zearl
117 views3 months ago
Commander
Size: 100Est cost: $397.00Salt sum: 36.72
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Commander
Fire Lord Azula
Firebending 2 (Whenever this creature attacks, add . This mana lasts until end of combat.)
Whenever you cast a spell while Fire Lord Azula is attacking, copy that spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
Whenever you cast a spell while Fire Lord Azula is attacking, copy that spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
Legendary Creature - Human Noble

Commander
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Creature
Creature
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Enchantment
Amphibian Downpour
Flash
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies. Copies become tokens.)
Enchant creature
Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies. Copies become tokens.)
Enchant creature
Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1.
Enchantment - Aura

Combat Research
Enchant creature
Enchanted creature has "Whenever this creature deals combat damage to a player, draw a card."
As long as enchanted creature is legendary, it gets +1/+1 and has ward . (Whenever enchanted creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Enchanted creature has "Whenever this creature deals combat damage to a player, draw a card."
As long as enchanted creature is legendary, it gets +1/+1 and has ward . (Whenever enchanted creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Enchantment - Aura

Corrosion
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of your upkeep, put a rust counter on each artifact target opponent controls. Then destroy each artifact with mana value less than or equal to the number of rust counters on it. Artifacts destroyed this way can't be regenerated.
When this enchantment leaves the battlefield, remove all rust counters from all permanents.
At the beginning of your upkeep, put a rust counter on each artifact target opponent controls. Then destroy each artifact with mana value less than or equal to the number of rust counters on it. Artifacts destroyed this way can't be regenerated.
When this enchantment leaves the battlefield, remove all rust counters from all permanents.
Enchantment

Etali's Favor
Enchant creature you control
When this Aura enters, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Enchanted creature gets +1/+1 and has trample.
When this Aura enters, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Enchanted creature gets +1/+1 and has trample.
Enchantment - Aura

In Too Deep
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Enchant creature, planeswalker, or Clue
Enchanted permanent is a colorless Clue artifact with ", Sacrifice this artifact: Draw a card" and loses all other abilities. (It's no longer a creature or planeswalker.)
Enchant creature, planeswalker, or Clue
Enchanted permanent is a colorless Clue artifact with ", Sacrifice this artifact: Draw a card" and loses all other abilities. (It's no longer a creature or planeswalker.)
Enchantment - Aura

Pemmin's Aura
Enchant creature
: Untap enchanted creature.
: Enchanted creature gains flying until end of turn.
: Enchanted creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
: Enchanted creature gets +1/-1 or -1/+1 until end of turn.
: Untap enchanted creature.
: Enchanted creature gains flying until end of turn.
: Enchanted creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
: Enchanted creature gets +1/-1 or -1/+1 until end of turn.
Enchantment - Aura

Shiny Impetus
Enchant creature
Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, you create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, you create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Enchantment - Aura

Starlit Mantle
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature you control
When this Aura enters, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Enchanted creature gets +1/+1.
Enchant creature you control
When this Aura enters, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Enchanted creature gets +1/+1.
Enchantment - Aura

Enchantment
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Land
Land
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"\t"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"I had actually made this deck a couple of months ago, and it is very interesting. "},{"insert":"\n\t"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"I didn’t want to go with the normal Azula decks, so I decided to give myself some restrictions. I would only use Lands, Enchantments, and Creatures. "},{"insert":"\n\t"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Using cards such as "},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Rootwater Shaman"},{"attributes":{"background":"transparent","color":"#000000"},"insert":", "},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Valley Floodcaller"},{"attributes":{"background":"transparent","color":"#000000"},"insert":", "},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"High Fae Trickster"},{"attributes":{"background":"transparent","color":"#000000"},"insert":", "},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Leyline of Anticipation"},{"attributes":{"background":"transparent","color":"#000000"},"insert":", and "},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Emergence Zone,"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" I can give Enchantments that can't already be cast at instant speed Flash. I also use "},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Drift of Phantasms"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" to tutor up certain options."},{"insert":"\n\t"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"I use cards like "},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Amphibian Downpour, Metamorphic Alteration, Sunken Field, "},{"attributes":{"background":"transparent","color":"#000000"},"insert":"and "},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Latulla’s Orders"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" to help me control the board with multiple copies hitting to deal with threats as they arrive."},{"insert":"\n\t"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"I can protect Azula with cards like "},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Pemmin’s Aura, Eel Umbra, Combat Research, "},{"attributes":{"background":"transparent","color":"#000000"},"insert":"and "},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Kaya’s Ghost form."},{"insert":"\n\t"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Evasion with "},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Aqueous Form, Cartouche of Knowledge, "},{"attributes":{"background":"transparent","color":"#000000"},"insert":"and "},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Sleeper’s Robe"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" helps to guarantee continued attacks. "},{"insert":"\n\t"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"I have included a number of smaller pump auras such as "},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Sinister Strength, Furor of the Bitten, "},{"attributes":{"background":"transparent","color":"#000000"},"insert":"and "},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Dark Favor. "},{"insert":"\n\t"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"As I build up the Aura count on Azula, I have a couple of strong finishers, including "},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Eldrazi Conscription, Super State, "},{"attributes":{"background":"transparent","color":"#000000"},"insert":"and"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":" Auramancer’s Guide."},{"insert":"\n\t"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"I have a number of card draw spells that will allow me to keep a full grip, among them being "},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Kain, Traitorous Dragoon, Entity Tracker, "},{"attributes":{"background":"transparent","color":"#000000"},"insert":"and "},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Betrayal."},{"insert":"\n\t"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"There are various other cards added in either to combat my play group’s meta or because I enjoy them a lot. Thanks for your consideration!"},{"insert":"\n\n\n"}]}













































































