222
6/2/2022
Brisela - Divine Delirium
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $1178.81
Salt Sum: 35.16
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222
6/2/2022
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Commander

Quantity: 1Price: $16.99
Bruna, the Fading Light

When you cast this spell, you may return target Angel or Human creature card from your graveyard to the battlefield. Flying, vigilance (Melds with Gisela, the Broken Blade.)

Creature
Bruna, the Fading Light (emn) 15a
1

Artifact

Quantity: 15Price: $385.35
Altar of Dementia

Sacrifice a creature: Target player mills cards equal to the sacrificed creature's power.

Artifact
Altar of Dementia (cns) 196
1
Archaeomancer's Map

When Archaeomancer's Map enters the battlefield, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle. Whenever a land enters the battlefield under an opponent's control, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.

Artifact
Archaeomancer's Map (c21) 339
1
Charmed Pendant

{T}, Mill a card: For each colored mana symbol in the milled card's mana cost, add one mana of that color. Activate only as an instant. (For example, if the card's mana cost is {3}{U}{U}{B}, you add {U}{U}{B}.)

Artifact
Charmed Pendant (ody) 298
1
Codex Shredder

{T}: Target player mills a card. (They put the top card of their library into their graveyard.) {5}, {T}, Sacrifice Codex Shredder: Return target card from your graveyard to your hand.

Artifact
Codex Shredder (rtr) 228
1
Commander's Plate

Equipped creature gets +3/+3 and has protection from each color that's not in your commander's color identity. Equip commander {3} Equip {5}

Artifact
Commander's Plate (cmr) 692
1
Cosmos Elixir

At the beginning of your end step, draw a card if your life total is greater than your starting life total. Otherwise, you gain 2 life.

Artifact
Cosmos Elixir (khm) 368
1
Dowsing Dagger

Artifact
Dowsing Dagger // Lost Vale (xln) 235Dowsing Dagger // Lost Vale (xln) 235
1
Extraplanar Lens

Imprint — When Extraplanar Lens enters the battlefield, you may exile target land you control. Whenever a land with the same name as the exiled card is tapped for mana, its controller adds one mana of any type that land produced.

Artifact
Extraplanar Lens (mps) 38
1
Lightning Greaves

Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}

Artifact
Lightning Greaves (2xm) 360
1
Robe of Stars

Equipped creature gets +0/+3. Astral Projection — {1}{W}: Equipped creature phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.) Equip {1}

Artifact
Robe of Stars (afc) 280
1
Shard of Broken Glass

Equipped creature gets +1/+0. Whenever equipped creature attacks, you may mill two cards. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Shard of Broken Glass (soi) 262
1
Skullclamp

Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip {1}

Artifact
Skullclamp (v09) 12
1
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (3ed) 274
1
Sword of Fire and Ice

Equipped creature gets +2/+2 and has protection from red and from blue. Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to any target and you draw a card. Equip {2}

Artifact
Sword of Fire and Ice (mma) 216
1
Sword of Light and Shadow

Equipped creature gets +2/+2 and has protection from white and from black. Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand. Equip {2}

Artifact
Sword of Light and Shadow (2xm) 366
1

Creature

Quantity: 26Price: $328.75
Angel of Destiny

Flying, double strike Whenever a creature you control deals combat damage to a player, you and that player each gain that much life. At the beginning of your end step, if you have at least 15 life more than your starting life total, each player Angel of Destiny attacked this turn loses the game.

Creature
Angel of Destiny (znr) 314
1
Angel of the Ruins

Flying When Angel of the Ruins enters the battlefield, exile up to two target artifacts and/or enchantments. Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)

Creature Artifact
Angel of the Ruins (c21) 338
1
Avacyn, Angel of Hope

Flying, vigilance, indestructible Other permanents you control have indestructible.

Creature
Avacyn, Angel of Hope (2xm) 335
1
Bishop of Wings

Whenever an Angel enters the battlefield under your control, you gain 4 life. Whenever an Angel you control dies, create a 1/1 white Spirit creature token with flying.

Creature
Bishop of Wings (m20) 8
1
Bounty Agent

Vigilance {T}, Sacrifice Bounty Agent: Destroy target legendary permanent that's an artifact, creature, or enchantment.

Creature
Bounty Agent (grn) 2
1
Breathkeeper Seraph

Flying, soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Breathkeeper Seraph is paired with another creature, each of those creatures has "When this creature dies, you may return it to the battlefield under its owner's control at the beginning of your next upkeep."

Creature
Breathkeeper Seraph (voc) 69
1
Emeria Shepherd

Flying Landfall — Whenever a land enters the battlefield under your control, you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead.

Creature
Emeria Shepherd (bfz) 22
1
Fiend Hunter

When Fiend Hunter enters the battlefield, you may exile another target creature. When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Creature
Fiend Hunter (isd) 15
1
Giada, Font of Hope

Flying, vigilance Each other Angel you control enters the battlefield with an additional +1/+1 counter on it for each Angel you already control. {T}: Add {W}. Spend this mana only to cast an Angel spell.

Creature
Giada, Font of Hope (snc) 342
1
Giant Killer

Creature
Giant Killer // Chop Down (eld) 275
1
Gisela, the Broken Blade

Flying, first strike, lifelink At the beginning of your end step, if you both own and control Gisela, the Broken Blade and a creature named Bruna, the Fading Light, exile them, then meld them into Brisela, Voice of Nightmares.

Creature
Gisela, the Broken Blade (pemn) 28s
1
Heliod, Sun-Crowned

Indestructible As long as your devotion to white is less than five, Heliod isn't a creature. Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control. {1}{W}: Another target creature gains lifelink until end of turn.

Creature Enchantment
Heliod, Sun-Crowned (thb) 259
1
Karmic Guide

Flying, protection from black Echo {3}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Karmic Guide enters the battlefield, return target creature card from your graveyard to the battlefield.

Creature
Karmic Guide (ulg) 11
1
Keeper of the Accord

At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token. At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.

Creature
Keeper of the Accord (cmr) 27
1
Knight of the White Orchid

First strike When Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.

Creature
Knight of the White Orchid (ala) 16
1
Mangara, the Diplomat

Lifelink Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card. Whenever an opponent casts their second spell each turn, draw a card.

Creature
Mangara, the Diplomat (m21) 343
1
Millikin

{T}, Mill a card: Add {C}. (To mill a card, put the top card of your library into your graveyard.)

Creature Artifact
Millikin (ody) 302
1
Nykthos Paragon

Whenever you gain life, you may put that many +1/+1 counters on each creature you control. Do this only once each turn.

Creature Enchantment
Nykthos Paragon (mh2) 331
1
Reya Dawnbringer

Flying At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield.

Creature
Reya Dawnbringer (10e) 35★
1
Sephara, Sky's Blade

You may pay {W} and tap four untapped creatures you control with flying rather than pay this spell's mana cost. Flying, lifelink Other creatures you control with flying have indestructible. (Damage and effects that say "destroy" don't destroy them.)

Creature
Sephara, Sky's Blade (m20) 36
1
Serra Ascendant

Lifelink (Damage dealt by this creature also causes you to gain that much life.) As long as you have 30 or more life, Serra Ascendant gets +5/+5 and has flying.

Creature
Serra Ascendant (m11) 28
1
Serra's Emissary

Flying As Serra's Emissary enters the battlefield, choose a card type. You and creatures you control have protection from the chosen card type.

Creature
Serra's Emissary (mh2) 30
1
Shattered Angel

Flying Whenever a land enters the battlefield under an opponent's control, you may gain 3 life.

Creature
Shattered Angel (nph) 23
1
Speaker of the Heavens

Vigilance, lifelink {T}: Create a 4/4 white Angel creature token with flying. Activate only if you have at least 7 life more than your starting life total and only as a sorcery.

Creature
Speaker of the Heavens (m21) 347
1
Thalia's Lancers

First strike When Thalia's Lancers enters the battlefield, you may search your library for a legendary card, reveal it, put it into your hand, then shuffle.

Creature
Thalia's Lancers (pres) 47
1
Windshaper Planetar

Flash Flying When Windshaper Planetar enters the battlefield during the declare attackers step, for each attacking creature, you may reselect which player or permanent that creature is attacking. (It can't attack its controller or their permanents.)

Creature
Windshaper Planetar (clb) 559
1

Enchantment

Quantity: 5Price: $41.45
Elspeth Conquers Death

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Exile target permanent an opponent controls with mana value 3 or greater. II — Noncreature spells your opponents cast cost {2} more to cast until your next turn. III — Return target creature or planeswalker card from your graveyard to the battlefield. Put a +1/+1 counter or a loyalty counter on it.

Enchantment
Elspeth Conquers Death (thb) 13
1
Faith's Fetters

Enchant permanent When Faith's Fetters enters the battlefield, you gain 4 life. Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.

Enchantment
Faith's Fetters (rav) 16
1
Grasp of Fate

When Grasp of Fate enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Grasp of Fate leaves the battlefield. (Those permanents return under their owners' control.)

Enchantment
Grasp of Fate (plst) C15-3
1
Land Tax

At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.

Enchantment
Land Tax (2xm) 20
1
On Thin Ice

Enchant snow land you control When On Thin Ice enters the battlefield, exile target creature an opponent controls until On Thin Ice leaves the battlefield.

Enchantment
On Thin Ice (mh1) 20
1

Instant

Quantity: 5Price: $106.95
Enlightened Tutor

Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.

Instant
Enlightened Tutor (mir) 14
1
Heliod's Intervention

Choose one — • Destroy X target artifacts and/or enchantments. • Target player gains twice X life.

Instant
Heliod's Intervention (thb) 300
1
March of Otherworldly Light

As an additional cost to cast this spell, you may exile any number of white cards from your hand. This spell costs {2} less to cast for each card exiled this way. Exile target artifact, creature, or enchantment with mana value X or less.

Instant
March of Otherworldly Light (neo) 369
1
Swords to Plowshares

Exile target creature. Its controller gains life equal to its power.

Instant
Swords to Plowshares (ima) 36
1
Teferi's Protection

Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.) Exile Teferi's Protection.

Instant
Teferi's Protection (sta) 11
1

Land

Quantity: 37Price: $215.63
Castle Ardenvale

Castle Ardenvale enters the battlefield tapped unless you control a Plains. {T}: Add {W}. {2}{W}{W}, {T}: Create a 1/1 white Human creature token.

Land
Castle Ardenvale (eld) 238
1
Eiganjo, Seat of the Empire

{T}: Add {W}. Channel — {2}{W}, Discard Eiganjo, Seat of the Empire: It deals 4 damage to target attacking or blocking creature. This ability costs {1} less to activate for each legendary creature you control.

Land
Eiganjo, Seat of the Empire (neo) 413
1
Emeria, the Sky Ruin

Emeria, the Sky Ruin enters the battlefield tapped. At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield. {T}: Add {W}.

Land
Emeria, the Sky Ruin (c14) 293
1
Guildless Commons

Guildless Commons enters the battlefield tapped. When Guildless Commons enters the battlefield, return a land you control to its owner's hand. {T}: Add {C}{C}.

Land
Guildless Commons (cmr) 351
1
Hall of Heliod's Generosity

{T}: Add {C}. {1}{W}, {T}: Put target enchantment card from your graveyard on top of your library.

Land
Hall of Heliod's Generosity (mh1) 241
1
Kor Haven

{T}: Add {C}. {1}{W}, {T}: Prevent all combat damage that would be dealt by target attacking creature this turn.

Land
Kor Haven (nem) 141
1
Lotus Field

Hexproof Lotus Field enters the battlefield tapped. When Lotus Field enters the battlefield, sacrifice two lands. {T}: Add three mana of any one color.

Land
Lotus Field (pm20) 249s
1
Myriad Landscape

Myriad Landscape enters the battlefield tapped. {T}: Add {C}. {2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.

Land
Myriad Landscape (cmr) 706
1
Path of Ancestry

Path of Ancestry enters the battlefield tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Land
Path of Ancestry (sld) 250
1
Scrying Sheets

{T}: Add {C}. {1}{S}, {T}: Look at the top card of your library. If that card is snow, you may reveal it and put it into your hand. ({S} can be paid with one mana from a snow source.)

Land
Scrying Sheets (csp) 149
1
Snow-Covered Plains

({T}: Add {W}.)

Land
Snow-Covered Plains (khm) 276
25
Urza's Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Urza's Saga gains "{T}: Add {C}." II — Urza's Saga gains "{2}, {T}: Create a 0/0 colorless Construct artifact creature token with 'This creature gets +1/+1 for each artifact you control.'" III — Search your library for an artifact card with mana cost {0} or {1}, put it onto the battlefield, then shuffle.

Land Enchantment
Urza's Saga (mh2) 259
1
War Room

{T}: Add {C}. {3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card.

Land
War Room (cmr) 716
1

Planeswalker

Quantity: 3Price: $40.47
Ajani, Strength of the Pride

+1: You gain life equal to the number of creatures you control plus the number of planeswalkers you control. −2: Create a 2/2 white Cat Soldier creature token named Ajani's Pridemate with "Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate." 0: If you have at least 15 life more than your starting life total, exile Ajani, Strength of the Pride and each artifact and creature your opponents control.

Planeswalker
Ajani, Strength of the Pride (m20) 2
1
Elspeth, Sun's Champion

+1: Create three 1/1 white Soldier creature tokens. −3: Destroy all creatures with power 4 or greater. −7: You get an emblem with "Creatures you control get +2/+2 and have flying."

Planeswalker
Elspeth, Sun's Champion (ths) 9
1
The Wanderer

Prevent all noncombat damage that would be dealt to you and other permanents you control. −2: Exile target creature with power 4 or greater.

Planeswalker
The Wanderer (war) 37
1

Sorcery

Quantity: 8Price: $43.22
Approach of the Second Sun

If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.

Sorcery
Approach of the Second Sun (sta) 1
1
Ascend from Avernus

Return all creature and planeswalker cards with mana value X or less from your graveyard to the battlefield. Exile Ascend from Avernus.

Sorcery
Ascend from Avernus (clb) 554
1
Emeria's Call

Sorcery
Emeria's Call // Emeria, Shattered Skyclave (znr) 317Emeria's Call // Emeria, Shattered Skyclave (znr) 317
1
Fumigate

Destroy all creatures. You gain 1 life for each creature destroyed this way.

Sorcery
Fumigate (kld) 15
1
Jailbreak

Return target permanent card in an opponent's graveyard to the battlefield under their control. When that permanent enters the battlefield, return up to one target permanent card with equal or lesser mana value from your graveyard to the battlefield.

Sorcery
Jailbreak (ncc) 17
1
Open the Armory

Search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.

Sorcery
Open the Armory (soi) 32
1
Search for Glory

Search your library for a snow permanent card, a legendary card, or a Saga card, reveal it, put it into your hand, then shuffle. You gain 1 life for each {S} spent to cast this spell. ({S} is mana from a snow source.)

Sorcery
Search for Glory (khm) 340
1
Sevinne's Reclamation

Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy. Flashback {4}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Sevinne's Reclamation (c19) 5
1

Deck Stats

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Description

{"ops":[{"attributes":{"bold":true},"insert":"Bruna, the Fading Light/Brisela, Voice of Nightmares - "},{"attributes":{"italic":true,"bold":true},"insert":"Divine Delirium"},{"insert":"\n\nThis deck was, conceptually, a pretty difficult one to piece together, and while it plays out somewhat fragile - with some games finding very few ways to put the pieces of the deck together - it has surprisingly late game power and can still win.\n\nThis Brisela deck is, effectively, mono-white self mill, human-and-angel tribal....snow........life gain. Bear with me and allow me to explain - it all comes together in the end!\n\n"},{"insert":{"card-link":"Bruna, the Fading Light"}},{"insert":" wants to reanimate things, especially "},{"insert":{"card-link":"Gisela, the Broken Blade"}},{"insert":". Our ultimate goal is to create "},{"insert":{"card-link":"Brisela, Voice of Nightmares"}},{"insert":", and keep her alive to restrict our opponents while we destroy them. So the concept of this deck began by identifying the key issues, and then iterating until the special sauce was achieved. Here are the issues we face:\n\nWe need to get creatures into the graveyard to reanimate."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"We want to be able to find Gisela, or, failing that, another good thing to reanimate."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"We need lots of mana because our commander costs 7, and we also would like to be able to hold up mana to protect her."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nWith the problems laid bare, let's talk about how the deck addresses them, and how everything ties together.\n\n"},{"attributes":{"bold":true},"insert":"Get Stuff Into the Graveyard"},{"insert":"\nWell, we aren't blue, black, or green. Or even red. This is a tough problem, but that's my favorite kind. We end up using some fairly janky-seeming cards - but you'd be surprised at how effective they can be! "},{"insert":{"card-link":"Millikin"}},{"insert":", "},{"insert":{"card-link":"Codex Shredder"}},{"insert":", "},{"insert":{"card-link":"Shard of Broken Glass"}},{"insert":", and "},{"insert":{"card-link":"Charmed Pendant"}},{"insert":" all can do some decent work, but of course "},{"insert":{"card-link":"Altar of Dementia"}},{"insert":" is what we like to see the most. The issue is finding what you need in the deck - so "},{"insert":{"card-link":"Enlightened Tutor"}},{"insert":" can grab any of them, "},{"insert":{"card-link":"Open the Armory"}},{"insert":" grabs the Shard if needed, and new addition "},{"insert":{"card-link":"Urza's Saga"}},{"insert":" grabs the Shard, the Shredder, or a variety of other useful artifacts like "},{"insert":{"card-link":"Sol Ring"}},{"insert":" and "},{"insert":{"card-link":"Commander's Plate"}},{"insert":". This remains the most difficult thing to accomplish in the deck - some games, the cards just don't want to come for you. No problem - I always pack a backup plan! But if the mill gets rolling, Bruna starts opening up to reanimating some potent combos of creatures, like "},{"insert":{"card-link":"Karmic Guide"}},{"insert":" returning "},{"insert":{"card-link":"Emeria Shepherd"}},{"insert":" returning "},{"insert":{"card-link":"Avacyn, Angel of Hope"}},{"insert":". We also can hit "},{"insert":{"card-link":"Sevinne's Reclamation"}},{"insert":" which can allow us to get out two more clutch set up artifacts, like the Altar.\n\n"},{"attributes":{"bold":true},"insert":"Find Gisela or Good Stuff"},{"insert":"\nWhile establishing a lot of self-mill certainly helps you churn through cards, we need some options to dig cards out when we can't be lucky. "},{"insert":{"card-link":"Thalia's Lancers"}},{"insert":" finds Gisela, and - hey, are those "},{"insert":{"card-link":"Snow-Covered Plains"}},{"insert":"? We get some extra mileage out of a personal favorite tutor, "},{"insert":{"card-link":"Search for Glory"}},{"insert":", which can find Gisela, any Planeswalker, any snow-land, "},{"insert":{"card-link":"On Thin Ice"}},{"insert":" or "},{"insert":{"card-link":"Elspeth Conquers Death"}},{"insert":" for spot removal, "},{"insert":{"card-link":"Urza's Saga"}},{"insert":" to chain into tutoring one of the 1-cost artifacts, or several other great targets to play - like "},{"insert":{"card-link":"Avacyn, Angel of Hope"}},{"insert":" or "},{"insert":{"card-link":"Reya Dawnbringer"}},{"insert":". Things may be starting to click into place now.\n\n"},{"attributes":{"bold":true},"insert":"We need Mana!"},{"insert":"\nThis is where everything starts to come together. "},{"insert":{"card-link":"Snow-Covered Plains"}},{"insert":" lend themselves to another powerful artifact - "},{"insert":{"card-link":"Extraplanar Lens"}},{"insert":", (which just happens to be the right mana value to be returned with "},{"insert":{"card-link":"Sevinne's Reclamation"}},{"insert":" if needed). Otherwise, we need to ramp - but we don't need lots of silly mana rocks. We're going to actually ramp. "},{"insert":{"card-link":"Land Tax"}},{"insert":", "},{"insert":{"card-link":"Archaeomancer's Map"}},{"insert":", "},{"insert":{"card-link":"Keeper of the Accord"}},{"insert":", and "},{"insert":{"card-link":"Knight of the White Orchid"}},{"insert":" are here to help - while normally they just catch you up to opponents, we are comboing here with "},{"insert":{"card-link":"Lotus Field"}},{"insert":", "},{"insert":{"card-link":"Guildless Commons"}},{"insert":", and the aforementioned "},{"insert":{"card-link":"Urza's Saga"}},{"insert":" and "},{"insert":{"card-link":"Extraplanar Lens"}},{"insert":" to remove our own lands without dropping in the mana race - only to surge ahead with our Tithe-style effects.\n\nWhen it all comes together, our commander, along with helpers like "},{"insert":{"card-link":"Emeria Shepherd"}},{"insert":", "},{"insert":{"card-link":"Emeria, the Sky Ruin"}},{"insert":", and "},{"insert":{"card-link":"Sevinne's Reclamation"}},{"insert":" let us treat our graveyard as cards in hand to set up playing a difficult to conquer board. The snow lands play into our mana ramp strategy, but also enable cute interactions like gaining life off of "},{"insert":{"card-link":"Search for Glory"}},{"insert":" and giving us another tutorable removal option with "},{"insert":{"card-link":"On Thin Ice"}},{"insert":". The host of angels we are milling can build some powerful boards, but we are, of course, very vulnerable to graveyard removal. And we're mono white, so there really isn't much we can do about that - except have a plan B.\n\nAnd that backup plan is - life gain? Well, a lot of these angels really work well with it, and white's gotten some new tricks with cards like "},{"insert":{"card-link":"Cosmos Elixir"}},{"insert":", "},{"insert":{"card-link":"Speaker of the Heavens"}},{"insert":", and "},{"insert":{"card-link":"Ajani, Strength of the Pride"}},{"insert":" to give you some real payoff for gaining life. So let's lean into it! There's life gain at every turn here, and we can line that up with "},{"insert":{"card-link":"Nykthos Paragon"}},{"insert":" or "},{"insert":{"card-link":"Angel of Destiny"}},{"insert":" to build some monsters to attack the opponents with. Generally, we are racing opponents at a much better pace, so as long as we can avoid being combo'd out, our odds aren't bad.\n\nAnd, in case we need a plan C - that's here too - just cast "},{"insert":{"card-link":"Approach of the Second Sun"}},{"insert":" and use our self-mill options (and some good math) to dig to that second cast quickly!\n\nThis ended up being one of my favorite decks. While it doesn't always come together perfectly, when it does, it looks like some sort of Rube Goldberg machine of weird synergies and tutors and it wins far more games than it probably has any right to. Who says white's a weak color?\n"}]}
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