sekhmet
699 views19 days ago
Commander
Size: 100Est cost: $77.86Salt sum: 32.35
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{"ops":[{"insert":"Play pattern"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nBeatdown strategy:\nLand"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Land, optionally cycle a creature to find another land - the deck only really needs 2 red and 2 green sources, but 3 green sources is preferred."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Land, "},{"insert":{"card-link":"Gilanra, Caller of Wirewood"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Land, use Gilanra to help cast "},{"insert":{"card-link":"Alena, Kessig Trapper"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Land, use Gilanra to help cast 6 cmc creature, draw a card, tap Alena for a 6+ cmc (probably red) creature or two"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Repeat step 5"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nCombo strategy on turn 5:\nLand"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Aurora Phoenix"}},{"insert":" / "},{"insert":{"card-link":"Boarding Party"}},{"insert":" / "},{"insert":{"card-link":"Trumpeting Carnosaur"}},{"insert":" to Discover/Cascade into "},{"insert":{"card-link":"Monstrous Vortex"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Tap Alena to cast another (probably red) creature to trigger the Vortex. Phoenix and Boarding Party automatically trigger the Vortex."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Drop entire deck (minus the 7cmc creatures and lands)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Cyclops of Eternal Fury"}},{"insert":" gives everything haste and you attack with 40+ creatures at 6+ power"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\t\nWhy not 5 cmc?"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nYou lose out on "},{"insert":{"card-link":"Aurora Phoenix"}},{"insert":", "},{"insert":{"card-link":"Boarding Party"}},{"insert":", and"},{"insert":{"card-link":"Trumpeting Carnosaur"}},{"insert":" as tutors.\n\nIt doesn't ramp as cleanly with Gilanra and Alena.\n\n"},{"insert":{"card-link":"Purphoros, Bronze-Blooded"}},{"insert":" and "},{"insert":{"card-link":"Frenzied Saddlebrute"}},{"insert":" are good as haste enablers for the 5 cmc version.\n\nWhy not Pantlaza?"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nDue to the nature of the deck, you can't really run ramp unless it's in the command zone. So this deck trades out consistency of always having a Discover for Vortex in the CZ for comboing off a turn earlier by comboing off on the turn you play Vortex (via a Discover/Cascade creature), and having a stronger overall game plan by dropping two to three 6 or 7 cmc creatures a turn instead of two 5 cmc creatures.\n"}]}
Commander
Commander
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Creature
Kodama of the East Tree
Reach
Whenever another permanent you control enters, if it wasn't put onto the battlefield with this ability, you may put a permanent card with equal or lesser mana value from your hand onto the battlefield.
Partner (You can have two commanders if both have partner.)
Whenever another permanent you control enters, if it wasn't put onto the battlefield with this ability, you may put a permanent card with equal or lesser mana value from your hand onto the battlefield.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Spirit

Creature
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Draw
Draw
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Evasion
Evasion
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Finisher
Monstrous Vortex
Whenever you cast a creature spell with power 5 or greater, discover X, where X is that spell's mana value. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Enchantment

Finisher
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Land
Hidden Nursery
This land enters tapped.
: Add .
, , Sacrifice this land: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
: Add .
, , Sacrifice this land: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Land - Cave

Hidden Volcano
This land enters tapped.
: Add .
, , Sacrifice this land: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
: Add .
, , Sacrifice this land: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Land - Cave

Mosswort Bridge
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Land

Land
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Protection
Protection
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Ramp
Gladiolus Amicitia
When Gladiolus Amicitia enters, search your library for a land card, put it onto the battlefield tapped, then shuffle.
Landfall — Whenever a land you control enters, another target creature you control gets +2/+2 and gains trample until end of turn.
Landfall — Whenever a land you control enters, another target creature you control gets +2/+2 and gains trample until end of turn.
Legendary Creature - Human Warrior

Kulrath Zealot
When this creature enters, exile the top card of your library. Until the end of your next turn, you may play that card.
Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Creature - Warrior Elemental

Ramp
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Removal
Incinerator of the Guilty
Flying, trample
Whenever this creature deals combat damage to a player, you may collect evidence X. When you do, this creature deals X damage to each creature and planeswalker that player controls. (To collect evidence X, exile cards with total mana value X or greater from your graveyard.)
Whenever this creature deals combat damage to a player, you may collect evidence X. When you do, this creature deals X damage to each creature and planeswalker that player controls. (To collect evidence X, exile cards with total mana value X or greater from your graveyard.)
Creature - Dragon

Kogla and Yidaro
When Kogla and Yidaro enters, choose one —
• It gains trample and haste until end of turn.
• It fights target creature you don't control.
, Discard this card: Destroy up to one target artifact or enchantment. Shuffle this card into your library from your graveyard, then draw a card.
• It gains trample and haste until end of turn.
• It fights target creature you don't control.
, Discard this card: Destroy up to one target artifact or enchantment. Shuffle this card into your library from your graveyard, then draw a card.
Legendary Creature - Ape Dinosaur Turtle

Kogla, the Titan Ape
When Kogla enters, it fights up to one target creature you don't control.
Whenever Kogla attacks, destroy target artifact or enchantment defending player controls.
: Return target Human you control to its owner's hand. Kogla gains indestructible until end of turn.
Whenever Kogla attacks, destroy target artifact or enchantment defending player controls.
: Return target Human you control to its owner's hand. Kogla gains indestructible until end of turn.
Legendary Creature - Ape

Markov Enforcer
Whenever this creature or another Vampire you control enters, this creature fights up to one target creature an opponent controls.
Whenever a creature dealt damage by this creature this turn dies, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this token: Draw a card.")
Whenever a creature dealt damage by this creature this turn dies, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this token: Draw a card.")
Creature - Vampire Soldier

Nessian Wilds Ravager
Tribute 6 (As this creature enters, an opponent of your choice may put six +1/+1 counters on it.)
When this creature enters, if tribute wasn't paid, you may have this creature fight another target creature. (Each deals damage equal to its power to the other.)
When this creature enters, if tribute wasn't paid, you may have this creature fight another target creature. (Each deals damage equal to its power to the other.)
Creature - Hydra

Summon: Kujata
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Lightning — This creature deals 3 damage to each of up to two target creatures.
II — Ice — Up to three target creatures can't block this turn.
III — Fire — Discard a card, then draw two cards. When you discard a card this way, this creature deals damage equal to that card's mana value to each opponent.
Trample, haste
I — Lightning — This creature deals 3 damage to each of up to two target creatures.
II — Ice — Up to three target creatures can't block this turn.
III — Fire — Discard a card, then draw two cards. When you discard a card this way, this creature deals damage equal to that card's mana value to each opponent.
Trample, haste
Creature Enchantment - Saga Ox

Removal
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Tutor
Aurora Phoenix
Flying
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Whenever you cast a spell with cascade, return this card from your graveyard to your hand.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Whenever you cast a spell with cascade, return this card from your graveyard to your hand.
Creature - Phoenix

Tutor
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Maybeboard
Maybeboard
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"Play pattern"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nBeatdown strategy:\nLand"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Land, optionally cycle a creature to find another land - the deck only really needs 2 red and 2 green sources, but 3 green sources is preferred."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Land, "},{"insert":{"card-link":"Gilanra, Caller of Wirewood"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Land, use Gilanra to help cast "},{"insert":{"card-link":"Alena, Kessig Trapper"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Land, use Gilanra to help cast 6 cmc creature, draw a card, tap Alena for a 6+ cmc (probably red) creature or two"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Repeat step 5"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nCombo strategy on turn 5:\nLand"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Aurora Phoenix"}},{"insert":" / "},{"insert":{"card-link":"Boarding Party"}},{"insert":" / "},{"insert":{"card-link":"Trumpeting Carnosaur"}},{"insert":" to Discover/Cascade into "},{"insert":{"card-link":"Monstrous Vortex"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Tap Alena to cast another (probably red) creature to trigger the Vortex. Phoenix and Boarding Party automatically trigger the Vortex."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Drop entire deck (minus the 7cmc creatures and lands)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Cyclops of Eternal Fury"}},{"insert":" gives everything haste and you attack with 40+ creatures at 6+ power"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\t\nWhy not 5 cmc?"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nYou lose out on "},{"insert":{"card-link":"Aurora Phoenix"}},{"insert":", "},{"insert":{"card-link":"Boarding Party"}},{"insert":", and"},{"insert":{"card-link":"Trumpeting Carnosaur"}},{"insert":" as tutors.\n\nIt doesn't ramp as cleanly with Gilanra and Alena.\n\n"},{"insert":{"card-link":"Purphoros, Bronze-Blooded"}},{"insert":" and "},{"insert":{"card-link":"Frenzied Saddlebrute"}},{"insert":" are good as haste enablers for the 5 cmc version.\n\nWhy not Pantlaza?"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nDue to the nature of the deck, you can't really run ramp unless it's in the command zone. So this deck trades out consistency of always having a Discover for Vortex in the CZ for comboing off a turn earlier by comboing off on the turn you play Vortex (via a Discover/Cascade creature), and having a stronger overall game plan by dropping two to three 6 or 7 cmc creatures a turn instead of two 5 cmc creatures.\n"}]}

















































































