185 views7 days ago
Commander
Size: 81Est cost: $192.71Salt sum: 26.48
JohnnyDreadful
185 views7 days ago
Commander
Size: 81Est cost: $192.71Salt sum: 26.48
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{"ops":[{"insert":"Introduction"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\tAlthough this deck was originally intended as a low-to-the-ground machine to farm triggers from "},{"insert":{"card-link":"Juri, Master of the Revue"}},{"insert":", over the course of design plans pivoted based on an evolving understanding of the required interaction level at cEDH level. Technically we're missing the mark due to a lack of tutors but unfortunately League rules demand that we not use proxies so this is as close as we can get without shelling out for "},{"insert":{"card-link":"Vampiric Tutor"}},{"insert":" , "},{"insert":{"card-link":"Demonic Tutor"}},{"insert":", "},{"insert":{"card-link":"Imperial Recruiter"}},{"insert":", "},{"insert":{"card-link":"Imperial Seal"}},{"insert":", "},{"insert":{"card-link":"Scheming Symmetry"}},{"insert":", and probably at least two other such effects. Ultimately it was settled on that "},{"insert":{"card-link":"Judith, the Scourge Diva"}},{"insert":" would be a better commander for this deck which can best be described as a \"toolbox\" deck—one principally concerned with sifting through the contents to find exploitable synergies with which we can deny resources to our opponents while also drawing cards to hunt for a game winning combo.\n\nADVOCATE CANIBALISM"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\t"},{"insert":{"card-link":"Judith, the Scourge Diva"}},{"insert":" serves as a primary removal piece but alone she only pings for a single point of damage so she needs help. To wit things like "},{"insert":{"card-link":"Basilisk Collar"}},{"insert":" have been added to make her lethal to creatures. She also only triggers when your things die so your deck is loaded to the gills with all manner of altars from "},{"insert":{"card-link":"Goblin Bombardment"}},{"insert":" to "},{"insert":{"card-link":"Altar of Dementia"}},{"insert":".\n\tReally though who you want to focus on murdering is your opponents which means targeting them with Judith's triggers where possible to pick away at their life totals. To this end I've endeavored to maximize the number of creatures that are useful when they are dying along with sacrifice outlets. There are 12 sacrifice outlets with a board presence and an additional 4 or so cards like "},{"insert":{"card-link":"Plumb the Forbidden"}},{"insert":" which while sac outlets, are more or less \"single use\". There's also a half-dozen or so cards like "},{"insert":{"card-link":"Smothering Abomination"}},{"insert":" that exploit instances of sacrifice or death for additional benefit.\n\tRegardless of what you do with the death trigger, you will need to leverage them to advance your game state.\nCONDONE FIRST DEGREE MURDER"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\tTo win the game from ahead you have 8 options:\n\t\tCombo #\n\t\t\t"},{"insert":{"card-link":"Gravecrawler"}},{"insert":", "},{"insert":{"card-link":"Prismite"}},{"insert":", "},{"insert":{"card-link":"Ashnod's Altar"}},{"insert":" and any other zombie will complete this infinite ETB and death/sac trigger combo. If your commander is on the field, you also have infinite damage. If you have "},{"insert":{"card-link":"Undead Augur"}},{"insert":" you can instead draw as many cards as you have life and search for victory that way. Here's a "},{"attributes":{"link":"https://commanderspellbook.com/combo/1812-2034-2577/"},"insert":"link"},{"insert":" to a detailed breakdown."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"strike":true},"insert":{"card-link":"The Sibsig Ceremony"}},{"attributes":{"strike":true},"insert":" "},{"attributes":{"strike":true},"insert":{"card-link":"Myr Retriever"}},{"attributes":{"strike":true},"insert":" "},{"attributes":{"strike":true},"insert":{"card-link":"Foundry Inspector"}},{"attributes":{"strike":true},"insert":" "},{"attributes":{"strike":true},"insert":{"card-link":"Workshop Assistant"}},{"attributes":{"strike":true},"insert":" "},{"attributes":{"strike":true,"bold":true},"insert":"OR"},{"attributes":{"strike":true},"insert":" "},{"attributes":{"strike":true},"insert":{"card-link":"Scrap Trawler"}},{"attributes":{"strike":true},"insert":" — these create an infinite number of zombies and death triggers. With Judith on the battlefield, it will result in the death of your enemies. "},{"attributes":{"link":"https://commanderspellbook.com/combo/777-1020-3689-6518/","strike":true},"insert":"Detailed explanation."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Pox Plague"}},{"insert":" "},{"insert":{"card-link":"Warlock Class"}},{"insert":"— Our first two-card combo. This one does come with the caveat that Warlock Class must be at max level for it to work. "},{"attributes":{"link":"https://commanderspellbook.com/combo/1642-7450/"},"insert":"Detailed explanation."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Young Necromancer"}},{"insert":" "},{"insert":{"card-link":"Altar of Dementia"}},{"insert":" — This combo is slightly tricky in that it requires that you maintain your priority while abilities you control are on the stack but it does go infinite. You'll be able to use it to win without Judith on the field but only if you have more cards in your deck than everyone else. "},{"attributes":{"link":"https://commanderspellbook.com/combo/2731-5256/"},"insert":"Detailed explanation."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"First Day of Class"}},{"insert":" "},{"insert":{"card-link":"Putrid Goblin"}},{"insert":"+any sac outlet— Hey look at that, more infinite death triggers! Your sac outlet will determine whether you need Judith to win or not but basically casting First Day and then sacking Putrid Goblin ensures that putrid goblin will continuously recur itself because +1/+1 counters and -1/-1 counters negate each other making the persist counter eternally prepared to trigger."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Animation Module"}},{"insert":" "},{"insert":{"card-link":"Juri, Master of the Revue"}},{"insert":" "},{"insert":{"card-link":"Ashnod's Altar"}},{"insert":"+any other one creature to start the loop—This is pretty straight forward, you sac a creature to start the loop and then Juri gets swoll and then you can kill someone with it. If you have "},{"insert":{"card-link":"Altar of Dementia"}},{"insert":" in play, you might even get two people. "},{"attributes":{"link":"https://commanderspellbook.com/combo/2034-3490-3597/"},"insert":"Detailed explanation"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Toralf, God of Fury // Toralf's Hammer"}},{"insert":" "},{"insert":{"card-link":"Blasphemous Act"}},{"insert":"—This is a pretty straight forward one but it does require your opponents to have a descent board presence. "},{"attributes":{"link":"https://commanderspellbook.com/combo/1775-2484/"},"insert":"Detailed explanation."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nEAT SHIT"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\tWhen it comes from winning from behind there's a few options. "},{"insert":{"card-link":"Worldslayer"}},{"insert":" combined with "},{"insert":{"card-link":"Unrooted Ancestor"}},{"insert":" or "},{"insert":{"card-link":"Phylactery Lich"}},{"insert":" will deny your opponents all their resources leaving you with the only creature on the board so you can chip away at them while they try to rebuild. "},{"insert":{"card-link":"Tainted Strike"}},{"insert":" can also win you the game if used judiciously. On opponents turns this can be used during combat to ensure that one opponent suddenly becomes the unwitting murderer of a problem player. Else it can be combined with your commander if you're confident in the amount of sac fodder you have on hand or with Combo #7 if there's not enough creatures out to give you \"near infinite damage\" but there is enough to give you 10 poison counters per opponent.\n\tGenerally though the combos in this deck are pretty easily assembled even from behind. Unless you are up against a brutal stax deck or you shit the draw, you should be okay.\n\nGood luck.\n"}]}
Commander
Ayli, Eternal Pilgrim
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
, Sacrifice another creature: You gain life equal to the sacrificed creature's toughness.
, Sacrifice another creature: Exile target nonland permanent. Activate only if you have at least 10 life more than your starting life total.
, Sacrifice another creature: You gain life equal to the sacrificed creature's toughness.
, Sacrifice another creature: Exile target nonland permanent. Activate only if you have at least 10 life more than your starting life total.
Legendary Creature - Cleric Kor

Commander
(CTRL to add secondary)
Card Touchers
Profane Tutor
Suspend 2— (Rather than cast this card from your hand, pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Search your library for a card, put that card into your hand, then shuffle.
Search your library for a card, put that card into your hand, then shuffle.
Sorcery

Card Touchers
(CTRL to add secondary)
Combo #1
Warlock Class
(Gain the next level as a sorcery to add its ability.)
At the beginning of your end step, if a creature died this turn, each opponent loses 1 life.
: Level 2
When this Class becomes level 2, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
: Level 3
At the beginning of your end step, each opponent loses life equal to the life they lost this turn. (Damage causes loss of life.)
At the beginning of your end step, if a creature died this turn, each opponent loses 1 life.
: Level 2
When this Class becomes level 2, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
: Level 3
At the beginning of your end step, each opponent loses life equal to the life they lost this turn. (Damage causes loss of life.)
Enchantment - Class

Combo #1
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Combo #2
Combo #2
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Combo #3
Combo #3
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Exploitation
Exploitation
(CTRL to add secondary)
Land
Land
(CTRL to add secondary)
Mana
Mana
(CTRL to add secondary)
Obligatory Bullshittery
Obligatory Bullshittery
(CTRL to add secondary)
Recursion
Priest of Fell Rites
, Pay 3 life, Sacrifice this creature: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature - Human Warlock

Recursion
(CTRL to add secondary)
Removal
Removal
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"Introduction"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\tAlthough this deck was originally intended as a low-to-the-ground machine to farm triggers from "},{"insert":{"card-link":"Juri, Master of the Revue"}},{"insert":", over the course of design plans pivoted based on an evolving understanding of the required interaction level at cEDH level. Technically we're missing the mark due to a lack of tutors but unfortunately League rules demand that we not use proxies so this is as close as we can get without shelling out for "},{"insert":{"card-link":"Vampiric Tutor"}},{"insert":" , "},{"insert":{"card-link":"Demonic Tutor"}},{"insert":", "},{"insert":{"card-link":"Imperial Recruiter"}},{"insert":", "},{"insert":{"card-link":"Imperial Seal"}},{"insert":", "},{"insert":{"card-link":"Scheming Symmetry"}},{"insert":", and probably at least two other such effects. Ultimately it was settled on that "},{"insert":{"card-link":"Judith, the Scourge Diva"}},{"insert":" would be a better commander for this deck which can best be described as a \"toolbox\" deck—one principally concerned with sifting through the contents to find exploitable synergies with which we can deny resources to our opponents while also drawing cards to hunt for a game winning combo.\n\nADVOCATE CANIBALISM"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\t"},{"insert":{"card-link":"Judith, the Scourge Diva"}},{"insert":" serves as a primary removal piece but alone she only pings for a single point of damage so she needs help. To wit things like "},{"insert":{"card-link":"Basilisk Collar"}},{"insert":" have been added to make her lethal to creatures. She also only triggers when your things die so your deck is loaded to the gills with all manner of altars from "},{"insert":{"card-link":"Goblin Bombardment"}},{"insert":" to "},{"insert":{"card-link":"Altar of Dementia"}},{"insert":".\n\tReally though who you want to focus on murdering is your opponents which means targeting them with Judith's triggers where possible to pick away at their life totals. To this end I've endeavored to maximize the number of creatures that are useful when they are dying along with sacrifice outlets. There are 12 sacrifice outlets with a board presence and an additional 4 or so cards like "},{"insert":{"card-link":"Plumb the Forbidden"}},{"insert":" which while sac outlets, are more or less \"single use\". There's also a half-dozen or so cards like "},{"insert":{"card-link":"Smothering Abomination"}},{"insert":" that exploit instances of sacrifice or death for additional benefit.\n\tRegardless of what you do with the death trigger, you will need to leverage them to advance your game state.\nCONDONE FIRST DEGREE MURDER"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\tTo win the game from ahead you have 8 options:\n\t\tCombo #\n\t\t\t"},{"insert":{"card-link":"Gravecrawler"}},{"insert":", "},{"insert":{"card-link":"Prismite"}},{"insert":", "},{"insert":{"card-link":"Ashnod's Altar"}},{"insert":" and any other zombie will complete this infinite ETB and death/sac trigger combo. If your commander is on the field, you also have infinite damage. If you have "},{"insert":{"card-link":"Undead Augur"}},{"insert":" you can instead draw as many cards as you have life and search for victory that way. Here's a "},{"attributes":{"link":"https://commanderspellbook.com/combo/1812-2034-2577/"},"insert":"link"},{"insert":" to a detailed breakdown."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"strike":true},"insert":{"card-link":"The Sibsig Ceremony"}},{"attributes":{"strike":true},"insert":" "},{"attributes":{"strike":true},"insert":{"card-link":"Myr Retriever"}},{"attributes":{"strike":true},"insert":" "},{"attributes":{"strike":true},"insert":{"card-link":"Foundry Inspector"}},{"attributes":{"strike":true},"insert":" "},{"attributes":{"strike":true},"insert":{"card-link":"Workshop Assistant"}},{"attributes":{"strike":true},"insert":" "},{"attributes":{"strike":true,"bold":true},"insert":"OR"},{"attributes":{"strike":true},"insert":" "},{"attributes":{"strike":true},"insert":{"card-link":"Scrap Trawler"}},{"attributes":{"strike":true},"insert":" — these create an infinite number of zombies and death triggers. With Judith on the battlefield, it will result in the death of your enemies. "},{"attributes":{"link":"https://commanderspellbook.com/combo/777-1020-3689-6518/","strike":true},"insert":"Detailed explanation."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Pox Plague"}},{"insert":" "},{"insert":{"card-link":"Warlock Class"}},{"insert":"— Our first two-card combo. This one does come with the caveat that Warlock Class must be at max level for it to work. "},{"attributes":{"link":"https://commanderspellbook.com/combo/1642-7450/"},"insert":"Detailed explanation."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Young Necromancer"}},{"insert":" "},{"insert":{"card-link":"Altar of Dementia"}},{"insert":" — This combo is slightly tricky in that it requires that you maintain your priority while abilities you control are on the stack but it does go infinite. You'll be able to use it to win without Judith on the field but only if you have more cards in your deck than everyone else. "},{"attributes":{"link":"https://commanderspellbook.com/combo/2731-5256/"},"insert":"Detailed explanation."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"First Day of Class"}},{"insert":" "},{"insert":{"card-link":"Putrid Goblin"}},{"insert":"+any sac outlet— Hey look at that, more infinite death triggers! Your sac outlet will determine whether you need Judith to win or not but basically casting First Day and then sacking Putrid Goblin ensures that putrid goblin will continuously recur itself because +1/+1 counters and -1/-1 counters negate each other making the persist counter eternally prepared to trigger."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Animation Module"}},{"insert":" "},{"insert":{"card-link":"Juri, Master of the Revue"}},{"insert":" "},{"insert":{"card-link":"Ashnod's Altar"}},{"insert":"+any other one creature to start the loop—This is pretty straight forward, you sac a creature to start the loop and then Juri gets swoll and then you can kill someone with it. If you have "},{"insert":{"card-link":"Altar of Dementia"}},{"insert":" in play, you might even get two people. "},{"attributes":{"link":"https://commanderspellbook.com/combo/2034-3490-3597/"},"insert":"Detailed explanation"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Toralf, God of Fury // Toralf's Hammer"}},{"insert":" "},{"insert":{"card-link":"Blasphemous Act"}},{"insert":"—This is a pretty straight forward one but it does require your opponents to have a descent board presence. "},{"attributes":{"link":"https://commanderspellbook.com/combo/1775-2484/"},"insert":"Detailed explanation."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nEAT SHIT"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\tWhen it comes from winning from behind there's a few options. "},{"insert":{"card-link":"Worldslayer"}},{"insert":" combined with "},{"insert":{"card-link":"Unrooted Ancestor"}},{"insert":" or "},{"insert":{"card-link":"Phylactery Lich"}},{"insert":" will deny your opponents all their resources leaving you with the only creature on the board so you can chip away at them while they try to rebuild. "},{"insert":{"card-link":"Tainted Strike"}},{"insert":" can also win you the game if used judiciously. On opponents turns this can be used during combat to ensure that one opponent suddenly becomes the unwitting murderer of a problem player. Else it can be combined with your commander if you're confident in the amount of sac fodder you have on hand or with Combo #7 if there's not enough creatures out to give you \"near infinite damage\" but there is enough to give you 10 poison counters per opponent.\n\tGenerally though the combos in this deck are pretty easily assembled even from behind. Unless you are up against a brutal stax deck or you shit the draw, you should be okay.\n\nGood luck.\n"}]}






















































