414 views17 days ago
Commander
Size: 100Est cost: $306.08Salt sum: 31.86
fenrir1026
414 views17 days ago
Commander
Size: 100Est cost: $306.08Salt sum: 31.86
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Commander
Ashling, the Limitless
Elemental permanent spells you cast from your hand gain evoke as you cast them. (If you cast a spell for its evoke cost, it's sacrificed when it enters.)
Whenever you sacrifice a nontoken Elemental, create a token that's a copy of it. The token gains haste until end of turn. At the beginning of your next end step, sacrifice it unless you pay .
Whenever you sacrifice a nontoken Elemental, create a token that's a copy of it. The token gains haste until end of turn. At the beginning of your next end step, sacrifice it unless you pay .
Legendary Creature - Elemental Sorcerer

Commander
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Counters
Counters
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Draw
Subterfuge
When this creature enters, target creature gains flying and "Whenever this creature deals combat damage to a player, draw that many cards" until end of turn.
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature - Elemental Incarnation

Draw
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Finisher
Belonging
When this creature enters, create three 1/1 colorless Shapeshifter creature tokens with changeling. (They're every creature type.)
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature - Elemental Incarnation

Maelstrom Wanderer
Creatures you control have haste.
Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Then do it again.)
Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Then do it again.)
Legendary Creature - Elemental

Finisher
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Land
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
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Ramp
Cavalier of Thorns
Reach
When this creature enters, reveal the top five cards of your library. Put a land card from among them onto the battlefield and the rest into your graveyard.
When this creature dies, you may exile it. If you do, put another target card from your graveyard on top of your library.
When this creature enters, reveal the top five cards of your library. Put a land card from among them onto the battlefield and the rest into your graveyard.
When this creature dies, you may exile it. If you do, put another target card from your graveyard on top of your library.
Creature - Knight Elemental

Helga, Skittish Seer
Whenever you cast a creature spell with mana value 4 or greater, you draw a card, gain 1 life, and put a +1/+1 counter on Helga.
: Add X mana of any one color, where X is Helga's power. Spend this mana only to cast creature spells with mana value 4 or greater or creature spells with in their mana costs.
: Add X mana of any one color, where X is Helga's power. Spend this mana only to cast creature spells with mana value 4 or greater or creature spells with in their mana costs.
Legendary Creature - Druid Frog

Omnath, Locus of All
If you would lose unspent mana, that mana becomes black instead.
At the beginning of your first main phase, look at the top card of your library. You may reveal that card if it has three or more colored mana symbols in its mana cost. If you do, add three mana in any combination of its colors and put it into your hand. If you don't reveal it, put it into your hand.
At the beginning of your first main phase, look at the top card of your library. You may reveal that card if it has three or more colored mana symbols in its mana cost. If you do, add three mana in any combination of its colors and put it into your hand. If you don't reveal it, put it into your hand.
Legendary Creature - Elemental Phyrexian

Ramp
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Removal
Removal
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Tokens
Kindle the Inner Flame
Create a token that's a copy of target creature you control, except it has haste and "At the beginning of the end step, sacrifice this token."
Flashback—, Behold three Elementals. (You may cast this card from your graveyard for its flashback cost. Then exile it. To behold an Elemental, choose an Elemental you control or reveal an Elemental card from your hand.)
Flashback—, Behold three Elementals. (You may cast this card from your graveyard for its flashback cost. Then exile it. To behold an Elemental, choose an Elemental you control or reveal an Elemental card from your hand.)
Sorcery Kindred - Elemental

Mass of Mysteries
First strike, vigilance, trample
At the beginning of combat on your turn, another target Elemental you control gains myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
At the beginning of combat on your turn, another target Elemental you control gains myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Legendary Creature - Elemental

Tokens
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Utility
Champion of the Path
As an additional cost to cast this spell, behold an Elemental and exile it. (Exile an Elemental you control or an Elemental card from your hand.)
Whenever another Elemental you control enters, it deals damage equal to its power to each opponent.
When this creature leaves the battlefield, return the exiled card to its owner's hand.
Whenever another Elemental you control enters, it deals damage equal to its power to each opponent.
When this creature leaves the battlefield, return the exiled card to its owner's hand.
Creature - Elemental Sorcerer

Collective Inferno
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
As this enchantment enters, choose a creature type.
Double all damage that sources you control of the chosen type would deal.
As this enchantment enters, choose a creature type.
Double all damage that sources you control of the chosen type would deal.
Enchantment

Garruk's Uprising
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Enchantment

Gathering Stone
As this artifact enters, choose a creature type.
Spells you cast of the chosen type cost less to cast.
When this artifact enters and at the beginning of your upkeep, look at the top card of your library. If it's a card of the chosen type, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.
Spells you cast of the chosen type cost less to cast.
When this artifact enters and at the beginning of your upkeep, look at the top card of your library. If it's a card of the chosen type, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.
Artifact

Omnath, Locus of the Roil
When Omnath enters, it deals damage to any target equal to the number of Elementals you control.
Landfall — Whenever a land you control enters, put a +1/+1 counter on target Elemental you control. If you control eight or more lands, draw a card.
Landfall — Whenever a land you control enters, put a +1/+1 counter on target Elemental you control. If you control eight or more lands, draw a card.
Legendary Creature - Elemental

Rottenmouth Viper
As an additional cost to cast this spell, you may sacrifice any number of nonland permanents. This spell costs less to cast for each permanent sacrificed this way.
Whenever this creature enters or attacks, put a blight counter on it. Then for each blight counter on it, each opponent loses 4 life unless that player sacrifices a nonland permanent of their choice or discards a card.
Whenever this creature enters or attacks, put a blight counter on it. Then for each blight counter on it, each opponent loses 4 life unless that player sacrifices a nonland permanent of their choice or discards a card.
Creature - Elemental Snake

Wistfulness
When this creature enters, if was spent to cast it, exile target artifact or enchantment an opponent controls.
When this creature enters, if was spent to cast it, draw two cards, then discard a card.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
When this creature enters, if was spent to cast it, draw two cards, then discard a card.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Creature - Elemental Incarnation

Utility
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Deck Info
Deck stats
CategoriesQtyOdds
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Description
{"ops":[{"insert":"Ashling, the Limitless is a powerful enabler for Elemental tribal. All Elemental permanent spells you cast from your hand gain evoke {4} (you can cast them for 4 mana instead of their normal cost, but they are sacrificed when they enter the battlefield). Whenever you sacrifice a nontoken Elemental, you create a hasty token copy of it. At the beginning of your next end step, you must sacrifice the token unless you pay one mana of each color ({W}{U}{B}{R}{G}).\n\nThis turns expensive Elementals into efficient value engines: pay the evoke cost for their enter-the-battlefield (ETB) triggers, sacrifice them to Ashling to get a hasty token copy, and optionally keep the token by paying the full 5-color cost later. The deck maximizes ETB value, recursion, and tribal synergies across all five colors.\n\nCore Themes and Synergies\nElemental Tribal\n\nThe deck is packed with strong Elementals and tribal support:\nFlamekin Harbinger, Realmwalker, Risen Reef, Brighthearth Banneret, Incandescent Soulstoke, Smokebraider, and Flamebraider for tutoring, ramp, and cost reduction.\n\nDoor of Destinies, Unclaimed Territory, Path of Ancestry, and Secluded Courtyard as tribal anthems and enablers.\n\nPayoffs like Horde of Notions, Maelstrom Wanderer, Omnath, Locus of Rage, Omnath, Locus of the Roil, Omnath, Locus of All, Avenger of Zendikar, Titan of Industry, and Rottenmouth Viper.\n\nETB Value & Sacrifice Engine\nCards with powerful ETB effects shine when evoked: Mulldrifter (draw), Shriekmaw (removal), Foundation Breaker (artifact/enchantment destruction), Endurance (graveyard hate), Greenwarden of Murasa (recursion), and Cavalier of Thorns. Ashling turns these temporary bodies into repeated value via token copies. Greater Good, Elemental Bond, Cream of the Crop, and Garruk's Uprising provide draw and growth.\n\nRamp & Mana Fixing\n5-color mana base with duals (Cinder Glade, Overgrown Tomb, Steam Vents, Temple Garden, Hallowed Fountain, etc.), Chromatic Lantern, Faeburrow Elder, Sol Ring, Arcane Signet, and land tutors. Spelunking and Leyline Immersion help cheat on costs or untap lands.\nUtility & Interaction\n\nProtection and recursion: Muldrotha, the Gravetide, Yarok, the Desecrated (doubles ETBs), Panharmonicon (doubles ETBs), Sundial of the Infinite (protect tokens).\nRemoval: Path to Exile, Mass of Mysteries, Kindle the Inner Flame.\nAdditional value: Ghired, Mirror of the Wilds, Twinflame Travelers, Muster the Departed, Collective Inferno, Heartless Summoning, Leyline of the Guildpact, and Return of the Wildspeaker.\n\nPlaystyle\nEarly game: Ramp aggressively with dorks, Flamekin, and cheap Elementals while setting up Ashling.\n\nMid game: Cast Elementals for their evoke cost to trigger ETBs cheaply, sacrifice them to Ashling for hasty token copies, and chain value.\n\nLate game: Overwhelm with a massive board of Elementals, landfall triggers (Avenger, Omnath), repeated ETBs, and big finishers like Maelstrom Wanderer cascades or token swarms.\n\nThe deck excels at generating explosive value through repeated ETB triggers and tribal synergies. It is highly interactive thanks to flexible removal and recursion, and the 5-color mana base supports powerful cards from across the color pie. Strong in longer games where the sacrifice-and-recopy loop can go infinite or near-infinite with the right pieces.\n\nThis build captures the fun, chaotic spirit of Elemental tribal while leveraging Ashling’s unique evoke-granting ability for consistent value and explosive turns. A flavorful and powerful 5-color Elemental deck!\n"}]}








































































