278
4/15/2023
Shadrix - Silverquill Supremacy
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $6221.32
Salt Sum: 41.69
No deck tags
278
4/15/2023
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Commander

Quantity: 1Price: $14.99
Shadrix Silverquill

Flying, double strike At the beginning of combat on your turn, you may choose two. Each mode must target a different player. • Target player creates a 2/1 white and black Inkling creature token with flying. • Target player draws a card and loses 1 life. • Target player puts a +1/+1 counter on each creature they control.

Creature
Shadrix Silverquill (stx) 280
1

Artifact

Quantity: 13Price: $224.37
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (cmr) 689
1
Contagion Engine

When Contagion Engine enters the battlefield, put a -1/-1 counter on each creature target player controls. {4}, {T}: Proliferate, then proliferate again. (Choose any number of permanents and/or players, then give each another counter of each kind already there. Then do it again.)

Artifact
Contagion Engine (som) 145
1
Crowded Crypt

{T}: Add {B}. Whenever a creature you control dies, put a corpse counter on Crowded Crypt. {4}{B}{B}, {T}, Sacrifice Crowded Crypt: Create a 2/2 black Zombie creature token with decayed for each corpse counter on Crowded Crypt. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)

Artifact
Crowded Crypt (mic) 55
1
Eldrazi Monument

Creatures you control get +1/+1 and have flying and indestructible. At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice Eldrazi Monument.

Artifact
Eldrazi Monument (sld) 603
1
Horn of Valhalla

Artifact
Horn of Valhalla // Ysgard's Call (clb) 555
1
Idol of Oblivion

{T}: Draw a card. Activate only if you created a token this turn. {8}, {T}, Sacrifice Idol of Oblivion: Create a 10/10 colorless Eldrazi creature token.

Artifact
Idol of Oblivion (c21) 246
1
Robe of Stars

Equipped creature gets +0/+3. Astral Projection — {1}{W}: Equipped creature phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.) Equip {1}

Artifact
Robe of Stars (afc) 280
1
Skullclamp

Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip {1}

Artifact
Skullclamp (dst) 140
1
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (cmr) 700
1
Staff of the Storyteller

When Staff of the Storyteller enters the battlefield, create a 1/1 white Spirit creature token with flying. Whenever you create one or more creature tokens, put a story counter on Staff of the Storyteller. {W}, {T}, Remove a story counter from Staff of the Storyteller: Draw a card.

Artifact
Staff of the Storyteller (onc) 10
1
Sword of Truth and Justice

Equipped creature gets +2/+2 and has protection from white and from blue. Whenever equipped creature deals combat damage to a player, put a +1/+1 counter on a creature you control, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Equip {2}

Artifact
Sword of Truth and Justice (h1r) 32
1
The Ozolith

Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith. At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.

Artifact
The Ozolith (iko) 362
1
Umezawa's Jitte

Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte. Remove a charge counter from Umezawa's Jitte: Choose one — • Equipped creature gets +2/+2 until end of turn. • Target creature gets -1/-1 until end of turn. • You gain 2 life. Equip {2}

Artifact
Umezawa's Jitte (v16) 14
1

Creature

Quantity: 18Price: $447.32
Cavalier of Dawn

Vigilance When Cavalier of Dawn enters the battlefield, destroy up to one target nonland permanent. Its controller creates a 3/3 colorless Golem artifact creature token. When Cavalier of Dawn dies, return target artifact or enchantment card from your graveyard to your hand.

Creature
Cavalier of Dawn (m20) 10
1
Elenda, the Dusk Rose

Lifelink Whenever another creature dies, put a +1/+1 counter on Elenda, the Dusk Rose. When Elenda dies, create X 1/1 white Vampire creature tokens with lifelink, where X is Elenda's power.

Creature
Elenda, the Dusk Rose (rix) 157
1
Elesh Norn, Grand Cenobite

Vigilance Other creatures you control get +2/+2. Creatures your opponents control get -2/-2.

Creature
Elesh Norn, Grand Cenobite (mul) 133
1
Esper Sentinel

Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays {X}, where X is Esper Sentinel's power.

Creature Artifact
Esper Sentinel (mh2) 328
1
Felisa, Fang of Silverquill

Flying Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Whenever a nontoken creature you control dies, if it had counters on it, create X tapped 2/1 white and black Inkling creature tokens with flying, where X is the number of counters it had on it.

Creature
Felisa, Fang of Silverquill (c21) 329
1
Hangarback Walker

Hangarback Walker enters the battlefield with X +1/+1 counters on it. When Hangarback Walker dies, create a 1/1 colorless Thopter artifact creature token with flying for each +1/+1 counter on Hangarback Walker. {1}, {T}: Put a +1/+1 counter on Hangarback Walker.

Creature Artifact
Hangarback Walker (mps) 13
1
Keeper of the Accord

At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token. At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.

Creature
Keeper of the Accord (cmr) 621
1
Massacre Wurm

When Massacre Wurm enters the battlefield, creatures your opponents control get -2/-2 until end of turn. Whenever a creature an opponent controls dies, that player loses 2 life.

Creature
Massacre Wurm (m21) 316
1
Mondrak, Glory Dominus

If one or more tokens would be created under your control, twice that many of those tokens are created instead. {1}{W/P}{W/P}, Sacrifice two other artifacts and/or creatures: Put an indestructible counter on Mondrak, Glory Dominus. ({W/P} can be paid with either {W} or 2 life.)

Creature
Mondrak, Glory Dominus (one) 299
1
Myojin of Blooming Dawn

Myojin of Blooming Dawn enters the battlefield with an indestructible counter on it if you cast it from your hand. Remove an indestructible counter from Myojin of Blooming Dawn: Create a 1/1 colorless Spirit creature token for each permanent you control.

Creature
Myojin of Blooming Dawn (nec) 42
1
Ophiomancer

At the beginning of each upkeep, if you control no Snakes, create a 1/1 black Snake creature token with deathtouch.

Creature
Ophiomancer (cc2) 3
1
Sanctuary Warden

Flying Sanctuary Warden enters the battlefield with two shield counters on it. Whenever Sanctuary Warden enters the battlefield or attacks, you may remove a counter from a creature or planeswalker you control. If you do, draw a card and create a 1/1 green and white Citizen creature token.

Creature
Sanctuary Warden (snc) 343
1
Scholar of New Horizons

Scholar of New Horizons enters the battlefield with a +1/+1 counter on it. {T}, Remove a counter from a permanent you control: Search your library for a Plains card and reveal it. If an opponent controls more lands than you, you may put that card onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand. Then shuffle.

Creature
Scholar of New Horizons (brc) 53
1
Shaile, Dean of Radiance

Creature
Shaile, Dean of Radiance // Embrose, Dean of Shadow (stx) 330Shaile, Dean of Radiance // Embrose, Dean of Shadow (stx) 330
1
Stoneforge Mystic

When Stoneforge Mystic enters the battlefield, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle. {1}{W}, {T}: You may put an Equipment card from your hand onto the battlefield.

Creature
Stoneforge Mystic (2xm) 337
1
Teysa, Orzhov Scion

Sacrifice three white creatures: Exile target creature. Whenever another black creature you control dies, create a 1/1 white Spirit creature token with flying.

Creature
Teysa, Orzhov Scion (gk2) 28
1
Twilight Drover

Whenever a creature token leaves the battlefield, put a +1/+1 counter on Twilight Drover. {2}{W}, Remove a +1/+1 counter from Twilight Drover: Create two 1/1 white Spirit creature tokens with flying.

Creature
Twilight Drover (rav) 33
1
Yawgmoth, Thran Physician

Protection from Humans Pay 1 life, Sacrifice another creature: Put a -1/-1 counter on up to one target creature and draw a card. {B}{B}, Discard a card: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Creature
Yawgmoth, Thran Physician (tsr) 336
1

Enchantment

Quantity: 6Price: $145.24
Bitterblossom

At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying.

Enchantment Tribal
Bitterblossom (puma) U7
1
Court of Grace

When Court of Grace enters the battlefield, you become the monarch. At the beginning of your upkeep, create a 1/1 white Spirit creature token with flying. If you're the monarch, create a 4/4 white Angel creature token with flying instead.

Enchantment
Court of Grace (cmr) 619
1
Divine Visitation

If one or more creature tokens would be created under your control, that many 4/4 white Angel creature tokens with flying and vigilance are created instead.

Enchantment
Divine Visitation (grn) 10
1
Felidar Retreat

Landfall — Whenever a land enters the battlefield under your control, choose one — • Create a 2/2 white Cat Beast creature token. • Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.

Enchantment
Felidar Retreat (znr) 292
1
Out of Time

When Out of Time enters the battlefield, untap all creatures, then those creatures phase out until Out of Time leaves the battlefield. Put a time counter on Out of Time for each creature that phased out this way. Vanishing (At the beginning of your upkeep, remove a time counter from this enchantment. When the last is removed, sacrifice it.)

Enchantment
Out of Time (mh2) 442
1
The Meathook Massacre

When The Meathook Massacre enters the battlefield, each creature gets -X/-X until end of turn. Whenever a creature you control dies, each opponent loses 1 life. Whenever a creature an opponent controls dies, you gain 1 life.

Enchantment
The Meathook Massacre (mid) 348
1

Instant

Quantity: 9Price: $122.31
Anguished Unmaking

Exile target nonland permanent. You lose 3 life.

Instant
Anguished Unmaking (psoi) 242
1
Despark

Exile target permanent with mana value 4 or greater.

Instant
Despark (sta) 59
1
Inkshield

Prevent all combat damage that would be dealt to you this turn. For each 1 damage prevented this way, create a 2/1 white and black Inkling creature token with flying.

Instant
Inkshield (c21) 398
1
Kaya's Guile

Choose two — • Each opponent sacrifices a creature. • Exile all opponents' graveyards. • Create a 1/1 white and black Spirit creature token with flying. • You gain 4 life. Entwine {3} (Choose all if you pay the entwine cost.)

Instant
Kaya's Guile (mh1) 205
1
Lethal Scheme

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Destroy target creature or planeswalker. Each creature that convoked Lethal Scheme connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)

Instant
Lethal Scheme (ncc) 36
1
Release to Memory

Exile target opponent's graveyard. For each creature card exiled this way, create a 1/1 colorless Spirit creature token.

Instant
Release to Memory (nec) 44
1
Swords to Plowshares

Exile target creature. Its controller gains life equal to its power.

Instant
Swords to Plowshares (sta) 10
1
Teferi's Protection

Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.) Exile Teferi's Protection.

Instant
Teferi's Protection (sta) 11
1
Vanishing Verse

Exile target monocolored permanent.

Instant
Vanishing Verse (stx) 354
1

Land

Quantity: 37Price: $5042.24
Bojuka Bog

Bojuka Bog enters the battlefield tapped. When Bojuka Bog enters the battlefield, exile target player's graveyard. {T}: Add {B}.

Land
Bojuka Bog (tsr) 406
1
Brightclimb Pathway

Land
Brightclimb Pathway // Grimclimb Pathway (znr) 285Brightclimb Pathway // Grimclimb Pathway (znr) 285
1
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (cmr) 705
1
Eiganjo, Seat of the Empire

{T}: Add {W}. Channel — {2}{W}, Discard Eiganjo, Seat of the Empire: It deals 4 damage to target attacking or blocking creature. This ability costs {1} less to activate for each legendary creature you control.

Land
Eiganjo, Seat of the Empire (neo) 413
1
Fabled Passage

{T}, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.

Land
Fabled Passage (pw21) 4
1
Fetid Heath

{T}: Add {C}. {W/B}, {T}: Add {W}{W}, {W}{B}, or {B}{B}.

Land
Fetid Heath (exp) 31
1
Godless Shrine

({T}: Add {W} or {B}.) As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Land
Godless Shrine (exp) 11
1
Hall of Heliod's Generosity

{T}: Add {C}. {1}{W}, {T}: Put target enchantment card from your graveyard on top of your library.

Land
Hall of Heliod's Generosity (h1r) 39
1
Isolated Chapel

Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp. {T}: Add {W} or {B}.

Land
Isolated Chapel (isd) 242
1
Karn's Bastion

{T}: Add {C}. {4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Land
Karn's Bastion (war) 248
1
Marsh Flats

{T}, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.

Land
Marsh Flats (zne) 6
1
Mirrex

{T}: Add {C}. {T}: Add one mana of any color. Activate only if Mirrex entered the battlefield this turn. {3}, {T}: Create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This creature can't block." (Players dealt combat damage by it also get a poison counter.)

Land
Mirrex (one) 400
1
Orzhov Basilica

Orzhov Basilica enters the battlefield tapped. When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand. {T}: Add {W}{B}.

Land
Orzhov Basilica (gpt) 161
1
Phyrexian Tower

{T}: Add {C}. {T}, Sacrifice a creature: Add {B}{B}.

Land
Phyrexian Tower (uma) 248
1
Plains

({T}: Add {W}.)

Land
Plains (mid) 269
7
Prismatic Vista

{T}, Pay 1 life, Sacrifice Prismatic Vista: Search your library for a basic land card, put it onto the battlefield, then shuffle.

Land
Prismatic Vista (zne) 27
1
Scavenger Grounds

{T}: Add {C}. {2}, {T}, Sacrifice a Desert: Exile all graveyards.

Land
Scavenger Grounds (hou) 182
1
Scrubland

({T}: Add {W} or {B}.)

Land
Scrubland (lea) 281
1
Shambling Vent

Shambling Vent enters the battlefield tapped. {T}: Add {W} or {B}. {1}{W}{B}: Shambling Vent becomes a 2/3 white and black Elemental creature with lifelink until end of turn. It's still a land.

Land
Shambling Vent (bfz) 244
1
Shattered Sanctum

Shattered Sanctum enters the battlefield tapped unless you control two or more other lands. {T}: Add {W} or {B}.

Land
Shattered Sanctum (vow) 264
1
Swamp

({T}: Add {B}.)

Land
Swamp (mid) 273
6
Tainted Field

{T}: Add {C}. {T}: Add {W} or {B}. Activate only if you control a Swamp.

Land
Tainted Field (tor) 140
1
Takenuma, Abandoned Mire

{T}: Add {B}. Channel — {3}{B}, Discard Takenuma, Abandoned Mire: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs {1} less to activate for each legendary creature you control.

Land
Takenuma, Abandoned Mire (neo) 278
1
Urborg, Tomb of Yawgmoth

Each land is a Swamp in addition to its other land types.

Land
Urborg, Tomb of Yawgmoth (puma) U40
1
Vault of Champions

Vault of Champions enters the battlefield tapped unless you have two or more opponents. {T}: Add {W} or {B}.

Land
Vault of Champions (cmr) 715
1
Vault of the Archangel

{T}: Add {C}. {2}{W}{B}, {T}: Creatures you control gain deathtouch and lifelink until end of turn.

Land
Vault of the Archangel (dka) 158
1

Planeswalker

Quantity: 6Price: $117.44
Elspeth Resplendent

+1: Choose up to one target creature. Put a +1/+1 counter and a counter from among flying, first strike, lifelink, or vigilance on it. −3: Look at the top seven cards of your library. You may put a permanent card with mana value 3 or less from among them onto the battlefield with a shield counter on it. Put the rest on the bottom of your library in a random order. −7: Create five 3/3 white Angel creature tokens with flying.

Planeswalker
Elspeth Resplendent (snc) 282
1
Liliana, Dreadhorde General

Whenever a creature you control dies, draw a card. +1: Create a 2/2 black Zombie creature token. −4: Each player sacrifices two creatures. −9: Each opponent chooses a permanent they control of each permanent type and sacrifices the rest.

Planeswalker
Liliana, Dreadhorde General (sld) 510
1
Lolth, Spider Queen

Whenever a creature you control dies, put a loyalty counter on Lolth, Spider Queen. 0: You draw a card and you lose 1 life. −3: Create two 2/1 black Spider creature tokens with menace and reach. −8: You get an emblem with "Whenever an opponent is dealt combat damage by one or more creatures you control, if that player lost less than 8 life this turn, they lose life equal to the difference."

Planeswalker
Lolth, Spider Queen (afr) 284
1
Tevesh Szat, Doom of Fools

+2: Create two 0/1 black Thrull creature tokens. +1: You may sacrifice another creature or planeswalker. If you do, draw two cards, then draw another card if the sacrificed permanent was a commander. −10: Gain control of all commanders. Put all commanders from the command zone onto the battlefield under your control. Tevesh Szat, Doom of Fools can be your commander. Partner

Planeswalker
Tevesh Szat, Doom of Fools (cmr) 512
1
The Wandering Emperor

Flash As long as The Wandering Emperor entered the battlefield this turn, you may activate her loyalty abilities any time you could cast an instant. +1: Put a +1/+1 counter on up to one target creature. It gains first strike until end of turn. −1: Create a 2/2 white Samurai creature token with vigilance. −2: Exile target tapped creature. You gain 2 life.

Planeswalker
The Wandering Emperor (neo) 303
1
Vraska, Betrayal's Sting

Compleated ({B/P} can be paid with {B} or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.) 0: You draw a card and you lose 1 life. Proliferate. −2: Target creature becomes a Treasure artifact with "{T}, Sacrifice this artifact: Add one mana of any color" and loses all other card types and abilities. −9: If target player has fewer than nine poison counters, they get a number of poison counters equal to the difference.

Planeswalker
Vraska, Betrayal's Sting (one) 337
1

Sorcery

Quantity: 10Price: $107.41
Agadeem's Awakening

Sorcery
Agadeem's Awakening // Agadeem, the Undercrypt (znr) 336Agadeem's Awakening // Agadeem, the Undercrypt (znr) 336
1
Blot Out the Sky

Create X tapped 2/1 white and black Inkling creature tokens with flying. If X is 6 or more, destroy all noncreature, nonland permanents.

Sorcery
Blot Out the Sky (stx) 335
1
Damn

Destroy target creature. A creature destroyed this way can't be regenerated. Overload {2}{W}{W} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Sorcery
Damn (mh2) 396
1
Damning Verdict

Destroy all creatures with no counters on them.

Sorcery
Damning Verdict (ncc) 15
1
Decree of Pain

Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way. Cycling {3}{B}{B} ({3}{B}{B}, Discard this card: Draw a card.) When you cycle Decree of Pain, all creatures get -2/-2 until end of turn.

Sorcery
Decree of Pain (scg) 64
1
Emeria's Call

Sorcery
Emeria's Call // Emeria, Shattered Skyclave (znr) 317Emeria's Call // Emeria, Shattered Skyclave (znr) 317
1
Farewell

Choose one or more — • Exile all artifacts. • Exile all creatures. • Exile all enchantments. • Exile all graveyards.

Sorcery
Farewell (neo) 417
1
Martial Coup

Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures.

Sorcery
Martial Coup (con) 11
1
Vindicate

Destroy target permanent.

Sorcery
Vindicate (mh2) 322
1
White Sun's Twilight

You gain X life. Create X 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and "This creature can't block." If X is 5 or more, destroy all other creatures. (Players dealt combat damage by a creature with toxic 1 also get a poison counter.)

Sorcery
White Sun's Twilight (one) 377
1

Deck Stats

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Description

{"ops":[{"attributes":{"bold":true},"insert":"Shadrix Silverquill - "},{"attributes":{"italic":true,"bold":true},"insert":"Silverquill Supremacy"},{"insert":"\n\nThe core of this deck is a pretty typical white/black board control shell, complete with 8 fairly straight forward Wrath effects, as well as some more flexible wide board control ("},{"insert":{"card-link":"Contagion Engine"}},{"insert":", "},{"insert":{"card-link":"Massacre Wurm"}},{"insert":", "},{"insert":{"card-link":"Elesh Norn, Grand Cenobite"}},{"insert":") and a host of spot removal options. What makes any "},{"insert":{"card-link":"Shadrix Silverquill"}},{"insert":" deck interesting, however, is how his effects are leveraged in the strategy when it's time to switch from controlling the game to winning it.\n\nThe deck I've built here has packages that take advantage of every mode available on Shadrix - each combat, you will want to give the most useful one to yourself, and "},{"attributes":{"italic":true},"insert":"usually"},{"insert":" ensure that whatever mode you give an opponent has the least positive impact on them (however, politics are key; an opponent who can act as an ally to you can help you overcome a greater threat until their usefulness has outlived itself). Because of this modal nature of the commander, it makes the most sense to delve into these packages one at a time.\n\n"},{"attributes":{"bold":true},"insert":"Target player creates a 2/1 Inkling creature token"},{"insert":"\nThis is a primary method of developing a board when taking over a game. The deck is a very slim 18 creatures, which works when your commander can slowly build an army on his own. These tokens can come at double speed with "},{"insert":{"card-link":"Anointed Procession"}},{"insert":", come down as 4/4 Angels with "},{"insert":{"card-link":"Divine Visitation"}},{"insert":", and get buffed by "},{"insert":{"card-link":"Prava of the Steel Legion"}},{"insert":" and "},{"insert":{"card-link":"Elesh Norn, Grand Cenobite"}},{"insert":", as well as Shadrix himself (see below). They can stick around to wield equipment if Shadrix is targeted, as well, or be utilized as "},{"insert":{"card-link":"Skullclamp"}},{"insert":" fodder or an "},{"insert":{"card-link":"Shaile, Dean of Radiance // Embrose, Dean of Shadow"}},{"insert":" target for card draw.\n\nWhen given to an opponent, besides actually trying to help an opponent stay alive for political reasons, we can reduce the impact or even turn it into a positive for us with "},{"insert":{"card-link":"Combat Calligrapher"}},{"insert":", "},{"insert":{"card-link":"Elesh Norn, Grand Cenobite"}},{"insert":", "},{"insert":{"card-link":"Massacre Wurm"}},{"insert":", "},{"insert":{"card-link":"The Meathook Massacre"}},{"insert":", "},{"insert":{"card-link":"Contagion Engine"}},{"insert":", and "},{"insert":{"card-link":"Yawgmoth, Thran Physician"}},{"insert":". "},{"insert":{"card-link":"Decree of Pain"}},{"insert":" is also an option after building a wide board for all players!\n\n"},{"attributes":{"bold":true},"insert":"Target player puts a +1/+1 counter on each creature they control"},{"insert":"\nThe other major side of the coin is pumping a wide team, so we have methods of building that team quickly, protecting that team, and gaining further advantage from the counters. This can turn into a massive combat boost when you just built an army with "},{"insert":{"card-link":"Call the Coppercoats"}},{"insert":", "},{"insert":{"card-link":"Inkshield"}},{"insert":", "},{"insert":{"card-link":"Hangarback Walker"}},{"insert":", "},{"insert":{"card-link":"Felisa, Fang of Silverquill"}},{"insert":", "},{"insert":{"card-link":"Elenda, the Dusk Rose"}},{"insert":", or "},{"insert":{"card-link":"Myriad Construct"}},{"insert":", not to mention plenty of slower board-building effects like "},{"insert":{"card-link":"Court of Grace"}},{"insert":", "},{"insert":{"card-link":"Felidar Retreat"}},{"insert":", and "},{"insert":{"card-link":"Bitterblossom"}},{"insert":". With the counters down, cards such as "},{"insert":{"card-link":"The Ozolith"}},{"insert":", "},{"insert":{"card-link":"Contagion Engine"}},{"insert":", "},{"insert":{"card-link":"Yawgmoth, Thran Physician"}},{"insert":", and "},{"insert":{"card-link":"Sword of Truth and Justice"}},{"insert":" provide a variety of ways to protect that investment or amplify its power for quick kills.\n\nOften this mode will be one chosen to give an opponent when an opponent exists with no creatures in play, or nothing of much value - with constant board control that's not unlikely, and even without that exact circumstance it's usually unlikely that all opponents will be able to get as much value from the effect as you can, so it's a relatively safe bet.\n\n"},{"attributes":{"bold":true},"insert":"Target player draws a card and loses 1 life"},{"insert":"\nWhile there isn't a lot to directly amplify this ability, it's worth pointing out that simply having a cantrip at worst stapled to your commander is the hallmark of an effective play for your control deck, letting you keep fueling up to manage the pace of the game. This can also be used to aid an opponent who is getting stuck on mana or lack of interaction - one who ideally won't turn around and stab you in the back until you've had a chance to do so to them yourself.\n\n"},{"attributes":{"bold":true},"insert":"Double Strike and Flying!"},{"insert":"\nLet's not forget that Shadrix is also an effective beater on his own. Double Strike, Flying, and Counters means we get to do some wild stuff with "},{"insert":{"card-link":"Umezawa's Jitte"}},{"insert":" and "},{"insert":{"card-link":"Sword of Truth and Justice"}},{"insert":", and to help that we've made a little bundle with "},{"insert":{"card-link":"Stoneforge Mystic"}},{"insert":" and a cute new "},{"insert":{"card-link":"Robe of Stars"}},{"insert":" which allows the wielder to escape your own Wraths (as well as the opponents' removal). With the power of the equipment and all of the ways to amplify counters, Commander Damage kills are absolutely on the table. But when Shadrix can't stay on board, "},{"insert":{"card-link":"Ebondeath, Dracolich"}},{"insert":" is another fine option to keep bringing back to wield the equipment and carry you to victory.\n\nProviding a very polar opposite to my "},{"attributes":{"link":"https://archidekt.com/decks/1913804#Tazri_-_Strength_in_Unity"},"insert":"Tazri - Strength in Unity"},{"insert":" deck, Shadrix is a pace-controlling deck with a smattering of some of the strongest and most fun synergies with tokens and counters that can either seek to set up incremental but insurmountable advantage, or make a haymaker play that amplifies an army out of nowhere. This deck can provide an effective foil to game groups that are getting a little too accustomed to their boards sticking around without going too far into acting as fun-police, still playing plenty of fun stuff and dynamic setups on its own.\n"}]}
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