ddyraw
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Commander
Size: 100Est cost: $628.23Salt sum: 44.83
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{"ops":[{"insert":"Deck Primer: The Bloodline Sovereign"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck is built around "},{"attributes":{"bold":true},"insert":"Edgar Markov"},{"insert":", the premier commander for the Vampire archetype. By utilizing the Mardu colors (Red, White, and Black), the deck creates an aggressive board state through token generation while maintaining a sophisticated \"life-as-a-resource\" engine. It balances overwhelming combat pressure with potent life-drain synergies to ensure a path to victory regardless of how the board develops.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Why This Deck Is Fun to Play"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The core appeal of this deck is its "},{"attributes":{"bold":true},"insert":"constant momentum"},{"insert":". Thanks to the "},{"attributes":{"bold":true},"insert":"Eminence"},{"insert":" ability, you are always progressing your board state simply by playing the game. It’s a deck that rewards synergy over raw power; every small Vampire you cast feels significant because it brings a 1/1 token along for the ride.\nFurthermore, this build is mechanically diverse. You aren't just limited to attacking with a swarm of creatures. You have the tools to manipulate life totals directly, draw massive amounts of cards at a moment's notice, and deploy a few unexpected tactical counters that can shift the political landscape of the table in an instant.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Key Cards and Engines"},{"attributes":{"header":3},"insert":"\n"},{"insert":"1. The Commander: Edgar Markov"},{"attributes":{"header":4},"insert":"\n"},{"insert":"Edgar is the undisputed engine. His Eminence ability provides a \"free\" board state that fuels your sacrifice outlets and tribal buffs. When he is on the battlefield, he acts as a massive finisher, providing a permanent power boost to your entire army every time he enters the red zone.\n2. The Life-Drain Loop (Exquisite Blood & Sanguine Bond/Vito)"},{"attributes":{"header":4},"insert":"\n"},{"insert":"This is the deck's most efficient closing line.\n"},{"attributes":{"bold":true},"insert":"Exquisite Blood"},{"insert":" creates a feedback loop with "},{"attributes":{"bold":true},"insert":"Sanguine Bond"},{"insert":", "},{"attributes":{"bold":true},"insert":"Vito, Thorn of the Dusk Rose"},{"insert":", or "},{"attributes":{"bold":true},"insert":"Bloodthirsty Conqueror"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Once this loop starts, any instance of life gain for you or life loss for an opponent results in a chain reaction that clears the table."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"3. High-Velocity Draw (Skullclamp & Bolas’s Citadel)"},{"attributes":{"header":4},"insert":"\n"},{"insert":"To keep the pressure on, you need cards.\n"},{"attributes":{"bold":true},"insert":"Skullclamp:"},{"insert":" Your 1/1 tokens are essentially \"two cards for one mana\" whenever you equip them to the Clamp."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Bolas’s Citadel:"},{"insert":" This is the ultimate \"storm\" piece. In a deck filled with lifegain, the Citadel allows you to play through your library at high speed, often finding a finisher or a mass-removal spell like "},{"attributes":{"bold":true},"insert":"Ruinous Ultimatum"},{"insert":" when you need it most."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"4. Versatile Utility (Scheming Silvertongue // Sign in Blood)"},{"attributes":{"header":4},"insert":"\n"},{"insert":"This addition provides flexibility. On its front side, it acts as a reliable draw spell to dig for land or interaction. As a utility piece, it contributes to the deck’s philosophy of using life totals as a tactical lever, helping you set up or trigger your drain engines.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"How to Play the Deck"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The Early Game: Wide and Fast"},{"attributes":{"header":4},"insert":"\n"},{"insert":"Your goal in turns 1–3 is to cast as many low-CMC Vampires as possible. This establishes a \"wide\" board presence of 1/1 tokens. Use this time to chip away at opponents and set up your ramp pieces, like "},{"attributes":{"bold":true},"insert":"Herald's Horn"},{"insert":" or "},{"attributes":{"bold":true},"insert":"Urza's Incubator"},{"insert":", to ensure your mid-game plays are explosive.\nThe Mid Game: Engine Stabilization"},{"attributes":{"header":4},"insert":"\n"},{"insert":"Once your board is established, look to land your value pieces. "},{"attributes":{"bold":true},"insert":"Welcoming Vampire"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Black Market Connections"},{"insert":" keep your hand full, while "},{"attributes":{"bold":true},"insert":"Cathars' Crusade"},{"insert":" or "},{"attributes":{"bold":true},"insert":"Cordial Vampire"},{"insert":" turn your 1/1 tokens into genuine threats. This is also when you should look for openings to play your protection spells, like "},{"attributes":{"bold":true},"insert":"Boros Charm"},{"insert":", to shield your army from board wipes.\nThe Late Game: Closing the Gate"},{"attributes":{"header":4},"insert":"\n"},{"insert":"If your opponents have managed to stabilize their defenses, shift your focus from combat to direct drain.\n"},{"attributes":{"bold":true},"insert":"The Big Drain:"},{"insert":" Cast a massive "},{"attributes":{"bold":true},"insert":"Exsanguinate"},{"insert":" or resolve the "},{"attributes":{"bold":true},"insert":"Exquisite Blood"},{"insert":" combo."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Overrun:"},{"insert":" If combat is still viable, "},{"attributes":{"bold":true},"insert":"Akroma's Will"},{"insert":" or a well-timed "},{"attributes":{"bold":true},"insert":"Chandra's Ignition"},{"insert":" on a buffed creature can end the game instantly."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Alternative:"},{"insert":" If the board is truly locked down, use your tutors to find "},{"attributes":{"bold":true},"insert":"Approach of the Second Sun"},{"insert":" to win through sheer persistence."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Strategic Tip"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Be mindful of "},{"attributes":{"bold":true},"insert":"Vampire Hexmage"},{"insert":". While it is a great low-cost Vampire to trigger Edgar, its ability to sacrifice itself to remove all counters from a permanent is a premier answer to Planeswalkers, Saga enchantments, or specific \"indestructible\" threats that rely on counters.\n"}]}
Commander
Edgar Markov
Eminence — Whenever you cast another Vampire spell, if Edgar is in the command zone or on the battlefield, create a 1/1 black Vampire creature token.
First strike, haste
Whenever Edgar attacks, put a +1/+1 counter on each Vampire you control.
First strike, haste
Whenever Edgar attacks, put a +1/+1 counter on each Vampire you control.
Legendary Creature - Knight Vampire

Commander
(CTRL to add secondary)
Drain
Sorin of House Markov
Lifelink
Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)
At the beginning of each of your postcombat main phases, if you gained 3 or more life this turn, exile Sorin, then return him to the battlefield transformed under his owner's control.
Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)
At the beginning of each of your postcombat main phases, if you gained 3 or more life this turn, exile Sorin, then return him to the battlefield transformed under his owner's control.
Legendary Creature - Human Noble


Drain
(CTRL to add secondary)
Draw
Black Market Connections
At the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Enchantment

Bolas's Citadel
You may look at the top card of your library any time.
You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
, Sacrifice ten nonland permanents: Each opponent loses 10 life.
You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
, Sacrifice ten nonland permanents: Each opponent loses 10 life.
Legendary Artifact

Twilight Prophet
Flying
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value.
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value.
Creature - Vampire Cleric

Draw
(CTRL to add secondary)
Finisher
Akroma's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
Instant

Finisher
(CTRL to add secondary)
Land
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Windbrisk Heights
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
Land

Land
(CTRL to add secondary)
Lifegain
Lifegain
(CTRL to add secondary)
Mass Removal
Mass Removal
(CTRL to add secondary)
Protection
Protection
(CTRL to add secondary)
Pump
Pump
(CTRL to add secondary)
Ramp
Herald's Horn
As this artifact enters, choose a creature type.
Creature spells you cast of the chosen type cost less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Creature spells you cast of the chosen type cost less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Artifact

Strefan, Maurer Progenitor
Flying
At the beginning of your end step, create a Blood token for each player who lost life this turn.
Whenever Strefan attacks, you may sacrifice two Blood tokens. If you do, you may put a Vampire card from your hand onto the battlefield tapped and attacking. It gains indestructible until end of turn.
At the beginning of your end step, create a Blood token for each player who lost life this turn.
Whenever Strefan attacks, you may sacrifice two Blood tokens. If you do, you may put a Vampire card from your hand onto the battlefield tapped and attacking. It gains indestructible until end of turn.
Legendary Creature - Vampire Noble

Ramp
(CTRL to add secondary)
Recursion
Carmen, Cruel Skymarcher
Flying
Whenever a player sacrifices a permanent, put a +1/+1 counter on Carmen and you gain 1 life.
Whenever Carmen attacks, return up to one target permanent card with mana value less than or equal to Carmen's power from your graveyard to the battlefield.
Whenever a player sacrifices a permanent, put a +1/+1 counter on Carmen and you gain 1 life.
Whenever Carmen attacks, return up to one target permanent card with mana value less than or equal to Carmen's power from your graveyard to the battlefield.
Legendary Creature - Vampire Soldier

Recursion
(CTRL to add secondary)
Removal
Removal
(CTRL to add secondary)
Tokens
Clavileño, First of the Blessed
Whenever you attack, target attacking Vampire that isn't a Demon becomes a Demon in addition to its other types. It gains "When this creature dies, draw a card and create a tapped 4/3 white and black Vampire Demon creature token with flying."
Legendary Creature - Vampire Cleric

Tokens
(CTRL to add secondary)
Tutor
Tutor
(CTRL to add secondary)
Maybeboard
Vampire Socialite
Menace (This creature can't be blocked except by two or more creatures.)
When this creature enters, if an opponent lost life this turn, put a +1/+1 counter on each other Vampire you control.
As long as an opponent lost life this turn, each other Vampire you control enters with an additional +1/+1 counter on it.
When this creature enters, if an opponent lost life this turn, put a +1/+1 counter on each other Vampire you control.
As long as an opponent lost life this turn, each other Vampire you control enters with an additional +1/+1 counter on it.
Creature - Vampire Noble

Maybeboard
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"Deck Primer: The Bloodline Sovereign"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck is built around "},{"attributes":{"bold":true},"insert":"Edgar Markov"},{"insert":", the premier commander for the Vampire archetype. By utilizing the Mardu colors (Red, White, and Black), the deck creates an aggressive board state through token generation while maintaining a sophisticated \"life-as-a-resource\" engine. It balances overwhelming combat pressure with potent life-drain synergies to ensure a path to victory regardless of how the board develops.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Why This Deck Is Fun to Play"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The core appeal of this deck is its "},{"attributes":{"bold":true},"insert":"constant momentum"},{"insert":". Thanks to the "},{"attributes":{"bold":true},"insert":"Eminence"},{"insert":" ability, you are always progressing your board state simply by playing the game. It’s a deck that rewards synergy over raw power; every small Vampire you cast feels significant because it brings a 1/1 token along for the ride.\nFurthermore, this build is mechanically diverse. You aren't just limited to attacking with a swarm of creatures. You have the tools to manipulate life totals directly, draw massive amounts of cards at a moment's notice, and deploy a few unexpected tactical counters that can shift the political landscape of the table in an instant.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Key Cards and Engines"},{"attributes":{"header":3},"insert":"\n"},{"insert":"1. The Commander: Edgar Markov"},{"attributes":{"header":4},"insert":"\n"},{"insert":"Edgar is the undisputed engine. His Eminence ability provides a \"free\" board state that fuels your sacrifice outlets and tribal buffs. When he is on the battlefield, he acts as a massive finisher, providing a permanent power boost to your entire army every time he enters the red zone.\n2. The Life-Drain Loop (Exquisite Blood & Sanguine Bond/Vito)"},{"attributes":{"header":4},"insert":"\n"},{"insert":"This is the deck's most efficient closing line.\n"},{"attributes":{"bold":true},"insert":"Exquisite Blood"},{"insert":" creates a feedback loop with "},{"attributes":{"bold":true},"insert":"Sanguine Bond"},{"insert":", "},{"attributes":{"bold":true},"insert":"Vito, Thorn of the Dusk Rose"},{"insert":", or "},{"attributes":{"bold":true},"insert":"Bloodthirsty Conqueror"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Once this loop starts, any instance of life gain for you or life loss for an opponent results in a chain reaction that clears the table."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"3. High-Velocity Draw (Skullclamp & Bolas’s Citadel)"},{"attributes":{"header":4},"insert":"\n"},{"insert":"To keep the pressure on, you need cards.\n"},{"attributes":{"bold":true},"insert":"Skullclamp:"},{"insert":" Your 1/1 tokens are essentially \"two cards for one mana\" whenever you equip them to the Clamp."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Bolas’s Citadel:"},{"insert":" This is the ultimate \"storm\" piece. In a deck filled with lifegain, the Citadel allows you to play through your library at high speed, often finding a finisher or a mass-removal spell like "},{"attributes":{"bold":true},"insert":"Ruinous Ultimatum"},{"insert":" when you need it most."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"4. Versatile Utility (Scheming Silvertongue // Sign in Blood)"},{"attributes":{"header":4},"insert":"\n"},{"insert":"This addition provides flexibility. On its front side, it acts as a reliable draw spell to dig for land or interaction. As a utility piece, it contributes to the deck’s philosophy of using life totals as a tactical lever, helping you set up or trigger your drain engines.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"How to Play the Deck"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The Early Game: Wide and Fast"},{"attributes":{"header":4},"insert":"\n"},{"insert":"Your goal in turns 1–3 is to cast as many low-CMC Vampires as possible. This establishes a \"wide\" board presence of 1/1 tokens. Use this time to chip away at opponents and set up your ramp pieces, like "},{"attributes":{"bold":true},"insert":"Herald's Horn"},{"insert":" or "},{"attributes":{"bold":true},"insert":"Urza's Incubator"},{"insert":", to ensure your mid-game plays are explosive.\nThe Mid Game: Engine Stabilization"},{"attributes":{"header":4},"insert":"\n"},{"insert":"Once your board is established, look to land your value pieces. "},{"attributes":{"bold":true},"insert":"Welcoming Vampire"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Black Market Connections"},{"insert":" keep your hand full, while "},{"attributes":{"bold":true},"insert":"Cathars' Crusade"},{"insert":" or "},{"attributes":{"bold":true},"insert":"Cordial Vampire"},{"insert":" turn your 1/1 tokens into genuine threats. This is also when you should look for openings to play your protection spells, like "},{"attributes":{"bold":true},"insert":"Boros Charm"},{"insert":", to shield your army from board wipes.\nThe Late Game: Closing the Gate"},{"attributes":{"header":4},"insert":"\n"},{"insert":"If your opponents have managed to stabilize their defenses, shift your focus from combat to direct drain.\n"},{"attributes":{"bold":true},"insert":"The Big Drain:"},{"insert":" Cast a massive "},{"attributes":{"bold":true},"insert":"Exsanguinate"},{"insert":" or resolve the "},{"attributes":{"bold":true},"insert":"Exquisite Blood"},{"insert":" combo."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Overrun:"},{"insert":" If combat is still viable, "},{"attributes":{"bold":true},"insert":"Akroma's Will"},{"insert":" or a well-timed "},{"attributes":{"bold":true},"insert":"Chandra's Ignition"},{"insert":" on a buffed creature can end the game instantly."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Alternative:"},{"insert":" If the board is truly locked down, use your tutors to find "},{"attributes":{"bold":true},"insert":"Approach of the Second Sun"},{"insert":" to win through sheer persistence."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Strategic Tip"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Be mindful of "},{"attributes":{"bold":true},"insert":"Vampire Hexmage"},{"insert":". While it is a great low-cost Vampire to trigger Edgar, its ability to sacrifice itself to remove all counters from a permanent is a premier answer to Planeswalkers, Saga enchantments, or specific \"indestructible\" threats that rely on counters.\n"}]}








































































