Pfhish
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Commander
Size: 100Est cost: $619.13Salt sum: 42.69
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Commander
The Ur-Dragon
Eminence — As long as The Ur-Dragon is in the command zone or on the battlefield, other Dragon spells you cast cost less to cast.
Flying
Whenever one or more Dragons you control attack, draw that many cards, then you may put a permanent card from your hand onto the battlefield.
Flying
Whenever one or more Dragons you control attack, draw that many cards, then you may put a permanent card from your hand onto the battlefield.
Legendary Creature - Dragon Avatar

Commander
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Artifactish Lands
Artifactish Lands
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Basic Lands/Mana Fixers
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Basic Lands/Mana Fixers
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Choose Your Creature Type
Gathering Stone
As this artifact enters, choose a creature type.
Spells you cast of the chosen type cost less to cast.
When this artifact enters and at the beginning of your upkeep, look at the top card of your library. If it's a card of the chosen type, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.
Spells you cast of the chosen type cost less to cast.
When this artifact enters and at the beginning of your upkeep, look at the top card of your library. If it's a card of the chosen type, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.
Artifact

Choose Your Creature Type
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Colorless Land
Inventors' Fair
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
Legendary Land

Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's

Colorless Land
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Mana Fixin/Mana Rampin
Mana Fixin/Mana Rampin
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Protection
Protection
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Step 0: Make Them Everything
Leyline of Transformation
If this card is in your opening hand, you may begin the game with it on the battlefield.
As this enchantment enters, choose a creature type.
Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
As this enchantment enters, choose a creature type.
Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
Enchantment

Omo, Queen of Vesuva
Whenever Omo enters or attacks, put an everything counter on each of up to one target land and up to one target creature.
Each land with an everything counter on it is every land type in addition to its other types.
Each nonland creature with an everything counter on it is every creature type.
Each land with an everything counter on it is every land type in addition to its other types.
Each nonland creature with an everything counter on it is every creature type.
Legendary Creature - Shapeshifter Noble

Rukarumel, Biologist
As Rukarumel enters, choose a creature type.
Slivers you control and nontoken creatures you control are the chosen type in addition to their other creature types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
, : Create a 1/1 colorless Sliver creature token.
Slivers you control and nontoken creatures you control are the chosen type in addition to their other creature types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
, : Create a 1/1 colorless Sliver creature token.
Legendary Creature - Human Wizard

Step 0: Make Them Everything
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Step 1: Come Myr
Mechtitan Core
, Exile this Vehicle and four other artifact creatures and/or Vehicles you control: Create Mechtitan, a legendary 10/10 Construct artifact creature token with flying, vigilance, trample, lifelink, and haste that's all colors. When that token leaves the battlefield, return all cards exiled with this Vehicle except this card to the battlefield tapped under their owners' control.
Crew 2
Crew 2
Artifact - Vehicle

Urtet, Remnant of Memnarch
Whenever you cast a Myr spell, create a 1/1 colorless Myr artifact creature token.
At the beginning of combat on your turn, untap each Myr you control.
, : Put three +1/+1 counters on each Myr you control. Activate only during your turn.
At the beginning of combat on your turn, untap each Myr you control.
, : Put three +1/+1 counters on each Myr you control. Activate only during your turn.
Legendary Creature Artifact - Myr

Step 1: Come Myr
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Step 2: the Pay Off
Azlask, the Swelling Scourge
Whenever Azlask or another colorless creature you control dies, you get an experience counter.
: Creatures you control get +X/+X until end of turn, where X is the number of experience counters you have. Scions and Spawns you control gain indestructible and annihilator 1 until end of turn.
: Creatures you control get +X/+X until end of turn, where X is the number of experience counters you have. Scions and Spawns you control gain indestructible and annihilator 1 until end of turn.
Legendary Creature - Eldrazi

Coveted Prize
This spell costs less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Search your library for a card, put it into your hand, then shuffle. If you have a full party, you may cast a spell with mana value 4 or less from your hand without paying its mana cost.
Search your library for a card, put it into your hand, then shuffle. If you have a full party, you may cast a spell with mana value 4 or less from your hand without paying its mana cost.
Sorcery

Magda, Brazen Outlaw
Other Dwarves you control get +1/+0.
Whenever a Dwarf you control becomes tapped, create a Treasure token.
Sacrifice five Treasures: Search your library for an artifact or Dragon card, put that card onto the battlefield, then shuffle.
Whenever a Dwarf you control becomes tapped, create a Treasure token.
Sacrifice five Treasures: Search your library for an artifact or Dragon card, put that card onto the battlefield, then shuffle.
Legendary Creature - Berserker Dwarf

Step 2: the Pay Off
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Tutor
Tutor
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"What if a deck could do "},{"attributes":{"italic":true,"bold":true},"insert":"everything?"},{"insert":" This deck certainly aims to. Headed up by the biggest, baddest dragon (and current #1 Commander) the Ur-Dragon. If the deck is running right, "},{"attributes":{"italic":true},"insert":"it'll never even see the battlefield."},{"insert":" The game plan is simple:\n\n"},{"attributes":{"underline":true},"insert":"Step 0: "},{"attributes":{"underline":true,"italic":true,"bold":true},"insert":"Make Your Creatures into Everything"},{"insert":"\nLoft, ambitious. The kind of plan that may just be crazy enough to work. You'll want to have one of the cards in Step 0 within your first few turns. These will start the engine for this deck. If a card is asking you to name a creature, you'll want to turn everything initially into a dragon for the cost reduction from the commander. But if you find yourself later in the game and needing a second creature type, see what you have available from the next two steps and make a careful choice between Myr and one of the creature types mentioned in Step 2. \n\n"},{"attributes":{"underline":true},"insert":"Step 1:"},{"attributes":{"underline":true,"italic":true,"bold":true},"insert":" Come Myr"},{"insert":"\nIf you have the cost reduction active, then the Myr will be all that easier to cast. They'll act as our conduits for this deck. Nothing can happen without them, but they alone won't have a game winning impact. You need a card from Step 0 and since most of these Myr tap for mana, they should be able to help you get there. And then once you're able to cast a card from Step 2, then they become ammo. You'll also notice a small theme of turning everything into Artifacts. Artifacts can have such great synergy, which is hopefully reflected in the ones I've picked out. Keep an eye out for Mechtitan Core, Darksteel Forge, Myr Turbine, and Unwinding Clock. \n\n"},{"attributes":{"underline":true},"insert":"Step 2:"},{"attributes":{"underline":true,"italic":true,"bold":true},"insert":" Profit"},{"insert":"\nThis is it. All your creatures are every type you need, you have Myr on the field and in hand, and you're ready to strike. You've kept one of the cards from Step 2 in your hand or just drew into it. Your board state is so confusing that your opponent's eyes can't seem to detect the real threats, all according to plan. All of the cards in Step 2 are the pay offs for all of the janky work you've done thus far. My favorites? Reaper King is always an immediate threat, Voja can help you end the game within a turn or two, and Magda can easily fetch what you're missing after a turn of tapping those Myr. \n\nIs it Jank? Yes. Is it consistent? "},{"attributes":{"italic":true,"bold":true},"insert":"Noooo."},{"insert":" Is it fun? "},{"attributes":{"underline":true,"italic":true,"bold":true},"insert":"Yes."},{"insert":"\n"}]}
















































































