123
3/21/2025
Unmander
Deck Size: 100
Commander
Est deck cost: $1104.48
Salt sum: 22.34
No deck tags
123
3/21/2025
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Artifact

Qty: 6 Price: $32.10
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (drc) 52
Commander's Sphere

{T}: Add one mana of any color in your commander's color identity. Sacrifice this artifact: Draw a card.

Artifact
Commander's Sphere (drc) 125
Isochron Scepter

Imprint — When this artifact enters, you may exile an instant card with mana value 2 or less from your hand. {2}, {T}: You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.

Artifact
Isochron Scepter (mb2) 96
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (drc) 56
Sword of Dungeons & Dragons

Equipped creature gets +2/+2 and has protection from Rogues and from Clerics. Whenever equipped creature deals combat damage to a player, create a 4/4 gold Dragon creature token with flying and roll a d20 (a twenty-sided die). If you roll a 20, repeat this process. Equip {2}

Artifact
Sword of Dungeons & Dragons (ust) 163
Vedalken Orrery

You may cast spells as though they had flash.

Artifact
Vedalken Orrery (2x2) 317

Artifact

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Land

Qty: 38 Price: $995.50
Arid Mesa

{T}, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.

Land
Arid Mesa (mh2) 244
Blood Crypt

({T}: Add {B} or {R}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Blood Crypt (rvr) 273
Bloodstained Mire

{T}, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.

Land
Bloodstained Mire (mh3) 216
Boseiju, Who Endures

{T}: Add {G}. Channel — {1}{G}, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs {1} less to activate for each legendary creature you control.

Land
Boseiju, Who Endures (neo) 266
Breeding Pool

({T}: Add {G} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Breeding Pool (rvr) 275
City of Ass

This land enters tapped. {T}: Add one and one-half mana of any one color.

Land
City of Ass (unh) 134
Command Mine

{T}: Add one mana of any color in your commander's color identity. If you control a Command Tower and a Command Power Plant, add two mana of any color in your commander's color identity instead.

Land
Command Mine (unk) CL03b
Command Power Plant

{T}: Add one mana of any color in your commander's color identity. If you control a Command Tower and a Command Mine, add two mana of any color in your commander's color identity instead. Command Towers you control have, "{T}: If you control a Command Mine and a Command Power Plant, add three mana of any color in your commander's color identity."

Land
Command Power Plant (unk) CL04
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (drc) 59
Commercial District

({T}: Add {R} or {G}.) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Land
Commercial District (mkm) 259
Elegant Parlor

({T}: Add {R} or {W}.) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Land
Elegant Parlor (mkm) 260
Field of the Dead

This land enters tapped. {T}: Add {C}. Whenever this land or another land you control enters, if you control seven or more lands with different names, create a 2/2 black Zombie creature token.

Land
Field of the Dead (m20) 247
Flooded Strand

{T}, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.

Land
Flooded Strand (mh3) 220
Godless Shrine

({T}: Add {W} or {B}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Godless Shrine (unf) 282
Hallowed Fountain

({T}: Add {W} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Hallowed Fountain (unf) 277
Hedge Maze

({T}: Add {G} or {U}.) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Land
Hedge Maze (mkm) 262
Lush Portico

({T}: Add {G} or {W}.) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Land
Lush Portico (mkm) 263
Marsh Flats

{T}, Pay 1 life, Sacrifice this land: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.

Land
Marsh Flats (mh2) 248
Meticulous Archive

({T}: Add {W} or {U}.) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Land
Meticulous Archive (mkm) 264
Misty Rainforest

{T}, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.

Land
Misty Rainforest (mh2) 250
Overgrown Tomb

({T}: Add {B} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Overgrown Tomb (unf) 284
Polluted Delta

{T}, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.

Land
Polluted Delta (mh3) 224
Raucous Theater

({T}: Add {B} or {R}.) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Land
Raucous Theater (mkm) 266
Reflecting Pool

{T}: Add one mana of any type that a land you control could produce.

Land
Reflecting Pool (mb2) 257
Sacred Foundry

({T}: Add {R} or {W}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Sacred Foundry (unf) 285
Scalding Tarn

{T}, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.

Land
Scalding Tarn (mh2) 254
Shadowy Backstreet

({T}: Add {W} or {B}.) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Land
Shadowy Backstreet (mkm) 268
Steam Vents

({T}: Add {U} or {R}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Steam Vents (unf) 283
Stomping Ground

({T}: Add {R} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Stomping Ground (unf) 280
Temple Garden

({T}: Add {G} or {W}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Temple Garden (unf) 281
Thundering Falls

({T}: Add {U} or {R}.) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Land
Thundering Falls (mkm) 269
Undercity Sewers

({T}: Add {U} or {B}.) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Land
Undercity Sewers (mkm) 270
Underdome

{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to pay Un-costs.

Land
Underdome (und) 86
Underground Mortuary

({T}: Add {B} or {G}.) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Land
Underground Mortuary (mkm) 271
Verdant Catacombs

{T}, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.

Land
Verdant Catacombs (mh2) 260
Watery Grave

({T}: Add {U} or {B}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Watery Grave (unf) 278
Windswept Heath

{T}, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.

Land
Windswept Heath (mh3) 235
Wooded Foothills

{T}, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.

Land
Wooded Foothills (mh3) 236

Land

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Commander

Qty: 1 Price: $0.99
Surgeon General Commander

Whenever you augment, enchant, or mutate a creature you control, draw a card. {T}: Add {W}, {U}, {B}, {R}, or {G}.

Creature
Surgeon General Commander (und) 72

Commander

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Planeswalker

Qty: 4 Price: $29.76
Comet, Stellar Pup

0: Roll a six-sided die. 1 or 2 — [+2], then create two 1/1 green Squirrel creature tokens. They gain haste until end of turn. 3 — [−1], then return a card with mana value 2 or less from your graveyard to your hand. 4 or 5 — Comet deals damage equal to the number of loyalty counters on him to a creature or player, then [−2]. 6 — [+1], and you may activate Comet's loyalty ability two more times this turn.

Planeswalker
Comet, Stellar Pup (unf) 275
Jace, Wielder of Mysteries

If you would draw a card while your library has no cards in it, you win the game instead. +1: Target player mills two cards. Draw a card. −8: Draw seven cards. Then if your library has no cards in it, you win the game.

Planeswalker
Jace, Wielder of Mysteries (plst) WAR-54
Space Beleren

Space sculptor (Space Beleren divides the battlefield into alpha, beta, and gamma sectors. If a creature isn't assigned to a sector, its controller assigns it to one. Opponents assign first.) +1: Creatures in each sector can be blocked this turn only by creatures in the same sector. −1: Put a +1/+1 counter on each creature in the sector of your choice. −5: Destroy all creatures in the sector of your choice.

Planeswalker
Space Beleren (unf) 276
Urza, Academy Headmaster

+1: Head to AskUrza.com and click +1. −1: Head to AskUrza.com and click -1. −6: Head to AskUrza.com and click -6.

Planeswalker
Urza, Academy Headmaster (ust) 136

Planeswalker

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Creature

Qty: 33 Price: $15.35
Adorable Kitten

When this creature enters, roll a six-sided die. You gain life equal to the result.

Creature
Adorable Kitten (und) 1
Angelic Rocket

Flying When this creature enters, you may destroy target nonland permanent.

Creature Artifact
Angelic Rocket (ust) 139
Bat-

Flying At the beginning of each end step, if an opponent lost 3 or more life this turn, Augment {1}{B} ({1}{B}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

Creature
Bat- (und) 32
Big Boa Constrictor

When this creature enters, roll a six-sided die. Target opponent loses life equal to the result.

Creature
Big Boa Constrictor (ust) 51
Common Iguana

When this creature enters, you may discard a card. If you do, draw a card.

Creature
Common Iguana (ust) 79
Crafty Octopus

When this creature enters, this creature assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

Creature
Crafty Octopus (ust) 30
Dirty Rat

When this creature enters, target opponent discards a card.

Creature
Dirty Rat (und) 34
Dr. Julius Jumblemorph

Dr. Julius Jumblemorph is every creature type (even if this card isn't on the battlefield). Whenever a host you control enters, you may search your library and/or graveyard for a card with augment and combine it with that host. If you search your library this way, shuffle.

Creature
Dr. Julius Jumblemorph (ust) 130
Eager Beaver

When this creature enters, you may untap target permanent.

Creature
Eager Beaver (ust) 107
Gnome-Made Engine

When this creature enters, create a 1/1 colorless Gnome artifact creature token.

Creature Artifact
Gnome-Made Engine (ust) 148
Half-Kitten, Half-

Whenever you're dealt damage, Augment {2}{W} ({2}{W}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

Creature
Half-Kitten, Half- (ust) 9
Half-Orc, Half-

Trample At the beginning of each end step, if an opponent was dealt damage this turn, Augment {1}{R}{R} ({1}{R}{R}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

Creature
Half-Orc, Half- (ust) 84
Half-Shark, Half-

At the beginning of your upkeep, Augment {5}{U} ({5}{U}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

Creature
Half-Shark, Half- (ust) 35
Half-Squirrel, Half-

Whenever a nontoken creature enters, Augment {G} ({G}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

Creature
Half-Squirrel, Half- (und) 65
Humming-

Flying Whenever you attack with two or more creatures, Augment {3}{W} ({3}{W}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

Creature
Humming- (und) 7
Laboratory Maniac

If you would draw a card while your library has no cards in it, you win the game instead.

Creature
Laboratory Maniac (inr) 71
Labro Bot

When this creature enters, return target host card or card with augment from your graveyard to your hand.

Creature Artifact
Labro Bot (ust) 152
Maelstrom Archangel

Flying Whenever this creature deals combat damage to a player, you may cast a spell from your hand without paying its mana cost.

Creature
Maelstrom Archangel (dmc) 158
Mer Man

When this creature enters, you may draw a card.

Creature
Mer Man (und) 25
Monkey-

Whenever a nontoken creature you control dies, Augment {2}{G} ({2}{G}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

Creature
Monkey- (ust) 115
Multi-Headed

At the beginning of each end step, if you rolled a die this turn, Augment {4}{G} ({4}{G}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

Creature
Multi-Headed (ust) 117
Ninja

You may activate this card's augment ability any time you could cast an instant. Whenever this creature deals combat damage to a player, Augment {2}{B} ({2}{B}, Reveal this card from your hand: Combine it with target host. Augment only as—oh, never mind.)

Creature
Ninja (ust) 61
Numbing Jellyfish

When this creature enters, roll a six-sided die. Target player mills X cards, where X is the result.

Creature
Numbing Jellyfish (ust) 42
Old Guard

{W}, {T}: Tap target creature without reminder text. (Reminder text is still any italicized text in parentheses that explains rules you already know.)

Creature Artifact
Old Guard (ust) 16
Ordinary Pony

When this creature enters, you may exile target non-Horse creature you control that wasn't put onto the battlefield with this ability this turn, then return it to the battlefield under its owner's control.

Creature
Ordinary Pony (und) 12
Rhino-

Whenever this creature blocks, Augment {3}{W} ({3}{W}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

Creature
Rhino- (ust) 18
Robo-

At the beginning of each end step, if an artifact entered the battlefield under your control this turn, Augment {2} ({2}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

Creature Artifact
Robo- (ust) 157
Serpentine

Landfall — Whenever a land you control enters, Augment {2}{G} ({2}{G}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

Creature
Serpentine (ust) 120
Steam-Powered

{5}: Augment {4} ({4}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

Creature Artifact
Steam-Powered (ust) 161
Strutting Turkey

When this creature enters, exile target creature card with mana value 2 or less from your graveyard. If it has augment, combine it with a host you control. Otherwise, put it onto the battlefield.

Creature
Strutting Turkey (und) 14
Teacher's Pet

{2}{W}, Sacrifice this creature: Search your library for a card with augment, combine it with target host you control, then shuffle.

Creature
Teacher's Pet (ust) 25
Voracious Vacuum

When this creature enters, put a +1/+1 counter on target creature.

Creature Artifact
Voracious Vacuum (ust) 164
Zombified

{4}{B}: Combine this card from your graveyard with target host. {2}{B}, Exile a creature card from your graveyard: Augment {4}{B} ({4}{B}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

Creature
Zombified (ust) 75

Creature

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Sorcery

Qty: 7 Price: $3.45
Clever Combo

Search your library for a host card or a card with augment, reveal it, put it into your hand, then shuffle.

Sorcery
Clever Combo (ust) 105
Crow Storm

Create a 1/2 blue Bird creature token with flying named Storm Crow. Storm (When you cast this spell, copy it for each spell cast before it this turn.)

Sorcery
Crow Storm (ust) 31
Five-Finger Discount

Put target nonland permanent into your hand. You may spend mana as though it were mana of any color the next time you cast that card.

Sorcery
Five-Finger Discount (ust) 33
Look at Me, I'm the DCI

Ban a card other than a basic land card for the rest of the match. (All cards with that name in any zone or sideboard are removed from the match.)

Sorcery
Look at Me, I'm the DCI (und) 10
Mobile Clone

Using a mobile device, take a picture of target creature. That device enters as a token that's a photocopy of the pictured creature. (Photocopies include Auras, Equipment, counters, and stickers in the shot. Don't touch other people's phones without permission and be careful if you do.)

Sorcery
Mobile Clone (unf) 51
Really Epic Punch

Target creature you control gets +2/+2 if it's a host or has augment. Then it fights target creature you don't control.

Sorcery
Really Epic Punch (ust) 118
Summon the Pack

Open a sealed Magic booster pack, reveal the cards, and put all creature cards revealed this way onto the battlefield under your control. They're Zombies in addition to their other types. (Remove those cards from your deck before beginning a new game.)

Sorcery
Summon the Pack (ust) 74

Sorcery

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Enchantment

Qty: 4 Price: $1.68
Common Courtesy

Whenever a player casts a spell without asking your permission while casting it, counter that spell. When a player asks you permission to cast a spell and you refuse, counter that spell and sacrifice this enchantment.

Enchantment
Common Courtesy (und) 22
Cramped Bunker

At the beginning of each opponent's upkeep, that player moves a permanent they control to touch this enchantment and no other permanents. If the player can't, destroy each permanent they control that isn't touching this enchantment, then sacrifice it.

Enchantment
Cramped Bunker (ust) 129
Magic Word

Enchant creature As this Aura enters, choose a word. Whisper the chosen word: Tap enchanted creature.

Enchantment
Magic Word (ust) 38
Over My Dead Bodies

Creature cards in graveyards can attack and block as though they were on the battlefield, can block or be blocked only by creature cards in graveyards, are Zombies in addition to their other types, and have undeathtouch. (If they would deal damage to a creature card, exile that creature card instead.) Creature cards in your graveyard have haste.

Enchantment
Over My Dead Bodies (ust) 63

Enchantment

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Instant

Qty: 7 Price: $25.65
Bag Check

Counter target spell, then ask a person outside the game if that spell looks dangerous to them. If they say yes, draw a card, then discard a card.

Instant
Bag Check (unf) 36
Booster Tutor

Open a sealed Magic booster pack, reveal the cards, and put one of them into your hand. (Remove that card from your deck before beginning a new game.)

Instant
Booster Tutor (und) 33
Busted!

Counter target spell unless its controller pays {X}, where X is the number of words in the name with the most words among permanents you control.

Instant
Busted! (unf) 41
Disallow

Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.)

Instant
Disallow (drc) 74
Dovin's Veto

This spell can't be countered. Counter target noncreature spell.

Instant
Dovin's Veto (war) 193
Tibalt's Trickery

Counter target spell. Choose 1, 2, or 3 at random. Its controller mills that many cards, then exiles cards from the top of their library until they exile a nonland card with a different name than that spell. They may cast that card without paying its mana cost. Then they put the exiled cards on the bottom of their library in a random order.

Instant
Tibalt's Trickery (khm) 153
Very Cryptic Command

Choose two — • Switch target creature's power and toughness until end of turn. • Target creature can't be blocked this turn. • Draw a card. If that card's art is by Wayne England, you may reveal it and draw another card. • Assemble a Contraption.

Instant
Very Cryptic Command (ust) 49a

Instant

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Deck Info

Deck stats

13 pips - 12 cards
24 mana - 17 cards
27 pips - 18 cards
24 mana - 17 cards
8 pips - 7 cards
24 mana - 17 cards
6 pips - 6 cards
24 mana - 17 cards
8 pips - 8 cards
25 mana - 18 cards
0 pips - 0 cards
4 mana - 3 cards
CategoriesQtyOdds
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Deck Tokens & Extras (5)

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