572
1/21/2024
It's Raining Dinos (Gishath & Kaheera Dinos)
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $265.37
Salt sum: 38.22
Playgroup dot gg logoPower level:N/A
No deck tags
572
1/21/2024
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Commander

Quantity: 1Price: $6.49
Gishath, Sun's Avatar

Vigilance, trample, haste Whenever Gishath, Sun's Avatar deals combat damage to a player, reveal that many cards from the top of your library. Put any number of Dinosaur creature cards from among them onto the battlefield and the rest on the bottom of your library in a random order.

Creature
Gishath, Sun's Avatar (xln) 222

Commander

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Land

Quantity: 39Price: $23.01
Blighted Woodland

{T}: Add {C}. {3}{G}, {T}, Sacrifice Blighted Woodland: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Land
Blighted Woodland (mic) 166
Bonders' Enclave

{T}: Add {C}. {3}, {T}: Draw a card. Activate only if you control a creature with power 4 or greater.

Land
Bonders' Enclave (j22) 811
Canopy Vista

({T}: Add {G} or {W}.) Canopy Vista enters tapped unless you control two or more basic lands.

Land
Canopy Vista (lcc) 321
Cinder Glade

({T}: Add {R} or {G}.) Cinder Glade enters tapped unless you control two or more basic lands.

Land
Cinder Glade (lcc) 323
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (cc2) 8
Evolving Wilds

{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Evolving Wilds (mid) 261
Exotic Orchard

{T}: Add one mana of any color that a land an opponent controls could produce.

Land
Exotic Orchard (mic) 173
Forest

({T}: Add {G}.)

Land
Forest (mid) 276
Jungle Shrine

Jungle Shrine enters tapped. {T}: Add {R}, {G}, or {W}.

Land
Jungle Shrine (znc) 132
Kessig Wolf Run

{T}: Add {C}. {X}{R}{G}, {T}: Target creature gets +X/+0 and gains trample until end of turn.

Land
Kessig Wolf Run (c20) 284
Krosan Verge

Krosan Verge enters tapped. {T}: Add {C}. {2}, {T}, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.

Land
Krosan Verge (mic) 175
Mosswort Bridge

Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) Mosswort Bridge enters tapped. {T}: Add {G}. {G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.

Land
Mosswort Bridge (afc) 251
Mountain

({T}: Add {R}.)

Land
Mountain (mid) 383
Myriad Landscape

Myriad Landscape enters tapped. {T}: Add {C}. {2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.

Land
Myriad Landscape (voc) 176
Path of Ancestry

Path of Ancestry enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Land
Path of Ancestry (voc) 177
Plains

({T}: Add {W}.)

Land
Plains (mid) 380
Restless Ridgeline

Restless Ridgeline enters tapped. {T}: Add {R} or {G}. {2}{R}{G}: Restless Ridgeline becomes a 3/4 red and green Dinosaur creature until end of turn. It's still a land. Whenever Restless Ridgeline attacks, another target attacking creature gets +2/+0 until end of turn. Untap that creature.

Land
Restless Ridgeline (lci) 283
Rogue's Passage

{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.

Land
Rogue's Passage (mic) 179
Spinerock Knoll

Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) Spinerock Knoll enters tapped. {T}: Add {R}. {R}, {T}: You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.

Land
Spinerock Knoll (plst) C20-316
Sunhome, Fortress of the Legion

{T}: Add {C}. {2}{R}{W}, {T}: Target creature gains double strike until end of turn.

Land
Sunhome, Fortress of the Legion (c21) 319
Temple of Abandon

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {R} or {G}.

Land
Temple of Abandon (thb) 244
Temple of Plenty

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {G} or {W}.

Land
Temple of Plenty (mic) 185
Temple of Triumph

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {R} or {W}.

Land
Temple of Triumph (c21) 327
Terramorphic Expanse

{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Terramorphic Expanse (afc) 267

Land

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Dinos

Quantity: 27Price: $100.51
Apex Altisaur

When Apex Altisaur enters, it fights up to one target creature you don't control. Enrage — Whenever Apex Altisaur is dealt damage, it fights up to one target creature you don't control.

Creature
Apex Altisaur (c19) 31
Etali, Primal Conqueror

Creature
Etali, Primal Conqueror // Etali, Primal Sickness (mom) 137Etali, Primal Conqueror // Etali, Primal Sickness (mom) 137
Etali, Primal Storm

Whenever Etali attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.

Creature
Etali, Primal Storm (afc) 126
Ghalta, Primal Hunger

This spell costs {X} less to cast, where X is the total power of creatures you control. Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Creature
Ghalta, Primal Hunger (jmp) 399
Ghalta, Stampede Tyrant

Trample When Ghalta, Stampede Tyrant enters, put any number of creature cards from your hand onto the battlefield.

Creature
Ghalta, Stampede Tyrant (lci) 185
Goring Ceratops

Double strike Whenever Goring Ceratops attacks, other creatures you control gain double strike until end of turn.

Creature
Goring Ceratops (xln) 13
Kogla and Yidaro

When Kogla and Yidaro enters, choose one — • It gains trample and haste until end of turn. • It fights target creature you don't control. {2}{R}{G}, Discard Kogla and Yidaro: Destroy up to one target artifact or enchantment. Shuffle Kogla and Yidaro into your library from your graveyard, then draw a card.

Creature
Kogla and Yidaro (mom) 244
Marauding Raptor

Creature spells you cast cost {1} less to cast. Whenever another creature you control enters, Marauding Raptor deals 2 damage to it. If a Dinosaur is dealt damage this way, Marauding Raptor gets +2/+0 until end of turn.

Creature
Marauding Raptor (plst) M20-150
Quartzwood Crasher

Trample Whenever one or more creatures you control with trample deal combat damage to a player, create an X/X green Dinosaur Beast creature token with trample, where X is the amount of damage those creatures dealt to that player.

Creature
Quartzwood Crasher (iko) 201
Raging Regisaur

Whenever Raging Regisaur attacks, it deals 1 damage to any target.

Creature
Raging Regisaur (jmp) 455
Raging Swordtooth

Trample When Raging Swordtooth enters, it deals 1 damage to each other creature.

Creature
Raging Swordtooth (plst) XLN-226
Rampaging Brontodon

Trample Whenever Rampaging Brontodon attacks, it gets +1/+1 until end of turn for each land you control.

Creature
Rampaging Brontodon (jmp) 423
Realmwalker

Changeling (This card is every creature type.) As Realmwalker enters, choose a creature type. You may look at the top card of your library any time. You may cast creature spells of the chosen type from the top of your library.

Creature
Realmwalker (khm) 188
Regal Behemoth

Trample When Regal Behemoth enters, you become the monarch. Whenever you tap a land for mana while you're the monarch, add an additional one mana of any color.

Creature
Regal Behemoth (cn2) 69
Regisaur Alpha

Other Dinosaurs you control have haste. When Regisaur Alpha enters, create a 3/3 green Dinosaur creature token with trample.

Creature
Regisaur Alpha (xln) 227
Ripjaw Raptor

Enrage — Whenever Ripjaw Raptor is dealt damage, draw a card.

Creature
Ripjaw Raptor (xln) 203
Runic Armasaur

Whenever an opponent activates an ability of a creature or land that isn't a mana ability, you may draw a card.

Creature
Runic Armasaur (m19) 200
Silverclad Ferocidons

Enrage — Whenever Silverclad Ferocidons is dealt damage, each opponent sacrifices a permanent of their choice.

Creature
Silverclad Ferocidons (rix) 115
Temple Altisaur

If a source would deal damage to another Dinosaur you control, prevent all but 1 of that damage.

Creature
Temple Altisaur (rix) 28
Thrasta, Tempest's Roar

This spell costs {3} less to cast for each other spell cast this turn. Trample, haste Trample over planeswalkers (This creature can deal excess combat damage to the controller of the planeswalker it's attacking.) Thrasta, Tempest's Roar has hexproof as long as it entered this turn.

Creature
Thrasta, Tempest's Roar (mh2) 178
Thundering Spineback

Other Dinosaurs you control get +1/+1. {5}{G}: Create a 3/3 green Dinosaur creature token with trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)

Creature
Thundering Spineback (jmp) 437
Trapjaw Tyrant

Enrage — Whenever Trapjaw Tyrant is dealt damage, exile target creature an opponent controls until Trapjaw Tyrant leaves the battlefield.

Creature
Trapjaw Tyrant (rix) 29
Verdant Sun's Avatar

Whenever Verdant Sun's Avatar or another creature you control enters, you gain life equal to that creature's toughness.

Creature
Verdant Sun's Avatar (c21) 208
Wakening Sun's Avatar

When Wakening Sun's Avatar enters, if you cast it from your hand, destroy all non-Dinosaur creatures.

Creature
Wakening Sun's Avatar (xln) 44
Wayward Swordtooth

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) You may play an additional land on each of your turns. Wayward Swordtooth can't attack or block unless you have the city's blessing.

Creature
Wayward Swordtooth (rix) 150
Wrathful Raptors

Trample Whenever a Dinosaur you control is dealt damage, it deals that much damage to any target that isn't a Dinosaur.

Creature
Wrathful Raptors (lcc) 88
Zetalpa, Primal Dawn

Flying, double strike, vigilance, trample, indestructible

Creature
Zetalpa, Primal Dawn (c21) 112

Dinos

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More Damage/More Dinos

Quantity: 9Price: $51.51
Akroma's Will

Choose one. If you control a commander as you cast this spell, you may choose both instead. • Creatures you control gain flying, vigilance, and double strike until end of turn. • Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.

Instant
Akroma's Will (cmr) 3
Congregation at Dawn

Search your library for up to three creature cards, reveal them, then shuffle and put those cards on top in any order.

Instant
Congregation at Dawn (rav) 198
Court of Bounty

When Court of Bounty enters, you become the monarch. At the beginning of your upkeep, you may put a land card from your hand onto the battlefield. If you're the monarch, instead you may put a creature or land card from your hand onto the battlefield.

Enchantment
Court of Bounty (cmr) 220
Fiery Emancipation

If a source you control would deal damage to a permanent or player, it deals triple that damage to that permanent or player instead.

Enchantment
Fiery Emancipation (m21) 143
Guild Feud

At the beginning of your upkeep, target opponent reveals the top three cards of their library, may put a creature card from among them onto the battlefield, then puts the rest into their graveyard. You do the same with the top three cards of your library. If two creatures are put onto the battlefield this way, those creatures fight each other.

Enchantment
Guild Feud (rtr) 97
Lurking Predators

Whenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library.

Enchantment
Lurking Predators (jmp) 410
Majestic Genesis

Reveal the top X cards of your library, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. You may put any number of permanent cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

Sorcery
Majestic Genesis (clb) 240
Rhythm of the Wild

Creature spells you control can't be countered. Nontoken creatures you control have riot. (They enter with your choice of a +1/+1 counter or haste.)

Enchantment
Rhythm of the Wild (rna) 201
Sunbird's Invocation

Whenever you cast a spell from your hand, reveal the top X cards of your library, where X is that spell's mana value. You may cast a spell with mana value X or less from among cards revealed this way without paying its mana cost. Put the rest on the bottom of your library in a random order.

Enchantment
Sunbird's Invocation (c21) 180

More Damage/More Dinos

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Draw

Quantity: 3Price: $6.07
Garruk's Uprising

When this enchantment enters, if you control a creature with power 4 or greater, draw a card. Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.) Whenever a creature you control with power 4 or greater enters, draw a card.

Enchantment
Garruk's Uprising (afc) 159
Return of the Wildspeaker

Choose one — • Draw cards equal to the greatest power among non-Human creatures you control. • Non-Human creatures you control get +3/+3 until end of turn.

Instant
Return of the Wildspeaker (afc) 168
Rishkar's Expertise

Draw cards equal to the greatest power among creatures you control. You may cast a spell with mana value 5 or less from your hand without paying its mana cost.

Sorcery
Rishkar's Expertise (ncc) 306

Draw

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Ramp

Quantity: 15Price: $51.75
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (mic) 157
Cultivate

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Sorcery
Cultivate (afc) 155
Domri, Anarch of Bolas

Creatures you control get +1/+0. +1: Add {R} or {G}. Creature spells you cast this turn can't be countered. −2: Target creature you control fights target creature you don't control.

Planeswalker
Domri, Anarch of Bolas (war) 191
Farseek

Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.

Sorcery
Farseek (tsr) 363
Herald's Horn

As Herald's Horn enters, choose a creature type. Creature spells you cast of the chosen type cost {1} less to cast. At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.

Artifact
Herald's Horn (clb) 862
Kodama's Reach

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Sorcery
Kodama's Reach (c21) 197
Migration Path

Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Cycling {2} ({2}, Discard this card: Draw a card.)

Sorcery
Migration Path (ncc) 301
Mirari's Wake

Creatures you control get +1/+1. Whenever you tap a land for mana, add one mana of any type that land produced.

Enchantment
Mirari's Wake (mh2) 291
Nature's Lore

Search your library for a Forest card, put that card onto the battlefield, then shuffle.

Sorcery
Nature's Lore (clb) 244
Rampant Growth

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Sorcery
Rampant Growth (afc) 166
Skyshroud Claim

Search your library for up to two Forest cards, put them onto the battlefield, then shuffle.

Sorcery
Skyshroud Claim (bbd) 213
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (cc2) 7
Three Visits

Search your library for a Forest card, put it onto the battlefield, then shuffle.

Sorcery
Three Visits (cmr) 261
Traverse the Outlands

Search your library for up to X basic land cards, where X is the greatest power among creatures you control. Put those cards onto the battlefield tapped, then shuffle.

Sorcery
Traverse the Outlands (clb) 258
Wild Growth

Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional {G}.

Enchantment
Wild Growth (afc) 174

Ramp

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Interaction

Quantity: 6Price: $25.04
Austere Command

Choose two — • Destroy all artifacts. • Destroy all enchantments. • Destroy all creatures with mana value 3 or less. • Destroy all creatures with mana value 4 or greater.

Sorcery
Austere Command (cmr) 12
Beast Within

Destroy target permanent. Its controller creates a 3/3 green Beast creature token.

Instant
Beast Within (mic) 133
Disaster Radius

As an additional cost to cast this spell, reveal a creature card from your hand. Disaster Radius deals X damage to each creature your opponents control, where X is the revealed card's mana value.

Sorcery
Disaster Radius (cm2) 92
Heroic Intervention

Permanents you control gain hexproof and indestructible until end of turn.

Instant
Heroic Intervention (cmm) 295
Path to Exile

Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Instant
Path to Exile (ncc) 208
Swords to Plowshares

Exile target creature. Its controller gains life equal to its power.

Instant
Swords to Plowshares (nec) 89

Interaction

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Sideboard

Quantity: 1Price: $0.99
Kaheera, the Orphanguard

Companion — Each creature card in your starting deck is a Cat, Elemental, Nightmare, Dinosaur, or Beast card. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) Vigilance Each other creature you control that's a Cat, Elemental, Nightmare, Dinosaur, or Beast gets +1/+1 and has vigilance.

Creature
Kaheera, the Orphanguard (iko) 224

Sideboard

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Deck Info

Deck stats

18 pips - 12 cards
15 mana - 15 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
0 mana - 6 cards
25 pips - 17 cards
18 mana - 18 cards
57 pips - 40 cards
22 mana - 22 cards
0 pips - 0 cards
9 mana - 8 cards
CategoriesQtyOdds
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Deck Tokens & Extras (5)

Description

{"ops":[{"insert":"Gishath, Sun's Avatar mighty and tall, \nRoaming through the jungle, hear her call. \nPlains and mountains, forests and more, \nGishath leads her creatures to war. \n\nRegal Behemoth, Verdant Sun's Avatar, \nAll bow before Gishath's power. \nQuartzwood Crasher and Raging Regisaur, \nAll fear the might of this dinosaur. \n\nFrom Guild Feud to Burning Sun's Avatar, \nGishath's strength knows no bar. \nWarstorm Surge and Skyshroud Claim, \nHer fury ablaze, she brings them all to shame. \n\nBehold the power of Gishath, Sun's Avatar, \nIn her command, none can bar. \nRampaging through the fields, to victory she charges, \nAll hail Gishath, queen of all creatures and all carnages.\n\nChangelog:\n\n10/09/21 - Add Beast Within, remove Harmonize\nHarmonize just isn't great, and I'm low on interaction\n\n10/11/21 - Add The Tarrasque, remove Berserker's Onslaught\nRealized the Tarrasque is in budget. Onslaught is a hilarious card, but I realized I wasn't running damage-doubling effects, so why do I need it?\n\n10/11/21 - Add Rampaging Brontodon, remove Forest\nGot a copy of Brontodon. 41 lands are too many.\n\n10/21/21 - Add Marauding Raptor, remove Edge of Autumn\nRaptor had been originally cut because it auto-killed Kaheera, but a little sequencing can fix that problem and I'm willing to ignore that for the raw power of the Raptor.\n\n11/7/21 - Add Trapjaw Tyrant, remove Charging Monstrosaur\nTrapjaw's just a much better Dinosaur, I finally got one.\n\n2/6/22 - MAJOR CHANGE!\n\tI noticed my manabase is just bad at this time, so I decided to make some land swaps. That's what these changes are.\n\tAdd Path of Ancestry, remove Kazandu Refuge\n\tAdd Krosan Verge, remove Graypelt Refuge\n\tAdd Blighted Woodland, remove Wind-Scarred Crag\n\tAdd Myriad Landscape, remove Rugged Highlands\n\tAdd Temple of Plenty, remove Blossoming Sands\n\tAdd Tempel of Abandon, remove Forest\n\n2/6/22 - Add Elemental Bond, remove Rishkar's Expertise. Expertise has risen back to its $6 price tag.\n\n2/13/22 - Add Swords to Plowshares, remove Qasali Pridemage. Swords is just better removal.\n\n2/28/22 - Add Austere Command, remove Hunter's Insight. Insight is a little inconsistent, and command is a sweet wrath that can often be asymmetrical (most of my creatures are over 4 mv)\n\n3/3/22 - Add Spinerock Knoll, remove Mountain. Knoll is an awesome mana-cheating land.\n\n5/29/22 - Add Wayward Swordtooth, remove Kinjalli's Sunwing. Swordtooth is a FAR better three-drop dino that I just got.\n\n5/29/22 - Add Rishkar's Expertise, remove Elemental Bond. Expertise got a few more reprints and Bond is just weak, especially because it's not a creature.\n\n5/29/22 - Add Topiary Stomper, remove Garruk's Packleader. Stomper is a sweet low drop dino that also ramps. I know it's a little greedy to get this low on draw, and I'll see if I need some more.\n\n6/5/22 - Add Path to Exile, remove Forest. It's a little greedy to remove a land, but come on, it's my 40th. Just got another path.\n\n6/14/22 - Add Traverse the Outlands, remove Rage Reflection. Reflection is a little unappealing and Traverse dropped below a dollar from the reprint.\n\n6/14/22 - Add Migration Path, remove Wolfwillow Haven. My ramp can move up a bit, and Wolfwillow is a bit weak without synergy.\n\n6/14/22 - Add Nature's Lore, remove Fertile Ground. Ground is just a weaker ramp spell.\n\n6/14/22 - Add Majestic Genesis, remove Deathgorge Scavenger. I just really wanted to play Genesis and Deathgorge is just a weak card.\n\n6/14/22 - Add Wakening Sun's Avatar, remove Shifting Ceratops. I just don't like the vanillity and relatively low size of the Ceratops and Wakening Sun's is just an insane dino.\n\n6/14/22 - Add Mirari's Wake, remove True Conviction. I don't really want to win this much more, and a 5-mana mana doubler is great\n\n6/14/22 - Add Lurking Predators, remove Titanoth Rex. Rex is just a really dumb creature and Predators is insane at sneaking stuff in.\n\n6/14/22 - Add Guild Feud, remove Khalni Ambush. I just don't really need this mediocre mdfc (I have other creature removal) and Guild Feud is an awesome way to get dinos into play.\n\n6/14/22 - Greed mode change that I might undo - remove all 3 signets, add Skyshroud Claim, Sunbird's Invocation, and Realmwalker. Not sure I need these because they're so vulnerable. Wanted more Dino density and higher up ramp.\n\n6/14/22 - Add Herald's Horn, remove Soul of the Harvest. Soul is just slow and inefficient and Horn is a great efficient piece of ramp.\n\n1/2/23 - Add Regal Behemoth, remove Annoyed Altisaur. Behemoth is an amazing (errata'ed) dino that can help me to cast so many more dinos.\n\n1/2/23 - Add Bonder's Enclave, remove Plains. Bonder's Enclave is a solid utility land.\n\n4/28/23 - Add Kogla and Yidaro, remove The Tarrasque. I had a weird issue where I didn't actually have the Tarrasque, and Kogla and Yidaro is really sweet and flexible.\n\n6/10/23 - Add Etali, Primal Conqueror, remove Burning Sun's Avatar. Just think Etali has a bit more overall value.\n\n8/19/23 - Add Polyraptor, remove Thrashing Brontodon. Weird swap to make the paper deck agree with the online version.\n\n9/24/23 - Add Heroic Intervention, remove Warstorm Surge. Of all the weird, expensive, janky enchantments I run, Surge is the worst. I pulled an intervention and I think it's good to protect my investment.\n\n12/22/23 - Add Restless Ridgeline, Canopy Vista, Cinder Glade, remove 2 Forests and 1 Mountain. I'm adding the creatureland because it's a dino and the others because they're fetchable (and good fixing).\n\n12/22/23 - Add Pantlaza, Sun-Favored, remove Verdant Sun's Avatar. I haven't found lifegain to be that useful, especially on a 7-drop. Pantlaza can offer a ton of value for me and is cheaper.\n\n12/22/23 - Add Scion of Calamity, remove Kogla and Yidaro. This is kind of a \"have your cake and eat it too\" kind of situation. I can have a giant beater without having to discard it (plus scion can blow up things from multiple people and hit them!)\n\n12/22/23 - Add Palani's Hatcher, remove Thundering Spineback. Spineback doesn't offer enough impact for its mana value. Hatcher, on the other hand, most definitely does.\n\n12/22/23 - Add Bonehoard Dracosaur, remove Raging Regisaur. Regisaur is an underwhelming card that's only there really to enable enrage, which I'm trying to cut down on. Obviously, Dracosaur is a busted card advantage engine that makes dinos, gives sky defense, ramps you, and does your taxes.\n\n12/22/23 - Add Descendant's Path, remove Guild Feud. Although Path does require me to have a creature, it's cheaper and less conditional (while still being a sick and potentially very explosive piece).\n\n12/22/23 - Add Hulking Raptor, remove Migration Path. Instead of having 4-mana ramp that could be exchanged for a dino, why not have 4-mana ramp that IS a dino!\n\n12/22/23 - Add Zacama, Primal Calamity, remove Thrasta, Tempests' Roar. Big largely french vanilla dino < big dino that untaps your lands and kills things\n\n12/22/23 - Add Earthshaker Dreadmaw, remove Ripjaw Raptor. I think that Dreadmaw is a bit more consistent, even if it is more expensive.\n\n12/22/23 - Add Ghalta and Mavren, remove Fiery Emancipation. If I have to overkill someone, I want to do it on a dino that makes more big dinos (plus has sneaky lifegain capabilities)\n\n12/22/23 - Add Invasion of Ikoria, remove Rampaging Brontodon. I wanted to add a flexible tutor (with high dino-related upside) and I think a not-very-flexible card is the best cut for it.\n\n12/22/23 - Add Bronzebeak Foragers, remove Silverclad Ferocidons. Foragers is more efficent and obviously more pinpoint.\n\n12/22/23 - Add Elemental Bond, remove Return of the Wildspeaker. I felt the deck needed a bit more incremental card draw, and I do still have Rishkar's Expertise for that purpose.\n\n12/22/23 - Add Curious Altisaur, remove Runic Armasaur. I haven't had success with Armasaur, and Altisaur is much more controllable.\n\n12/22/23 - Add Sunfrill Imitator, remove Raging Swordtooth. Not really into playing this mediocre dino as an enrage enabler. Sunfrill is great to amplify my dinosaurs (including legendary ones!)\n\n12/22/23 - Add Hunting Velociraptor, remove Herald's Horn. Pulled velociraptors (super lucky!) and am excited to cast some turn 4 craziness. Herald's Horn rarely reduces more than 1 dino per turn, and I don't think the card draw makes it worth it.\n\n12/23/23 - Add Wrathful Raptors, remove Topiary Stomper. I've been underwhelmed with this ramp-on-a-dino, and I feel like I have enough ramp otherwise.\n\n1/20/24 - Add Ghalta, Stampede Tyrant, remove Polyrapter. Ghalta is undoubtedly very strong, and since I don't have many enrage enablers, polyraptor isn't very good. I also don't love the \"draw the game\" potential with marauding raptor.\n"}]}

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