Pineap-Spider
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Commander
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{"ops":[{"insert":"I cracked a "},{"insert":{"card-link":"Vivi Ornitier"}},{"insert":" in a pack, so naturally I had to build a deck for it, especially because I had a fancy "},{"insert":{"card-link":"Curiosity"}},{"insert":" in my bulk.\n\nmost if not all of the cards are pillaged from the "},{"insert":{"card-link":"Shiko and Narset, Unified"}},{"insert":" precon. That and a "},{"insert":{"card-link":"Mizzix of the Izmagnus"}},{"insert":" deck I had. I think I spent maybe $15 to get the deck up and running. Most of that is cantrips like "},{"insert":{"card-link":"Fists of Flame"}},{"insert":", one of the best cards in the deck. cards like "},{"insert":{"card-link":"Gitaxian Probe"}},{"insert":" and "},{"insert":{"card-link":"Jeska's Will"}},{"insert":" were just in my bulk, and are super good.\nmy pre-game warning goes something along the lines of, “Yes, it’s Vivi. It’s almost entirely just cantrips and spellslinger bulk, plus a jeska’s will.”\nthe deck is very glass cannon. Generally I want to be holding something like "},{"insert":{"card-link":"Magic Damper"}},{"insert":" or "},{"insert":{"card-link":"Shore Up"}},{"insert":" before I cast Vivi and most of the time I win around turn 8, turn 9. That’s all contingent on Vivi sticking around of course. Gold fishing, an average hand wins turn 6. The main win con is "},{"insert":{"card-link":"Thousand-Year Storm"}},{"insert":", then doing the classic storm thing with Vivi/"},{"insert":{"card-link":"Guttersnipe"}},{"insert":". That or giving Vivi "},{"insert":{"card-link":"Security Bypass"}},{"insert":"/"},{"insert":{"card-link":"Enter the Enigma"}},{"insert":" and bashing face. \nit’s very comfortably a bracket 3, nothing technically infinite and no tutors. It’s fun, it’s stormy, and it gets a lot of hate (justifiably)\n\nCards that I really like in the deck:\n"},{"insert":{"card-link":"Twinferno"}},{"insert":" \nthis copy spell is super underrated in my opinion. Maybe it’s just me, but both modes are super relevant for Vivi, so I don’t mind. It’s a bit of a pet card\n"},{"insert":{"card-link":"Balmor, Battlemage Captain"}},{"insert":" \nbuffing Vivi’s power is kinda the whole name of the game, and trample is just good. If for some nightmarish reason I could put another card in the command zone with Vivi, it would probably be Balmor.\n"},{"insert":{"card-link":"Security Bypass"}},{"insert":" \nI kinda mentioned this one, but I want to highlight it. An unblockable Vivi that loots has so much utility, and the extra little boost in power you get from the connive is never not welcome.\n"},{"insert":{"card-link":"Dragon's Rage Channeler"}},{"insert":" \nI love the surveil 1, getting through my deck faster is always a welcome ability. It’s a slight non-bo with security bypass, but I don’t really care. \n"},{"insert":{"card-link":"Howl of the Horde"}},{"insert":" \nthis card is super nutso crazy. Vivi attacks really easy, and so if I have this card in hand, I’m pretty likely to be able to do some serious damage that turn\n"}]}
Commander
Vivi Ornitier
: Add X mana in any combination of and/or , where X is Vivi Ornitier's power. Activate only during your turn and only once each turn.
Whenever you cast a noncreature spell, put a +1/+1 counter on Vivi Ornitier and it deals 1 damage to each opponent.
Whenever you cast a noncreature spell, put a +1/+1 counter on Vivi Ornitier and it deals 1 damage to each opponent.
Legendary Creature - Wizard

Commander
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Copy
Howl of the Horde
When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Raid — If you attacked this turn, when you next cast an instant or sorcery spell this turn, copy that spell an additional time. You may choose new targets for the copy.
Raid — If you attacked this turn, when you next cast an instant or sorcery spell this turn, copy that spell an additional time. You may choose new targets for the copy.
Sorcery

Veyran, Voice of Duality
Magecraft — Whenever you cast or copy an instant or sorcery spell, Veyran gets +1/+1 until end of turn.
If you casting or copying an instant or sorcery spell causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
If you casting or copying an instant or sorcery spell causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Legendary Creature - Wizard Efreet

Copy
(CTRL to add secondary)
Draw
Dragon's Rage Channeler
Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Delirium — As long as there are four or more card types among cards in your graveyard, this creature gets +2/+2, has flying, and attacks each combat if able.
Delirium — As long as there are four or more card types among cards in your graveyard, this creature gets +2/+2, has flying, and attacks each combat if able.
Creature - Human Shaman

Will of the Jeskai
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Each player may discard their hand and draw five cards.
• Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
• Each player may discard their hand and draw five cards.
• Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
Sorcery

Draw
(CTRL to add secondary)
Evasion
Security Bypass
Enchant creature
As long as enchanted creature is attacking alone, it can't be blocked.
Enchanted creature has "Whenever this creature deals combat damage to a player, it connives." (Its controller draws a card, then discards a card. If they discarded a nonland card, they put a +1/+1 counter on this creature.)
As long as enchanted creature is attacking alone, it can't be blocked.
Enchanted creature has "Whenever this creature deals combat damage to a player, it connives." (Its controller draws a card, then discards a card. If they discarded a nonland card, they put a +1/+1 counter on this creature.)
Enchantment - Aura

Evasion
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Land
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
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Protection
Lazotep Plating
Amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
You and permanents you control gain hexproof until end of turn. (You and they can't be the targets of spells or abilities your opponents control.)
You and permanents you control gain hexproof until end of turn. (You and they can't be the targets of spells or abilities your opponents control.)
Instant

Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
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Pump
Pump
(CTRL to add secondary)
Ramp
Ramp
(CTRL to add secondary)
Recursion
Recursion
(CTRL to add secondary)
Removal
Removal
(CTRL to add secondary)
Sideboard
Tandem Lookout
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as Tandem Lookout is paired with another creature, each of those creatures has "Whenever this creature deals damage to an opponent, draw a card."
As long as Tandem Lookout is paired with another creature, each of those creatures has "Whenever this creature deals damage to an opponent, draw a card."
Creature - Human Scout

Sideboard
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Maybeboard
Maybeboard
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"I cracked a "},{"insert":{"card-link":"Vivi Ornitier"}},{"insert":" in a pack, so naturally I had to build a deck for it, especially because I had a fancy "},{"insert":{"card-link":"Curiosity"}},{"insert":" in my bulk.\n\nmost if not all of the cards are pillaged from the "},{"insert":{"card-link":"Shiko and Narset, Unified"}},{"insert":" precon. That and a "},{"insert":{"card-link":"Mizzix of the Izmagnus"}},{"insert":" deck I had. I think I spent maybe $15 to get the deck up and running. Most of that is cantrips like "},{"insert":{"card-link":"Fists of Flame"}},{"insert":", one of the best cards in the deck. cards like "},{"insert":{"card-link":"Gitaxian Probe"}},{"insert":" and "},{"insert":{"card-link":"Jeska's Will"}},{"insert":" were just in my bulk, and are super good.\nmy pre-game warning goes something along the lines of, “Yes, it’s Vivi. It’s almost entirely just cantrips and spellslinger bulk, plus a jeska’s will.”\nthe deck is very glass cannon. Generally I want to be holding something like "},{"insert":{"card-link":"Magic Damper"}},{"insert":" or "},{"insert":{"card-link":"Shore Up"}},{"insert":" before I cast Vivi and most of the time I win around turn 8, turn 9. That’s all contingent on Vivi sticking around of course. Gold fishing, an average hand wins turn 6. The main win con is "},{"insert":{"card-link":"Thousand-Year Storm"}},{"insert":", then doing the classic storm thing with Vivi/"},{"insert":{"card-link":"Guttersnipe"}},{"insert":". That or giving Vivi "},{"insert":{"card-link":"Security Bypass"}},{"insert":"/"},{"insert":{"card-link":"Enter the Enigma"}},{"insert":" and bashing face. \nit’s very comfortably a bracket 3, nothing technically infinite and no tutors. It’s fun, it’s stormy, and it gets a lot of hate (justifiably)\n\nCards that I really like in the deck:\n"},{"insert":{"card-link":"Twinferno"}},{"insert":" \nthis copy spell is super underrated in my opinion. Maybe it’s just me, but both modes are super relevant for Vivi, so I don’t mind. It’s a bit of a pet card\n"},{"insert":{"card-link":"Balmor, Battlemage Captain"}},{"insert":" \nbuffing Vivi’s power is kinda the whole name of the game, and trample is just good. If for some nightmarish reason I could put another card in the command zone with Vivi, it would probably be Balmor.\n"},{"insert":{"card-link":"Security Bypass"}},{"insert":" \nI kinda mentioned this one, but I want to highlight it. An unblockable Vivi that loots has so much utility, and the extra little boost in power you get from the connive is never not welcome.\n"},{"insert":{"card-link":"Dragon's Rage Channeler"}},{"insert":" \nI love the surveil 1, getting through my deck faster is always a welcome ability. It’s a slight non-bo with security bypass, but I don’t really care. \n"},{"insert":{"card-link":"Howl of the Horde"}},{"insert":" \nthis card is super nutso crazy. Vivi attacks really easy, and so if I have this card in hand, I’m pretty likely to be able to do some serious damage that turn\n"}]}










































































