2.5k
4/24/2024
Turbo Bananas
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $7452.41
Salt Sum: 77.1
2.5k
4/24/2024
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Commander

Quantity: 1Price: $1.49
Tasigur, the Golden Fang

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) {2}{G/U}{G/U}: Mill two cards, then return a nonland card of an opponent's choice from your graveyard to your hand.

Creature
Tasigur, the Golden Fang (pfrf) 87s
1

Artifact

Quantity: 3Price: $44.97
Defense Grid

Each spell costs {3} more to cast except during its controller's turn.

Artifact
Defense Grid (brr) 13
1
Isochron Scepter

Imprint — When Isochron Scepter enters the battlefield, you may exile an instant card with mana value 2 or less from your hand. {2}, {T}: You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.

Artifact
Isochron Scepter (f08) 11
1
Wishclaw Talisman

Wishclaw Talisman enters the battlefield with three wish counters on it. {1}, {T}, Remove a wish counter from Wishclaw Talisman: Search your library for a card, put it into your hand, then shuffle. An opponent gains control of Wishclaw Talisman. Activate only during your turn.

Artifact
Wishclaw Talisman (eld) 110
1

Creature

Quantity: 6Price: $166.94
Birds of Paradise

Flying {T}: Add one mana of any color.

Creature
Birds of Paradise (dmr) 439
1
Deathrite Shaman

{T}: Exile target land card from a graveyard. Add one mana of any color. {B}, {T}: Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life. {G}, {T}: Exile target creature card from a graveyard. You gain 2 life.

Creature
Deathrite Shaman (slc) 2012
1
Elves of Deep Shadow

{T}: Add {B}. Elves of Deep Shadow deals 1 damage to you.

Creature
Elves of Deep Shadow (gk1) 56
1
Elvish Spirit Guide

Exile Elvish Spirit Guide from your hand: Add {G}.

Creature
Elvish Spirit Guide (sld) 423
1
Hullbreaker Horror

Flash This spell can't be countered. Whenever you cast a spell, choose up to one — • Return target spell you don't control to its owner's hand. • Return target nonland permanent to its owner's hand.

Creature
Hullbreaker Horror (vow) 359
1
Thassa's Oracle

When Thassa's Oracle enters the battlefield, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)

Creature
Thassa's Oracle (sld) 1280
1

Enchantment

Quantity: 5Price: $141.95
Carpet of Flowers

At the beginning of each of your main phases, if you haven't added mana with this ability this turn, you may add X mana of any one color, where X is the number of Islands target opponent controls.

Enchantment
Carpet of Flowers (plst) USG-240
1
Mystic Remora

Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays {4}.

Enchantment
Mystic Remora (sld) 406
1
Necropotence

Skip your draw step. Whenever you discard a card, exile that card from your graveyard. Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.

Enchantment
Necropotence (v09) 9
1
Rhystic Study

Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.

Enchantment
Rhystic Study (sld) 478
1
Squandered Resources

Sacrifice a land: Add one mana of any type the sacrificed land could produce.

Enchantment
Squandered Resources (vis) 137
1

Instant

Quantity: 30Price: $832.50
Abrupt Decay

This spell can't be countered. Destroy target nonland permanent with mana value 3 or less.

Instant
Abrupt Decay (mm3) 146
1
Ad Nauseam

Reveal the top card of your library and put that card into your hand. You lose life equal to its mana value. You may repeat this process any number of times.

Instant
Ad Nauseam (2xm) 76
1
An Offer You Can't Refuse

Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")

Instant
An Offer You Can't Refuse (slp) 7
1
Assassin's Trophy

Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.

Instant
Assassin's Trophy (sld) 139
1
Brainstorm

Draw three cards, then put two cards from your hand on top of your library in any order.

Instant
Brainstorm (2xm) 338
1
Cabal Ritual

Add {B}{B}{B}. Threshold — Add {B}{B}{B}{B}{B} instead if seven or more cards are in your graveyard.

Instant
Cabal Ritual (v16) 2
1
Chain of Vapor

Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land. If the player does, they may copy this spell and may choose a new target for that copy.

Instant
Chain of Vapor (ons) 73
1
Crop Rotation

As an additional cost to cast this spell, sacrifice a land. Search your library for a land card, put that card onto the battlefield, then shuffle.

Instant
Crop Rotation (2xm) 349
1
Culling the Weak

As an additional cost to cast this spell, sacrifice a creature. Add {B}{B}{B}{B}.

Instant
Culling the Weak (exo) 55
1
Cyclonic Rift

Return target nonland permanent you don't control to its owner's hand. Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Instant
Cyclonic Rift (2xm) 339
1
Dark Ritual

Add {B}{B}{B}.

Instant
Dark Ritual (sta) 89
1
Demonic Consultation

Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way.

Instant
Demonic Consultation (sld) 1127
1
Dramatic Reversal

Untap all nonland permanents you control.

Instant
Dramatic Reversal (kld) 44
1
Fierce Guardianship

If you control a commander, you may cast this spell without paying its mana cost. Counter target noncreature spell.

Instant
Fierce Guardianship (c20) 35
1
Flusterstorm

Counter target instant or sorcery spell unless its controller pays {1}. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Instant
Flusterstorm (mh1) 255
1
Force of Negation

If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost. Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

Instant
Force of Negation (h1r) 9
1
Force of Will

You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost. Counter target spell.

Instant
Force of Will (dmr) 418
1
Lim-Dûl's Vault

Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library in any order, then look at the top five cards of your library. Then shuffle and put the last cards you looked at this way on top in any order.

Instant
Lim-Dûl's Vault (slc) 1996
1
March of Swirling Mist

As an additional cost to cast this spell, you may exile any number of blue cards from your hand. This spell costs {2} less to cast for each card exiled this way. Up to X target creatures phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)

Instant
March of Swirling Mist (neo) 372
1
Mental Misstep

({U/P} can be paid with either {U} or 2 life.) Counter target spell with mana value 1.

Instant
Mental Misstep (sld) 1179
1
Mystical Tutor

Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.

Instant
Mystical Tutor (sld) 334
1
Noxious Revival

({G/P} can be paid with either {G} or 2 life.) Put target card from a graveyard on top of its owner's library.

Instant
Noxious Revival (sld) 1416
1
Pact of Negation

Counter target spell. At the beginning of your next upkeep, pay {3}{U}{U}. If you don't, you lose the game.

Instant
Pact of Negation (ltc) 523
1
Rain of Filth

Until end of turn, lands you control gain "Sacrifice this land: Add {B}."

Instant
Rain of Filth (sld) 1547★
1
Sacrifice

As an additional cost to cast this spell, sacrifice a creature. Add an amount of {B} equal to the sacrificed creature's mana value.

Instant
Sacrifice (3ed) 126
1
Spell Pierce

Counter target noncreature spell unless its controller pays {2}.

Instant
Spell Pierce (sch) 4
1
Swan Song

Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.

Instant
Swan Song (ths) 65
1
Tainted Pact

Exile the top card of your library. You may put that card into your hand unless it has the same name as another card exiled this way. Repeat this process until you put a card into your hand or you exile two cards with the same name, whichever comes first.

Instant
Tainted Pact (sta) 96
1
Vampiric Tutor

Search your library for a card, then shuffle and put that card on top. You lose 2 life.

Instant
Vampiric Tutor (dmr) 430
1
Veil of Summer

Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)

Instant
Veil of Summer (sld) 1024
1

Land

Quantity: 29Price: $3054.72
Ancient Tomb

{T}: Add {C}{C}. Ancient Tomb deals 2 damage to you.

Land
Ancient Tomb (v12) 1
1
Bayou

({T}: Add {B} or {G}.)

Land
Bayou (3ed) 283
1
Bloodstained Mire

{T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.

Land
Bloodstained Mire (ktk) 230
1
Boseiju, Who Endures

{T}: Add {G}. Channel — {1}{G}, Discard Boseiju, Who Endures: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs {1} less to activate for each legendary creature you control.

Land
Boseiju, Who Endures (neo) 412
1
Breeding Pool

({T}: Add {G} or {U}.) As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Land
Breeding Pool (unf) 286
1
City of Brass

Whenever City of Brass becomes tapped, it deals 1 damage to you. {T}: Add one mana of any color.

Land
City of Brass (2x2) 403
1
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (cmm) 659
1
Exotic Orchard

{T}: Add one mana of any color that a land an opponent controls could produce.

Land
Exotic Orchard (sld) 1231
1
Flooded Strand

{T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.

Land
Flooded Strand (ktk) 233
1
Forbidden Orchard

{T}: Add one mana of any color. Whenever you tap Forbidden Orchard for mana, target opponent creates a 1/1 colorless Spirit creature token.

Land
Forbidden Orchard (2x2) 405
1
Gemstone Caverns

If Gemstone Caverns is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand. {T}: Add {C}. If Gemstone Caverns has a luck counter on it, instead add one mana of any color.

Land
Gemstone Caverns (ltc) 364
1
Gemstone Mine

Gemstone Mine enters the battlefield with three mining counters on it. {T}, Remove a mining counter from Gemstone Mine: Add one mana of any color. If there are no mining counters on Gemstone Mine, sacrifice it.

Land
Gemstone Mine (dmr) 455
1
Island

({T}: Add {U}.)

Land
Island (7ed) 334★
1
Mana Confluence

{T}, Pay 1 life: Add one mana of any color.

Land
Mana Confluence (sld) 1012a
1
Marsh Flats

{T}, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.

Land
Marsh Flats (mh2) 437
1
Misty Rainforest

{T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.

Land
Misty Rainforest (mh2) 477
1
Morphic Pool

Morphic Pool enters the battlefield tapped unless you have two or more opponents. {T}: Add {U} or {B}.

Land
Morphic Pool (zne) 17
1
Otawara, Soaring City

{T}: Add {U}. Channel — {3}{U}, Discard Otawara, Soaring City: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs {1} less to activate for each legendary creature you control.

Land
Otawara, Soaring City (neo) 414
1
Overgrown Tomb

({T}: Add {B} or {G}.) As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Land
Overgrown Tomb (unf) 284
1
Polluted Delta

{T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.

Land
Polluted Delta (ktk) 239
1
Rejuvenating Springs

Rejuvenating Springs enters the battlefield tapped unless you have two or more opponents. {T}: Add {G} or {U}.

Land
Rejuvenating Springs (cmm) 662
1
Scalding Tarn

{T}, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.

Land
Scalding Tarn (mh2) 439
1
Tropical Island

({T}: Add {G} or {U}.)

Land
Tropical Island (3ed) 288
1
Underground Sea

({T}: Add {U} or {B}.)

Land
Underground Sea (3ed) 290
1
Undergrowth Stadium

Undergrowth Stadium enters the battlefield tapped unless you have two or more opponents. {T}: Add {B} or {G}.

Land
Undergrowth Stadium (cmr) 714
1
Verdant Catacombs

{T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.

Land
Verdant Catacombs (mh2) 440
1
Watery Grave

({T}: Add {U} or {B}.) As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Land
Watery Grave (unf) 278
1
Windswept Heath

{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.

Land
Windswept Heath (ktk) 248
1
Wooded Foothills

{T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.

Land
Wooded Foothills (ktk) 249
1

Mana Artifact

Quantity: 14Price: $2542.36
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (sld) 589
1
Chrome Mox

Imprint — When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand. {T}: Add one mana of any of the exiled card's colors.

Artifact
Chrome Mox (slc) 2003
1
Dimir Signet

{1}, {T}: Add {U}{B}.

Artifact
Dimir Signet (sld) 287
1
Fellwar Stone

{T}: Add one mana of any color that a land an opponent controls could produce.

Artifact
Fellwar Stone (sld) 708
1
Grim Monolith

Grim Monolith doesn't untap during your untap step. {T}: Add {C}{C}{C}. {4}: Untap Grim Monolith.

Artifact
Grim Monolith (ulg) 126
1
Jeweled Lotus

{T}, Sacrifice Jeweled Lotus: Add three mana of any one color. Spend this mana only to cast your commander.

Artifact
Jeweled Lotus (cmr) 319
1
Lion's Eye Diamond

Discard your hand, Sacrifice Lion's Eye Diamond: Add three mana of any one color. Activate only as an instant.

Artifact
Lion's Eye Diamond (mir) 307
1
Lotus Petal

{T}, Sacrifice Lotus Petal: Add one mana of any color.

Artifact
Lotus Petal (tmp) 294
1
Mana Crypt

At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you. {T}: Add {C}{C}.

Artifact
Mana Crypt (2xm) 361
1
Mana Vault

Mana Vault doesn't untap during your untap step. At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault. At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you. {T}: Add {C}{C}{C}.

Artifact
Mana Vault (5ed) 388
1
Mox Diamond

If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add one mana of any color.

Artifact
Mox Diamond (sth) 138
1
Mox Opal

Metalcraft — {T}: Add one mana of any color. Activate only if you control three or more artifacts.

Artifact
Mox Opal (2xm) 362
1
Simic Signet

{1}, {T}: Add {G}{U}.

Artifact
Simic Signet (sld) 295
1
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (sld) 1074
1

Sorcery

Quantity: 12Price: $667.48
Culling Ritual

Destroy each nonland permanent with mana value 2 or less. Add {B} or {G} for each permanent destroyed this way.

Sorcery
Culling Ritual (stx) 337
1
Demonic Tutor

Search your library for a card, put that card into your hand, then shuffle.

Sorcery
Demonic Tutor (g08) 3
1
Eldritch Evolution

As an additional cost to cast this spell, sacrifice a creature. Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.

Sorcery
Eldritch Evolution (sld) 1414
1
Energy Tap

Tap target untapped creature you control. If you do, add an amount of {C} equal to that creature's mana value.

Sorcery
Energy Tap (leg) 54
1
Gitaxian Probe

({U/P} can be paid with either {U} or 2 life.) Look at target player's hand. Draw a card.

Sorcery
Gitaxian Probe (f12) 12
1
Imperial Seal

Search your library for a card, then shuffle and put that card on top. You lose 2 life.

Sorcery
Imperial Seal (2x2) 354
1
Neoform

As an additional cost to cast this spell, sacrifice a creature. Search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put that card onto the battlefield with an additional +1/+1 counter on it, then shuffle.

Sorcery
Neoform (war) 206
1
Peer into the Abyss

Target player draws cards equal to half the number of cards in their library and loses half their life. Round up each time.

Sorcery
Peer into the Abyss (m21) 360
1
Praetor's Grasp

Search target opponent's library for a card and exile it face down. Then that player shuffles. You may look at and play that card for as long as it remains exiled.

Sorcery
Praetor's Grasp (sld) 1023
1
Summer Bloom

You may play up to three additional lands this turn.

Sorcery
Summer Bloom (vis) 122
1
Windfall

Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.

Sorcery
Windfall (p30a) 6
1
Yawgmoth's Will

Until end of turn, you may play lands and cast spells from your graveyard. If a card would be put into your graveyard from anywhere this turn, exile that card instead.

Sorcery
Yawgmoth's Will (usg) 171
1

Sideboard

Quantity: 2Price: $28.48
Mnemonic Betrayal

Exile all opponents' graveyards. You may cast spells from among those cards this turn, and mana of any type can be spent to cast them. At the beginning of the next end step, if any of those cards remain exiled, return them to their owners' graveyards. Exile Mnemonic Betrayal.

Sorcery
Mnemonic Betrayal (grn) 189
1
Talisman of Dominance

{T}: Add {C}. {T}: Add {U} or {B}. Talisman of Dominance deals 1 damage to you.

Artifact
Talisman of Dominance (sld) 1053
1

Deck Stats

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Description

{"ops":[{"attributes":{"italic":true,"bold":true},"insert":"\"Aut vincere aut mori\""},{"attributes":{"header":1},"insert":"\n"},{"insert":"\n------------------------------------------------------------------------------------------------------------------------------------------------------------------\n"},{"attributes":{"underline":true,"bold":true},"insert":"Strategy"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThe Turbo Nauseam archetype; a deck built to abuse the power of "},{"insert":{"card-link":"Ad Nauseam"}},{"insert":" (and, to a lesser extent "},{"insert":{"card-link":"Peer into the Abyss"}},{"insert":" (PitA)) as much as humanly possible. It accomplishes this with a low average converted mana cost, a high density of tutors, and very streamlined card choices going all in on explosive opening hands that can win the game on turns 2-4.\n\nFundamentally, this turbo list is looking to win as fast as possible every single time. This leads to different choices when deciding what to keep when drawing your first hand. You’ll see more emphasis on fast mana, tutors, and win-cons. Often games will be a full commitment to winning before our opponents are able to hold up mana for interaction.\n\nCompared to the traditional reanimator or control lists, it is not looking for board development to be able to grind into the later game. \n\n------------------------------------------------------------------------------------------------------------------------------------------------------------------\n"},{"attributes":{"underline":true,"bold":true},"insert":"Why Tasigur?"},{"attributes":{"header":2},"insert":"\n\n"},{"insert":{"image":"https://cards.scryfall.io/normal/front/8/1/81f93ac5-d149-4ccf-8b99-13ecf3190c29.jpg?1562827104"}},{"insert":"\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Pros"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Provides all the required colors for fast mana, tutors, and meaningful interaction."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"He's a sink for infinite mana, providing a win-con in the command zone. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Being 6 CMC, he's a sacrifice target for "},{"insert":{"card-link":"Neoform"}},{"insert":"//"},{"insert":{"card-link":"Eldritch Evolution"}},{"insert":" into a "},{"insert":{"card-link":"Hullbreaker Horror"}},{"insert":". "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The delve ability can be used to pay commander tax and can often be used to cast him for a single mana. This, combined with "},{"insert":{"card-link":"Sacrifice"}},{"insert":"//"},{"insert":{"card-link":"Energy Tap"}},{"insert":" can be utilized to net positive mana after casting Adnaus."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true,"bold":true},"insert":"Cons"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Weak to early game interaction, watch out for blue players with open mana looking to disrupt an early play instead of developing their board state."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Susceptible to stax effects. Particularly ones that disrupt tutors, such as "},{"insert":{"card-link":"Opposition Agent"}},{"insert":" and "},{"insert":{"card-link":"Aven Mindcensor"}},{"insert":" or "},{"insert":{"card-link":"Rule of Law"}},{"insert":" effects."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lacks red, missing out on "},{"insert":{"card-link":"Dockside Extortionist"}},{"insert":" and "},{"insert":{"card-link":"Underworld Breach"}},{"insert":" lines. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lacks white, thus missing "},{"insert":{"card-link":"Silence"}},{"insert":" effects. So instead, we have to rely on blue counterspells to resolve Adnaus and then pilot our win-con."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n------------------------------------------------------------------------------------------------------------------------------------------------------------------\n"},{"attributes":{"underline":true,"bold":true},"insert":"Win-Cons"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"underline":true,"bold":true},"insert":"#1 - "},{"attributes":{"underline":true,"bold":true},"insert":{"card-link":"Thassa's Oracle"}},{"attributes":{"underline":true,"bold":true},"insert":" + \"Forbidden Tutor\""},{"insert":"\nThe main win con in the deck is Thassa's Oracle combined with "},{"insert":{"card-link":"Demonic Consultation"}},{"insert":" or "},{"insert":{"card-link":"Tainted Pact"}},{"insert":" to exile the entire deck and win with Oracles' ETB trigger. There are many ways to assemble this combo; the problem is usually assembling the two blue mana to cast Thassa's. The deck runs a higher number of one-drop creatures with the intent being to utilize "},{"insert":{"card-link":"Neoform"}},{"insert":"//"},{"insert":{"card-link":"Eldritch Evolution"}},{"insert":" to get thoracle as well.\n\nCast Thassa's Oracle and, in response to its ability trigger, cast Tainted Pact//Demonic Consultation to exile your entire library. Let the ability of Thassa's Oracle resolve and win the game.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"#2 - "},{"attributes":{"underline":true,"bold":true},"insert":{"card-link":"Isochron Scepter"}},{"attributes":{"underline":true,"bold":true},"insert":" + "},{"attributes":{"underline":true,"bold":true},"insert":{"card-link":"Dramatic Reversal"}},{"attributes":{"underline":true,"bold":true},"insert":" "},{"insert":"\nAn alternative win con is Isochron Scepter imprinting Dramatic Reversal with enough mana rocks to generate infinite mana and using Tasigur's ability to get all non-land cards into hand and milling the deck out. Then cast Thassa's Oracle or loop PitA//"},{"insert":{"card-link":"Praetor's Grasp"}},{"insert":" and kill/mill our opponents.\n\nImprint Dramatic Reversal on Isochron Scepter. Tap non-land permanents to generate at least three mana (netting one U or G after activating Isochron) and cast Dramatic Reversal with the ability of Isochron Scepter. Repeat the process as necessary. Activate Tasigur infinitely to put all non-land cards into your graveyard and then into your hand. Any spell can be looped by casting the spell, activating Tasigur, returning it to your hand, and repeating.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"#3 - "},{"attributes":{"underline":true,"bold":true},"insert":{"card-link":"Hullbreaker Horror"}},{"attributes":{"underline":true,"bold":true},"insert":" + Mana Positive Rocks"},{"insert":"\nHullbreaker Horror can generate infinite mana when paired with two mana positive cards like "},{"insert":{"card-link":"Mox Opal"}},{"insert":" and "},{"insert":{"card-link":"Sol Ring"}},{"insert":". Similarly to the Dramatic Scepter combo, a colored non-land mana source will be required to net colored mana to dump into Tasigur's ability. In addition, Hullbreaker being a seven drop means it is a target for Eldritch Evolution or Neoform when you use Tasigur as the sacrifice target; this combined with Tasigur's delve ability makes it easy to cheat into play.\n\nCast/Tap Sol Ring to add two mana, cast Mox Opal for 0, Hullbreaker Horror will trigger and return Sol Ring to your hand. Pay one mana to cast Sol Ring, and Hullbreaker will trigger returning Mox Opal to your hand. Repeat the process for infinite mana. If the mana produced is colorless you will need a way to filter it into G or U to utilize Tasigur's activated ability.\n\n------------------------------------------------------------------------------------------------------------------------------------------------------------------\n"},{"attributes":{"underline":true,"bold":true},"insert":"General Strategy"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true,"bold":true},"insert":"Opening Hand"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Your opening hand should consist of one of three possible lines (in order of importance):\nA complete win condition in hand, plus the ability to generate enough mana to play them and possibly tutor for interaction."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Enough mana and a tutor, if necessary, to cast Ad Naus or PitA by turn 3."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Half of a win condition and a way to tutor the other half with mana to play them by turn 3."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nDon't keep a hand that gets Tasigur out T1 without follow-up actions. This deck primarily utilizes Tasigur activations for an infinite mana outlet with edge cases for grindy games where it's the only option, and your first line has been interrupted. There are exceptions, for example, when delving Tasigur out results in the ability to play Sacrifice and generate the mana for Ad Naus. Post Adnaus, there will be plenty of mana and cards to delve him out, and two of the win conditions produce infinite mana anyway, in which he is simply an outlet in the command zone that we can cast after we have established the combo.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Opening Turn"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This deck should almost always have a T1 play and preferably a pregame action (Gemstone Caverns). Optimal plays include playing out a dork for a later Neoform effect, setting up a card advantage like Mystic Remora, and holding up mana for instant speed tutors in the player before your turn's end step. Typically, mana should not be kept open for interaction as that will set this deck behind its standard cadence.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Midgame"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Turn two should continue to set you up to cast Ad Naus or a win-condition within the next few turns. If you have the mana to cast it a T2 main phase Ad Naus can work but waiting until the end step of the turn before your T3 is preferable. Optimize all of the mana available to play out ramp and tutor the cards you need. Counter things if you have to to stop a win or something that would prevent a win for you but ignore value plays.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Post Ad Nauseam"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Tasigur with Sacrifice or Energy Tap can be used to play out mana rocks.\nSummer Bloom can be used to net positive mana and filter, and with Squandered Resources it becomes a powerful ramp spell.\nIf you have the mana for it cast Defense Grid or Veil or Summer first.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Contingency Planning"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Inevitably, in some games, our lines will be interrupted. This puts the deck in a tight spot, especially if the disruption comes post-Ad Naus leaving the player around one life. Sometimes if Ad Naus was cast early enough opponents still won't be able to deal the required damage to kill you if you pass the turn, so if you absolutely cannot win set yourself up for the next turn and discard down to what you need to win and as much protection as you can.\n\nUtilize Culling Ritual and Cyclonic Rift for games where the first line is interrupted. The deck is tutor heavy and grabbing one of those and Yawgmoth's Will is usually the next best thing depending on the board state and when the first line was interrupted.\n\n"},{"insert":{"card-link":"Defense Grid"}},{"insert":": Introduced in v1.6 of the deck as a utility artifact for protecting our combo. It's hard to counter being an artifact spell, and once it resolves, it's difficult for opponents to remove it in a cost-effective way. One thing to consider is this is not a card you should drop and then pass the turn, as someone else will likely use the advantage for their benefit.\n\n------------------------------------------------------------------------------------------------------------------------------------------------------------------\n"},{"attributes":{"underline":true},"insert":"Single Card Discussion"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true,"bold":true},"insert":"Artifacts"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Most of the artifacts in the deck are effective 0-2 CMC drop mana rocks to ramp, provide mana post-Ad Naus, and go infinite with the two secondary win-cons.\n"},{"insert":{"card-link":"Defense Grid"}},{"insert":": Means for protecting the combo line post adnaus.\n"},{"insert":{"card-link":"Isochron Scepter"}},{"insert":": Win condition (see #2 above).\n"},{"insert":{"card-link":"Wishclaw Talisman"}},{"insert":": Effective enough tutor.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Creatures"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Birds of Paradise"}},{"insert":" and various elves: Mana dorks, targets for Neoform//Eldritch Evolution to get Thassa's Oracle.\n"},{"insert":{"card-link":"Thassa's Oracle"}},{"insert":": Win condition (see #1 above).\n"},{"insert":{"card-link":"Hullbreaker Horror"}},{"insert":": Win condition (see #3 above).\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Enchantments"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Carpet of Flowers"}},{"insert":": Fast mana, which can be used in the second main phase the turn it's played. Flex spot if you don't see lots of Islands.\n"},{"insert":{"card-link":"Necropotence"}},{"insert":": A T1 necro off Dark Ritual for ~10-20 life can win a game.\n"},{"insert":{"card-link":"Mystic Remora"}},{"insert":", "},{"insert":{"card-link":"Rhystic Study"}},{"insert":": Card advantage.\n"},{"insert":{"card-link":"Squandered Resources"}},{"insert":": A greedy mana source; utilize the turn you are trying to win. Picking this up off Adnaus can generate more mana than its casting cost. Works well with Summer Bloom.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Instants"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Fast mana, tutors, and a low cmc counterspell/interaction suite focused on threats that directly impact you, the AdNaus player.\n"},{"insert":{"card-link":"Ad Nauseam"}},{"insert":": The archetypes namesake. \n"},{"insert":{"card-link":"Crop Rotation"}},{"insert":": Awesome for getting Tasigur out. E.g., Fetch > Forest > Crop Rotation > Fetch > Land gets you four cards in the yard plus one untapped mana. With Git Probe in hand, that's a T1 Tasigur that can then be used for "},{"insert":{"card-link":"Energy Tap"}},{"insert":", "},{"insert":{"card-link":"Sacrifice"}},{"insert":", etc. Worst case, this card can be used to mana fix or get Ancient Tomb for ramp.\n"},{"insert":{"card-link":"Dramatic Reversal"}},{"insert":": Win condition (see #2 above)\n"},{"insert":{"card-link":"Demonic Consultation"}},{"insert":", "},{"insert":{"card-link":"Tainted Pact"}},{"insert":": Forbidden Tutors, also half a win-con with Thoracle (a personal favorite for Demonic target is "},{"insert":{"card-link":"Sloppity Bilepiper"}},{"insert":").\n"},{"insert":{"card-link":"Brainstorm"}},{"insert":": Instant speed draw can benefit some of the tutors that go to the top of the library, compared to something sorcery speed like Ponder I prefer this in the decklist. Can be used to put Hullbreaker back on top of your library.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Sorceries"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Culling Ritual"}},{"insert":": Board wipe and ramp in one; it can produce massive amounts of mana if it resolves.\n"},{"insert":{"card-link":"Demonic Tutor"}},{"insert":", "},{"insert":{"card-link":"Imperial Seal"}},{"insert":": Tutors.\n"},{"insert":{"card-link":"Eldritch Evolution"}},{"insert":", "},{"insert":{"card-link":"Neoform"}},{"insert":": Tutor to get Thoracle off a dork or Hullbreaker off Tasigur.\n"},{"insert":{"card-link":"Energy Tap"}},{"insert":": Possible to turn a black and a blue mana into 6 colorless when delving Tasigur into play. Extremely useful for playing mana rocks.\n"},{"insert":{"card-link":"Gitaxian Probe"}},{"insert":": The best use of this card is to draw a card the same turn if you tutored to the top of your library. Useful for checking an opponent's hand for countermagic. Also, a \"free\" spell.\n"},{"insert":{"card-link":"Peer into the Abyss"}},{"insert":": A worse sorcery speed Ad Naus. Also, a win con if looping with Tasigur kill our opponents with exponential decay.\n"},{"insert":{"card-link":"Praetor's Grasp"}},{"insert":": Useful tool to grab Thoracle, forbidden tutors, adnaus, free counters, or ramp from opponents. Also, a win con if looping with Tasigur to exile all cards from our opponents' library.\n"},{"insert":{"card-link":"Windfall"}},{"insert":": Explosive T1 plays can leave you with no cards in hand; also Windfall is just generally good in this deck\n"},{"insert":{"card-link":"Yawgmoth's Will"}},{"insert":": Broken, enables earlier combos, provides resiliency, all-around all-star.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Lands"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Not much to discuss in terms of utility lands. The mana base is greedy, primarily focused on mana fixing and lands that enter untapped.\n"},{"insert":{"card-link":"Boseiju, Who Endures"}},{"insert":" & "},{"insert":{"card-link":"Otawara, Soaring City"}},{"insert":": Stax removal without casting a spell.\n"},{"insert":{"card-link":"Island"}},{"insert":": Running a single island to have a target for opponents' Assassin's Trophy//Path removal effects.\n"}]}
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