171 views4 months ago
Commander
Size: 100Est cost: $633.54Salt sum: 29.1
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GoblinWarBuggy

171 views4 months ago
Commander
Size: 100Est cost: $633.54Salt sum: 29.1

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Commander

Qty: 1 Price: $0.35
Cormela, Glamour Thief
Haste
,
: Add
. Spend this mana only to cast instant and/or sorcery spells.
When Cormela dies, return up to one target instant or sorcery card from your graveyard to your hand.
Legendary Creature - Vampire Rogue
Cormela, Glamour Thief (snc) 301

Commander

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Draw

Qty: 13 Price: $8.41
Archaeomancer
When this creature enters, return target instant or sorcery card from your graveyard to your hand.
Creature - Human Wizard
Archaeomancer (m13) 41
Arcum's Astrolabe
(
can be paid with one mana from a snow source.)
When this artifact enters, draw a card.
,
: Add one mana of any color.
Snow Artifact
Arcum's Astrolabe (mh1) 220
Brainstorm
Draw three cards, then put two cards from your hand on top of your library in any order.
Instant
Brainstorm (fca) 28
Brainsurge
Draw four cards, then put two cards from your hand on top of your library in any order.
Instant
Brainsurge (mh3) 53
Cryogen Relic
When this artifact enters or leaves the battlefield, draw a card.
, Sacrifice this artifact: Put a stun counter on up to one target tapped creature. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Artifact
Cryogen Relic (eoe) 52
Deep Analysis
Target player draws two cards.
Flashback—
, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Deep Analysis (tdc) 150
Draugr Necromancer
If a nontoken creature an opponent controls would die, exile that card with an ice counter on it instead.
You may cast spells from among cards in exile your opponents own with ice counters on them, and you may spend mana from snow sources as though it were mana of any color to cast those spells.
Snow Creature - Cleric Zombie
Draugr Necromancer (khm) 86
Graven Lore
Scry X, where X is the amount of
spent to cast this spell, then draw three cards. (
is mana from a snow source.)
Snow Instant
Graven Lore (khm) 61
Iceberg Cancrix
Whenever another snow permanent you control enters, you may have target player mill two cards.
Snow Creature - Crab
Iceberg Cancrix (mh1) 54
Inspiration from Beyond
Mill three cards, then return an instant or sorcery card from your graveyard to your hand.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Inspiration from Beyond (fdn) 43
Memories Returning
Reveal the top five cards of your library. Put one of them into your hand. Then choose an opponent. They put one on the bottom of your library. Then you put one into your hand. Then they put one on the bottom of your library. Put the other into your hand.
Flashback
Sorcery
Memories Returning (fin) 63
Mystic Retrieval
Return target instant or sorcery card from your graveyard to your hand.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Mystic Retrieval (uma) 66
Sorceress's Schemes
Return target instant or sorcery card from your graveyard or exiled card with flashback you own to your hand. Add
.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Sorceress's Schemes (fin) 159

Draw

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Finishers

Qty: 2 Price: $2.18
Marit Lage's Slumber
Whenever Marit Lage's Slumber or another snow permanent you control enters, scry 1.
At the beginning of your upkeep, if you control ten or more snow permanents, sacrifice Marit Lage's Slumber. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
Legendary Snow Enchantment
Marit Lage's Slumber (j22) 319
Walk the Aeons
Buyback—Sacrifice three Islands. (You may sacrifice three Islands in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)
Target player takes an extra turn after this one.
Sorcery
Walk the Aeons (tsr) 98

Finishers

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Ice to Meet You

Qty: 5 Price: $16.47
Arcum's Weathervane
,
: Target snow land is no longer snow.
,
: Target nonsnow basic land becomes snow.
Artifact
Arcum's Weathervane (ice) 310
Isochron Scepter
Imprint — When this artifact enters, you may exile an instant card with mana value 2 or less from your hand.
,
: You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.
Artifact
Isochron Scepter (slc) 9
Rimefeather Owl
Flying
Rimefeather Owl's power and toughness are each equal to the number of snow permanents on the battlefield.
: Put an ice counter on target permanent.
Permanents with ice counters on them are snow.
Snow Creature - Bird
Rimefeather Owl (csp) 42
Rimescale Dragon
Flying
: Tap target creature and put an ice counter on it. (
can be paid with one mana from a snow source.)
Creatures with ice counters on them don't untap during their controllers' untap steps.
Snow Creature - Dragon
Rimescale Dragon (csp) 95
Thermal Flux
Choose one —
• Target nonsnow permanent becomes snow until end of turn.
• Target snow permanent isn't snow until end of turn.
Draw a card at the beginning of the next turn's upkeep.
Instant
Thermal Flux (csp) 49

Ice to Meet You

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Interaction

Qty: 16 Price: $28.58
An Offer You Can't Refuse
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
An Offer You Can't Refuse (snc) 51
Avalanche
Destroy X target snow lands.
Sorcery
Avalanche (ice) 171
Blood on the Snow
Choose one —
• Destroy all creatures.
• Destroy all planeswalkers.
Then return a creature or planeswalker card with mana value X or less from your graveyard to the battlefield, where X is the amount of
spent to cast this spell. (
is mana from a snow source.)
Snow Sorcery
Blood on the Snow (khm) 79
Counterspell
Counter target spell.
Instant
Counterspell (fca) 4
Countersquall
Counter target noncreature spell. Its controller loses 2 life.
Instant
Countersquall (plst) DDH-59
Dead of Winter
All nonsnow creatures get -X/-X until end of turn, where X is the number of snow permanents you control.
Sorcery
Dead of Winter (mh1) 85
Dress Down
Flash
When this enchantment enters, draw a card.
Creatures lose all abilities.
At the beginning of the end step, sacrifice this enchantment.
Enchantment
Dress Down (plst) MH2-39
Fervent Denial
Counter target spell.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Fervent Denial (ody) 86
Frost Bite
Frost Bite deals 2 damage to target creature or planeswalker. If you control three or more snow permanents, it deals 3 damage instead.
Snow Instant
Frost Bite (khm) 138
Infernal Grasp
Destroy target creature. You lose 2 life.
Instant
Infernal Grasp (ecc) 77
Lightning Bolt
Lightning Bolt deals 3 damage to any target.
Instant
Lightning Bolt (fca) 40
Muddle the Mixture
Counter target instant or sorcery spell.
Transmute
(
, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Instant
Muddle the Mixture (rvr) 50
Negate
Counter target noncreature spell.
Instant
Negate (m13) 62
Polymorphist's Jest
Until end of turn, each creature target player controls loses all abilities and becomes a blue Frog with base power and toughness 1/1.
Instant
Polymorphist's Jest (m15) 75
Skred
Skred deals damage to target creature equal to the number of snow permanents you control.
Instant
Skred (plst) CSP-97
Tundra Fumarole
Tundra Fumarole deals 4 damage to target creature or planeswalker. Add
for each
spent to cast this spell. Until end of turn, you don't lose this mana as steps and phases end. (
is mana from a snow source.)
Snow Sorcery
Tundra Fumarole (pkhm) 156p

Interaction

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Land

Qty: 40 Price: $486.66
Arid Mesa
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
Land
Arid Mesa (mh2) 244
Blood Crypt
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Mountain
Blood Crypt (ecl) 262
Bloodstained Mire
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
Land
Bloodstained Mire (ktk) 230
Flooded Strand
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Land
Flooded Strand (mh3) 220
Frost Marsh
This land enters tapped.
: Add
or
.
Snow Land
Frost Marsh (plst) CSP-146
Ice Tunnel
(
: Add
or
.)
This land enters tapped.
Snow Land - Island Swamp
Ice Tunnel (khm) 262
Marsh Flats
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
Land
Marsh Flats (mh2) 248
Misty Rainforest
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
Land
Misty Rainforest (mh2) 250
Mystic Sanctuary
(
: Add
.)
This land enters tapped unless you control three or more other Islands.
When this land enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.
Land - Island
Mystic Sanctuary (eld) 247
Polluted Delta
, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Land
Polluted Delta (ktk) 239
Raucous Theater
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Swamp Mountain
Raucous Theater (mkm) 266
Scalding Tarn
, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
Land
Scalding Tarn (mh2) 254
Scrying Sheets
: Add
.
,
: Look at the top card of your library. If that card is snow, you may reveal it and put it into your hand. (
can be paid with one mana from a snow source.)
Snow Land
Scrying Sheets (sld) 1606
Shimmerdrift Vale
This land enters tapped.
As this land enters, choose a color.
: Add one mana of the chosen color.
Snow Land
Shimmerdrift Vale (plst) KHM-267
Snow-Covered Island
(
: Add
.)
Basic Snow Land - Island
Snow-Covered Island (khm) 279
Snow-Covered Mountain
(
: Add
.)
Basic Snow Land - Mountain
Snow-Covered Mountain (khm) 283
Snow-Covered Swamp
(
: Add
.)
Basic Snow Land - Swamp
Snow-Covered Swamp (khm) 281
Steam Vents
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Mountain
Steam Vents (ecl) 267
Sulfurous Mire
(
: Add
or
.)
This land enters tapped.
Snow Land - Swamp Mountain
Sulfurous Mire (khm) 270
Thundering Falls
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Island Mountain
Thundering Falls (mkm) 269
Tresserhorn Sinks
This land enters tapped.
: Add
or
.
Snow Land
Tresserhorn Sinks (csp) 150
Undercity Sewers
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Island Swamp
Undercity Sewers (mkm) 270
Verdant Catacombs
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
Land
Verdant Catacombs (mh2) 260
Volatile Fjord
(
: Add
or
.)
This land enters tapped.
Snow Land - Island Mountain
Volatile Fjord (khm) 273
Watery Grave
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Swamp
Watery Grave (peoe) 261p
Wooded Foothills
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
Land
Wooded Foothills (mh3) 236
Xander's Lounge
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Island Swamp Mountain
Xander's Lounge (snc) 358

Land

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Ramp

Qty: 10 Price: $25.40
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (blc) 127
Coldsteel Heart
This artifact enters tapped.
As this artifact enters, choose a color.
: Add one mana of the chosen color.
Snow Artifact
Coldsteel Heart (cm2) 181
Dimir Signet
,
: Add
.
Artifact
Dimir Signet (gk1) 22
Izzet Signet
,
: Add
.
Artifact
Izzet Signet (clu) 224
Nightscape Familiar
Blue spells and red spells you cast cost
less to cast.
: Regenerate this creature.
Creature - Zombie
Nightscape Familiar (ddh) 44
Rakdos Signet
,
: Add
.
Artifact
Rakdos Signet (cmd) 257
Replicating Ring
: Add one mana of any color.
At the beginning of your upkeep, put a night counter on this artifact. Then if it has eight or more night counters on it, remove all of them and create eight colorless snow artifact tokens named Replicated Ring with "
: Add one mana of any color."
Snow Artifact
Replicating Ring (plst) MOC-372
Talisman of Creativity
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Creativity (who) 248
Talisman of Dominance
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Dominance (who) 250
Talisman of Indulgence
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Indulgence (pip) 248

Ramp

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Tutor

Qty: 10 Price: $58.12
Entomb
Search your library for a card, put that card into your graveyard, then shuffle.
Instant
Entomb (tle) 310
Micromancer
When this creature enters, you may search your library for an instant or sorcery card with mana value 1, reveal it, put it into your hand, then shuffle.
Creature - Human Wizard
Micromancer (fdn) 158
Mystical Teachings
Search your library for an instant card or a card with flash, reveal it, put it into your hand, then shuffle.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Mystical Teachings (tsr) 76
Quiet Speculation
Search target player's library for up to three cards with flashback and put them into that player's graveyard. Then the player shuffles.
Sorcery
Quiet Speculation (ema) 68
Solve the Equation
Search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle.
Sorcery
Solve the Equation (stx) 54
Spellseeker
When this creature enters, you may search your library for an instant or sorcery card with mana value 2 or less, reveal it, put it into your hand, then shuffle.
Creature - Human Wizard
Spellseeker (cmm) 120
Step Through
Return two target creatures to their owners' hands.
Wizardcycling
(
, Discard this card: Search your library for a Wizard card, reveal it, put it into your hand, then shuffle.)
Sorcery
Step Through (mh2) 392
Tribute Mage
When this creature enters, you may search your library for an artifact card with mana value 2, reveal that card, put it into your hand, then shuffle.
Creature - Human Wizard
Tribute Mage (mh1) 73
Unmarked Grave
Search your library for a nonlegendary card, put that card into your graveyard, then shuffle.
Sorcery
Unmarked Grave (mh2) 106
Vedalken Aethermage
Flash (You may cast this spell any time you could cast an instant.)
When this creature enters, return target Sliver to its owner's hand.
Wizardcycling
(
, Discard this card: Search your library for a Wizard card, reveal it, put it into your hand, then shuffle.)
Creature - Wizard Vedalken
Vedalken Aethermage (fut) 61

Tutor

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 6 cards
44 pips - 34 cards
28 mana - 27 cards
10 pips - 9 cards
25 mana - 24 cards
11 pips - 8 cards
26 mana - 25 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
5 mana - 5 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"The goal of the deck is to play our commander, "},{"insert":{"card-link":"Cormela, Glamour Thief"}},{"insert":" into a "},{"insert":{"card-link":"Blood on the Snow"}},{"insert":". Blood on the Snow will resolve completely, destroying and returning cormela (assuming we spent four snow mana on the Blood on the Snow) and then Cormela will trigger and return blood on the snow from our graveyard to our hand. We then have a pretty strong lock on creatures that is hard to interact with efficiently that we can try to leverage into a win.\n\nIn order to get to Blood on the Snow, we have a number of tutors and as such a number of tutor packages. We also have some backup plans in case things don't go to plan.\n\nMost of the intricacies with the deck crop up when we look at the individual card selections, so I will go over the card selections here.\n\n--- Blink ---\n\n"},{"insert":{"card-link":"Essence Flux"}},{"insert":" - Allows us to quick blink off of a tutor to get more cards in the yard. This one is probably the most replaceable card in the deck that isn't here for more flavor purposes.\n"},{"insert":{"card-link":"Ghostly Flicker"}},{"insert":" - Along with Archaeomancer, allows us to repeatedly blink tutor or draw pieces to make an engine.\n"},{"insert":{"card-link":"Hide on the Ceiling"}},{"insert":" - A more tutorable version of Ghostly Flicker that is a bit slower.\n\n\n--- Draw ---\n\nNote that I am very loose in my definition of draw in most of my decks to cut down on category bloat, in addition to drawing cards/scrying I include cards that provide me with more opportunities to cast spells in general.\n\n"},{"insert":{"card-link":"Archaeomancer"}},{"insert":" - Backup version of Cormela, Glamour Thief. Also allows us to do flicker loops with the blink section.\n"},{"insert":{"card-link":"Arcum's Astrolabe"}},{"insert":" - Extremely strong filter card we have access to by virtue of being a snow deck. It also works well with Ghostly Flicker.\n"},{"insert":{"card-link":"Brainstorm"}},{"insert":" - We are playing many fetchlands so it makes some sense to play brainstorm here. I could easily see cutting it for a more synergistic card.\n"},{"insert":{"card-link":"Brainsurge"}},{"insert":" - Better than brainstorm but still has some issues with not really being synergistic.\n"},{"insert":{"card-link":"Cryogen Relic"}},{"insert":" - The kind of draw we want to be playing in the deck. With ghostly flicker this turns into an insane engine.\n"},{"insert":{"card-link":"Deep Analysis"}},{"insert":" - A solid draw spell with flashback. We are playing an above average amount of flashback cards because we have a couple of mill cards and Quiet Speculation in the list.\n"},{"insert":{"card-link":"Draugr Necromancer"}},{"insert":" - This isn't really a draw spell even with my loose definition but it is a potent extra option with Blood on the Snow. This lets us exile our opponent's entire boards with ice counters, bring back the necromancer and start casting their boards.\n"},{"insert":{"card-link":"Graven Lore"}},{"insert":" - Less good and more thematic. It does synergize with our generic snow synergy cards like Scrying Sheets.\n"},{"insert":{"card-link":"Iceberg Cancrix"}},{"insert":" - Along with our flashback and blink cards, effectively 'draws' us cards when we mill ourselves. Regardless of what we hit, it gives us more options to pick up with Cormela.\n"},{"insert":{"card-link":"Inspiration from Beyond"}},{"insert":" - A solid enough flashback target that lets us return a stranded Blood on the Snow. It is a little expensive to recast though.\n"},{"insert":{"card-link":"Memories Returning"}},{"insert":" - Strong draw spell that works with our flashback synergies.\n"},{"insert":{"card-link":"Mystic Retrieval"}},{"insert":" - Our most efficient way to return a stranded Blood on the Snow from just graveyard value.\n"},{"insert":{"card-link":"Sorceress's Schemes"}},{"insert":" - A reasonable way to return a stranded Blood on the Snow from graveyard value, but it also can loop with Mystic Retrieval to allow us to cast one spell over and over again provided we have enough mana (potentially Walk the Aeons to try and win the game)\n\n\n--- Finishers ---\n\n"},{"insert":{"card-link":"Marit Lage's Slumber"}},{"insert":" - A fun win condition that doesn't get removed by Blood on the Snow. Once we get to ~11 lands we should be good to go to flip the slumber. Until then we just fix our draws a bit.\n"},{"insert":{"card-link":"Walk the Aeons"}},{"insert":" - My Time Warp variant of choice here, this lets us have an infinite with Mystic Sanctuary + Archaeomancer if we are to need it.\n\n\n--- Ice to Meet You --\n\nMostly just goofy stuff and backup plans.\n\n"},{"insert":{"card-link":"Arcum's Weathervane"}},{"insert":" - Tutorable off of Tribute Mage, this lets us actually use Avalanche. It's very slow and only hits basics though so I would recommend only using this in dire situations.\n"},{"insert":{"card-link":"Isochron Scepter"}},{"insert":" - Tutorable off of Tribute Mage (Again), you can do a lot of things with Isochron Scepter. There aren't any hard locks in the deck, but it can serve as a secondary source of repeatable removal with Skred, or a repeatable counter with one of the many counterspells, or just something goofy like Thermal Flux.\n"},{"insert":{"card-link":"Rimefeather Owl"}},{"insert":" - Hard to get out but hits very hard. This also allows us to use Avalanche but its more just a big beater.\n"},{"insert":{"card-link":"Rimescale Dragon"}},{"insert":" - Hard to get out but provides another creature lockdown backup plan if our Blood on the Snow gets exiled or something.\n"},{"insert":{"card-link":"Thermal Flux"}},{"insert":" - I wish this didn't say until end of turn. That is all.\n\n\n--- Interaction ---\n\n"},{"insert":{"card-link":"An Offer You Can't Refuse"}},{"insert":" - Just a strong interactive spell for protecting our combo.\n"},{"insert":{"card-link":"Avalanche"}},{"insert":" - A really bad land destruction spell but it does destroy multiple lands that aren't yours. This could be useful(?).\n"},{"insert":{"card-link":"Blood on the Snow"}},{"insert":" - Our hidden commander that I have already went over ad nauseam.\n"},{"insert":{"card-link":"Counterspell"}},{"insert":" - The (fourth) best of the best if your manabase supports it.\n"},{"insert":{"card-link":"Countersquall"}},{"insert":" - Our second copy of negate. Its a little worse than being single-pipped but better than being double-pipped in one color.\n"},{"insert":{"card-link":"Dead of Winter"}},{"insert":" - A backup board wipe that doesn't hit some of our big heaters.\n"},{"insert":{"card-link":"Dress Down"}},{"insert":" - This is to help us get rid of indestructible creatures. Just be careful to run it out after they gain indestructible if you are dealing with like Flawless Maneuver or something. This card unfortunately makes us scramble to get back our Blood on the Snow though.\n"},{"insert":{"card-link":"Fervent Denial"}},{"insert":" - A flashback counterspell. It is not very efficient though, it is mostly there for late game situations.\n"},{"insert":{"card-link":"Frost Bite"}},{"insert":" - A snow removal spell that we can put under Isochron Scepter.\n"},{"insert":{"card-link":"Infernal Grasp"}},{"insert":" - A strong removal spell for when we aren't quite at Blood on the Snow territory.\n"},{"insert":{"card-link":"Lightning Bolt"}},{"insert":" - As much as I like the snow removal spells, we do need more density so in goes lightning bolt.\n"},{"insert":{"card-link":"Muddle the Mixture"}},{"insert":" - This counterspell tutors for our Isochron Scepter (or Arcum's Weathervane if you are feeling spicy). It can also tutor chain our way to Blood on the Snow by finding Unmarked Grave.\n"},{"insert":{"card-link":"Negate"}},{"insert":" - Very strong for protecting our combo or just stopping a win.\n"},{"insert":{"card-link":"Polymorphist's Jest"}},{"insert":" - Allows us to get around indestructible and death triggers like Dress Down, but only for one player.\n"},{"insert":{"card-link":"Skred"}},{"insert":" - Fun to put under Isochron Scepter and just a darn good removal spell.\n"},{"insert":{"card-link":"Tundra Fumarole"}},{"insert":" - Snow removal spell. It's not particularly efficient but it does get drawn off of Scrying Sheets.\n\n\n--- Land ---\n\nI will be skimming over the fixing, its mostly snow lands (half of which have types) along with a typical fetch-shock-surveil manabase. The fetches let us find our snow basics and snow duals so there are a lot of them.\n\nThere are two utility lands, however.\n\n"},{"insert":{"card-link":"Mystic Sanctuary"}},{"insert":" - A combo piece that can also just do good work at recycling key instant and sorceries.\n"},{"insert":{"card-link":"Scrying Sheets"}},{"insert":" - This ups our card advantage at a pretty low cost.\n\n\n--- Ramp ---\n\nI will be skimming over the ramp base, it is focused entirely at two since that is where most of the most efficient ramp pieces are for grixis. There is no Sol Ring as we need to cast most of our stuff with snow mana, and I like to look for excuses to cut Sol Ring. It's probably correct to have Sol Ring though.\n\nThere are two snow pieces of ramp in the deck - "},{"insert":{"card-link":"Coldsteel Heart"}},{"insert":" and "},{"insert":{"card-link":"Replicating Ring"}},{"insert":" .\n\n\n--- Tutors ---\n\n"},{"insert":{"card-link":"Entomb"}},{"insert":" - Putting Blood on the Snow into our graveyard is our main way of accessing it efficiently. This is the most efficient rendition of that effect.\n"},{"insert":{"card-link":"Micromancer"}},{"insert":" - Wizard that lets us find Hide on the Ceiling and Entomb along with a smattering of removal spells to tuck under Isochron Scepter.\n"},{"insert":{"card-link":"Mystical Teachings"}},{"insert":" - This tutor finds us other tutors and removal mostly.\n"},{"insert":{"card-link":"Quiet Speculation"}},{"insert":" - Extremely narrow yet efficient tutor. It acts almost as a draw spell in this deck.\n"},{"insert":{"card-link":"Solve the Equation"}},{"insert":" - Finds us Blood on the Snow directly.\n"},{"insert":{"card-link":"Spellseeker"}},{"insert":" - A less narrow version of Micromancer that works better with Isochron Scepter.\n"},{"insert":{"card-link":"Step Through"}},{"insert":" - Tutors to find us our tutor wizards as well as Archaeomancer.\n"},{"insert":{"card-link":"Tribute Mage"}},{"insert":" - Tutors to find Isochron Scepter or Arcum's Weathervane.\n"},{"insert":{"card-link":"Unmarked Grave"}},{"insert":" - Entomb, but worse.\n"},{"insert":{"card-link":"Vedalken Aethermage"}},{"insert":" - Tutors to find us our tutor wizards as well as Archaeomancer.\n\n\n"}]}
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