168
11/27/2021
Sigarda's Cult
Deck Size: 143
Commander
Est deck cost: $182.99
Salt sum: 40.58
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168
11/27/2021
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Commander

Qty: 1 Price: $1.29
Sigarda, Champion of Light

Flying, trample Humans you control get +1/+1. Coven — Whenever Sigarda attacks, if you control three or more creatures with different powers, look at the top five cards of your library. You may reveal a Human creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Creature
Sigarda, Champion of Light (mid) 323

Commander

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Instant

Qty: 12 Price: $8.50
Beast Within

Destroy target permanent. Its controller creates a 3/3 green Beast creature token.

Instant
Beast Within (c21) 186
Clear Shot

Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control.

Instant
Clear Shot (mid) 176
Disenchant

Destroy target artifact or enchantment.

Instant
Disenchant (cmr) 372
Duel for Dominance

Coven — Choose target creature you control and target creature you don't control. If you control three or more creatures with different powers, put a +1/+1 counter on the chosen creature you control. Then the chosen creatures fight each other. (Each deals damage equal to its power to the other.)

Instant
Duel for Dominance (mid) 184
Fierce Retribution

Cleave {5}{W} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Destroy target [attacking] creature.

Instant
Fierce Retribution (vow) 13
Make a Stand

Creatures you control get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

Instant
Make a Stand (cmr) 32
Pledge of Unity

Put a +1/+1 counter on each creature you control. You gain 1 life for each creature you control.

Instant
Pledge of Unity (war) 210
Return to Dust

Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.

Instant
Return to Dust (mic) 92
Return to Nature

Choose one — • Destroy target artifact. • Destroy target enchantment. • Exile target card from a graveyard.

Instant
Return to Nature (mid) 195
Rite of Harmony

Whenever a creature or enchantment you control enters this turn, draw a card. Flashback {2}{G}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Instant
Rite of Harmony (mid) 236
Ruinous Intrusion

Exile target artifact or enchantment. Put X +1/+1 counters on target creature you control, where X is the mana value of the permanent exiled this way.

Instant
Ruinous Intrusion (mic) 28
Unbreakable Formation

Creatures you control gain indestructible until end of turn. Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.

Instant
Unbreakable Formation (mic) 95

Instant

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Artifact

Qty: 8 Price: $6.72
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (voc) 159
Dollhouse of Horrors

{1}, {T}, Exile a creature card from your graveyard: Create a token that's a copy of the exiled card, except it's a 0/0 Construct artifact in addition to its other types and it has "This token gets +1/+1 for each Construct you control." It gains haste until end of turn. Activate only as a sorcery.

Artifact
Dollhouse of Horrors (vow) 255
Eye of Vecna

When Eye of Vecna enters, you draw a card and you lose 2 life. At the beginning of your upkeep, you may pay {2}. If you do, you draw a card and you lose 2 life.

Artifact
Eye of Vecna (afr) 243
Hall of Triumph

As Hall of Triumph enters, choose a color. Creatures you control of the chosen color get +1/+1.

Artifact
Hall of Triumph (jou) 162
Heraldic Banner

As this artifact enters, choose a color. Creatures you control of the chosen color get +1/+0. {T}: Add one mana of the chosen color.

Artifact
Heraldic Banner (eld) 222
Lifecrafter's Bestiary

At the beginning of your upkeep, scry 1. Whenever you cast a creature spell, you may pay {G}. If you do, draw a card.

Artifact
Lifecrafter's Bestiary (mic) 160
Sol Talisman

Suspend 3—{1} (Rather than cast this card from your hand, pay {1} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) {T}: Add {C}{C}.

Artifact
Sol Talisman (mh2) 236
Talisman of Unity

{T}: Add {C}. {T}: Add {G} or {W}. This artifact deals 1 damage to you.

Artifact
Talisman of Unity (mic) 165

Artifact

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Land

Qty: 35 Price: $50.38
Canopy Vista

({T}: Add {G} or {W}.) This land enters tapped unless you control two or more basic lands.

Land
Canopy Vista (mic) 168
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (cmr) 479
Fortified Village

As this land enters, you may reveal a Forest or Plains card from your hand. If you don't, this land enters tapped. {T}: Add {G} or {W}.

Land
Fortified Village (mic) 174
Krosan Verge

This land enters tapped. {T}: Add {C}. {2}, {T}, Sacrifice this land: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.

Land
Krosan Verge (mic) 175
Snow-Covered Forest

({T}: Add {G}.)

Land
Snow-Covered Forest (mh1) 254
Snow-Covered Plains

({T}: Add {W}.)

Land
Snow-Covered Plains (mh1) 250
Temple of Plenty

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {G} or {W}.

Land
Temple of Plenty (mic) 185
Temple of the False God

{T}: Add {C}{C}. Activate only if you control five or more lands.

Land
Temple of the False God (voc) 187

Land

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Creature

Qty: 56 Price: $44.60
Abzan Falconer

Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has flying.

Creature
Abzan Falconer (mic) 77
Ambitious Farmhand

Creature
Ambitious Farmhand // Seasoned Cathar (mid) 2Ambitious Farmhand // Seasoned Cathar (mid) 2
Angel of Glory's Rise

Flying When this creature enters, exile all Zombies, then return all Human creature cards from your graveyard to the battlefield.

Creature
Angel of Glory's Rise (mic) 79
Avacyn's Pilgrim

{T}: Add {W}.

Creature
Avacyn's Pilgrim (mic) 132
Benalish Marshal

Other creatures you control get +1/+1.

Creature
Benalish Marshal (dom) 6
Bereaved Survivor

Creature
Bereaved Survivor // Dauntless Avenger (mid) 4Bereaved Survivor // Dauntless Avenger (mid) 4
Boreas Charger

Flying When this creature leaves the battlefield, choose an opponent who controls more lands than you. Search your library for a number of Plains cards equal to the difference, reveal those cards, put one of them onto the battlefield tapped and the rest into your hand, then shuffle.

Creature
Boreas Charger (voc) 79
Bounty Agent

Vigilance {T}, Sacrifice this creature: Destroy target legendary permanent that's an artifact, creature, or enchantment.

Creature
Bounty Agent (c20) 78
Cathar Commando

Flash {1}, Sacrifice this creature: Destroy target artifact or enchantment.

Creature
Cathar Commando (mid) 10
Champion of Lambholt

Creatures with power less than this creature's power can't block creatures you control. Whenever another creature you control enters, put a +1/+1 counter on this creature.

Creature
Champion of Lambholt (mic) 136
Clarion Cathars

When this creature enters, create a 1/1 white Human creature token.

Creature
Clarion Cathars (mid) 14
Contortionist Troupe

This creature enters with X +1/+1 counters on it. Coven — At the beginning of your end step, if you control three or more creatures with different powers, put a +1/+1 counter on target creature you control.

Creature
Contortionist Troupe (mid) 178
Custodi Soulbinders

This creature enters with X +1/+1 counters on it, where X is the number of other creatures on the battlefield. {2}{W}, Remove a +1/+1 counter from this creature: Create a 1/1 white Spirit creature token with flying.

Creature
Custodi Soulbinders (voc) 82
Dawnhart Mentor

When this creature enters, create a 1/1 white Human creature token. Coven — {5}{G}: Target creature you control gets +3/+3 and gains trample until end of turn. Activate only if you control three or more creatures with different powers.

Creature
Dawnhart Mentor (mid) 300
Dawnhart Wardens

Vigilance Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control get +1/+0 until end of turn.

Creature
Dawnhart Wardens (mid) 308
Devout Chaplain

{T}, Tap two untapped Humans you control: Exile target artifact or enchantment.

Creature
Devout Chaplain (c20) 87
Duelcraft Trainer

First strike Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, target creature you control gains double strike until end of turn.

Creature
Duelcraft Trainer (mid) 16
Elite Scaleguard

When this creature enters, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.) Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls.

Creature
Elite Scaleguard (mic) 85
Evangel of Heliod

When this creature enters, create a number of 1/1 white Soldier creature tokens equal to your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)

Creature
Evangel of Heliod (khc) 23
Gavony Silversmith

When this creature enters, put a +1/+1 counter on each of up to two target creatures.

Creature
Gavony Silversmith (mid) 21
Hanweir Militia Captain

Creature
Hanweir Militia Captain // Westvale Cult Leader (soi) 21Hanweir Militia Captain // Westvale Cult Leader (soi) 21
Herald of War

Flying Whenever this creature attacks, put a +1/+1 counter on it. Angel spells and Human spells you cast cost {1} less to cast for each +1/+1 counter on this creature.

Creature
Herald of War (mic) 86
Heronblade Elite

Vigilance Whenever another Human you control enters, put a +1/+1 counter on this creature. {T}: Add X mana of any one color, where X is this creature's power.

Creature
Heronblade Elite (mic) 26
Juniper Order Ranger

Whenever another creature you control enters, put a +1/+1 counter on that creature and a +1/+1 counter on this creature.

Creature
Juniper Order Ranger (mic) 153
Karmic Guide

Flying, protection from black Echo {3}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters, return target creature card from your graveyard to the battlefield.

Creature
Karmic Guide (voc) 90
Katilda, Dawnhart Prime

Protection from Werewolves Human creatures you control have "{T}: Add one mana of any of this creature's colors." {4}{G}{W}, {T}: Put a +1/+1 counter on each creature you control.

Creature
Katilda, Dawnhart Prime (mid) 230
Knight of the White Orchid

First strike When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.

Creature
Knight of the White Orchid (voc) 92
Kyler, Sigardian Emissary

Whenever another Human you control enters, put a +1/+1 counter on Kyler. Other Humans you control get +1/+1 for each counter on Kyler.

Creature
Kyler, Sigardian Emissary (mic) 4
Leinore, Autumn Sovereign

Coven — At the beginning of combat on your turn, put a +1/+1 counter on up to one target creature you control. Then if you control three or more creatures with different powers, draw a card.

Creature
Leinore, Autumn Sovereign (mic) 1
Lunarch Veteran

Creature
Lunarch Veteran // Luminous Phantom (mid) 27Lunarch Veteran // Luminous Phantom (mid) 27
Maja, Bretagard Protector

Other creatures you control get +1/+1. Landfall — Whenever a land you control enters, create a 1/1 white Human Warrior creature token.

Creature
Maja, Bretagard Protector (khm) 222
Mentor of the Meek

Whenever another creature you control with power 2 or less enters, you may pay {1}. If you do, draw a card.

Creature
Mentor of the Meek (voc) 93
Mirror Entity

Changeling (This card is every creature type.) {X}: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types.

Creature
Mirror Entity (voc) 94
Moon-Blessed Cleric

Divine Intervention — When this creature enters, you may search your library for an enchantment card, reveal it, then shuffle and put that card on top.

Creature
Moon-Blessed Cleric (afr) 26
Moorland Rescuer

When this creature dies, return any number of other creature cards with total power X or less from your graveyard to the battlefield, where X is this creature's power. Exile this creature.

Creature
Moorland Rescuer (mic) 45
Odric's Outrider

Whenever this creature or another creature you control dies, put a +1/+1 counter on target creature you control.

Creature
Odric's Outrider (mid) 29
Odric, Master Tactician

First strike (This creature deals combat damage before creatures without first strike.) Whenever Odric and at least three other creatures attack, you choose which creatures block this combat and how those creatures block.

Creature
Odric, Master Tactician (c20) 96
Reverent Hoplite

When this creature enters, create a number of 1/1 white Human Soldier creature tokens equal to your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)

Creature
Reverent Hoplite (thb) 33
Riders of Gavony

Vigilance As this creature enters, choose a creature type. Human creatures you control have protection from creatures of the chosen type.

Creature
Riders of Gavony (c20) 98
Saryth, the Viper's Fang

Other tapped creatures you control have deathtouch. Other untapped creatures you control have hexproof. {1}, {T}: Untap another target creature or land you control.

Creature
Saryth, the Viper's Fang (mid) 304
Shanna, Sisay's Legacy

Shanna can't be the target of abilities your opponents control. Shanna gets +1/+1 for each creature you control.

Creature
Shanna, Sisay's Legacy (dom) 204
Shepherd of the Cosmos

Flying When this creature enters, return target permanent card with mana value 2 or less from your graveyard to the battlefield. Foretell {3}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Creature
Shepherd of the Cosmos (khm) 28
Sigarda's Vanguard

Flash Flying Whenever this creature enters or attacks, choose any number of creatures with different powers. Those creatures gain double strike until end of turn.

Creature
Sigarda's Vanguard (mic) 46
Sigarda, Heron's Grace

Flying You and Humans you control have hexproof. {2}, Exile a card from your graveyard: Create a 1/1 white Human Soldier creature token.

Creature
Sigarda, Heron's Grace (mic) 155
Sigardian Zealot

At the beginning of combat on your turn, choose any number of creatures with different powers. Each of them gets +X/+X and gains vigilance until end of turn, where X is this creature's power.

Creature
Sigardian Zealot (mic) 67
Siona, Captain of the Pyleas

When Siona enters, look at the top seven cards of your library. You may reveal an Aura card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Whenever an Aura you control becomes attached to a creature you control, create a 1/1 white Human Soldier creature token.

Creature
Siona, Captain of the Pyleas (thb) 226
Somberwald Sage

{T}: Add three mana of any one color. Spend this mana only to cast creature spells.

Creature
Somberwald Sage (mic) 144
Stalwart Pathlighter

Vigilance Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control gain indestructible until end of turn.

Creature
Stalwart Pathlighter (mic) 9
Sun Titan

Vigilance Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.

Creature
Sun Titan (afc) 73
Sungold Sentinel

Whenever this creature enters or attacks, exile up to one target card from a graveyard. Coven — {1}{W}: Choose a color. This creature gains hexproof from that color until end of turn and can't be blocked by creatures of that color this turn. Activate only if you control three or more creatures with different powers.

Creature
Sungold Sentinel (mid) 37
Thraben Doomsayer

{T}: Create a 1/1 white Human creature token. Fateful hour — As long as you have 5 or less life, other creatures you control get +2/+2.

Creature
Thraben Doomsayer (c20) 104
Torens, Fist of the Angels

Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) Whenever you cast a creature spell, create a 1/1 green and white Human Soldier creature token with training.

Creature
Torens, Fist of the Angels (vow) 328
Victory's Envoy

At the beginning of your upkeep, put a +1/+1 counter on each other creature you control.

Creature
Victory's Envoy (mic) 96
Wild Beastmaster

Whenever this creature attacks, each other creature you control gets +X/+X until end of turn, where X is this creature's power.

Creature
Wild Beastmaster (mic) 146
Windborn Muse

Flying Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.

Creature
Windborn Muse (voc) 101
Yavimaya Elder

When this creature dies, you may search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. {2}, Sacrifice this creature: Draw a card.

Creature
Yavimaya Elder (mh2) 288

Creature

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Sorcery

Qty: 9 Price: $8.51
Camaraderie

You gain X life and draw X cards, where X is the number of creatures you control. Creatures you control get +1/+1 until end of turn.

Sorcery
Camaraderie (grn) 157
Celebrate the Harvest

Search your library for up to X basic land cards, where X is the number of different powers among creatures you control. Put those cards onto the battlefield tapped, then shuffle.

Sorcery
Celebrate the Harvest (mic) 24
Cleansing Nova

Choose one — • Destroy all creatures. • Destroy all artifacts and enchantments.

Sorcery
Cleansing Nova (mic) 82
Cultivate

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Sorcery
Cultivate (afc) 155
Ecological Appreciation

Search your library and graveyard for up to four creature cards with different names that each have mana value X or less and reveal them. An opponent chooses two of those cards. Shuffle the chosen cards into your library and put the rest onto the battlefield. Exile Ecological Appreciation.

Sorcery
Ecological Appreciation (stx) 128
Growth Spasm

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this token: Add {C}."

Sorcery
Growth Spasm (mic) 139
Increasing Devotion

Create five 1/1 white Human creature tokens. If this spell was cast from a graveyard, create ten of those tokens instead. Flashback {7}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Increasing Devotion (c20) 91
Rampant Growth

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Sorcery
Rampant Growth (c21) 204
Shamanic Revelation

Draw a card for each creature you control. Ferocious — You gain 4 life for each creature you control with power 4 or greater.

Sorcery
Shamanic Revelation (mic) 143

Sorcery

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Enchantment

Qty: 22 Price: $31.38
Always Watching

Nontoken creatures you control get +1/+1 and have vigilance.

Enchantment
Always Watching (plst) SOI-1
Call for Unity

Revolt — At the beginning of your end step, if a permanent left the battlefield under your control this turn, put a unity counter on this enchantment. Creatures you control get +1/+1 for each unity counter on this enchantment.

Enchantment
Call for Unity (aer) 9
Cathar's Call

Enchant creature Enchanted creature has vigilance and "At the beginning of your end step, create a 1/1 white Human creature token."

Enchantment
Cathar's Call (mid) 11
Citadel Siege

As this enchantment enters, choose Khans or Dragons. • Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control. • Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls.

Enchantment
Citadel Siege (mic) 81
Collective Blessing

Creatures you control get +3/+3.

Enchantment
Collective Blessing (rtr) 150
Commanding Presence

Enchant creature Enchanted creature gets +2/+2 and has first strike and "Whenever this creature deals combat damage to a player, create a 1/1 white Human Soldier creature token."

Enchantment
Commanding Presence (thb) 7
Darksteel Mutation

Enchant creature Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types.

Enchantment
Darksteel Mutation (voc) 84
Death's Presence

Whenever a creature you control dies, put X +1/+1 counters on target creature you control, where X is the power of the creature that died.

Enchantment
Death's Presence (mic) 137
Dictate of Heliod

Flash Creatures you control get +2/+2.

Enchantment
Dictate of Heliod (ddo) 8
Force of Virtue

If it's not your turn, you may exile a white card from your hand rather than pay this spell's mana cost. Flash Creatures you control get +1/+1.

Enchantment
Force of Virtue (mh1) 10
Gaea's Anthem

Creatures you control get +1/+1.

Enchantment
Gaea's Anthem (tsr) 204
Ghostly Prison

Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.

Enchantment
Ghostly Prison (voc) 87
Glorious Anthem

Creatures you control get +1/+1.

Enchantment
Glorious Anthem (m21) 21
Glorious Sunrise

At the beginning of combat on your turn, choose one — • Creatures you control get +1/+1 and gain trample until end of turn. • Target land gains "{T}: Add {G}{G}{G}" until end of turn. • Draw a card if you control a creature with power 3 or greater. • You gain 3 life.

Enchantment
Glorious Sunrise (vow) 200
Marshal's Anthem

Multikicker {1}{W} (You may pay an additional {1}{W} any number of times as you cast this spell.) Creatures you control get +1/+1. When this enchantment enters, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times this enchantment was kicked.

Enchantment
Marshal's Anthem (khc) 29
Omen of the Sun

Flash When this enchantment enters, create two 1/1 white Human Soldier creature tokens and you gain 2 life. {2}{W}, Sacrifice this enchantment: Scry 2.

Enchantment
Omen of the Sun (thb) 30
Rally the Ranks

As this enchantment enters, choose a creature type. Creatures you control of the chosen type get +1/+1.

Enchantment
Rally the Ranks (khm) 20
Sanctuary Lockdown

Humans you control get +1/+1. {2}, Tap two untapped Humans you control: Tap target creature an opponent controls.

Enchantment
Sanctuary Lockdown (iko) 28
Shielded by Faith

Enchant creature Enchanted creature has indestructible. Whenever a creature enters, you may attach this Aura to that creature.

Enchantment
Shielded by Faith (ss2) 5
Sigarda's Splendor

As this enchantment enters, note your life total. At the beginning of your upkeep, draw a card if your life total is greater than or equal to the last noted life total for this enchantment. Then note your life total. Whenever you cast a white spell, you gain 1 life.

Enchantment
Sigarda's Splendor (mid) 33
Ulvenwald Mysteries

Whenever a nontoken creature you control dies, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") Whenever you sacrifice a Clue, create a 1/1 white Human Soldier creature token.

Enchantment
Ulvenwald Mysteries (2xm) 184
Wedding Announcement

Enchantment
Wedding Announcement // Wedding Festivity (vow) 45Wedding Announcement // Wedding Festivity (vow) 45

Enchantment

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Sideboard

Qty: 28 Price: $32.90
Arcus Acolyte

Reach, lifelink Outlast {G/W} ({G/W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each other creature you control without a +1/+1 counter on it has outlast {G/W}.

Creature
Arcus Acolyte (mh2) 185
Biogenic Upgrade

Distribute three +1/+1 counters among one, two, or three target creatures, then double the number of +1/+1 counters on each of those creatures.

Sorcery
Biogenic Upgrade (mic) 135
Blessed Defiance

Target creature you control gets +2/+0 and gains lifelink until end of turn. When that creature dies this turn, create a 1/1 white Spirit creature token with flying.

Instant
Blessed Defiance (mid) 5
Borrowed Time

When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.

Enchantment
Borrowed Time (mid) 6
Brave the Sands

Creatures you control have vigilance. Each creature you control can block an additional creature each combat.

Enchantment
Brave the Sands (cm2) 19
By Invitation Only

Choose a number between 0 and 13. Each player sacrifices that many creatures of their choice.

Sorcery
By Invitation Only (vow) 5
Candletrap

Enchant creature Enchanted creature has defender. Prevent all combat damage that would be dealt by enchanted creature. Coven — {2}{W}, Sacrifice this Aura: Exile enchanted creature. Activate only if you control three or more creatures with different powers.

Enchantment
Candletrap (mid) 9
Celestial Judgment

For each different power among creatures on the battlefield, choose a creature with that power. Destroy each creature not chosen this way.

Sorcery
Celestial Judgment (mic) 5
Cleric Class

(Gain the next level as a sorcery to add its ability.) If you would gain life, you gain that much life plus 1 instead. {3}{W}: Level 2 Whenever you gain life, put a +1/+1 counter on target creature you control. {4}{W}: Level 3 When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to that creature's toughness.

Enchantment
Cleric Class (afr) 6
Dawnhart Rejuvenator

When this creature enters, you gain 3 life. {T}: Add one mana of any color.

Creature
Dawnhart Rejuvenator (mid) 301
Defend the Celestus

Distribute three +1/+1 counters among one, two, or three target creatures you control.

Instant
Defend the Celestus (mid) 182
Flare of Faith

Target creature gets +2/+2 until end of turn. If it's a Human, instead it gets +3/+3 and gains indestructible until end of turn.

Instant
Flare of Faith (mid) 19
Giant Killer

Creature
Giant Killer // Chop Down (eld) 14
Gyre Sage

Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) {T}: Add {G} for each +1/+1 counter on this creature.

Creature
Gyre Sage (mic) 140
Hamlet Captain

Whenever this creature attacks or blocks, other Humans you control get +1/+1 until end of turn.

Creature
Hamlet Captain (plst) EMN-161
Harmonize

Draw three cards.

Sorcery
Harmonize (tsr) 208
Hour of Reckoning

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Destroy all nontoken creatures.

Sorcery
Hour of Reckoning (mic) 87
Inspiring Call

Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

Instant
Inspiring Call (mic) 141
Intangible Virtue

Creature tokens you control get +1/+1 and have vigilance.

Enchantment
Intangible Virtue (tsr) 295
Join the Dance

Create two 1/1 white Human creature tokens. Flashback {3}{G}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Join the Dance (mid) 229
Kabira Takedown

Instant
Kabira Takedown // Kabira Plateau (znr) 19Kabira Takedown // Kabira Plateau (znr) 19
Katilda, Dawnhart Martyr

Creature
Katilda, Dawnhart Martyr // Katilda's Rising Dawn (vow) 21Katilda, Dawnhart Martyr // Katilda's Rising Dawn (vow) 21
Outland Liberator

Creature
Outland Liberator // Frenzied Trapbreaker (mid) 303Outland Liberator // Frenzied Trapbreaker (mid) 303
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (voc) 168
Spear of Heliod

Creatures you control get +1/+1. {1}{W}{W}, {T}: Destroy target creature that dealt damage to you this turn.

Artifact Enchantment
Spear of Heliod (ths) 33
Sunset Revelry

If an opponent has more life than you, you gain 4 life. If an opponent controls more creatures than you, create two 1/1 white Human creature tokens. If an opponent has more cards in hand than you, draw a card.

Sorcery
Sunset Revelry (mid) 38
Swords to Plowshares

Exile target creature. Its controller gains life equal to its power.

Instant
Swords to Plowshares (voc) 99
Traveling Minister

{T}: Target creature gets +1/+0 until end of turn. You gain 1 life. Activate only as a sorcery.

Creature
Traveling Minister (vow) 39

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Arctic Treeline

({T}: Add {G} or {W}.) This land enters tapped.

Land
Arctic Treeline (khm) 249
Augur of Autumn

You may look at the top card of your library any time. You may play lands from the top of your library. Coven — As long as you control three or more creatures with different powers, you may cast creature spells from the top of your library.

Creature
Augur of Autumn (dbl) 168
Faceless Haven

{T}: Add {C}. {S}{S}{S}: This land becomes a 4/3 creature with vigilance and all creature types until end of turn. It's still a land. ({S} can be paid with one mana from a snow source.)

Land
Faceless Haven (khm) 255
Gavony Dawnguard

Ward {1} If it's neither day nor night, it becomes day as this creature enters. Whenever day becomes night or night becomes day, look at the top four cards of your library. You may reveal a creature card with mana value 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in any order.

Creature
Gavony Dawnguard (mid) 20
Heron's Grace Champion

Flash Lifelink When this creature enters, other Humans you control get +1/+1 and gain lifelink until end of turn.

Creature
Heron's Grace Champion (mic) 152
Intrepid Adversary

Lifelink When this creature enters, you may pay {1}{W} any number of times. When you pay this cost one or more times, put that many valor counters on this creature. Creatures you control get +1/+1 for each valor counter on this creature.

Creature
Intrepid Adversary (mid) 25
Kongming, "Sleeping Dragon"

Other creatures you control get +1/+1.

Creature
Kongming, "Sleeping Dragon" (a25) 20
Mikaeus, the Lunarch

Mikaeus enters with X +1/+1 counters on it. {T}: Put a +1/+1 counter on Mikaeus. {T}, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control.

Creature
Mikaeus, the Lunarch (mic) 89
Odric, Lunarch Marshal

At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.

Creature
Odric, Lunarch Marshal (c20) 95
Professor of Symbology

When this creature enters, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Creature
Professor of Symbology (stx) 24
Righteous Valkyrie

Flying Whenever another Angel or Cleric you control enters, you gain life equal to that creature's toughness. As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.

Creature
Righteous Valkyrie (khm) 24
Rogue's Passage

{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.

Land
Rogue's Passage (mic) 179
Scute Swarm

Landfall — Whenever a land you control enters, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of this creature instead.

Creature
Scute Swarm (znr) 203
Search for Glory

Search your library for a snow permanent card, a legendary card, or a Saga card, reveal it, put it into your hand, then shuffle. You gain 1 life for each {S} spent to cast this spell. ({S} is mana from a snow source.)

Sorcery
Search for Glory (khm) 27
Soul Warden

Whenever another creature enters, you gain 1 life.

Creature
Soul Warden (plst) MM3-24
Soulmender

{T}: You gain 1 life.

Creature
Soulmender (m20) 37
Syr Alin, the Lion's Claw

First strike (This creature deals combat damage before creatures without first strike.) Whenever Syr Alin attacks, other creatures you control get +1/+1 until end of turn.

Creature
Syr Alin, the Lion's Claw (eld) 32
The Book of Exalted Deeds

At the beginning of your end step, if you gained 3 or more life this turn, create a 3/3 white Angel creature token with flying. {W}{W}{W}, {T}, Exile The Book of Exalted Deeds: Put an enlightened counter on target Angel. It gains "You can't lose the game and your opponents can't win the game." Activate only as a sorcery.

Artifact
The Book of Exalted Deeds (afr) 4
The Celestus

If it's neither day nor night, it becomes day as The Celestus enters. {T}: Add one mana of any color. {3}, {T}: If it's night, it becomes day. Otherwise, it becomes night. Activate only as a sorcery. Whenever day becomes night or night becomes day, you gain 1 life. You may draw a card. If you do, discard a card.

Artifact
The Celestus (mid) 252
Twilight Drover

Whenever a creature token leaves the battlefield, put a +1/+1 counter on this creature. {2}{W}, Remove a +1/+1 counter from this creature: Create two 1/1 white Spirit creature tokens with flying.

Creature
Twilight Drover (voc) 100
Unruly Mob

Whenever another creature you control dies, put a +1/+1 counter on this creature.

Creature
Unruly Mob (mid) 40
Voice of the Blessed

Whenever you gain life, put a +1/+1 counter on this creature. As long as this creature has four or more +1/+1 counters on it, it has flying and vigilance. As long as this creature has ten or more +1/+1 counters on it, it has indestructible.

Creature
Voice of the Blessed (vow) 44

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Deck Info

Deck stats

102 pips - 75 cards
27 mana - 25 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
0 mana - 6 cards
47 pips - 40 cards
30 mana - 26 cards
0 pips - 0 cards
7 mana - 5 cards
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