83
10/2/2021
Firesong and Sunspeaker x.0
Deck Size: 106
Commander
Est deck cost: $409.90
Salt sum: 24.72
No deck tags
83
10/2/2021
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Commander

Qty: 1 Price: $0.49
Firesong and Sunspeaker

Red instant and sorcery spells you control have lifelink. Whenever a white instant or sorcery spell causes you to gain life, Firesong and Sunspeaker deals 3 damage to target creature or player.

Creature
Firesong and Sunspeaker (dom) 280

Commander

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Land

Qty: 15 Price: $61.34
Alpine Meadow

({T}: Add {R} or {W}.) This land enters tapped.

Land
Alpine Meadow (khm) 248
Battlefield Forge

{T}: Add {C}. {T}: Add {R} or {W}. This land deals 1 damage to you.

Land
Battlefield Forge (c21) 278
Bonders' Enclave

{T}: Add {C}. {3}, {T}: Draw a card. Activate only if you control a creature with power 4 or greater.

Land
Bonders' Enclave (iko) 245
Boros Garrison

This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {R}{W}.

Land
Boros Garrison (c21) 282
Clifftop Retreat

This land enters tapped unless you control a Mountain or a Plains. {T}: Add {R} or {W}.

Land
Clifftop Retreat (dom) 239
Fabled Passage

{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.

Land
Fabled Passage (m21) 246
Field of Ruin

{T}: Add {C}. {2}, {T}, Sacrifice this land: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles.

Land
Field of Ruin (thb) 242
Furycalm Snarl

As this land enters, you may reveal a Mountain or Plains card from your hand. If you don't, this land enters tapped. {T}: Add {R} or {W}.

Land
Furycalm Snarl (stx) 266
Lorehold Campus

This land enters tapped. {T}: Add {R} or {W}. {4}, {T}: Scry 1.

Land
Lorehold Campus (stx) 268
Needleverge Pathway

Land
Needleverge Pathway // Pillarverge Pathway (znr) 263Needleverge Pathway // Pillarverge Pathway (znr) 263
Rugged Prairie

{T}: Add {C}. {R/W}, {T}: Add {R}{R}, {R}{W}, or {W}{W}.

Land
Rugged Prairie (2xm) 325
Sacred Foundry

({T}: Add {R} or {W}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Sacred Foundry (grn) 254
Scabland

This land enters tapped. {T}: Add {C}. {T}: Add {R} or {W}. This land deals 1 damage to you.

Land
Scabland (tpr) 243
Spectator Seating

This land enters tapped unless you have two or more opponents. {T}: Add {R} or {W}.

Land
Spectator Seating (cmr) 356
Temple of Triumph

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {R} or {W}.

Land
Temple of Triumph (c21) 327

Land

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Artifact

Qty: 19 Price: $143.12
Aetherflux Reservoir

Whenever you cast a spell, you gain 1 life for each spell you've cast this turn. Pay 50 life: This artifact deals 50 damage to any target.

Artifact
Aetherflux Reservoir (kld) 192
Alhammarret's Archive

If you would gain life, you gain twice that much life instead. If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.

Artifact
Alhammarret's Archive (c21) 233
Archaeomancer's Map

When this artifact enters, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle. Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.

Artifact
Archaeomancer's Map (c21) 12
Book of Rass

{2}, Pay 2 life: Draw a card.

Artifact
Book of Rass (me4) 183
Boros Cluestone

{T}: Add {R} or {W}. {R}{W}, {T}, Sacrifice this artifact: Draw a card.

Artifact
Boros Cluestone (cm2) 175
Boros Locket

{T}: Add {R} or {W}. {R/W}{R/W}{R/W}{R/W}, {T}, Sacrifice this artifact: Draw two cards.

Artifact
Boros Locket (c21) 236
Commander's Sphere

{T}: Add one mana of any color in your commander's color identity. Sacrifice this artifact: Draw a card.

Artifact
Commander's Sphere (c21) 239
Cosmos Elixir

At the beginning of your end step, draw a card if your life total is greater than your starting life total. Otherwise, you gain 2 life.

Artifact
Cosmos Elixir (khm) 237
Endless Atlas

{2}, {T}: Draw a card. Activate only if you control three or more lands with the same name.

Artifact
Endless Atlas (2xm) 251
Expedition Map

{2}, {T}, Sacrifice this artifact: Search your library for a land card, reveal it, put it into your hand, then shuffle.

Artifact
Expedition Map (2xm) 255
Letter of Acceptance

{T}: Add one mana of any color. {2}, {T}, Sacrifice this artifact: Draw a card.

Artifact
Letter of Acceptance (stx) 256
Mazemind Tome

{T}, Put a page counter on this artifact: Scry 1. (Look at the top card of your library. You may put that card on the bottom.) {2}, {T}, Put a page counter on this artifact: Draw a card. When there are four or more page counters on this artifact, exile it. If you do, you gain 4 life.

Artifact
Mazemind Tome (m21) 232
Pendant of Prosperity

This artifact enters under the control of an opponent of your choice. {2}, {T}: Draw a card, then you may put a land card from your hand onto the battlefield. This artifact's owner draws a card, then that player may put a land card from their hand onto the battlefield.

Artifact
Pendant of Prosperity (c21) 256
Potion of Healing

When this artifact enters, draw a card. {W}, {T}, Sacrifice this artifact: You gain 3 life.

Artifact
Potion of Healing (afr) 34
Pristine Talisman

{T}: Add {C}. You gain 1 life.

Artifact
Pristine Talisman (c21) 258
Sensei's Divining Top

{1}: Look at the top three cards of your library, then put them back in any order. {T}: Draw a card, then put this artifact on top of its owner's library.

Artifact
Sensei's Divining Top (ema) 232
Thaumatic Compass

Artifact
Thaumatic Compass // Spires of Orazca (xln) 249Thaumatic Compass // Spires of Orazca (xln) 249
The Deck of Many Things

{2}, {T}: Roll a d20 and subtract the number of cards in your hand. If the result is 0 or less, discard your hand. 1—9 | Return a card at random from your graveyard to your hand. 10—19 | Draw two cards. 20 | Put a creature card from any graveyard onto the battlefield under your control. When that creature dies, its owner loses the game.

Artifact
The Deck of Many Things (afr) 241
The Immortal Sun

Players can't activate planeswalkers' loyalty abilities. At the beginning of your draw step, draw an additional card. Spells you cast cost {1} less to cast. Creatures you control get +1/+1.

Artifact
The Immortal Sun (rix) 180

Artifact

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Sorcery

Qty: 20 Price: $12.64
Brightflame

Radiance — Brightflame deals X damage to target creature and each other creature that shares a color with it. You gain life equal to the damage dealt this way.

Sorcery
Brightflame (rav) 194
Cathartic Reunion

As an additional cost to cast this spell, discard two cards. Draw three cards.

Sorcery
Cathartic Reunion (2xm) 121
Cleansing Wildfire

Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. Draw a card.

Sorcery
Cleansing Wildfire (znr) 137
Deafening Clarion

Choose one or both — • Deafening Clarion deals 3 damage to each creature. • Creatures you control gain lifelink until end of turn.

Sorcery
Deafening Clarion (grn) 165
Energy Bolt

Choose one — • Energy Bolt deals X damage to target player or planeswalker. • Target player gains X life.

Sorcery
Energy Bolt (mir) 263
Faithless Looting

Draw two cards, then discard two cards. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Faithless Looting (c21) 168
Gift of Estates

If an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, put them into your hand, then shuffle.

Sorcery
Gift of Estates (c14) 73
Illuminate History

Discard any number of cards, then draw that many cards. Then if there are seven or more cards in your graveyard, create a 3/2 red and white Spirit creature token.

Sorcery
Illuminate History (stx) 108
Magmatic Insight

As an additional cost to cast this spell, discard a land card. Draw two cards.

Sorcery
Magmatic Insight (ori) 155
Overmaster

The next instant or sorcery spell you cast this turn can't be countered. Draw a card.

Sorcery
Overmaster (tor) 104
Secret Rendezvous

You and target opponent each draw three cards.

Sorcery
Secret Rendezvous (stx) 26
Seize the Spoils

As an additional cost to cast this spell, discard a card. Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Sorcery
Seize the Spoils (khm) 149
Shatter the Sky

Each player who controls a creature with power 4 or greater draws a card. Then destroy all creatures.

Sorcery
Shatter the Sky (thb) 37
Spectral Reserves

Create two 1/1 white Spirit creature tokens with flying. You gain 2 life.

Sorcery
Spectral Reserves (emn) 43
Sunset Revelry

If an opponent has more life than you, you gain 4 life. If an opponent controls more creatures than you, create two 1/1 white Human creature tokens. If an opponent has more cards in hand than you, draw a card.

Sorcery
Sunset Revelry (mid) 38
Survival Cache

You gain 2 life. Then if you have more life than an opponent, draw a card. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Sorcery
Survival Cache (ima) 34
Terashi's Grasp

Destroy target artifact or enchantment. You gain life equal to its mana value.

Sorcery
Terashi's Grasp (mm2) 37
Thrilling Discovery

You gain 2 life. Then you may discard two cards. If you do, draw three cards.

Sorcery
Thrilling Discovery (stx) 243
Timely Reinforcements

If you have less life than an opponent, you gain 6 life. If you control fewer creatures than an opponent, create three 1/1 white Soldier creature tokens.

Sorcery
Timely Reinforcements (m12) 40
Tormenting Voice

As an additional cost to cast this spell, discard a card. Draw two cards.

Sorcery
Tormenting Voice (znr) 172

Sorcery

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Creature

Qty: 19 Price: $108.07
Ajani's Pridemate

Whenever you gain life, put a +1/+1 counter on this creature.

Creature
Ajani's Pridemate (war) 4
Alms Collector

Flash If an opponent would draw two or more cards, instead you and that player each draw a card.

Creature
Alms Collector (c17) 1
Ambitious Farmhand

Creature
Ambitious Farmhand // Seasoned Cathar (mid) 2Ambitious Farmhand // Seasoned Cathar (mid) 2
Angel of Destiny

Flying, double strike Whenever a creature you control deals combat damage to a player, you and that player each gain that much life. At the beginning of your end step, if you have at least 15 life more than your starting life total, each player this creature attacked this turn loses the game.

Creature
Angel of Destiny (znr) 2
Archangel of Thune

Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.) Whenever you gain life, put a +1/+1 counter on each creature you control.

Creature
Archangel of Thune (2xm) 5
Balefire Liege

Other red creatures you control get +1/+1. Other white creatures you control get +1/+1. Whenever you cast a red spell, this creature deals 3 damage to target player or planeswalker. Whenever you cast a white spell, you gain 3 life.

Creature
Balefire Liege (hop) 97
Boros Reckoner

Whenever this creature is dealt damage, it deals that much damage to any target. {R/W}: This creature gains first strike until end of turn.

Creature
Boros Reckoner (mm3) 206
Farfinder

Vigilance When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.

Creature
Farfinder (iko) 2
Heliod, Sun-Crowned

Indestructible As long as your devotion to white is less than five, Heliod isn't a creature. Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control. {1}{W}: Another target creature gains lifelink until end of turn.

Creature Enchantment
Heliod, Sun-Crowned (thb) 18
Kor Cartographer

When this creature enters, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.

Creature
Kor Cartographer (khc) 28
Loyal Unicorn

Vigilance Lieutenant — At the beginning of combat on your turn, if you control your commander, prevent all combat damage that would be dealt to creatures you control this turn. Other creatures you control gain vigilance until end of turn.

Creature
Loyal Unicorn (c18) 4
Loyal Warhound

Vigilance When this creature enters, if an opponent controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.

Creature
Loyal Warhound (afr) 23
Nykthos Paragon

Whenever you gain life, you may put that many +1/+1 counters on each creature you control. Do this only once each turn.

Creature Enchantment
Nykthos Paragon (mh2) 22
Oreskos Explorer

When this creature enters, search your library for up to X Plains cards, where X is the number of players who control more lands than you. Reveal those cards, put them into your hand, then shuffle.

Creature
Oreskos Explorer (c21) 98
Ox of Agonas

When this creature enters, discard your hand, then draw three cards. Escape—{R}{R}, Exile eight other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) This creature escapes with a +1/+1 counter on it.

Creature
Ox of Agonas (thb) 147
Pilgrim of the Ages

When this creature enters, you may search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. {6}: Return this card from your graveyard to your hand.

Creature
Pilgrim of the Ages (stx) 22
Scholarship Sponsor

When this creature enters, each player who controls fewer lands than the player who controls the most lands searches their library for a number of basic land cards less than or equal to the difference, puts those cards onto the battlefield tapped, then shuffles.

Creature
Scholarship Sponsor (c21) 22
Solemn Simulacrum

When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When this creature dies, you may draw a card.

Creature Artifact
Solemn Simulacrum (c21) 264
Tajic, Legion's Edge

Haste Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Prevent all noncombat damage that would be dealt to other creatures you control. {R}{W}: Tajic gains first strike until end of turn.

Creature
Tajic, Legion's Edge (grn) 204

Creature

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Enchantment

Qty: 11 Price: $66.45
Aria of Flame

When this enchantment enters, each opponent gains 10 life. Whenever you cast an instant or sorcery spell, put a verse counter on this enchantment, then it deals damage equal to the number of verse counters on it to target player or planeswalker.

Enchantment
Aria of Flame (mh1) 118
Authority of the Consuls

Creatures your opponents control enter tapped. Whenever a creature an opponent controls enters, you gain 1 life.

Enchantment
Authority of the Consuls (kld) 5
Cleric Class

(Gain the next level as a sorcery to add its ability.) If you would gain life, you gain that much life plus 1 instead. {3}{W}: Level 2 Whenever you gain life, put a +1/+1 counter on target creature you control. {4}{W}: Level 3 When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to that creature's toughness.

Enchantment
Cleric Class (afr) 6
Cradle of Vitality

Whenever you gain life, you may pay {1}{W}. If you do, put a +1/+1 counter on target creature for each 1 life you gained.

Enchantment
Cradle of Vitality (jmp) 98
Felidar Retreat

Landfall — Whenever a land you control enters, choose one — • Create a 2/2 white Cat Beast creature token. • Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.

Enchantment
Felidar Retreat (znr) 16
Light of Promise

Enchant creature Enchanted creature has "Whenever you gain life, put that many +1/+1 counters on this creature."

Enchantment
Light of Promise (m21) 25
Mindmoil

Whenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards.

Enchantment
Mindmoil (rav) 135
Nahiri's Machinations

At the beginning of combat on your turn, target creature you control gains indestructible until end of turn. {1}{R}: This enchantment deals 1 damage to target blocking creature.

Enchantment
Nahiri's Machinations (soi) 28
Paladin Class

(Gain the next level as a sorcery to add its ability.) Spells your opponents cast during your turn cost {1} more to cast. {2}{W}: Level 2 Creatures you control get +1/+1. {4}{W}: Level 3 Whenever you attack, until end of turn, target attacking creature gets +1/+1 for each other attacking creature and gains double strike.

Enchantment
Paladin Class (afr) 29
Sigarda's Splendor

As this enchantment enters, note your life total. At the beginning of your upkeep, draw a card if your life total is greater than or equal to the last noted life total for this enchantment. Then note your life total. Whenever you cast a white spell, you gain 1 life.

Enchantment
Sigarda's Splendor (pmid) 33p
Smothering Tithe

Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Enchantment
Smothering Tithe (rna) 22

Enchantment

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Instant

Qty: 21 Price: $17.79
Acrobatic Maneuver

Exile target creature you control, then return that card to the battlefield under its owner's control. Draw a card.

Instant
Acrobatic Maneuver (kld) 1
Boros Charm

Choose one — • Boros Charm deals 4 damage to target player or planeswalker. • Permanents you control gain indestructible until end of turn. • Target creature gains double strike until end of turn.

Instant
Boros Charm (c21) 210
Cathartic Pyre

Choose one — • Cathartic Pyre deals 3 damage to target creature or planeswalker. • Discard up to two cards, then draw that many cards.

Instant
Cathartic Pyre (mid) 133
Dangerous Wager

Discard your hand, then draw two cards.

Instant
Dangerous Wager (avr) 131
Fast

Instant
Fast // Furious (mh2) 123
Fire Prophecy

Fire Prophecy deals 3 damage to target creature. You may put a card from your hand on the bottom of your library. If you do, draw a card.

Instant
Fire Prophecy (iko) 116
Foundry Helix

As an additional cost to cast this spell, sacrifice a permanent. Foundry Helix deals 4 damage to any target. If the sacrificed permanent was an artifact, you gain 4 life.

Instant
Foundry Helix (mh2) 196
Heartwarming Redemption

Discard all the cards in your hand, then draw that many cards plus one. You gain life equal to the number of cards in your hand.

Instant
Heartwarming Redemption (war) 199
Ignorant Bliss

Exile all cards from your hand face down. At the beginning of the next end step, return those cards to your hand, then draw a card.

Instant
Ignorant Bliss (dis) 64
Integrity

Instant
Integrity // Intervention (grn) 227
Leave

Instant
Leave // Chance (hou) 153
Lightning Helix

Lightning Helix deals 3 damage to any target and you gain 3 life.

Instant
Lightning Helix (ima) 204
Lorehold Command

Choose two — • Create a 3/2 red and white Spirit creature token. • Creatures you control get +1/+0 and gain indestructible and haste until end of turn. • Lorehold Command deals 3 damage to any target. Target player gains 3 life. • Sacrifice a permanent, then draw two cards.

Instant
Lorehold Command (stx) 199
Revitalize

You gain 3 life. Draw a card.

Instant
Revitalize (khm) 23
Risk Factor

Target opponent may have Risk Factor deal 4 damage to them. If that player doesn't, you draw three cards. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

Instant
Risk Factor (grn) 113
Sacred Fire

Sacred Fire deals 2 damage to any target and you gain 2 life. Flashback {4}{R}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Instant
Sacred Fire (mid) 239
Shake the Foundations

Shake the Foundations deals 1 damage to each creature without flying. Draw a card.

Instant
Shake the Foundations (rix) 113
Shelter

Target creature you control gains protection from the color of your choice until end of turn. Draw a card.

Instant
Shelter (mh1) 28
Thrill of Possibility

As an additional cost to cast this spell, discard a card. Draw two cards.

Instant
Thrill of Possibility (m21) 165
Unexpected Windfall

As an additional cost to cast this spell, discard a card. Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")

Instant
Unexpected Windfall (afr) 164
Warleader's Helix

Warleader's Helix deals 4 damage to any target and you gain 4 life.

Instant
Warleader's Helix (uma) 210

Instant

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Deck Info

Deck stats

64 pips - 52 cards
21 mana - 19 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
0 mana - 5 cards
48 pips - 37 cards
21 mana - 19 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
7 mana - 7 cards
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