363 views53 days ago
Commander
Size: 100Est cost: $5970.47Salt sum: 57.36
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Nightwing94_7

363 views53 days ago
Commander
Size: 100Est cost: $5970.47Salt sum: 57.36

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Commander

Qty: 1 Price: $0.59
Lyse Hext
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Noncreature spells you cast cost
less to cast.
As long as you've cast two or more noncreature spells this turn, Lyse Hext has double strike.
Legendary Creature - Human Monk Rebel
Lyse Hext (fic) 88

Commander

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Artifact

Qty: 1 Price: $0.59
Conjurer's Bauble
, Sacrifice this artifact: Put up to one target card from your graveyard on the bottom of your library. Draw a card.
Artifact
Conjurer's Bauble (5dn) 112

Artifact

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Counters

Qty: 1 Price: $84.99
Force of Negation
If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost.
Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Instant
Force of Negation (2x2) 346

Counters

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Creature

Qty: 4 Price: $125.46
Giver of Runes
: Another target creature you control gains protection from colorless or from the color of your choice until end of turn.
Creature - Cleric Kor
Giver of Runes (mh1) 13
Mother of Runes
: Target creature you control gains protection from the color of your choice until end of turn.
Creature - Human Cleric
Mother of Runes (clb) 702
The Reality Chip
You may look at the top card of your library any time.
As long as The Reality Chip is attached to a creature, you may play lands and cast spells from the top of your library.
Reconfigure
(
: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Legendary Creature Artifact - Equipment Jellyfish
The Reality Chip (neo) 374
Wan Shi Tong, Librarian
Flash
Flying, vigilance
When Wan Shi Tong enters, put X +1/+1 counters on him. Then draw half X cards, rounded down.
Whenever an opponent searches their library, put a +1/+1 counter on Wan Shi Tong and draw a card.
Legendary Creature - Bird Spirit
Wan Shi Tong, Librarian (tla) 320

Creature

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Draw

Qty: 27 Price: $700.96
Archivist of Oghma
Flash
Whenever an opponent searches their library, you gain 1 life and draw a card.
Creature - Cleric Halfling
Archivist of Oghma (sld) 874
Borne Upon a Wind
You may cast spells this turn as though they had flash.
Draw a card.
Instant
Borne Upon a Wind (sld) 2228
Cartouche of Knowledge
Enchant creature you control
When this Aura enters, draw a card.
Enchanted creature gets +1/+1 and has flying.
Enchantment - Aura Cartouche
Cartouche of Knowledge (j25) 295
Chromatic Sphere
,
, Sacrifice this artifact: Add one mana of any color. Draw a card.
Artifact
Chromatic Sphere (sch) 30
Chromatic Star
,
, Sacrifice this artifact: Add one mana of any color.
When this artifact is put into a graveyard from the battlefield, draw a card.
Artifact
Chromatic Star (tsr) 263
Combat Research
Enchant creature
Enchanted creature has "Whenever this creature deals combat damage to a player, draw a card."
As long as enchanted creature is legendary, it gets +1/+1 and has ward
. (Whenever enchanted creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Enchantment - Aura
Combat Research (dmu) 44
Curiosity
Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.
Enchantment - Aura
Curiosity (wot) 17
Entity Tracker
Flash
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, draw a card.
Creature - Human Scout
Entity Tracker (dsk) 307
Esper Sentinel
Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays
, where X is this creature's power.
Creature Artifact - Human Soldier
Esper Sentinel (mh2) 12
Feather of Flight
Flash
Enchant creature
When this Aura enters, draw a card.
Enchanted creature gets +1/+0 and has flying.
Enchantment - Aura
Feather of Flight (blb) 13
Frantic Search
Draw two cards, then discard two cards. Untap up to three lands.
Instant
Frantic Search (cmm) 632
Gitaxian Probe
(
can be paid with either
or 2 life.)
Look at target player's hand.
Draw a card.
Sorcery
Gitaxian Probe (plst) NPH-35
Kor Spiritdancer
This creature gets +2/+2 for each Aura attached to it.
Whenever you cast an Aura spell, you may draw a card.
Creature - Wizard Kor
Kor Spiritdancer (woc) 69
Mesa Enchantress
Whenever you cast an enchantment spell, you may draw a card.
Creature - Human Druid
Mesa Enchantress (sld) 282
Mystic Remora
Cumulative upkeep
(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays
.
Enchantment
Mystic Remora (sld) 406
Nerd Rage
Enchant creature
When this Aura enters, draw two cards.
Enchanted creature has "You have no maximum hand size" and "Whenever this creature attacks, if you have ten or more cards in hand, it gets +10/+10 until end of turn."
Enchantment - Aura
Nerd Rage (pip) 34
Ophidian Eye
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.
Enchantment - Aura
Ophidian Eye (plst) TSP-70
Pearl-Ear, Imperial Advisor
Lifelink
Enchantment spells you cast have affinity for Auras. (They cost
less to cast for each Aura you control.)
Whenever you cast an Aura spell that targets a modified permanent you control, draw a card. (Equipment, Auras you control, and counters are modifications.)
Legendary Creature - Advisor Fox
Pearl-Ear, Imperial Advisor (mh3) 477
Ponder
Look at the top three cards of your library, then put them back in any order. You may shuffle.
Draw a card.
Sorcery
Ponder (who) 808
Rune of Flight
Enchant permanent
When this Aura enters, draw a card.
As long as enchanted permanent is a creature, it has flying.
As long as enchanted permanent is an Equipment, it has "Equipped creature has flying."
Enchantment - Aura Rune
Rune of Flight (khm) 75
Sensei's Divining Top
: Look at the top three cards of your library, then put them back in any order.
: Draw a card, then put this artifact on top of its owner's library.
Artifact
Sensei's Divining Top (2x2) 398
Skycloud Egg
,
, Sacrifice this artifact: Add
. Draw a card.
Artifact
Skycloud Egg (ody) 309
Sram, Senior Edificer
Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card.
Legendary Creature - Advisor Dwarf
Sram, Senior Edificer (fca) 3
Staggering Insight
Enchant creature
Enchanted creature gets +1/+1 and has lifelink and "Whenever this creature deals combat damage to a player, draw a card."
Enchantment - Aura
Staggering Insight (scd) 246
The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact
The One Ring (ltr) 697
Timetwister
Each player shuffles their hand and graveyard into their library, then draws seven cards. (Then put Timetwister into its owner's graveyard.)
Sorcery
Timetwister (vma) 3
Windfall
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
Sorcery
Windfall (otc) 123

Draw

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Enchantment

Qty: 1 Price: $59.99
Brilliant Wings
Flash
Enchant creature you control
Enchanted creature has flying and hexproof.
Whenever a creature you control enters, you may pay
. If you do, attach this Aura to that creature.
Enchantment - Aura
Brilliant Wings (fic) 454

Enchantment

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Evasion

Qty: 3 Price: $6.33
Aether Tunnel
Enchant creature
Enchanted creature gets +1/+0 and can't be blocked.
Enchantment - Aura
Aether Tunnel (m19) 43
Security Bypass
Enchant creature
As long as enchanted creature is attacking alone, it can't be blocked.
Enchanted creature has "Whenever this creature deals combat damage to a player, it connives." (Its controller draws a card, then discards a card. If they discarded a nonland card, they put a +1/+1 counter on this creature.)
Enchantment - Aura
Security Bypass (snc) 59
Steel of the Godhead
Enchant creature
As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
As long as enchanted creature is blue, it gets +1/+1 and can't be blocked.
Enchantment - Aura
Steel of the Godhead (plst) SHM-150

Evasion

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Instant

Qty: 1 Price: $2.29
Reprieve
Return target spell to its owner's hand.
Draw a card.
Instant
Reprieve (soa) 9

Instant

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Land

Qty: 27 (30 w/ MDFC)Price: $2493.73
Adarkar Wastes
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Adarkar Wastes (tdc) 338
Ancient Den
: Add
.
Artifact Land
Ancient Den (c21) 276
Ancient Tomb
: Add
. This land deals 2 damage to you.
Land
Ancient Tomb (ltc) 357
City of Brass
Whenever this land becomes tapped, it deals 1 damage to you.
: Add one mana of any color.
Land
City of Brass (sch) 41
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (tdc) 107
Deserted Beach
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Deserted Beach (inr) 276
Eiganjo, Seat of the Empire
: Add
.
Channel —
, Discard this card: It deals 4 damage to target attacking or blocking creature. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Eiganjo, Seat of the Empire (neo) 268
Flooded Strand
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Land
Flooded Strand (mh3) 220
Floodfarm Verge
: Add
.
: Add
. Activate only if you control a Plains or an Island.
Land
Floodfarm Verge (dsk) 259
Gemstone Caverns
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
: Add
. If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
Legendary Land
Gemstone Caverns (ltc) 394
Hallowed Fountain
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Island
Hallowed Fountain (rvr) 280
Island
(
: Add
.)
Basic Land - Island
Island (fic) 479
Mana Confluence
, Pay 1 life: Add one mana of any color.
Land
Mana Confluence (sld) 1012a
Minamo, School at Water's Edge
: Add
.
,
: Untap target legendary permanent.
Legendary Land
Minamo, School at Water's Edge (ltc) 399
Misty Rainforest
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
Land
Misty Rainforest (spg) 111
Mystic Gate
: Add
.
,
: Add
,
, or
.
Land
Mystic Gate (cmm) 1013
Otawara, Soaring City
: Add
.
Channel —
, Discard this card: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Otawara, Soaring City (neo) 271
Plains
(
: Add
.)
Basic Land - Plains
Plains (fic) 478
Prismatic Vista
, Pay 1 life, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield, then shuffle.
Land
Prismatic Vista (mh1) 244
Sea of Clouds
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Sea of Clouds (clb) 360
Seat of the Synod
: Add
.
Artifact Land
Seat of the Synod (j25) 773
Serra's Sanctum
: Add
for each enchantment you control.
Legendary Land
Serra's Sanctum (usg) 325
Snow-Covered Island
(
: Add
.)
Basic Snow Land - Island
Snow-Covered Island (sld) 1474
Snow-Covered Plains
(
: Add
.)
Basic Snow Land - Plains
Snow-Covered Plains (sld) 1473
Tundra
(
: Add
or
.)
Land - Plains Island
Tundra (30a) 280
Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains "
: Add
."
II — This Saga gains "
,
: Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost
or
, put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's
Urza's Saga (mh2) 259
Windswept Heath
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Land
Windswept Heath (mh3) 360

Land

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Lifegain

Qty: 1 Price: $29.99
Aetherflux Reservoir
Whenever you cast a spell, you gain 1 life for each spell you've cast this turn.
Pay 50 life: This artifact deals 50 damage to any target.
Artifact
Aetherflux Reservoir (plst) KLD-192

Lifegain

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Protection

Qty: 7 Price: $82.04
Celestial Armor
Flash (You may cast this spell any time you could cast an instant.)
When this Equipment enters, attach it to target creature you control. That creature gains hexproof and indestructible until end of turn.
Equipped creature gets +2/+0 and has flying.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Celestial Armor (fdn) 295
Fae Flight
Flash
Enchant creature
When this Aura enters, enchanted creature gains hexproof until end of turn.
Enchanted creature gets +1/+0 and has flying.
Enchantment - Aura
Fae Flight (mkm) 295
Grand Abolisher
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
Creature - Human Cleric
Grand Abolisher (sld) 2241
Hydroelectric Specimen
Flash
When this creature enters, you may change the target of target instant or sorcery spell with a single target to this creature.
Creature - Weird
Hydroelectric Specimen // Hydroelectric Laboratory (mh3) 240Hydroelectric Specimen // Hydroelectric Laboratory (mh3) 240
Keep Safe
Counter target spell that targets a permanent you control.
Draw a card.
Instant
Keep Safe (iko) 56
Spirit Mantle
Enchant creature
Enchanted creature gets +1/+1 and has protection from creatures.
Enchantment - Aura
Spirit Mantle (cmr) 385
Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Instant
Teferi's Protection (sld) 1691

Protection

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Pump

Qty: 5 Price: $5.71
All That Glitters
Enchant creature
Enchanted creature gets +1/+1 for each artifact and/or enchantment you control.
Enchantment - Aura
All That Glitters (cmm) 9
Ethereal Armor
Enchant creature
Enchanted creature gets +1/+1 for each enchantment you control and has first strike.
Enchantment - Aura
Ethereal Armor (dsk) 7
Idolized
Enchant creature
Enchanted creature has "Whenever this creature attacks alone, it gets +X/+X until end of turn, where X is the number of nonland permanents you control."
Enchantment - Aura
Idolized (pip) 17
Tempest Technique
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies. Copies become tokens.)
Enchant creature you control
Enchanted creature gets +1/+1 for each enchantment you control.
Enchantment - Aura
Tempest Technique (tdc) 16
Triton Wavebreaker
Bestow
(If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)
As long as this permanent is a creature, it has prowess. (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Enchanted creature gets +1/+1 and has prowess.
Creature Enchantment - Wizard Merfolk
Triton Wavebreaker (mh3) 74

Pump

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Ramp

Qty: 7 Price: $2011.24
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (fic) 335
Azorius Signet
,
: Add
.
Artifact
Azorius Signet (tdc) 312
Crystal Skull, Isu Spyglass
You may look at the top card of your library any time.
You may play historic lands and cast historic spells from the top of your library. (Artifacts, legendaries, and Sagas are historic.)
: Add
.
Legendary Artifact
Crystal Skull, Isu Spyglass (acr) 188
Lion's Eye Diamond
Discard your hand, Sacrifice this artifact: Add three mana of any one color. Activate only as an instant.
Artifact
Lion's Eye Diamond (vma) 271
Mox Diamond
If this artifact would enter, you may discard a land card instead. If you do, put this artifact onto the battlefield. If you don't, put it into its owner's graveyard.
: Add one mana of any color.
Artifact
Mox Diamond (v10) 10
Sol Ring
: Add
.
Artifact
Sol Ring (fic) 359
Talisman of Progress
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Progress (fic) 367

Ramp

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Removal

Qty: 4 Price: $110.46
Fierce Guardianship
If you control a commander, you may cast this spell without paying its mana cost.
Counter target noncreature spell.
Instant
Fierce Guardianship (cmm) 694
Sheltered by Ghosts
Enchant creature you control
When this Aura enters, exile target nonland permanent an opponent controls until this Aura leaves the battlefield.
Enchanted creature gets +1/+0 and has lifelink and ward
.
Enchantment - Aura
Sheltered by Ghosts (dsk) 30
Sink into Stupor
Return target spell or nonland permanent an opponent controls to its owner's hand.
Instant
Sink into Stupor // Soporific Springs (mh3) 241Sink into Stupor // Soporific Springs (mh3) 241
Witch Enchanter
When this creature enters, destroy target artifact or enchantment an opponent controls.
Creature - Human Warlock
Witch Enchanter // Witch-Blessed Meadow (mh3) 239Witch Enchanter // Witch-Blessed Meadow (mh3) 239

Removal

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Tokens

Qty: 1 Price: $32.99
Voice of Victory
Mobilize 2 (Whenever this creature attacks, create two tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.)
Your opponents can't cast spells during your turn.
Creature - Human Bard
Voice of Victory (tdm) 331

Tokens

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Tutor

Qty: 9 Price: $223.11
Enlightened Tutor
Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
Instant
Enlightened Tutor (j20) 2
Fabricate
Search your library for an artifact card, reveal it, put it into your hand, then shuffle.
Sorcery
Fabricate (spg) 20
Idyllic Tutor
Search your library for an enchantment card, reveal it, put it into your hand, then shuffle.
Sorcery
Idyllic Tutor (sld) 1020
Mystical Tutor
Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.
Instant
Mystical Tutor (dmr) 421
Open the Armory
Search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.
Sorcery
Open the Armory (sld) 2089
Scour for Scrap
Choose one or both —
• Search your library for an artifact card, reveal it, put it into your hand, then shuffle.
• Return target artifact card from your graveyard to your hand.
Instant
Scour for Scrap (eoe) 73
Spellseeker
When this creature enters, you may search your library for an instant or sorcery card with mana value 2 or less, reveal it, put it into your hand, then shuffle.
Creature - Human Wizard
Spellseeker (cmm) 635
Tezzeret, Cruel Captain
Whenever an artifact you control enters, put a loyalty counter on Tezzeret.
0: Untap target artifact or creature. If it's an artifact creature, put a +1/+1 counter on it.
−3: Search your library for an artifact card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
−7: You get an emblem with "At the beginning of combat on your turn, put three +1/+1 counters on target artifact you control. If it's not a creature, it becomes a 0/0 Robot artifact creature."
Legendary Planeswalker - Tezzeret
Tezzeret, Cruel Captain (eoe) 287
Trinket Mage
When this creature enters, you may search your library for an artifact card with mana value 1 or less, reveal that card, put it into your hand, then shuffle.
Creature - Human Wizard
Trinket Mage (c16) 102

Tutor

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Deck Info

Deck stats

31 pips - 28 cards
29 mana - 25 cards
38 pips - 34 cards
31 mana - 27 cards
0 pips - 0 cards
0 mana - 9 cards
0 pips - 0 cards
0 mana - 9 cards
0 pips - 0 cards
0 mana - 9 cards
0 pips - 0 cards
9 mana - 7 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":" Hello you the viewer. Thank you for checking out my Lyse deck. I have a lot of passion for this commander and knew I had to build it after I saw the previews for it. I immediately thought this would be a strong commander, but didn't see anyone talking about it, so I was determined to achieve something great with her. I hope you enjoy my guide to playing Lyse and that she brings you as much fun as she brings me. \n\n This is a commander that can reliably kill a player on turn 4 or 5, even turn 3 with a great hand. The name of the game is Voltron and playing cheap enchantments and artifacts (sometimes even free as you will see). Building up massive prowess triggers on "},{"insert":{"card-link":"Lyse Hext"}},{"insert":" and swinging in for lethal and unblockable commander damage killing players in 1 attack is an expected outcome. \n\n Cards to look for in a good opening hand would be early ramp like "},{"insert":{"card-link":"Mox Diamond"}},{"insert":" or "},{"insert":{"card-link":"Sol Ring"}},{"insert":" , early protection such as "},{"insert":{"card-link":"Mother of Runes"}},{"insert":" or "},{"insert":{"card-link":"Giver of Runes"}},{"insert":", or early draw engines like "},{"insert":{"card-link":"Esper Sentinel"}},{"insert":" , "},{"insert":{"card-link":"Mystic Remora"}},{"insert":", "},{"insert":{"card-link":"Windfall"}},{"insert":", or "},{"insert":{"card-link":"Timetwister"}},{"insert":". You will also want a minimum of 3 lands in your opening hand. This deck runs low land count due to how cheap everything is so outside of your opening hand your chances of drawing into lands isn't super high. Don't be afraid to mulligan down to 5 or 6 cards for a good opening. \n\n The idea is simple really. Play "},{"insert":{"card-link":"Lyse Hext"}},{"insert":". Untap with her. Eliminate a player. Eliminate a player. Eliminate a player. You win. To achieve this you'll usually need at least 1 draw engine online to keep the ball rolling otherwise you will burn out quickly. Look for "},{"insert":{"card-link":"Entity Tracker"}},{"insert":", "},{"insert":{"card-link":"Kor Spiritdancer"}},{"insert":" , "},{"insert":{"card-link":"Sram, Senior Edificer"}},{"insert":", "},{"insert":{"card-link":"Mesa Enchantress"}},{"insert":", or "},{"insert":{"card-link":"The One Ring"}},{"insert":". Another good way to refill your hand is by playing "},{"insert":{"card-link":"Windfall"}},{"insert":" or "},{"insert":{"card-link":"Timetwister"}},{"insert":". If you don't have them tutor them with "},{"insert":{"card-link":"Mystical Tutor"}},{"insert":". If you don't have that search for it with "},{"insert":{"card-link":"Spellseeker"}},{"insert":". Alternatively use "},{"insert":{"card-link":"Spellseeker"}},{"insert":" to tutor for "},{"insert":{"card-link":"Enlightened Tutor"}},{"insert":" and use it to get "},{"insert":{"card-link":"The One Ring"}},{"insert":".\n\n Okay lets talk "},{"insert":{"card-link":"Sensei's Divining Top"}},{"insert":". This single card is the most powerful card in the deck and you should do everything you can to find it and protect it. When "},{"insert":{"card-link":"Lyse Hext"}},{"insert":" is on the battlefield this is a free spell. This means every turn you by default have a prowess trigger and half the condition she needs to have doublestrike. When this is combined with a draw engine such as "},{"insert":{"card-link":"Sram, Senior Edificer"}},{"insert":" you can continuously cast and draw cards from the top of your library so long as the "},{"insert":{"card-link":"Sensei's Divining Top"}},{"insert":" gives you cards to play and you have enough mana. This premise is where a lot of her 1 shot potential comes from. It doesn't stop there however. \n\n WINCON:"},{"insert":{"card-link":"Sensei's Divining Top"}},{"insert":" goes infinite with 1 of two cards in this deck. "},{"insert":{"card-link":"Crystal Skull, Isu Spyglass"}},{"insert":" and"},{"insert":{"card-link":"The Reality Chip"}},{"insert":". If either of these combos are in play with the commander the game is as good as over even if you have 3 opponents left. You will be able to draw your entire deck while triggering prowess as many times as you need. This allows you to eliminate 1 player. From there you will cast "},{"insert":{"card-link":"Teferi's Protection"}},{"insert":" or "},{"insert":{"card-link":"The One Ring"}},{"insert":" waiting until your next turn to eliminate 1 more player, and then using the other to eliminate the other player. If that doesn't float your boat you can use any of the ways this deck has to produce mana and play "},{"insert":{"card-link":"Aetherflux Reservoir"}},{"insert":" eliminating all 3 players in one go. \n\n What if the opponents counter "},{"insert":{"card-link":"Teferi's Protection"}},{"insert":" or "},{"insert":{"card-link":"The One Ring"}},{"insert":"? Use a counterspell in hand to stop it or draw until you have one. \n What if the counterspell can't be countered? "},{"insert":{"card-link":"Sink into Stupor // Soporific Springs"}},{"insert":" or "},{"insert":{"card-link":"Reprieve"}},{"insert":" the counterspell. \n What if my opponents attempt to remove my combo pieces? See above.\n What if I have no mana? You can play "},{"insert":{"card-link":"Lion's Eye Diamond"}},{"insert":", "},{"insert":{"card-link":"Sol Ring"}},{"insert":", and"},{"insert":{"card-link":"Mox Diamond"}},{"insert":" for free. If you need more colors the mana from "},{"insert":{"card-link":"Sol Ring"}},{"insert":" can be used to play "},{"insert":{"card-link":"Arcane Signet"}},{"insert":", "},{"insert":{"card-link":"Talisman of Progress"}},{"insert":", "},{"insert":{"card-link":"Azorius Signet"}},{"insert":", "},{"insert":{"card-link":"Chromatic Star"}},{"insert":", "},{"insert":{"card-link":"Chromatic Sphere"}},{"insert":", or "},{"insert":{"card-link":"Skycloud Egg"}},{"insert":" \n What if you need to respond at flash speed? We have "},{"insert":{"card-link":"Borne Upon a Wind"}},{"insert":" for this exact purpose. \n\n BACKUP PLAN: If this somehow isn't enough or you drew your deck until it's empty there is a backup plan. Using "},{"insert":{"card-link":"Lion's Eye Diamond"}},{"insert":", "},{"insert":{"card-link":"Conjurer's Bauble"}},{"insert":", and "},{"insert":{"card-link":"Timetwister"}},{"insert":" you can produce a combo that allows you to shuffle your entire graveyard back into your deck an infinite number of times while redrawing it and gaining infinite mana, storm, and prowess triggers. Below I will list the steps:\nBegin with "},{"insert":{"card-link":"Lion's Eye Diamond"}},{"insert":" in hand, on the field or have 2 mana available; "},{"insert":{"card-link":"Conjurer's Bauble"}},{"insert":" in hand or on the field, and "},{"insert":{"card-link":"Timetwister"}},{"insert":" in hand or in the graveyard. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Use "},{"insert":{"card-link":"Lion's Eye Diamond"}},{"insert":" to produce 3 blue mana. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Activate "},{"insert":{"card-link":"Conjurer's Bauble"}},{"insert":" putting "},{"insert":{"card-link":"Timetwister"}},{"insert":" into your library and then drawing it.|"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Use 2 available mana to cast "},{"insert":{"card-link":"Timetwister"}},{"insert":" shuffling everything except it back into your library. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Use the "},{"insert":{"card-link":"Sensei's Divining Top"}},{"insert":" combo to draw your entire deck, then repeat from step 1."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n WARNING: Is it important to note that if you intend to use this backup plan with "},{"insert":{"card-link":"Timetwister"}},{"insert":" your opponents will also be drawing cards. "},{"insert":{"card-link":"Voice of Victory"}},{"insert":", and "},{"insert":{"card-link":"Grand Abolisher"}},{"insert":" are here for this exact reason. Don't give your opponents a chance to draw into a way to stop you. Play one of these before beginning this combo using some of the free mana available.\n\n What if I do not have access to "},{"insert":{"card-link":"Lion's Eye Diamond"}},{"insert":"? You'll need to have 2 mana available or get some with mana rocks in your hand. \n What if I do not have access to "},{"insert":{"card-link":"Conjurer's Bauble"}},{"insert":"? You'll need to have "},{"insert":{"card-link":"Timetwister"}},{"insert":" in hand and a way to cast it. \n\n CONCLUSION: As you can see "},{"insert":{"card-link":"Lyse Hext"}},{"insert":" is capable of chasing multiple ways to victory. The key to guaranteeing the win or making things really easy for you really is "},{"insert":{"card-link":"Sensei's Divining Top"}},{"insert":". If you lose it due to exile or destroy effects things will get more difficult, but not impossible. "},{"insert":{"card-link":"Timetwister"}},{"insert":" and "},{"insert":{"card-link":"Conjurer's Bauble"}},{"insert":" can help you recover it or other key pieces. Even without it this 1 hit wonder is still capable of instantly removing players 1 by 1. \n"}]}
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