128
6/1/2022
Aura Captain (Pauper)
Deck Size: 100
Commander
Legal
Est deck cost: $57.49
Salt sum: 20.79
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128
6/1/2022
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Commander

Qty: 1 Price: $0.79
Siona, Captain of the Pyleas

When Siona enters, look at the top seven cards of your library. You may reveal an Aura card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Whenever an Aura you control becomes attached to a creature you control, create a 1/1 white Human Soldier creature token.

Creature
Siona, Captain of the Pyleas (thb) 226

Commander

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Enchantment

Qty: 67 Price: $44.88
Ancestral Mask

Enchant creature Enchanted creature gets +2/+2 for each other enchantment on the battlefield.

Enchantment
Ancestral Mask (mmq) 229
Angelic Gift

Enchant creature When this Aura enters, draw a card. Enchanted creature has flying.

Enchantment
Angelic Gift (afc) 64
Armadillo Cloak

Enchant creature Enchanted creature gets +2/+2 and has trample. Whenever enchanted creature deals damage, you gain that much life.

Enchantment
Armadillo Cloak (arc) 78
Arrest

Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated.

Enchantment
Arrest (plst) MM2-9
Artifact Ward

Enchant creature Enchanted creature can't be blocked by artifact creatures. Prevent all damage that would be dealt to enchanted creature by artifact sources. Enchanted creature can't be the target of abilities from artifact sources.

Enchantment
Artifact Ward (atq) 3
Asha's Favor

Enchant creature Enchanted creature has flying, first strike, and vigilance.

Enchantment
Asha's Favor (con) 2
Bequeathal

Enchant creature When enchanted creature dies, you draw two cards.

Enchantment
Bequeathal (exo) 106
Cage of Hands

Enchant creature Enchanted creature can't attack or block. {1}{W}: Return this Aura to its owner's hand.

Enchantment
Cage of Hands (cmr) 14
Candlelight Vigil

Enchant creature Enchanted creature gets +3/+2 and has vigilance.

Enchantment
Candlelight Vigil (plst) GRN-3
Cartouche of Strength

Enchant creature you control When this Aura enters, you may have enchanted creature fight target creature an opponent controls. (Each deals damage equal to its power to the other.) Enchanted creature gets +1/+1 and has trample.

Enchantment
Cartouche of Strength (akh) 158
Cessation

Enchant creature Enchanted creature can't attack. When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.

Enchantment
Cessation (ulg) 4
Cho-Manno's Blessing

Flash Enchant creature As this Aura enters, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove this Aura.

Enchantment
Cho-Manno's Blessing (mmq) 12
Conclave's Blessing

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Enchant creature Enchanted creature gets +0/+2 for each other creature you control.

Enchantment
Conclave's Blessing (rav) 11
Crown of Vigor

Enchant creature Enchanted creature gets +1/+1. Sacrifice this Aura: Enchanted creature and other creatures that share a creature type with it get +1/+1 until end of turn.

Enchantment
Crown of Vigor (ons) 253
Dawn's Reflection

Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional two mana in any combination of colors.

Enchantment
Dawn's Reflection (plst) C18-139
Dreadful Apathy

Enchant creature Enchanted creature can't attack or block. {2}{W}: Exile enchanted creature.

Enchantment
Dreadful Apathy (thb) 11
Dryad's Favor

Enchant creature Enchanted creature has forestwalk. (It can't be blocked as long as defending player controls a Forest.)

Enchantment
Dryad's Favor (m11) 169
Eland Umbra

Enchant creature Enchanted creature gets +0/+4. Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Enchantment
Eland Umbra (roe) 19
Elephant Guide

Enchant creature Enchanted creature gets +3/+3. When enchanted creature dies, create a 3/3 green Elephant creature token.

Enchantment
Elephant Guide (plst) EMA-163
Empyrial Armor

Enchant creature Enchanted creature gets +1/+1 for each card in your hand.

Enchantment
Empyrial Armor (plst) WTH-13
Equestrian Skill

Enchant creature Enchanted creature gets +3/+3. As long as enchanted creature is a Human, it has trample.

Enchantment
Equestrian Skill (soi) 204
Equinox

Enchant land Enchanted land has "{T}: Counter target spell if it would destroy a land you control."

Enchantment
Equinox (leg) 13
Ethereal Armor

Enchant creature Enchanted creature gets +1/+1 for each enchantment you control and has first strike.

Enchantment
Ethereal Armor (rtr) 9
Faith's Fetters

Enchant permanent When this Aura enters, you gain 4 life. Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.

Enchantment
Faith's Fetters (uma) 16
Ferocity

Enchant creature Whenever enchanted creature blocks or becomes blocked, you may put a +1/+1 counter on it.

Enchantment
Ferocity (mmq) 245
Fertile Ground

Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.

Enchantment
Fertile Ground (afc) 158
Forced Adaptation

Enchant creature At the beginning of your upkeep, put a +1/+1 counter on enchanted creature.

Enchantment
Forced Adaptation (gtc) 120
Fylgja

Enchant creature This Aura enters with four healing counters on it. Remove a healing counter from this Aura: Prevent the next 1 damage that would be dealt to enchanted creature this turn. {2}{W}: Put a healing counter on this Aura.

Enchantment
Fylgja (ice) 26
Gift of Paradise

Enchant land When this Aura enters, you gain 3 life. Enchanted land has "{T}: Add two mana of any one color."

Enchantment
Gift of Paradise (c21) 191
Gift of the Woods

Enchant creature Whenever enchanted creature blocks or becomes blocked, it gets +0/+3 until end of turn and you gain 1 life.

Enchantment
Gift of the Woods (all) 92b
Glittering Frost

Enchant land Enchanted land is snow. Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.

Enchantment
Glittering Frost (khm) 171
Hero's Resolve

Enchant creature Enchanted creature gets +1/+5.

Enchantment
Hero's Resolve (6ed) 24
Holy Armor

Enchant creature Enchanted creature gets +0/+2. {W}: Enchanted creature gets +0/+1 until end of turn.

Enchantment
Holy Armor (3ed) 23
Hyena Umbra

Enchant creature Enchanted creature gets +1/+1 and has first strike. Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Enchantment
Hyena Umbra (plst) UMA-21
Inviolability

Enchant creature Prevent all damage that would be dealt to enchanted creature.

Enchantment
Inviolability (mmq) 23
Jolrael's Favor

Flash Enchant creature {1}{G}: Regenerate enchanted creature.

Enchantment
Jolrael's Favor (pcy) 116
Lashknife

If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost. Enchant creature Enchanted creature has first strike.

Enchantment
Lashknife (nem) 9
Lifelink

Enchant creature Enchanted creature has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)

Enchantment
Lifelink (m12) 24
Lignify

Enchant creature Enchanted creature is a Treefolk with base power and toughness 0/4 and loses all abilities.

Enchantment Kindred
Lignify (plst) DDD-16
Mammoth Umbra

Enchant creature Enchanted creature gets +3/+3 and has vigilance. Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Enchantment
Mammoth Umbra (uma) 24
Market Festival

Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional two mana in any combination of colors.

Enchantment
Market Festival (jou) 130
Mask of Law and Grace

Enchant creature Enchanted creature has protection from black and from red.

Enchantment
Mask of Law and Grace (uds) 11
Nimbus Wings

Enchant creature Enchanted creature gets +1/+2 and has flying.

Enchantment
Nimbus Wings (zen) 28
Overgrowth

Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional {G}{G}.

Enchantment
Overgrowth (c18) 157
Pacifism

Enchant creature Enchanted creature can't attack or block.

Enchantment
Pacifism (jmp) 125
Predatory Hunger

Enchant creature Whenever an opponent casts a creature spell, put a +1/+1 counter on enchanted creature.

Enchantment
Predatory Hunger (exo) 117
Quiet Disrepair

Enchant artifact or enchantment At the beginning of your upkeep, choose one — • Destroy enchanted permanent. • You gain 2 life.

Enchantment
Quiet Disrepair (plst) PCA-75
Rancor

Enchant creature Enchanted creature gets +2/+0 and has trample. When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.

Enchantment
Rancor (pca) 76
Regeneration

Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) {G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

Enchantment
Regeneration (8ed) 275
Reins of the Vinesteed

Enchant creature Enchanted creature gets +2/+2. When enchanted creature dies, you may return this card from your graveyard to the battlefield attached to a creature that shares a creature type with that creature.

Enchantment
Reins of the Vinesteed (mor) 134
Reprobation

Enchant creature Enchanted creature loses all abilities and is a Coward creature with base power and toughness 0/1. (It keeps all supertypes but loses all other types and creature types.)

Enchantment
Reprobation (mh1) 23
Savage Silhouette

Enchant creature Enchanted creature gets +2/+2 and has "{1}{G}: Regenerate this creature."

Enchantment
Savage Silhouette (zen) 181
Seeker

Enchant creature Enchanted creature can't be blocked except by artifact creatures and/or white creatures.

Enchantment
Seeker (leg) 35
Serpent Skin

Flash Enchant creature Enchanted creature gets +1/+1. {G}: Regenerate enchanted creature.

Enchantment
Serpent Skin (chk) 240
Shield of Duty and Reason

Enchant creature Enchanted creature has protection from green and from blue.

Enchantment
Shield of Duty and Reason (apc) 16
Shield of the Oversoul

Enchant creature As long as enchanted creature is green, it gets +1/+1 and has indestructible. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.) As long as enchanted creature is white, it gets +1/+1 and has flying.

Enchantment
Shield of the Oversoul (shm) 242
Sigil of the Nayan Gods

Enchant creature Enchanted creature gets +1/+1 for each creature you control. Cycling {G/W} ({G/W}, Discard this card: Draw a card.)

Enchantment
Sigil of the Nayan Gods (arb) 78
Snake Umbra

Enchant creature Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card." Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Enchantment
Snake Umbra (plst) C18-162
Spider Umbra

Enchant creature Enchanted creature gets +1/+1 and has reach. (It can block creatures with flying.) Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Enchantment
Spider Umbra (uma) 184
Squire's Devotion

Enchant creature Enchanted creature gets +1/+1 and has lifelink. When this Aura enters, create a 1/1 white Vampire creature token with lifelink.

Enchantment
Squire's Devotion (rix) 25
Talons of Wildwood

Enchant creature Enchanted creature gets +1/+1 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.) {2}{G}: Return this card from your graveyard to your hand.

Enchantment
Talons of Wildwood (plst) M19-202
Treefolk Umbra

Enchant creature Enchanted creature gets +0/+2 and assigns combat damage equal to its toughness rather than its power. Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Enchantment
Treefolk Umbra (mh1) 185
Utopia Sprawl

Enchant Forest As this Aura enters, choose a color. Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.

Enchantment
Utopia Sprawl (dis) 99
Verdant Haven

Enchant land When this Aura enters, you gain 2 life. Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.

Enchantment
Verdant Haven (m15) 206
Warbriar Blessing

Enchant creature you control When this Aura enters, enchanted creature fights up to one target creature you don't control. (Each deals damage equal to its power to the other.) Enchanted creature gets +0/+2.

Enchantment
Warbriar Blessing (thb) 204
Ward of Lights

You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature As this Aura enters, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove this Aura.

Enchantment
Ward of Lights (mir) 47
Wild Growth

Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional {G}.

Enchantment
Wild Growth (afc) 174

Enchantment

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Land

Qty: 32 Price: $11.82
Drifting Meadow

This land enters tapped. {T}: Add {W}. Cycling {2} ({2}, Discard this card: Draw a card.)

Land
Drifting Meadow (c20) 271
Evolving Wilds

{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Evolving Wilds (cmr) 482
Forest

({T}: Add {G}.)

Land
Forest (ths) 247
Forge of Heroes

{T}: Add {C}. {T}: Choose target commander that entered this turn. Put a +1/+1 counter on it if it's a creature and a loyalty counter on it if it's a planeswalker.

Land
Forge of Heroes (c18) 58
Opal Palace

{T}: Add {C}. {1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.

Land
Opal Palace (c21) 306
Plains

({T}: Add {W}.)

Land
Plains (ths) 231
Radiant Fountain

When this land enters, you gain 2 life. {T}: Add {C}.

Land
Radiant Fountain (c21) 310
Slippery Karst

This land enters tapped. {T}: Add {G}. Cycling {2} ({2}, Discard this card: Draw a card.)

Land
Slippery Karst (cma) 275
Terramorphic Expanse

{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Terramorphic Expanse (afc) 267

Land

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Deck Info

Deck stats

39 pips - 35 cards
17 mana - 16 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
37 pips - 37 cards
16 mana - 15 cards
0 pips - 0 cards
3 mana - 3 cards
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