is this creature's power.
Creature - Spirit
Kami of Whispered Hopes (mom) 196
Lion's Eye Diamond
Discard your hand, Sacrifice this artifact: Add three mana of any one color. Activate only as an instant.
Artifact
Lion's Eye Diamond (mir) 307
Lotus Petal
, Sacrifice this artifact: Add one mana of any color.
Artifact
Lotus Petal (mb2) 226
Mana Vault
This artifact doesn't untap during your untap step.
At the beginning of your upkeep, you may pay
. If you do, untap this artifact.
At the beginning of your draw step, if this artifact is tapped, it deals 1 damage to you.
: Add
.
Artifact
Mana Vault (2x2) 308
Mox Diamond
If this artifact would enter, you may discard a land card instead. If you do, put this artifact onto the battlefield. If you don't, put it into its owner's graveyard.
: Add one mana of any color.
Artifact
Mox Diamond (sth) 138
Orcish Lumberjack
, Sacrifice a Forest: Add three mana in any combination of
and/or
.
Creature - Orc
Orcish Lumberjack (plst) DDL-44
Ragavan, Nimble Pilferer
Whenever Ragavan deals combat damage to a player, create a Treasure token and exile the top card of that player's library. Until end of turn, you may cast that card.
Dash
(You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Legendary Creature - Pirate Monkey
Ragavan, Nimble Pilferer (h2r) 11
Ruby, Daring Tracker
Haste (This creature can attack and
as soon as it comes under your control.)
Whenever Ruby attacks while you control a creature with power 4 or greater, Ruby gets +2/+2 until end of turn.
: Add
or
.
Legendary Creature - Human Scout
Ruby, Daring Tracker (fdn) 245
Simian Spirit Guide
Exile this card from your hand: Add
.
Creature - Ape Spirit
Simian Spirit Guide (mb2) 61
Skyshroud Elf
: Add
.
: Add
or
.
Creature - Elf Druid
Skyshroud Elf (tmp) 255
Smothering Tithe
Whenever an opponent draws a card, that player may pay
. If the player doesn't, you create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Enchantment
Smothering Tithe (cmm) 57
Sol Ring
: Add
.
Artifact
Sol Ring (tmc) 59
Sylvan Scrying
Search your library for a land card, reveal it, put it into your hand, then shuffle.
Sorcery
Sylvan Scrying (m3c) 248
Unbound Flourishing
Whenever you cast a permanent spell with a mana cost that contains
, double the value of X.
Whenever you cast an instant or sorcery spell or activate an ability, if that spell's mana cost or that ability's activation cost contains
, copy that spell or ability. You may choose new targets for the copy.
Enchantment
Unbound Flourishing (plst) MH1-189
Weathered Wayfarer
,
: Search your library for a land card, reveal it, put it into your hand, then shuffle. Activate only if an opponent controls more lands than you.
Creature - Human Cleric Nomad
Weathered Wayfarer (ltc) 183
Wild Growth
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional
.
Enchantment - Aura
Wild Growth (pip) 208

Ramp

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Recursion

Qty: 3 Price: $10.53
Auriok Salvagers
: Return target artifact card with mana value 1 or less from your graveyard to your hand.
Creature - Human Soldier
Auriok Salvagers (2xm) 6
Evolution Witness
: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
Whenever one or more +1/+1 counters are put on this creature, return target permanent card from your graveyard to your hand.
Creature - Elf Shaman Mutant
Evolution Witness (mh3) 151
Noxious Revival
(
can be paid with either
or 2 life.)
Put target card from a graveyard on top of its owner's library.
Instant
Noxious Revival (mb2) 70

Recursion

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Removal

Qty: 6 Price: $36.80
Nightshade Peddler
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as this creature is paired with another creature, both creatures have deathtouch.
Creature - Human Druid
Nightshade Peddler (plst) AVR-187
Pyroblast
Choose one —
• Counter target spell if it's blue.
• Destroy target permanent if it's blue.
Instant
Pyroblast (mb2) 198
Red Elemental Blast
Choose one —
• Counter target blue spell.
• Destroy target blue permanent.
Instant
Red Elemental Blast (a25) 147
Skyclave Apparition
When this creature enters, exile up to one target nonland, nontoken permanent you don't control with mana value 4 or less.
When this creature leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.
Creature - Spirit Kor
Skyclave Apparition (blc) 154
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (eoc) 45
Thraben Charm
Choose one —
• Thraben Charm deals damage equal to twice the number of creatures you control to target creature.
• Destroy target enchantment.
• Exile any number of target players' graveyards.
Instant
Thraben Charm (mh3) 45

Removal

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Tokens

Qty: 1 Price: $32.99
Voice of Victory
Mobilize 2 (Whenever this creature attacks, create two tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.)
Your opponents can't cast spells during your turn.
Creature - Human Bard
Voice of Victory (tdm) 33

Tokens

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Tutor

Qty: 16 Price: $318.36
Birthing Pod
(
can be paid with either
or 2 life.)
,
, Sacrifice a creature: Search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put that card onto the battlefield, then shuffle. Activate only as a sorcery.
Artifact
Birthing Pod (nph) 104
Brightglass Gearhulk
First strike, trample
When this creature enters, you may search your library for up to two artifact, creature, and/or enchantment cards with mana value 1 or less, reveal them, put them into your hand, then shuffle.
Creature Artifact - Construct
Brightglass Gearhulk (dft) 191
Chord of Calling
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
Instant
Chord of Calling (rvr) 134
Eladamri's Call
Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
Instant
Eladamri's Call (mh1) 197
Eldritch Evolution
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.
Sorcery
Eldritch Evolution (inr) 195
Enlightened Tutor
Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
Instant
Enlightened Tutor (dmr) 6
Finale of Devastation
Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.
Sorcery
Finale of Devastation (cmm) 289
Formidable Speaker
When this creature enters, you may discard a card. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle.
,
: Untap another target permanent.
Creature - Elf Druid
Formidable Speaker (ecl) 176
Gamble
Search your library for a card, put that card into your hand, discard a card at random, then shuffle.
Sorcery
Gamble (dmr) 121
Goblin Engineer
When this creature enters, you may search your library for an artifact card, put it into your graveyard, then shuffle.
,
, Sacrifice an artifact: Return target artifact card with mana value 3 or less from your graveyard to the battlefield.
Creature - Goblin Artificer
Goblin Engineer (h1r) 16
Green Sun's Zenith
Search your library for a green creature card with mana value X or less, put it onto the battlefield, then shuffle. Shuffle Green Sun's Zenith into its owner's library.
Sorcery
Green Sun's Zenith (2x2) 150
Invasion of Ikoria
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, search your library and/or graveyard for a non-Human creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle.
Battle - Siege
Invasion of Ikoria // Zilortha, Apex of Ikoria (mom) 190Invasion of Ikoria // Zilortha, Apex of Ikoria (mom) 190
Natural Order
As an additional cost to cast this spell, sacrifice a green creature.
Search your library for a green creature card, put it onto the battlefield, then shuffle.
Sorcery
Natural Order (mb2) 210
Nature's Rhythm
Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
Harmonize
(You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by an amount of generic mana equal to its power. Then exile this spell.)
Sorcery
Nature's Rhythm (tdm) 150
Ranger-Captain of Eos
When this creature enters, you may search your library for a creature card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
Sacrifice this creature: Your opponents can't cast noncreature spells this turn.
Creature - Human Soldier Ranger
Ranger-Captain of Eos (h1r) 5
Worldly Tutor
Search your library for a creature card, reveal it, then shuffle and put the card on top.
Instant
Worldly Tutor (dmr) 353

Tutor

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Maybeboard

Qty: 94 Price: $5445.10
Agatha's Soul Cauldron
You may spend mana as though it were mana of any color to activate abilities of creatures you control.
Creatures you control with +1/+1 counters on them have all activated abilities of all creature cards exiled with Agatha's Soul Cauldron.
: Exile target card from a graveyard. When a creature card is exiled this way, put a +1/+1 counter on target creature you control.
Legendary Artifact
Agatha's Soul Cauldron (woe) 242
Arbor Elf
: Untap target Forest.
Creature - Elf Druid
Arbor Elf (ltc) 232
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (tmc) 57
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (tmc) 57
Archdruid's Charm
Choose one —
• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.
• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
• Exile target artifact or enchantment.
Instant
Archdruid's Charm (mkm) 151
Archdruid's Charm
Choose one —
• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.
• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
• Exile target artifact or enchantment.
Instant
Archdruid's Charm (mkm) 151
Archivist of Oghma
Flash
Whenever an opponent searches their library, you gain 1 life and draw a card.
Creature - Cleric Halfling
Archivist of Oghma (clb) 4
Aura Shards
Whenever a creature you control enters, you may destroy target artifact or enchantment.
Enchantment
Aura Shards (plst) INV-233
Basking Broodscale
Devoid (This card has no color.)
: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)
Whenever one or more +1/+1 counters are put on this creature, you may create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this token: Add
."
Creature - Lizard Eldrazi
Basking Broodscale (mh3) 145
Benevolent Hydra
This creature enters with X +1/+1 counters on it.
If one or more +1/+1 counters would be put on another creature you control, that many plus one +1/+1 counters are put on it instead.
, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on another target creature you control.
Creature - Hydra
Benevolent Hydra (j22) 38
Black Panther, Wakandan King
First strike
Survey the Realm — Whenever Black Panther or another creature you control enters, put a +1/+1 counter on target land you control.
Mine Vibranium —
: Move all +1/+1 counters from target land you control onto target creature. If one or more +1/+1 counters are moved this way, you gain that much life and draw a card.
Legendary Creature - Human Hero Noble
Black Panther, Wakandan King (sld) 1747
Blind Obedience
Extort (Whenever you cast a spell, you may pay
. If you do, each opponent loses 1 life and you gain that much life.)
Artifacts and creatures your opponents control enter tapped.
Enchantment
Blind Obedience (rvr) 303
Candelabra of Tawnos
,
: Untap X target lands.
Artifact
Candelabra of Tawnos (atq) 43
Carpet of Flowers
At the beginning of each of your main phases, if you haven't added mana with this ability this turn, you may add X mana of any one color, where X is the number of Islands target opponent controls.
Enchantment
Carpet of Flowers (who) 229
Chatterstorm
Create a 1/1 green Squirrel creature token.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Sorcery
Chatterstorm (blc) 210
Conclave Mentor
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on that creature instead.
When this creature dies, you gain life equal to its power.
Creature - Cleric Centaur
Conclave Mentor (moc) 320
Conclave Mentor
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on that creature instead.
When this creature dies, you gain life equal to its power.
Creature - Cleric Centaur
Conclave Mentor (moc) 320
Dauntless Dismantler
Artifacts your opponents control enter tapped.
, Sacrifice this creature: Destroy each artifact with mana value X.
Creature - Human Artificer
Dauntless Dismantler (lci) 8
Dawn's Truce
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
Instant
Dawn's Truce (blb) 9
Delney, Streetwise Lookout
Creatures you control with power 2 or less can't be blocked by creatures with power 3 or greater.
If a triggered ability of a creature you control with power 2 or less triggers, that ability triggers an additional time.
Legendary Creature - Human Scout
Delney, Streetwise Lookout (mkm) 337
Devoted Druid
: Add
.
Put a -1/-1 counter on this creature: Untap this creature.
Creature - Elf Druid
Devoted Druid (ecc) 104
Drannith Magistrate
Your opponents can't cast spells from anywhere other than their hands.
Creature - Human Wizard
Drannith Magistrate (iko) 11
Earthcraft
Tap an untapped creature you control: Untap target basic land.
Enchantment
Earthcraft (tmp) 222
Earthcraft
Tap an untapped creature you control: Untap target basic land.
Enchantment
Earthcraft (tmp) 222
Elvish Mystic
: Add
.
Creature - Elf Druid
Elvish Mystic (cmm) 284
Emerald Charm
Choose one —
• Untap target permanent.
• Destroy target non-Aura enchantment.
• Target creature loses flying until end of turn.
Instant
Emerald Charm (dmr) 158
Emiel the Blessed
: Exile another target creature you control, then return it to the battlefield under its owner's control.
Whenever another creature you control enters, you may pay
. If you do, put a +1/+1 counter on it. If it's a Unicorn, put two +1/+1 counters on it instead. (
can be paid with either
or
.)
Legendary Creature - Unicorn
Emiel the Blessed (j22) 180
Endurance
Flash
Reach
When this creature enters, up to one target player puts all the cards from their graveyard on the bottom of their library in a random order.
Evoke—Exile a green card from your hand.
Creature - Elemental Incarnation
Endurance (ecc) 51
Enduring Innocence
Lifelink
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Sheep Glimmer
Enduring Innocence (dsk) 6
Eternal Witness
When this creature enters, you may return target card from your graveyard to your hand.
Creature - Human Shaman
Eternal Witness (m3c) 227
Faeburrow Elder
Vigilance
This creature gets +1/+1 for each color among permanents you control.
: For each color among permanents you control, add one mana of that color.
Creature - Druid Treefolk
Faeburrow Elder (ecc) 53
Fanatic of Rhonas
: Add
.
Ferocious —
: Add
. Activate only if you control a creature with power 4 or greater.
Eternalize
(
, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Druid with no mana cost. Eternalize only as a sorcery.)
Creature - Druid Snake
Fanatic of Rhonas (mh3) 152
Flare of Duplication
You may sacrifice a nontoken red creature rather than pay this spell's mana cost.
Copy target instant or sorcery spell. You may choose new targets for the copy.
Instant
Flare of Duplication (mh3) 416
Force of Vigor
If it's not your turn, you may exile a green card from your hand rather than pay this spell's mana cost.
Destroy up to two target artifacts and/or enchantments.
Instant
Force of Vigor (h1r) 21
Force of Vigor
If it's not your turn, you may exile a green card from your hand rather than pay this spell's mana cost.
Destroy up to two target artifacts and/or enchantments.
Instant
Force of Vigor (h1r) 21
Galadriel's Dismissal
Kicker
(You may pay an additional
as you cast this spell.)
Target creature phases out. If this spell was kicked, each creature target player controls phases out instead. (Treat phased-out creatures and anything attached to them as though they don't exist until their controller's next turn.)
Instant
Galadriel's Dismissal (ltc) 500
Generous Patron
When this creature enters, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)
Whenever you put one or more counters on a creature you don't control, draw a card.
Creature - Elf Advisor
Generous Patron (fic) 305
Gift of the Viper
Put a +1/+1 counter, a reach counter, and a deathtouch counter on target creature. Untap it.
Instant
Gift of the Viper (mh3) 156
Heroic Intervention
Permanents you control gain hexproof and indestructible until end of turn.
Instant
Heroic Intervention (pip) 202
Imperial Recruiter
When this creature enters, search your library for a creature card with power 2 or less, reveal it, put it into your hand, then shuffle.
Creature - Human Advisor
Imperial Recruiter (mh2) 281
Incubation Druid
: Add one mana of any type that a land you control could produce. If this creature has a +1/+1 counter on it, add three mana of that type instead.
: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)
Creature - Elf Druid
Incubation Druid (fic) 309
Incubation Druid
: Add one mana of any type that a land you control could produce. If this creature has a +1/+1 counter on it, add three mana of that type instead.
: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)
Creature - Elf Druid
Incubation Druid (fic) 309
Kutzil, Malamet Exemplar
Your opponents can't cast spells during your turn.
Whenever one or more creatures you control each with power greater than its base power deals combat damage to a player, draw a card.
Legendary Creature - Warrior Cat
Kutzil, Malamet Exemplar (lci) 232
Kutzil, Malamet Exemplar
Your opponents can't cast spells during your turn.
Whenever one or more creatures you control each with power greater than its base power deals combat damage to a player, draw a card.
Legendary Creature - Warrior Cat
Kutzil, Malamet Exemplar (lci) 232
Lightning Bolt
Lightning Bolt deals 3 damage to any target.
Instant
Lightning Bolt (clu) 141
Lightning Bolt
Lightning Bolt deals 3 damage to any target.
Instant
Lightning Bolt (clu) 141
Llanowar Elves
: Add
.
Creature - Elf Druid
Llanowar Elves (fdn) 227
Mana Echoes
Whenever a creature enters, you may add an amount of
equal to the number of creatures you control that share a creature type with it.
Enchantment
Mana Echoes (2xm) 136
Manglehorn
When this creature enters, you may destroy target artifact.
Artifacts your opponents control enter tapped.
Creature - Beast
Manglehorn (plst) AKH-175
Marsh Flats
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
Land
Marsh Flats (mh2) 437
Minsc & Boo, Timeless Heroes
When Minsc & Boo enters and at the beginning of your upkeep, you may create Boo, a legendary 1/1 red Hamster creature token with trample and haste.
+1: Put three +1/+1 counters on up to one target creature with trample or haste.
−2: Sacrifice a creature. When you do, Minsc & Boo deals X damage to any target, where X is that creature's power. If the sacrificed creature was a Hamster, draw X cards.
Minsc & Boo, Timeless Heroes can be your commander.
Legendary Planeswalker - Minsc
Minsc & Boo, Timeless Heroes (mb2) 88
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (unf) 494
Nature's Claim
Destroy target artifact or enchantment. Its controller gains 4 life.
Instant
Nature's Claim (plst) IMA-177
Ohran Frostfang
Attacking creatures you control have deathtouch.
Whenever a creature you control deals combat damage to a player, draw a card.
Snow Creature - Snake
Ohran Frostfang (otc) 199
Plains
(
: Add
.)
Basic Land - Plains
Plains (unf) 491
Prismatic Vista
, Pay 1 life, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield, then shuffle.
Land
Prismatic Vista (h1r) 40
Professional Face-Breaker
Menace
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token.
Sacrifice a Treasure: Exile the top card of your library. You may play that card this turn.
Creature - Human Warrior
Professional Face-Breaker (fic) 296
Reckless Handling
Search your library for an artifact card, reveal it, put it into your hand, shuffle, then discard a card at random. If an artifact card was discarded this way, Reckless Handling deals 2 damage to each opponent.
Sorcery
Reckless Handling (mat) 19
Recruiter of the Guard
When this creature enters, you may search your library for a creature card with toughness 2 or less, reveal it, put it into your hand, then shuffle.
Creature - Human Soldier
Recruiter of the Guard (mh3) 395
Rhythm of the Wild
Creature spells you control can't be countered.
Nontoken creatures you control have riot. (They enter with your choice of a +1/+1 counter or haste.)
Enchantment
Rhythm of the Wild (rvr) 217
Rosie Cotton of South Lane
When Rosie Cotton enters, create a Food token. (It's an artifact with "
,
, Sacrifice this token: You gain 3 life.")
Whenever you create a token, put a +1/+1 counter on target creature you control other than Rosie Cotton.
Legendary Creature - Peasant Halfling
Rosie Cotton of South Lane (ltr) 478
Sacred Foundry
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Mountain
Sacred Foundry (eoe) 256
Sacred Foundry
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Mountain
Sacred Foundry (eoe) 256
Saryth, the Viper's Fang
Other tapped creatures you control have deathtouch.
Other untapped creatures you control have hexproof.
,
: Untap another target creature or land you control.
Legendary Creature - Human Warlock
Saryth, the Viper's Fang (mkc) 185
Savage Summoning
This spell can't be countered.
The next creature spell you cast this turn can be cast as though it had flash. That spell can't be countered. That creature enters with an additional +1/+1 counter on it.
Instant
Savage Summoning (m14) 194
Scalding Tarn
, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
Land
Scalding Tarn (mh2) 439
Seedborn Muse
Untap all permanents you control during each other player's untap step.
Creature - Spirit
Seedborn Muse (tdc) 268
Selvala, Explorer Returned
Parley —
: Each player reveals the top card of their library. For each nonland card revealed this way, add
and you gain 1 life. Then each player draws a card.
Legendary Creature - Elf Scout
Selvala, Explorer Returned (blc) 259
Skullclamp
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip
Artifact - Equipment
Skullclamp (fic) 355
Snakeskin Veil
Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Instant
Snakeskin Veil (tdm) 159
Sowing Mycospawn
Devoid (This card has no color.)
Kicker
(You may pay an additional
as you cast this spell.)
When you cast this spell, search your library for a land card, put it onto the battlefield, then shuffle.
When you cast this spell, if it was kicked, exile target land.
Creature - Fungus Eldrazi
Sowing Mycospawn (mh3) 170
Spectator Seating
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Spectator Seating (cmm) 427
Spire Garden
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Spire Garden (tmc) 75
Springheart Nantuko
Bestow

Enchanted creature gets +1/+1.
Landfall — Whenever a land you control enters, you may pay
if this permanent is attached to a creature you control. If you do, create a token that's a copy of that creature. If you didn't create a token this way, create a 1/1 green Insect creature token.
Creature Enchantment - Monk Insect
Springheart Nantuko (mh3) 171
Sterling Grove
Other enchantments you control have shroud. (They can't be the targets of spells or abilities.)
, Sacrifice this enchantment: Search your library for an enchantment card, reveal it, then shuffle and put that card on top.
Enchantment
Sterling Grove (mh2) 293
Summoner's Pact
Search your library for a green creature card, reveal it, put it into your hand, then shuffle.
At the beginning of your next upkeep, pay
. If you don't, you lose the game.
Instant
Summoner's Pact (tsr) 234
Sylvan Tutor
Search your library for a creature card, reveal it, then shuffle and put that card on top.
Sorcery
Sylvan Tutor (por) 188
Tadeas, Juniper Ascendant
Reach
Tadeas has hexproof unless it's attacking.
Whenever a creature you control with reach attacks, untap it and it can't be blocked by creatures with greater power this combat.
Whenever one or more creatures you control deal combat damage to a player, draw a card.
Legendary Creature - Human Monk
Tadeas, Juniper Ascendant (sld) 433
Taii Wakeen, Perfect Shot
Whenever a source you control deals noncombat damage to a creature equal to that creature's toughness, draw a card.
,
: If a source you control would deal noncombat damage to a permanent or player this turn, it deals that much damage plus X instead.
Legendary Creature - Human Mercenary
Taii Wakeen, Perfect Shot (otj) 234
Tarrian's Soulcleaver
Equipped creature has vigilance.
Whenever another artifact or creature is put into a graveyard from the battlefield, put a +1/+1 counter on equipped creature.
Equip
Legendary Artifact - Equipment
Tarrian's Soulcleaver (lci) 264
The Cabbage Merchant
Whenever an opponent casts a noncreature spell, create a Food token. (It's an artifact with "
,
, Sacrifice this token: You gain 3 life.")
Whenever a creature deals combat damage to you, sacrifice a Food token.
Tap two untapped Foods you control: Add one mana of any color.
Legendary Creature - Human Citizen
The Cabbage Merchant (tle) 134
The Cabbage Merchant
Whenever an opponent casts a noncreature spell, create a Food token. (It's an artifact with "
,
, Sacrifice this token: You gain 3 life.")
Whenever a creature deals combat damage to you, sacrifice a Food token.
Tap two untapped Foods you control: Add one mana of any color.
Legendary Creature - Human Citizen
The Cabbage Merchant (tle) 134
Tocasia's Welcome
Whenever one or more creatures you control with mana value 3 or less enter, draw a card. This ability triggers only once each turn.
Enchantment
Tocasia's Welcome (tdc) 135
Toski, Bearer of Secrets
This spell can't be countered.
Indestructible
Toski attacks each combat if able.
Whenever a creature you control deals combat damage to a player, draw a card.
Legendary Creature - Squirrel
Toski, Bearer of Secrets (blc) 244
Trouble in Pairs
If an opponent would begin an extra turn, that player skips that turn instead.
Whenever an opponent attacks you with two or more creatures, draws their second card each turn, or casts their second spell each turn, you draw a card.
Enchantment
Trouble in Pairs (mkc) 15
Trouble in Pairs
If an opponent would begin an extra turn, that player skips that turn instead.
Whenever an opponent attacks you with two or more creatures, draws their second card each turn, or casts their second spell each turn, you draw a card.
Enchantment
Trouble in Pairs (mkc) 15
Underworld Breach
Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
At the beginning of the end step, sacrifice this enchantment.
Enchantment
Underworld Breach (thb) 161
Urban Burgeoning
Enchant land
Enchanted land has "Untap this land during each other player's untap step."
Enchantment - Aura
Urban Burgeoning (rtr) 138
Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains "
: Add
."
II — This Saga gains "
,
: Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost
or
, put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's
Urza's Saga (mb2) 114
Utopia Sprawl
Enchant Forest
As this Aura enters, choose a color.
Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.
Enchantment - Aura
Utopia Sprawl (rvr) 355
Utopia Sprawl
Enchant Forest
As this Aura enters, choose a color.
Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.
Enchantment - Aura
Utopia Sprawl (rvr) 355
Vexing Shusher
This spell can't be countered.
: Target spell can't be countered.
Creature - Goblin Shaman
Vexing Shusher (2xm) 225
Welcoming Vampire
Flying
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
Creature - Vampire
Welcoming Vampire (tdc) 140

Maybeboard

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Deck Info

Deck stats

21 pips - 16 cards
24 mana - 22 cards
0 pips - 0 cards
0 mana - 16 cards
0 pips - 0 cards
0 mana - 16 cards
13 pips - 12 cards
25 mana - 23 cards
55 pips - 44 cards
36 mana - 33 cards
0 pips - 0 cards
15 mana - 10 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"PRIMER (disclosure: not my primer nor original list: https://moxfield.com/decks/IF-Eb17Bt02fG8KlaNfVzg)\n\nTable of Contents:\nIntroduction\nTerms and Concepts\nCombos/ Wincons\nNotable Inclusions and Exclusions\nChange Log\nSpecial Thanks & Discord Link\n\n1. INTRODUCTION\nThe goal of Marath Evolution is more proactive than the \"sit back and grind advantage\" gameplan of old. This Marath build focuses on the popular turbo Gaea's Cradle plan to push an X tutor like finale of devastation to get Brightglass Gearhulk to assemble a Cryptic Trilobite and Hardened Scales combo (more on that later). Alternatively, we can pivot into an Evolution Witness combo line with LED loops or land a Cacophodon for overwhelming mana advantage.\n\nIt also needs to be mentioned up front that Marath is a removal engine on a stick and is hands down the most resilient green deck against Orcish Bowmasters. For green players frustrated by the blowouts OBM can cause, Marath is the answer. With the threat of a Marath ping looming, those OBM arrowa will go elsewhere.\n\nBefore we dive into the deck even more, let's look at the toolbox that Marath brings:\n\nThe true glory of THE LORD (Oracle Text)\nMarath, Will of the Wild enters the battlefield with a number of +1/+1 counters on it equal to the amount of mana spent to cast it.\n\n, Remove X +1/+1 counters from Marath: Choose one —\n\nPut X +1/+1 counters on target creature. X can't be 0.\nMarath deals X damage to any target. X can't be 0.\nCreate an X/X green Elemental creature token. X can't be 0.\nMarath immediately gives us three angles to play across:\n\nMoving +1/+1 counters. This says \"target creature\" and that includes Marath. Buff your creatures, increase counters on Marath with a Hardened Scales in play, guarantee Esper Sentinel draws, save your creatures from damage-based removal.\nDeal damage. Never fear Orcish Bowmasters again, ping opposing mana dorks or weak commanders, strap on some Deathtouch and shoot everything.\nMake Elemental tokens. Do you like Gaea's Cradle? Do you like Enduring Vitality? Do you like Earthcraft? This deck easily turns tokens into mana.\nWhy to play this deck | Strengths\nMarath Evolution might be the perfect deck for you if:\n\nYou enjoy creature heavy strategies\nYou like your decks to have depth to their resource management\nYou like to control the board with direct damage.\nYou enjoy cEDH decks that still have a lot of room for testing and innovation\nWhy not to play this deck | Weaknesses\nYou might not like to play Marath Evolution if:\n\nYou don't want to rely on your opponents to stop early wins from other players\nYou want to be the table police (i.e., you want blue)\nYou want something straightforward where it's hard to mess up your decisions too badly\nYou want to play turbo and win in early turns (we can kinda do this sometimes)\n\n2. TERMS AND CONCEPTS\nBefore we get into it, here are some terms that will come up a lot in this primer.\n\nScales Effect:\nAny effect that increases +1/+1 counters as they are placed. Hardened Scales is the classic here.\n\nCounters:\nLeave the counter spells in blue. We're talking +1/+1 counters! The most critical resource in this list is the number of counters on Marath. It is the lens through which we evaluate new combos and new cards. It is often what makes or breaks a combo win, as you will see in the sections below.\n\nREFILL: 👇👇👇This is the most critical interaction in the deck! 👇👇👇\nWith a Scales effect in play, Marath can target himself with the +1/+1 counter ability, remove a +1/+1 counter from himself, and place TWO +1/+1 counters back on himself. This nets +1 counter. This is how you Refill Marath.\n\nWarning: If Marath is at ONE +1/+1 counter, you are dead in the water as Marath will die to state-based actions when you remove that last counter. You CANNOT refill if you're at a single +1/+1 counter.\n\nPing:\nUsing Marath's damage ability. This is almost always used in increments of 1 damage. There aren't any situations where you would want to ping in higher increments. It rarely happens, but people will cast a Deflecting Swat on a critical damage ping.\n\nBattery:\nA combo piece that generates mana to power our Scales wincons. Cryptic Trilobite and Mana Echoes are our two primary batteries. Cacophodon is a pseudo-battery when paired with a big mana source. More on these later.\n\nBrightglass Gearhulk:\nLet's talk quickly about Brightglass Gearhulk. This card is insane in Marath. The Brightglass ETB gets Cryptic Trilobite and Hardened Scales to hand which allows us to immediately assemble out combo with Marath (as described in the next section). It is the closest we can get to a one card wincon, and as such a lot of play is centered around getting Brightglass into play.\n\n3. COMBOS / WIN CONS\nThere are a lot of combos with Marath. Some better than others. A typical Marath list will run 2 to 4 combo lines with varying efficiency. This primer lists out the main combos in this deck as well as some ancillary combos that other Marath players run.\n\nMy list is currently on the following:\n\nCryptic Trilobite Combo\nEvolution Witness + LED Combo\nCacophodon Combo\nBomberman (started testing in Feb 26)\nI have found these to be the most flexible and complimentary combos for my style of play, but there are other combos such as Rosie Cotton with Basking Broodscale or Kiki Jiki lines that other Marath pilots favor. I'll talk about Marath variants in a section later in this document.\n\n\"But what if Marath isn't accessible?\" Many of these combos need Marath which can be frustrating when a Drannith Magistrate is on the board. Some players are testing Bomberman with Vexing Bauble as a way to make infinite mana and then draw your deck to find interaction to unlock Marath and then win.\n\nMarath wins through two primary board states:\nInfinite Colored Mana: Cast Marath, burn out opponents with direct damage until Marath dies, recast Marath, and repeat. Marath needs to be recast.\nInfinite +1/+1 counters: Using one or two Scales effects along with a Battery, we can generate infinite +1/+1 counters and mana to burn the board with direct damage. Marath does not need to be recast.\nCryptic Trilobite + Scales\nThis combo is the bread and butter of Marath. It is mana efficient, stax resilient, and will have your opponent asking \"WTF is a Cryptic Trilobite?\" This should be in every Marath deck.\n\nPrerequisites:\n\nCards: Marath + Cryptic Trilobite + any Hardened Scales effect\nMana: WRG for Marath, 2 for Trilobite, G for our cheapest Scales, 1 to start the combo. 2 if Marathon starts at 2 counters.\nCounters: Marath needs at least 2 counters. Cryptic Trilobite needs at least 1 counter.\nSequence:\n\nIf Marath has only 2 counters, first activate Marath for to refill Marath to 3 counters.\nActivate Marath for to put a +1/+1 counter on Cryptic Trilobite (Scales makes it 2 counters bringing Trilobite to 3 counters with the first instance).\nRemove a counter from Cryptic Trilobite to add \nActivate Marath for to and refill to 3 counters.\nRepeat steps 2 through 4 netting counters on Cryptic Trilobite with each loop.\nWith infinite trilobite counters, we get infinite mana and can infinitely refill Marath to ping the board down for the win.\nTips If your Cryptic Trilobite dies, pop it into your Agatha's Soul Cauldron and make any creature a Trilobite. Heck, make Marath a Trilobite!\n\nWith a scales effect in play, you can use Savage Summoning to drop Trilobite into play at instant speed (with two counters) and go for the win!\n\nMana Echoes + Scales (not currently in the deck)\nMana Echoes is the Albatross of Marath combos in my opinion. While Mana Echoes is technically a second copy of Cryptic Trilobite, it is 4 mana (ew), needs two red pips (yuck), and is only found by one tutor in our deck (gross). That said, it still wins games, and it is nice to have the redundancy with the Trilobite line. Not that nice though, as I have cut this line.\n\nPrerequisites:\n\nCards: Marath + Mana Echoes + any Hardened Scales effect\nMana: for Marath, for Mana Echoes, for our cheapest Scales, to start the combo.\nCounters: Marath needs at least 3 counters.\nSequence:\n\nActivate Marath using , removing a counter and creating a 1/1 Elemental token.\nMana Echoes trigger, generating for each Elemental in play (Marath and the token) for a total of .\nActivate Marath using and refill back to 3 counters.\nRepeat Steps 1 through 3 netting additional colorless mana as the number of elementals increases and get infinite mana.\nWith infinite colorless, we can infinitely refill Marath to ping the board down for the win.\nTips: Mana Echoes can double as some psuedo ramp if you manage to land it early. This deck has a fair amount of humans and elves so it isn't unheard of to get some extra floating mana from time to time.\n\nWhy am I not running this? Mana Echoes is a challenging card. At 4 mana with two red pips, casting this can be very resource consuming so its often a dead card in hand. Plus we can't tutor it easily.\n\nCacophodon + Scales + Big Mana\nCacophodon is about as close as we can get to a third Battery effect in Marath. Use Cacophodon as a Gaea's Cradle untapper with a Scales in play to generate infinite mana and win the game. Alternatively use Kami of whispered hopes to fill the role of the scales effect and Cradle.\n\nCredit to SkoomaPuma for showing me this card! Credit to my Gaea's Cradle-pilled brain for finding this combo.\n\nPrerequisites:\n\nCards: Marath + Cacophodon + any Hardened Scales effect + a Gaea's Cradle that taps for \nMana: for Marath, for Cacophodon, for our cheapest Scales, to start the combo. if Marath starts at 2 counters.\nCounters: Marath needs at least 2 counters.\nSequence:\n\nIf Marath has only 2 counters, first activate Marath for to refill Marath to 3 counters.\nActivate Marath for to ping Cacophodon. Cacophodon has 5 toughness and this marks 1 damage with 4 toughness remaining.\nResolve the Cacophodon trigger and untap your Gaea's Cradle. Retap it for .\nActivate Marath for to and refill to 3 counters.\nActivate Marath for to put a +1/+1 counter on Cacophodon. This will give it 2 counters. (on the first iteration of this loop, Cacophodon will be at 7 toughness with 1 damage marked and 6 toughness remaining)\nActivate Marath for to and refill to 3 counters.\nRepeat steps 2 through 6 in a loop ignoring steps 5 and 6 every other iteration. The +1/+1 counters placed on Cacophodon will pace with the damage applied by pings so that it will never die, and the loop will net 2 green mana every other cycle. Repeat this for infinite green mana.\nUse the infinite green mana to refill Marath with infinite counters and then ping the table for the win.\nTips: As said before, Kami of whispered hopes can fill the role of the scales effect and a Cradle effect. Both Cradle and Kami only need to tap for 3 to start the combo, but you will need to eat away at Cacophodon's toughness a bit more and use the excess mana to either grow Kami or make tokens for Cradle. Once at 4 mana (or more) you can start the loops presented above.\n\nBomberman\nA tried and true combo. Eats it to a lot of stax, but with Dockside dead this is one of our easiest two card infinite mana combos.\n\nPrerequisites:\n\nCards: Marath + Lion's Eye Diamond + Auriok Salvagers\nMana: for Auriok Salvagers\nSequence:\n\nCrack LED for .\nActivate Auriok Salvagers spending to get LED back to hand. We net .\nRepeat steps 1 and 2 until you have infinite white mana.\nRepeat steps 1 and 2 creating green mana and red mana with the LED until we have infinite mana in all three colors.\nWith infinite colored mana, we can infinitely cast Marath, ping the table until Marath dies, and repeat for a win.\nTips: Use your Birthing Pod to make your Marath or any three drop into Auriok Salvagers! If you want to run Vexing Bauble, you can make infinite mana with Bomberman and then loop Bauble to draw your deck.\n\nEvolution Witness Loops\nFirst of all, Evolution Witness is a CRACKED card. Put a +1/+1 counter on EvoWitness and you get a permanent card back from your graveyard to hand. This has changed how we play Marath. Get your fetches back, get combo pieces back if they get destroyed, and it can even help us get around Drannith Magistrate in some situations. We found this when dockside was banned and we haven't looked back. This card is so good.\n\nMarath + Evolution Witness + Lion's Eye Diamond\nWith the right set up, we can use Marath to power our Evo Witness loops with LED generating infinite mana and casting Marath infinitely from the CZ. Shout out to Lord Vesuvius for doing the Mar-Math.\n\nPrerequisites:\n\nCards: Marath + Evolution Witness + Lion's Eye Diamond\nMana: for Marath, for Evolution Witness\nCounters: Marath needs at least 3 counters and zero commander tax (sort of... see Tips)\nSequence:\n\nCrack LED for .\nSpend to activate Marath and put a counter on Evolution Witness.\nResolve Evolution Witness' ability to return LED to hand from the graveyard.\nRecast LED.\nRepeat steps 1 through 4 creating and spending Red mana.\nRepeat steps 1 through 4 creating and spending Green mana.\nAt this point Marath will die going back to the Command Zone, our mana pool contains , and we will have Evo Witness and LED still on the battlefield.\nRecast Marath for 5 mana leaving one mana in our mana pool.\nRepeat steps 1 through 6 and continue looping LED with Evo Wit until Marath dies again. Each loop generates 2 mana and removes a counter from Marath. After killing your 5 cost Marath in this way, you will be left with 11 mana in your mana pool with Evolution Witness and LED on the battlefield. Recast a 7 cost Marath and continue this loop generating more and more excess mana with each interation.\nEventually you will accumulate infinite mana.\nWith infinite colored mana, we can infinitely cast Marath, ping the table until Marath dies, and repeat for a win.\nTips: Generally this works best with zero commander tax as the 3 mana Marath loop produces the least excess mana. Having additional mana on board to power this combo can help initiate the loop. By the time we have burned through our 5 mana Marath, the excess mana is more than enough to overcome 4 commander tax if we have it.\n\nEvolution Witness + Lotus Petal/LED + Tarrian's Soulcleaver (Not currently in the deck)\nEquip Evo Witness and loop Petal or Lion's Eye Diamond for infinite colored mana.\n\nPrerequisites:\n\nCards: Evolution Witness + Tarrian's Soulcleaver + Lotus Petal or Lion's Eye Diamond\nMana: for Evolution Witness, to cast and to equip Soulcleaver to Evolution Witness.\nSequence:\n\nEquip Tarrian's Soulcleaver to Evolution Witness.\nSacrifice Lotus Petal (or LED) for mana.\nResolve Soulcleaver's ability to put a +1/+1 counter on Evolution Witness.\nResolve Evolution Witness' ability to return Lotus Petal (or LED) to hand from the graveyard.\nCast Lotus Petal (or LED)\nRepeat steps 2 through 5 until you have infinite colored mana.\nWith infinite colored mana, we can infinitely cast Marath, ping the table until Marath dies, and repeat for a win.\nTips: Obviously LED has a higher risk here as you will have to lose your hand. LED combos run a higher risk of blow out so make sure you have your silence effects up!\n\nWhy am I not running this? Tarrian Soulcleaver is a lovely card. It refills Marath pretty easily. But at 3 mana to use (1 to cast and 2 to equip), it just doesn't do enough for the cost and is a bit slow. That said, if I saw this in a Marath list, I wouldn't bat an eye. Back in Dockside days when everyone was cracking treasures, it was insanely good. These days I think its playstyle and meta dependent.\n\nMarath + Evolution Witness + Lion's Eye Diamond + Scales AKA \"you won't need to do this one often\"\nWith the addition of a scales effect, we can combo through Drannith Magistrate provided Marath is already out. This is very convoluted and I'm sorry lol\n\nPrerequisites:\n\nCards: Marath + Evolution Witness + Lion's Eye Diamond + any Hardened Scales effect\nMana: for Marath, for Evolution Witness, for our cheapest Scales\nCounters: Marath needs at least 3 counters.\nSequence:\n\nCrack LED for .\nSpend to activate Marath and put a counter on Evolution Witness.\nResolve Evolution Witness' ability to return LED to hand from the graveyard.\nRecast LED.\nRepeat steps 1 through 4 again this time making and spending green mana. At this point, we have Marath at 1 counter, LED in play, and floating.\nSpend to activate Marath and put a counter on Evolution Witness.\nMarath will die. Send him to the graveyard.\nCrack LED for .\nResolve Evolution Witness' ability to return Marath to hand from the graveyard. We have floating.\nSpend to recast Marath. Marath enters with 4 counters due to the Scales effect. We have floating.\nRepeat steps 2 through 5 three times choosing and spending a different color of mana with each iteration.\nWhen Marath is at one counter, follow steps 6 through 10. Each iteration will yield three excess mana.\nOnce you have infinite mana from this loop, begin using Marath to ping your opponents but always do the Marath Evolution Witness recursion trick with Marath's last counter. Loop this and win!\nTips: Using LED is already risky. Putting Marath in the graveyard is even riskier! Unbound Flourishing technically works here, but not in the same way as a Scales effect. Unbound will copy your Marath triggers and let you get twice as many LED recursions which simplifies the line.\n\n4. INCLUSIONS AND EXCLUSIONS (WIP)\nSection WIP\nWhy Aren't You Playing...\nOther Scales Effects:\nThere are currently over 15 \"Scales\" effects in magic. Some of these add an additional counter and others double the number of counters. I'm only going to mention a few here that are very close to making the cut but don't quite get there. I currently run four scales effects: Hardened Scales, Michelangelo Weirdness to 11, Kami of Whispered Hopes, and Unbound Flourishing. If you want to run more than 4 scales, consider what is listed below (listed in order of best to worst). This list doesn't include 4+ mana cost scales or the really terrible 3 cost scales.\n\nConclave Mentor: This is the classic creature Scales and served this list well for years. With the release of Michelangelo to 11, I swapped this out. That said, this is what you should grab if you want a third creature scales.\nBenevolent Hydra: Old Benny used to be a classic for Marath and some lists may still run it. As a 1/1 for two green pips, we just have better options, but I wouldn't be shocked to see this in a list.\nOzolith, the shattered spire: While the cost is right at 2 mana and cycling ability is interesting, this is a Scales effect that we struggle to tutor as artifact tutors are quite limited in Marath.\nBranching Evolution: 3 CMC enchantment that isn't busted (like Unbound Flourishing). Counter doubling is good but very niche as all Marath activations are typically in increments of 1.\nLae'zel Vlaakith's Champion: An extra mana for no other bells and whistles. Not worth it.\nEverything beyond these are either too expensive, don't do enough on their own, or both.\nTrap Cards:\nA lot of Marath brewers look at these cards when they first pick up the list. These cards are traps and should not be included in Marath cEDH imo.\n\nRunaway Steam-kin: Most new Marath players look at this and a Scales effect and assume it can go infinite with Marath, but it doesn't. Its just mana neutral and needs a second Scales to go off. Its a trap.\nCrystalline Crawler: This might look like a second copy of Trilobite with a quick read, but similar to steam-kin, crawler doesn't do what you want it to do until you have two scales effects in play.\nFood Chain: Lots of players read Marath and assume that going infinite with food chain lets you win, but you can't spend that mana on Marath's activated abilities. This needs Mana Echoes or another card to make it truly infinite, which makes it a bad choice for the deck. Food Chain isn't any more efficient than our other combos, and its harder to tutor.\nZirda, the Dawnwaker: You may look at Zirda and consider the cost reduction to be a boon to Marath, but it is very rarely useful. Marath activations are almost always in 1 mana increments so\n"}]}
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