157 views29 days ago
Commander
Size: 100Est cost: $5929.57Salt sum: 39.24
tomeriko
157 views29 days ago
Commander
Size: 100Est cost: $5929.57Salt sum: 39.24
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{"ops":[{"insert":"Centered around the explosive value engine of Omnath, Locus of Creation, this five-color Commander deck blends elemental chaos, spell-slinging control, and nostalgic crossover flavor into a uniquely versatile battle plan. Drawing inspiration from both classic control shells and the world of Avatar: The Last Airbender, the deck combines efficient interaction, recursive value, and overwhelming late-game power to adapt to nearly any table.\nIn the early game, the deck focuses on smooth mana development through fetch lands, triomes, and efficient ramp pieces like Sakura-Tribe Elder, Rampant Growth, Harrow, Avacyn’s Pilgrim, and Bigger on the Inside. Omnath rewards this constant land flow with card draw, life gain, and bursts of damage that quickly snowball into an overwhelming advantage. Utility lands such as Urza's Saga, Minas Tirith, and Yavimaya, Cradle of Growth, add additional layers of consistency and flexibility.\nThe interaction suite is incredibly dense, allowing the deck to pivot between tempo and hard control at a moment’s notice. Efficient answers like Path to Exile, Lightning Bolt, Counterspell, Cryptic Command, Wrath of God, and Day of Judgment keep opposing threats in check, while cards like Mana Leak, Negate, Remove Soul, and Hinder ensure opponents struggle to resolve their key spells. Burn spells such as Flame Javelin, Searing Blaze, and Volcanic Fallout provide additional reach while synergizing with the deck’s reactive playstyle.\nBeyond control, the deck thrives on recursion and value generation. Emry, Lurker of the Loch, Lier, Disciple of the Drowned, Recollect, and Tameshi, Reality Architect allow powerful spells and artifacts to be reused repeatedly, while Prototype Portal and Esoteric Duplicator create explosive copy effects. Meanwhile, flavorful inclusions like Aang, Swift Savior // Aang and La, Ocean's Fury, Katara, the Fearless, and Toph, the First Metalbender reinforce the elemental theme while contributing meaningful gameplay utility.\nWhen the game reaches its climax, the deck closes with devastating haymakers such as Apex Devastator, Maelstrom Wanderer, Void Winnower, and Mindslaver. The result is a highly interactive, high-powered Commander deck capable of controlling the pace of the game before unleashing spectacular late-game turns filled with cascading value, elemental fury, and unforgettable plays.\n"}]}
Commander
Omnath, Locus of Creation
When Omnath enters, draw a card.
Landfall — Whenever a land you control enters, you gain 4 life if this is the first time this ability has resolved this turn. If it's the second time, add . If it's the third time, Omnath deals 4 damage to each opponent and each planeswalker you don't control.
Landfall — Whenever a land you control enters, you gain 4 life if this is the first time this ability has resolved this turn. If it's the second time, add . If it's the third time, Omnath deals 4 damage to each opponent and each planeswalker you don't control.
Legendary Creature - Elemental

Commander
(CTRL to add secondary)
Anthem
Goddric, Cloaked Reveler
Haste
Celebration — As long as two or more nonland permanents entered the battlefield under your control this turn, Goddric is a Dragon with base power and toughness 4/4, flying, and ": Dragons you control get +1/+0 until end of turn." (It loses all other creature types.)
Celebration — As long as two or more nonland permanents entered the battlefield under your control this turn, Goddric is a Dragon with base power and toughness 4/4, flying, and ": Dragons you control get +1/+0 until end of turn." (It loses all other creature types.)
Legendary Creature - Human Noble

Anthem
(CTRL to add secondary)
Burn
Searing Blaze
Searing Blaze deals 1 damage to target player or planeswalker and 1 damage to target creature that player or that planeswalker's controller controls.
Landfall — If you had a land enter the battlefield under your control this turn, Searing Blaze deals 3 damage to that player or planeswalker and 3 damage to that creature instead.
Landfall — If you had a land enter the battlefield under your control this turn, Searing Blaze deals 3 damage to that player or planeswalker and 3 damage to that creature instead.
Instant

Burn
(CTRL to add secondary)
Copy
Copy
(CTRL to add secondary)
Counters
Toph, the First Metalbender
Nontoken artifacts you control are lands in addition to their other types. (They don't gain the ability to for mana.)
At the beginning of your end step, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
At the beginning of your end step, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Legendary Creature - Human Warrior Ally

Counters
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Draw
Apex Devastator
Cascade, cascade, cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Multiple instances of cascade each trigger separately.)
Creature - Hydra Chimera

Dark Apostle
Gift of Chaos — , : The next noncreature spell you cast this turn has cascade. (When you cast that spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Creature - Warlock Astartes

Maelstrom Wanderer
Creatures you control have haste.
Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Then do it again.)
Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Then do it again.)
Legendary Creature - Elemental

Draw
(CTRL to add secondary)
Land
Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's

Land
(CTRL to add secondary)
Ramp
Bigger on the Inside
Enchant artifact or land
Enchanted permanent has ": Target player adds two mana of any one color. The next spell they cast this turn has cascade." (When they cast their next spell, they exile cards from the top of their library until they exile a nonland card that costs less. They may cast it without paying its mana cost. They put the exiled cards on the bottom in a random order.)
Enchanted permanent has ": Target player adds two mana of any one color. The next spell they cast this turn has cascade." (When they cast their next spell, they exile cards from the top of their library until they exile a nonland card that costs less. They may cast it without paying its mana cost. They put the exiled cards on the bottom in a random order.)
Enchantment - Aura

Ramp
(CTRL to add secondary)
Recursion
Emry, Lurker of the Loch
Affinity for artifacts (This spell costs less to cast for each artifact you control.)
When Emry enters, mill four cards.
: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.)
When Emry enters, mill four cards.
: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.)
Legendary Creature - Wizard Merfolk

Tameshi, Reality Architect
Whenever one or more noncreature permanents are returned to hand, draw a card. This ability triggers only once each turn.
, Return a land you control to its owner's hand: Return target artifact or enchantment card with mana value X or less from your graveyard to the battlefield. Activate only as a sorcery.
, Return a land you control to its owner's hand: Return target artifact or enchantment card with mana value X or less from your graveyard to the battlefield. Activate only as a sorcery.
Legendary Creature - Wizard Moonfolk

Recursion
(CTRL to add secondary)
Removal
Call Forth the Tempest
Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.)
Call Forth the Tempest deals damage to each creature your opponents control equal to the total mana value of other spells you've cast this turn.
Call Forth the Tempest deals damage to each creature your opponents control equal to the total mana value of other spells you've cast this turn.
Sorcery

Removal
(CTRL to add secondary)
Stax
Stax
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"Centered around the explosive value engine of Omnath, Locus of Creation, this five-color Commander deck blends elemental chaos, spell-slinging control, and nostalgic crossover flavor into a uniquely versatile battle plan. Drawing inspiration from both classic control shells and the world of Avatar: The Last Airbender, the deck combines efficient interaction, recursive value, and overwhelming late-game power to adapt to nearly any table.\nIn the early game, the deck focuses on smooth mana development through fetch lands, triomes, and efficient ramp pieces like Sakura-Tribe Elder, Rampant Growth, Harrow, Avacyn’s Pilgrim, and Bigger on the Inside. Omnath rewards this constant land flow with card draw, life gain, and bursts of damage that quickly snowball into an overwhelming advantage. Utility lands such as Urza's Saga, Minas Tirith, and Yavimaya, Cradle of Growth, add additional layers of consistency and flexibility.\nThe interaction suite is incredibly dense, allowing the deck to pivot between tempo and hard control at a moment’s notice. Efficient answers like Path to Exile, Lightning Bolt, Counterspell, Cryptic Command, Wrath of God, and Day of Judgment keep opposing threats in check, while cards like Mana Leak, Negate, Remove Soul, and Hinder ensure opponents struggle to resolve their key spells. Burn spells such as Flame Javelin, Searing Blaze, and Volcanic Fallout provide additional reach while synergizing with the deck’s reactive playstyle.\nBeyond control, the deck thrives on recursion and value generation. Emry, Lurker of the Loch, Lier, Disciple of the Drowned, Recollect, and Tameshi, Reality Architect allow powerful spells and artifacts to be reused repeatedly, while Prototype Portal and Esoteric Duplicator create explosive copy effects. Meanwhile, flavorful inclusions like Aang, Swift Savior // Aang and La, Ocean's Fury, Katara, the Fearless, and Toph, the First Metalbender reinforce the elemental theme while contributing meaningful gameplay utility.\nWhen the game reaches its climax, the deck closes with devastating haymakers such as Apex Devastator, Maelstrom Wanderer, Void Winnower, and Mindslaver. The result is a highly interactive, high-powered Commander deck capable of controlling the pace of the game before unleashing spectacular late-game turns filled with cascading value, elemental fury, and unforgettable plays.\n"}]}



















































































