58
11/21/2021
Back for Blood
Deck Size: 21
Commander / EDH
Est deck cost: $45.41
Salt sum: 4.95
Playgroup dot gg logoPower level:N/A
No deck tags
58
11/21/2021
Compare
Deck filters

Choose your preferred layout. You can change this at any time using the Deck filters / View as options above.

Commander

Quantity: 1Price: $2.79
Drana, the Last Bloodchief

Flying Whenever Drana, the Last Bloodchief attacks, defending player chooses a nonlegendary creature card in your graveyard. You return that card to the battlefield with an additional +1/+1 counter on it. The creature is a Vampire in addition to its other types.

Creature
Drana, the Last Bloodchief (znr) 98

Commander

(CTRL to add secondary)

Creature

Quantity: 20Price: $42.62
Arrogant Outlaw

When Arrogant Outlaw enters, if an opponent lost life this turn, each opponent loses 2 life and you gain 2 life.

Creature
Arrogant Outlaw (mid) 84
Bat Whisperer

When Bat Whisperer enters, if an opponent lost life this turn, create a 1/1 black Bat creature token with flying.

Creature
Bat Whisperer (mid) 86
Bloodline Keeper

Creature
Bloodline Keeper // Lord of Lineage (v17) 4Bloodline Keeper // Lord of Lineage (v17) 4
Bloodtithe Collector

Flying When this creature enters, if an opponent lost life this turn, each opponent discards a card.

Creature
Bloodtithe Collector (mid) 90
Captivating Vampire

Other Vampire creatures you control get +1/+1. Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types.

Creature
Captivating Vampire (plst) M11-87
Death-Priest of Myrkul

Skeletons, Vampires, and Zombies you control get +1/+1. At the beginning of your end step, if a creature died this turn, you may pay {1}. If you do, create a 1/1 black Skeleton creature token.

Creature
Death-Priest of Myrkul (afr) 95
Drana's Silencer

When Drana's Silencer enters, target creature an opponent controls gets -X/-X until end of turn, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

Creature
Drana's Silencer (znr) 99
Expedition Skulker

Expedition Skulker has deathtouch as long as you control another Rogue. (Any amount of damage it deals to a creature is enough to destroy it.)

Creature
Expedition Skulker (znr) 101
Malakir Blood-Priest

When Malakir Blood-Priest enters, each opponent loses X life and you gain X life, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

Creature
Malakir Blood-Priest (znr) 110
Malakir Bloodwitch

Flying, protection from white When Malakir Bloodwitch enters, each opponent loses life equal to the number of Vampires you control. You gain life equal to the life lost this way.

Creature
Malakir Bloodwitch (voc) 131
Marauding Blight-Priest

Whenever you gain life, each opponent loses 1 life.

Creature
Marauding Blight-Priest (znr) 112
Nighthawk Scavenger

Flying, deathtouch, lifelink Nighthawk Scavenger's power is equal to 1 plus the number of card types among cards in your opponents' graveyards.

Creature
Nighthawk Scavenger (znr) 115
Nullpriest of Oblivion

Kicker {3}{B} (You may pay an additional {3}{B} as you cast this spell.) Lifelink Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, if it was kicked, return target creature card from your graveyard to the battlefield.

Creature
Nullpriest of Oblivion (znr) 118
Scion of the Swarm

Flying Whenever you gain life, put a +1/+1 counter on Scion of the Swarm.

Creature
Scion of the Swarm (znr) 121
Shadow Stinger

Tap another untapped Rogue you control: Shadow Stinger gains deathtouch until end of turn. Whenever Shadow Stinger deals combat damage to a player, that player mills three cards. (They put the top three cards of their library into their graveyard.)

Creature
Shadow Stinger (znr) 123
Slaughter Specialist

When Slaughter Specialist enters, each opponent creates a 1/1 white Human creature token. Whenever a creature an opponent controls dies, put a +1/+1 counter on Slaughter Specialist.

Creature
Slaughter Specialist (mid) 122
Stromkirk Bloodthief

At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on target Vampire you control.

Creature
Stromkirk Bloodthief (mid) 123
Stromkirk Condemned

Discard a card: Vampires you control get +1/+1 until end of turn. Activate only once each turn.

Creature
Stromkirk Condemned (voc) 137
Vampire Spawn

When this creature enters, each opponent loses 2 life and you gain 2 life.

Creature
Vampire Spawn (afr) 123
Westgate Regent

Flying Ward—Discard a card. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player discards a card.) Whenever Westgate Regent deals combat damage to a player, put that many +1/+1 counters on it.

Creature
Westgate Regent (afr) 126

Creature

(CTRL to add secondary)
Empty column
Empty column
Empty column

Deck Info

Deck stats

0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
30 pips - 21 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
CategoriesQtyOdds
Click charts to focus on cards

Deck Tokens & Extras (3)

Description

No description yet.

Leave a comment

{"ops":[]}
AutoNew CategoryMaybeboardSideboard