mark-pitblado
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Commander
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{"ops":[{"insert":"Infinite copy"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This deck focuses on pulling off an infinite copying loop with "},{"insert":{"card-link":"Ulalek, Fused Atrocity"}},{"insert":" . This mechanism can be complex (and misunderstood!), so a simple rule to keep in mind is that you need to trigger Ulalek's ability "},{"attributes":{"italic":true},"insert":"twice"},{"insert":" on the stack, to create one of the two chains below. This way, ulalek's ability will copy itself infinitely, including anything else on the stack.\n\nOriginal eldrazi cast <- Ulalek ability <- Second eldrazi cast <- Ulalek ability"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Original eldrazi cast <- Ulalek ability <- Ulalek ability (through something that copies Ulalek's triggered ability)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nTo trigger the first chain, the second eldrazi cast has to be done "},{"attributes":{"italic":true},"insert":"at instant speed."},{"insert":" Cards like "},{"insert":{"card-link":"Nameless Inversion"}},{"insert":", "},{"insert":{"card-link":"Kozilek's Command"}},{"insert":" , and "},{"insert":{"card-link":"Eldritch Immunity"}},{"insert":" are instant speed eldrazi spells, and so will work. However, any eldrazi spell will work so long as it has flash, such as "},{"insert":{"card-link":"Dimensional Infiltrator"}},{"insert":" , "},{"insert":{"card-link":"Void Grafter"}},{"insert":" .\n\nTo build the second chain option, you can use "},{"insert":{"card-link":"Strionic Resonator"}},{"insert":" or "},{"insert":{"card-link":"Echoes of Eternity"}},{"insert":" . Note that "},{"insert":{"card-link":"Reflections of Littjara"}},{"insert":" will "},{"attributes":{"italic":true},"insert":"not"},{"insert":" work, because it doesn't copy cast triggers, and copying the spell will not cause Ulalek's ability to trigger.\n\nFor an overview of some of the combo lines possible, you can use the commander combos feature in archidekt. Key payoff cards include "},{"insert":{"card-link":"Writhing Chrysalis"}},{"insert":", "},{"insert":{"card-link":"Glaring Fleshraker"}},{"insert":" and "},{"insert":{"card-link":"Spawn-Gang Commander"}},{"insert":" . Infinite mana through "},{"insert":{"card-link":"Basalt Monolith"}},{"insert":" and "},{"insert":{"card-link":"Forsaken Monument"}},{"insert":" will enable "},{"insert":{"card-link":"Dimensional Infiltrator"}},{"insert":" to mill everyone out.\n\nEarly-game, ramp"},{"attributes":{"header":2},"insert":"\n"},{"insert":"With access to all colours, green helps ramp up quickly through cards like "},{"insert":{"card-link":"Tempt with Discovery"}},{"insert":" , which can search for "},{"attributes":{"italic":true},"insert":"any "},{"insert":"land. If you get the choice of 3 or more lands, you can fetch the three urza lands "},{"insert":{"card-link":"Urza's Power Plant"}},{"insert":" , "},{"insert":{"card-link":"Urza's Mine"}},{"insert":" and "},{"insert":{"card-link":"Urza's Tower"}},{"insert":"). "},{"insert":{"card-link":"Worn Powerstone"}},{"insert":" , "},{"insert":{"card-link":"Thran Dynamo"}},{"insert":" and "},{"insert":{"card-link":"Basalt Monolith"}},{"insert":" are also great ways to ramp mana quickly.\n\nMid-game, play with care"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck is definitely the weakest in the mid-game. You don't want to cast "},{"insert":{"card-link":"Ulalek, Fused Atrocity"}},{"insert":" if he will be unprotected, because an expensive ulalek later will just add to the difficulty of any combos. If you can get "},{"insert":{"card-link":"Ugin's Binding"}},{"insert":" in the graveyard, rush to finding a 7-cost spell to activate it (note that "},{"insert":{"card-link":"Nulldrifter"}},{"insert":" case for it's evoke cost will work). The effect (basically a free "},{"insert":{"card-link":"Cyclonic Rift"}},{"insert":" that cannot be countered) is one of the biggest power swings this deck can offer.\n\nYou will likely have to take some calculated risks. If you can play "},{"insert":{"card-link":"Echoes of Eternity"}},{"insert":" and have it stick until your next turn, the effect is game changing. However, most opponents will focus on removing it as soon as they can.\n\nLate-game, threat after threat"},{"attributes":{"header":2},"insert":"\n"},{"insert":"In addition to having a plethora of combo lines, this deck also contains several large eldrazi threats. "},{"insert":{"card-link":"Hideous Taskmaster"}},{"insert":" is crazy powerful for just 7 mana. The titans each play a unique role. "},{"insert":{"card-link":"Ulamog, the Defiler"}},{"insert":" will cause any opponent to basically be out of the game if he pulls off an attack. "},{"insert":{"card-link":"Emrakul, the World Anew"}},{"insert":" can turn the tides against an opponent playing a lot of creatures as their win condition. "},{"insert":{"card-link":"Kozilek, the Great Distortion"}},{"insert":" will refill your arsenal for the next couple of turns, and provide defensive cover through the counterspell ability.\n\n"},{"insert":{"card-link":"All Is Dust"}},{"insert":" is one of the most powerful cards in the deck, but you only have one shot at it. Try your best to not have it get countered!\n\nWhile the titans will help eliminate one opponent at a time, a successful combo will likely win the game outright.\n\nPlaystyle"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Most players will recognize that you represent a slow threat playing eldrazi, and will try to shut you down early. While this can be frustrating (\"I have no board why are you attacking me!\"), it's important to remember that if things get to the late game, you may be more powerful than multiple players combine, and so disrupting that plan is expected. This deck requires careful planning, it cannot just be played on autopilot. Particularly, you may have a turn where you "},{"attributes":{"italic":true},"insert":"can"},{"insert":" play 2 or 3 powerful cards, but it doesn't mean you "},{"attributes":{"italic":true},"insert":"should"},{"insert":". Don't throw everything down just to have it be board wiped. The deck doesn't recover as well as others.\n\nWeaknesses"},{"attributes":{"header":2},"insert":"\n"},{"insert":"While there is some specific support for card draw through cards like "},{"insert":{"card-link":"Up the Beanstalk"}},{"insert":" , the deck can struggle with having enough cards in hand. You are also likely to have a combo piece in hand, and be faced with the choice of whether you need to give up on the combo possibility to get the card on the board. Don't leave your board completely exposed just because you are holding out hope on "},{"insert":{"card-link":"Spawn-Gang Commander"}},{"insert":" or "},{"insert":{"card-link":"Glaring Fleshraker"}},{"insert":" .\n\n"}]}
Commander
Ulalek, Fused Atrocity
Devoid (This card has no color.)
Whenever you cast an Eldrazi spell, you may pay . If you do, copy all spells you control, then copy all other activated and triggered abilities you control. You may choose new targets for the copies. (Mana abilities can't be copied.)
Whenever you cast an Eldrazi spell, you may pay . If you do, copy all spells you control, then copy all other activated and triggered abilities you control. You may choose new targets for the copies. (Mana abilities can't be copied.)
Legendary Creature - Eldrazi

Commander
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Board control
Hideous Taskmaster
Devoid (This card has no color.)
When you cast this spell, for each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain trample, haste, and annihilator 1 until end of turn.
Trample, haste, annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent of their choice.)
When you cast this spell, for each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain trample, haste, and annihilator 1 until end of turn.
Trample, haste, annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent of their choice.)
Creature - Eldrazi

Board control
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Copy
Benthic Anomaly
Devoid (This card has no color.)
When you cast this spell, for each opponent, choose a creature that player controls. Create a token that's a copy of one of those creatures, except its power is equal to the total power of those creatures, its toughness is equal to the total toughness of those creatures, and it's a colorless Eldrazi creature.
When you cast this spell, for each opponent, choose a creature that player controls. Create a token that's a copy of one of those creatures, except its power is equal to the total power of those creatures, its toughness is equal to the total toughness of those creatures, and it's a colorless Eldrazi creature.
Creature - Eldrazi Serpent

Echoes of Eternity
If a triggered ability of a colorless spell you control or another colorless permanent you control triggers, that ability triggers an additional time.
Whenever you cast a colorless spell, copy it. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
Whenever you cast a colorless spell, copy it. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
Enchantment Kindred - Eldrazi

Copy
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Draw
Bismuth Mindrender
Devoid (This card has no color.)
Menace
Whenever this creature deals combat damage to a player, that player exiles cards from the top of their library until they exile a nonland card. You may cast that card by paying life equal to the spell's mana value rather than paying its mana cost.
Menace
Whenever this creature deals combat damage to a player, that player exiles cards from the top of their library until they exile a nonland card. You may cast that card by paying life equal to the spell's mana value rather than paying its mana cost.
Creature - Eldrazi

Kozilek's Unsealing
Devoid (This card has no color.)
Whenever you cast a creature spell with mana value 4, 5, or 6, create two 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this token: Add ."
Whenever you cast a creature spell with mana value 7 or greater, draw three cards.
Whenever you cast a creature spell with mana value 4, 5, or 6, create two 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this token: Add ."
Whenever you cast a creature spell with mana value 7 or greater, draw three cards.
Enchantment

Mystic Remora
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Enchantment

Nulldrifter
When you cast this spell, draw two cards.
Flying
Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent of their choice.)
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Flying
Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent of their choice.)
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Creature - Elemental Eldrazi

Draw
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Finisher
Emrakul, the World Anew
When you cast this spell, gain control of all creatures target player controls.
Flying, protection from spells and from permanents that were cast this turn
When Emrakul leaves the battlefield, sacrifice all creatures you control.
Madness—Pay six .
Flying, protection from spells and from permanents that were cast this turn
When Emrakul leaves the battlefield, sacrifice all creatures you control.
Madness—Pay six .
Legendary Creature - Eldrazi

Ulamog, the Defiler
When you cast this spell, target opponent exiles the top half of their library, rounded up.
Ward—Sacrifice two permanents.
Ulamog enters with a number of +1/+1 counters on it equal to the greatest mana value among cards in exile.
Ulamog has annihilator X, where X is the number of +1/+1 counters on it.
Ward—Sacrifice two permanents.
Ulamog enters with a number of +1/+1 counters on it equal to the greatest mana value among cards in exile.
Ulamog has annihilator X, where X is the number of +1/+1 counters on it.
Legendary Creature - Eldrazi

Finisher
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Land
Land
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Lifegain
Lifegain
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Pain land
Pain land
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Protection
Protection
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Pump
Pump
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Ramp
From Beyond
Devoid (This card has no color.)
At the beginning of your upkeep, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add ."
, Sacrifice this enchantment: Search your library for an Eldrazi card, reveal it, put it into your hand, then shuffle.
At the beginning of your upkeep, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add ."
, Sacrifice this enchantment: Search your library for an Eldrazi card, reveal it, put it into your hand, then shuffle.
Enchantment

Path of Annihilation
Devoid (This card has no color.)
When this enchantment enters, create two 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this token: Add ."
Eldrazi you control have ": Add one mana of any color."
Whenever you cast a creature spell with mana value 7 or greater, you gain 4 life.
When this enchantment enters, create two 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this token: Add ."
Eldrazi you control have ": Add one mana of any color."
Whenever you cast a creature spell with mana value 7 or greater, you gain 4 life.
Enchantment

Selvala, Heart of the Wilds
Whenever another creature enters, its controller may draw a card if its power is greater than each other creature's power.
, : Add X mana in any combination of colors, where X is the greatest power among creatures you control.
, : Add X mana in any combination of colors, where X is the greatest power among creatures you control.
Legendary Creature - Elf Scout

Sowing Mycospawn
Devoid (This card has no color.)
Kicker (You may pay an additional as you cast this spell.)
When you cast this spell, search your library for a land card, put it onto the battlefield, then shuffle.
When you cast this spell, if it was kicked, exile target land.
Kicker (You may pay an additional as you cast this spell.)
When you cast this spell, search your library for a land card, put it onto the battlefield, then shuffle.
When you cast this spell, if it was kicked, exile target land.
Creature - Fungus Eldrazi

Tempt with Discovery
Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles.
Sorcery

Ramp
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Recursion
Recursion
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Removal
Eldrazi Confluence
Choose three. You may choose the same mode more than once.
• Target creature gets +3/-3 until end of turn.
• Exile target nonland permanent, then return it to the battlefield tapped under its owner's control.
• Create a 1/1 colorless Eldrazi Scion creature token with "Sacrifice this token: Add ."
• Target creature gets +3/-3 until end of turn.
• Exile target nonland permanent, then return it to the battlefield tapped under its owner's control.
• Create a 1/1 colorless Eldrazi Scion creature token with "Sacrifice this token: Add ."
Instant

Flayer of Loyalties
When you cast this spell, gain control of target creature until end of turn. Untap that creature. Until end of turn, it has base power and toughness 10/10 and gains trample, annihilator 2, and haste.
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents of their choice.)
Trample
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents of their choice.)
Trample
Creature - Eldrazi

Kozilek's Command
Choose two —
• Target player creates X 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this token: Add ."
• Target player scries X, then draws a card.
• Exile target creature with mana value X or less.
• Exile up to X target cards from graveyards.
• Target player creates X 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this token: Add ."
• Target player scries X, then draws a card.
• Exile target creature with mana value X or less.
• Exile up to X target cards from graveyards.
Instant Kindred - Eldrazi

Ugin's Binding
Devoid (This card has no color.)
Return target nonland permanent you don't control to its owner's hand.
Whenever you cast a colorless spell with mana value 7 or greater, you may exile this card from your graveyard. When you do, return each nonland permanent you don't control to its owner's hand.
Return target nonland permanent you don't control to its owner's hand.
Whenever you cast a colorless spell with mana value 7 or greater, you may exile this card from your graveyard. When you do, return each nonland permanent you don't control to its owner's hand.
Instant

Removal
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Tokens
Tokens
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Tutor
Tutor
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Tokens & Extras
Tokens & Extras
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Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"Infinite copy"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This deck focuses on pulling off an infinite copying loop with "},{"insert":{"card-link":"Ulalek, Fused Atrocity"}},{"insert":" . This mechanism can be complex (and misunderstood!), so a simple rule to keep in mind is that you need to trigger Ulalek's ability "},{"attributes":{"italic":true},"insert":"twice"},{"insert":" on the stack, to create one of the two chains below. This way, ulalek's ability will copy itself infinitely, including anything else on the stack.\n\nOriginal eldrazi cast <- Ulalek ability <- Second eldrazi cast <- Ulalek ability"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Original eldrazi cast <- Ulalek ability <- Ulalek ability (through something that copies Ulalek's triggered ability)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nTo trigger the first chain, the second eldrazi cast has to be done "},{"attributes":{"italic":true},"insert":"at instant speed."},{"insert":" Cards like "},{"insert":{"card-link":"Nameless Inversion"}},{"insert":", "},{"insert":{"card-link":"Kozilek's Command"}},{"insert":" , and "},{"insert":{"card-link":"Eldritch Immunity"}},{"insert":" are instant speed eldrazi spells, and so will work. However, any eldrazi spell will work so long as it has flash, such as "},{"insert":{"card-link":"Dimensional Infiltrator"}},{"insert":" , "},{"insert":{"card-link":"Void Grafter"}},{"insert":" .\n\nTo build the second chain option, you can use "},{"insert":{"card-link":"Strionic Resonator"}},{"insert":" or "},{"insert":{"card-link":"Echoes of Eternity"}},{"insert":" . Note that "},{"insert":{"card-link":"Reflections of Littjara"}},{"insert":" will "},{"attributes":{"italic":true},"insert":"not"},{"insert":" work, because it doesn't copy cast triggers, and copying the spell will not cause Ulalek's ability to trigger.\n\nFor an overview of some of the combo lines possible, you can use the commander combos feature in archidekt. Key payoff cards include "},{"insert":{"card-link":"Writhing Chrysalis"}},{"insert":", "},{"insert":{"card-link":"Glaring Fleshraker"}},{"insert":" and "},{"insert":{"card-link":"Spawn-Gang Commander"}},{"insert":" . Infinite mana through "},{"insert":{"card-link":"Basalt Monolith"}},{"insert":" and "},{"insert":{"card-link":"Forsaken Monument"}},{"insert":" will enable "},{"insert":{"card-link":"Dimensional Infiltrator"}},{"insert":" to mill everyone out.\n\nEarly-game, ramp"},{"attributes":{"header":2},"insert":"\n"},{"insert":"With access to all colours, green helps ramp up quickly through cards like "},{"insert":{"card-link":"Tempt with Discovery"}},{"insert":" , which can search for "},{"attributes":{"italic":true},"insert":"any "},{"insert":"land. If you get the choice of 3 or more lands, you can fetch the three urza lands "},{"insert":{"card-link":"Urza's Power Plant"}},{"insert":" , "},{"insert":{"card-link":"Urza's Mine"}},{"insert":" and "},{"insert":{"card-link":"Urza's Tower"}},{"insert":"). "},{"insert":{"card-link":"Worn Powerstone"}},{"insert":" , "},{"insert":{"card-link":"Thran Dynamo"}},{"insert":" and "},{"insert":{"card-link":"Basalt Monolith"}},{"insert":" are also great ways to ramp mana quickly.\n\nMid-game, play with care"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck is definitely the weakest in the mid-game. You don't want to cast "},{"insert":{"card-link":"Ulalek, Fused Atrocity"}},{"insert":" if he will be unprotected, because an expensive ulalek later will just add to the difficulty of any combos. If you can get "},{"insert":{"card-link":"Ugin's Binding"}},{"insert":" in the graveyard, rush to finding a 7-cost spell to activate it (note that "},{"insert":{"card-link":"Nulldrifter"}},{"insert":" case for it's evoke cost will work). The effect (basically a free "},{"insert":{"card-link":"Cyclonic Rift"}},{"insert":" that cannot be countered) is one of the biggest power swings this deck can offer.\n\nYou will likely have to take some calculated risks. If you can play "},{"insert":{"card-link":"Echoes of Eternity"}},{"insert":" and have it stick until your next turn, the effect is game changing. However, most opponents will focus on removing it as soon as they can.\n\nLate-game, threat after threat"},{"attributes":{"header":2},"insert":"\n"},{"insert":"In addition to having a plethora of combo lines, this deck also contains several large eldrazi threats. "},{"insert":{"card-link":"Hideous Taskmaster"}},{"insert":" is crazy powerful for just 7 mana. The titans each play a unique role. "},{"insert":{"card-link":"Ulamog, the Defiler"}},{"insert":" will cause any opponent to basically be out of the game if he pulls off an attack. "},{"insert":{"card-link":"Emrakul, the World Anew"}},{"insert":" can turn the tides against an opponent playing a lot of creatures as their win condition. "},{"insert":{"card-link":"Kozilek, the Great Distortion"}},{"insert":" will refill your arsenal for the next couple of turns, and provide defensive cover through the counterspell ability.\n\n"},{"insert":{"card-link":"All Is Dust"}},{"insert":" is one of the most powerful cards in the deck, but you only have one shot at it. Try your best to not have it get countered!\n\nWhile the titans will help eliminate one opponent at a time, a successful combo will likely win the game outright.\n\nPlaystyle"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Most players will recognize that you represent a slow threat playing eldrazi, and will try to shut you down early. While this can be frustrating (\"I have no board why are you attacking me!\"), it's important to remember that if things get to the late game, you may be more powerful than multiple players combine, and so disrupting that plan is expected. This deck requires careful planning, it cannot just be played on autopilot. Particularly, you may have a turn where you "},{"attributes":{"italic":true},"insert":"can"},{"insert":" play 2 or 3 powerful cards, but it doesn't mean you "},{"attributes":{"italic":true},"insert":"should"},{"insert":". Don't throw everything down just to have it be board wiped. The deck doesn't recover as well as others.\n\nWeaknesses"},{"attributes":{"header":2},"insert":"\n"},{"insert":"While there is some specific support for card draw through cards like "},{"insert":{"card-link":"Up the Beanstalk"}},{"insert":" , the deck can struggle with having enough cards in hand. You are also likely to have a combo piece in hand, and be faced with the choice of whether you need to give up on the combo possibility to get the card on the board. Don't leave your board completely exposed just because you are holding out hope on "},{"insert":{"card-link":"Spawn-Gang Commander"}},{"insert":" or "},{"insert":{"card-link":"Glaring Fleshraker"}},{"insert":" .\n\n"}]}
















































































