908
3/1/2024
Dungeons and Dragons - Sefris Reanimator
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $523.21
Salt Sum: 34.97
908
3/1/2024
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Commander

Quantity: 1Price: $0.00
Sefris of the Hidden Ways

Whenever one or more creature cards are put into your graveyard from anywhere, venture into the dungeon. This ability triggers only once each turn. (To venture into the dungeon, enter the first room or advance to the next room.) Create Undead — Whenever you complete a dungeon, return target creature card from your graveyard to the battlefield.

Creature
Sefris of the Hidden Ways (afc) 3
1

Discard

Quantity: 8Price: $11.34
Archfiend of Ifnir

Flying Whenever you cycle or discard another card, put a -1/-1 counter on each creature your opponents control. Cycling {2} ({2}, Discard this card: Draw a card.)

Creature
Archfiend of Ifnir (akh) 78
1
Likeness Looter

Flying {T}: Draw a card, then discard a card. {X}: Likeness Looter becomes a copy of target creature card in your graveyard with mana value X, except it has flying and this ability. Activate only as a sorcery.

Creature
Likeness Looter (woe) 208
1
Merfolk Looter

{T}: Draw a card, then discard a card.

Creature
Merfolk Looter (exo) 39
1
Monstrosity of the Lake

When Monstrosity of the Lake enters the battlefield, you may pay {5}. If you do, tap all creatures your opponents control, then put a stun counter on each of those creatures. (If a permanent with a stun counter would become untapped, remove one from it instead.) Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)

Creature
Monstrosity of the Lake (ltc) 22
1
Radiant Solar

Flying, lifelink Whenever Radiant Solar or another nontoken creature enters the battlefield under your control, venture into the dungeon. (Enter the first room or advance to the next room.) {W}, Discard Radiant Solar: Venture into the dungeon and you gain 3 life.

Creature
Radiant Solar (afc) 9
1
Street Wraith

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) Cycling—Pay 2 life. (Pay 2 life, Discard this card: Draw a card.)

Creature
Street Wraith (tsr) 141
1
Troll of Khazad-dûm

Troll of Khazad-dûm can't be blocked except by three or more creatures. Swampcycling {1} ({1}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)

Creature
Troll of Khazad-dûm (ltr) 111
1
Vohar, Vodalian Desecrator

{T}: Draw a card, then discard a card. If you discarded an instant or sorcery card this way, each opponent loses 1 life and you gain 1 life. {2}, Sacrifice Vohar, Vodalian Desecrator: You may cast target instant or sorcery card from your graveyard this turn. If that spell would be put into your graveyard, exile it instead. Activate only as a sorcery.

Creature
Vohar, Vodalian Desecrator (dmu) 325
1

Dragons

Quantity: 5Price: $86.45
Ancient Brass Dragon

Flying Whenever Ancient Brass Dragon deals combat damage to a player, roll a d20. When you do, put any number of target creature cards with total mana value X or less from graveyards onto the battlefield under your control, where X is the result.

Creature
Ancient Brass Dragon (clb) 111
1
Ancient Gold Dragon

Flying Whenever Ancient Gold Dragon deals combat damage to a player, roll a d20. You create a number of 1/1 blue Faerie Dragon creature tokens with flying equal to the result.

Creature
Ancient Gold Dragon (clb) 3
1
Astral Dragon

Flying Project Image — When Astral Dragon enters the battlefield, create two tokens that are copies of target noncreature permanent, except they're 3/3 Dragon creatures in addition to their other types, and they have flying.

Creature
Astral Dragon (clb) 664
1
Keiga, the Tide Star

Flying When Keiga, the Tide Star dies, gain control of target creature.

Creature
Keiga, the Tide Star (ima) 63
1
Kokusho, the Evening Star

Flying When Kokusho, the Evening Star dies, each opponent loses 5 life. You gain life equal to the life lost this way.

Creature
Kokusho, the Evening Star (ima) 95
1

Draw

Quantity: 5Price: $22.41
Ghostly Pilferer

Whenever Ghostly Pilferer becomes untapped, you may pay {2}. If you do, draw a card. Whenever an opponent casts a spell from anywhere other than their hand, draw a card. Discard a card: Ghostly Pilferer can't be blocked this turn.

Creature
Ghostly Pilferer (m21) 52
1
Mulldrifter

Flying When Mulldrifter enters the battlefield, draw two cards. Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

Creature
Mulldrifter (afc) 87
1
Skullclamp

Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip {1}

Artifact
Skullclamp (clb) 870
1
Teferi, Master of Time

You may activate loyalty abilities of Teferi, Master of Time on any player's turn any time you could cast an instant. +1: Draw a card, then discard a card. −3: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.) −10: Take two extra turns after this one.

Planeswalker
Teferi, Master of Time (m21) 281
1
Treasure Cruise

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Draw three cards.

Sorcery
Treasure Cruise (c21) 133
1

Dungeons (and activating Sefris)

Quantity: 7Price: $25.59
Dauthi Voidwalker

Shadow (This creature can block or be blocked by only creatures with shadow.) If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it. {T}, Sacrifice Dauthi Voidwalker: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.

Creature
Dauthi Voidwalker (mh2) 81
1
Hama Pashar, Ruin Seeker

Room abilities of dungeons you own trigger an additional time.

Creature
Hama Pashar, Ruin Seeker (afr) 224
1
Nadaar, Selfless Paladin

Vigilance Whenever Nadaar, Selfless Paladin enters the battlefield or attacks, venture into the dungeon. (Enter the first room or advance to the next room.) Other creatures you control get +1/+1 as long as you've completed a dungeon.

Creature
Nadaar, Selfless Paladin (afr) 27
1
Ravenloft Adventurer

When Ravenloft Adventurer enters the battlefield, you take the initiative. If a creature an opponent controls would die, instead exile it and put a hit counter on it. Whenever Ravenloft Adventurer attacks, if you've completed a dungeon, defending player loses 1 life for each card they own in exile with a hit counter on it.

Creature
Ravenloft Adventurer (clb) 142
1
Syr Konrad, the Grim

Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad, the Grim deals 1 damage to each opponent. {1}{B}: Each player mills a card. (They each put the top card of their library into their graveyard.)

Creature
Syr Konrad, the Grim (znc) 56
1
Tortured Existence

{B}, Discard a creature card: Return target creature card from your graveyard to your hand.

Enchantment
Tortured Existence (plst) STH-74
1
White Plume Adventurer

When White Plume Adventurer enters the battlefield, you take the initiative. At the beginning of each opponent's upkeep, untap a creature you control. If you've completed a dungeon, untap all creatures you control instead.

Creature
White Plume Adventurer (clb) 49
1

Interaction

Quantity: 8Price: $10.04
Anguished Unmaking

Exile target nonland permanent. You lose 3 life.

Instant
Anguished Unmaking (2x2) 170
1
Cathar Commando

Flash {1}, Sacrifice Cathar Commando: Destroy target artifact or enchantment.

Creature
Cathar Commando (mid) 10
1
Dakkon, Shadow Slayer

Dakkon, Shadow Slayer enters the battlefield with a number of loyalty counters on him equal to the number of lands you control. +1: Surveil 2. −3: Exile target creature. −6: You may put an artifact card from your hand or graveyard onto the battlefield.

Planeswalker
Dakkon, Shadow Slayer (mh2) 192
1
Generous Gift

Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.

Instant
Generous Gift (onc) 70
1
Nimble Obstructionist

Flash Flying Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.) When you cycle Nimble Obstructionist, counter target activated or triggered ability you don't control.

Creature
Nimble Obstructionist (c20) 121
1
Ronom Unicorn

Sacrifice Ronom Unicorn: Destroy target enchantment.

Creature
Ronom Unicorn (afc) 71
1
Shriekmaw

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) When Shriekmaw enters the battlefield, destroy target nonartifact, nonblack creature. Evoke {1}{B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

Creature
Shriekmaw (afc) 110
1
Stroke of Midnight

Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token.

Instant
Stroke of Midnight (woe) 33
1

Land

Quantity: 36Price: $186.52
Angel of the Ruins

Flying When Angel of the Ruins enters the battlefield, exile up to two target artifacts and/or enchantments. Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)

Creature Artifact
Angel of the Ruins (c21) 11
1
Barren Moor

Barren Moor enters the battlefield tapped. {T}: Add {B}. Cycling {B} ({B}, Discard this card: Draw a card.)

Land
Barren Moor (c21) 277
1
Caves of Koilos

{T}: Add {C}. {T}: Add {W} or {B}. Caves of Koilos deals 1 damage to you.

Land
Caves of Koilos (dmu) 244
1
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (plst) C21-284
1
Dungeon Descent

Dungeon Descent enters the battlefield tapped. {T}: Add {C}. {4}, {T}, Tap an untapped legendary creature you control: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)

Land
Dungeon Descent (afr) 255
1
Fetid Pools

({T}: Add {U} or {B}.) Fetid Pools enters the battlefield tapped. Cycling {2} ({2}, Discard this card: Draw a card.)

Land
Fetid Pools (akh) 243
1
Flooded Strand

{T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.

Land
Flooded Strand (ktk) 233
1
Godless Shrine

({T}: Add {W} or {B}.) As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Land
Godless Shrine (rna) 248
1
Hallowed Fountain

({T}: Add {W} or {U}.) As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Land
Hallowed Fountain (rtr) 241
1
Island

({T}: Add {U}.)

Land
Island (afr) 269
2
Lonely Sandbar

Lonely Sandbar enters the battlefield tapped. {T}: Add {U}. Cycling {U} ({U}, Discard this card: Draw a card.)

Land
Lonely Sandbar (c21) 298
1
Meticulous Archive

({T}: Add {W} or {U}.) Meticulous Archive enters the battlefield tapped. When Meticulous Archive enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Land
Meticulous Archive (pmkm) 264s
1
Morphic Pool

Morphic Pool enters the battlefield tapped unless you have two or more opponents. {T}: Add {U} or {B}.

Land
Morphic Pool (clb) 357
1
Plains

({T}: Add {W}.)

Land
Plains (afr) 262
6
Polluted Delta

{T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.

Land
Polluted Delta (ktk) 239
1
Port Town

As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped. {T}: Add {W} or {U}.

Land
Port Town (ncc) 420
1
Remote Isle

Remote Isle enters the battlefield tapped. {T}: Add {U}. Cycling {2} ({2}, Discard this card: Draw a card.)

Land
Remote Isle (c20) 302
1
Riptide Laboratory

{T}: Add {C}. {1}{U}, {T}: Return target Wizard you control to its owner's hand.

Land
Riptide Laboratory (mh2) 303
1
Sea of Clouds

Sea of Clouds enters the battlefield tapped unless you have two or more opponents. {T}: Add {W} or {U}.

Land
Sea of Clouds (clb) 360
1
Secluded Steppe

Secluded Steppe enters the battlefield tapped. {T}: Add {W}. Cycling {W} ({W}, Discard this card: Draw a card.)

Land
Secluded Steppe (c21) 315
1
Sejiri Shelter

Instant
Sejiri Shelter // Sejiri Glacier (znr) 37Sejiri Shelter // Sejiri Glacier (znr) 37
1
Sunken Hollow

({T}: Add {U} or {B}.) Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.

Land
Sunken Hollow (mic) 182
1
Swamp

({T}: Add {B}.)

Land
Swamp (afr) 270
4
Takenuma, Abandoned Mire

{T}: Add {B}. Channel — {3}{B}, Discard Takenuma, Abandoned Mire: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs {1} less to activate for each legendary creature you control.

Land
Takenuma, Abandoned Mire (neo) 278
1
Timeless Dragon

Flying Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.) Eternalize {2}{W}{W} ({2}{W}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Dragon with no mana cost. Eternalize only as a sorcery.)

Creature
Timeless Dragon (mh2) 35
1
Undercity Sewers

({T}: Add {U} or {B}.) Undercity Sewers enters the battlefield tapped. When Undercity Sewers enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Land
Undercity Sewers (mkm) 270
1
Watery Grave

({T}: Add {U} or {B}.) As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Land
Watery Grave (grn) 259
1

Protection

Quantity: 9Price: $55.27
Alseid of Life's Bounty

Lifelink {1}, Sacrifice Alseid of Life's Bounty: Target creature or enchantment you control gains protection from the color of your choice until end of turn.

Creature Enchantment
Alseid of Life's Bounty (thb) 1
1
Benevolent Bodyguard

Sacrifice Benevolent Bodyguard: Target creature you control gains protection from the color of your choice until end of turn.

Creature
Benevolent Bodyguard (ema) 4
1
Dauntless Bodyguard

As Dauntless Bodyguard enters the battlefield, choose another creature you control. Sacrifice Dauntless Bodyguard: The chosen creature gains indestructible until end of turn.

Creature
Dauntless Bodyguard (dom) 14
1
Linvala, Shield of Sea Gate

Flying At the beginning of combat on your turn, if you have a full party, choose target nonland permanent an opponent controls. Until your next turn, it can't attack or block, and its activated abilities can't be activated. Sacrifice Linvala: Choose hexproof or indestructible. Creatures you control gain that ability until end of turn.

Creature
Linvala, Shield of Sea Gate (plst) ZNR-226
1
Resolute Watchdog

Defender {1}, Sacrifice Resolute Watchdog: Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Creature
Resolute Watchdog (rna) 19
1
Selfless Savior

Sacrifice Selfless Savior: Another target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Creature
Selfless Savior (m21) 36
1
Selfless Spirit

Flying Sacrifice Selfless Spirit: Creatures you control gain indestructible until end of turn.

Creature
Selfless Spirit (clb) 706
1
Siren Stormtamer

Flying {U}, Sacrifice Siren Stormtamer: Counter target spell or ability that targets you or a creature you control.

Creature
Siren Stormtamer (cmr) 96
1
Teferi's Protection

Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.) Exile Teferi's Protection.

Instant
Teferi's Protection (2x2) 32
1

Ramp

Quantity: 10Price: $44.40
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (afc) 197
1
Azorius Signet

{1}, {T}: Add {W}{U}.

Artifact
Azorius Signet (khc) 97
1
Dimir Signet

{1}, {T}: Add {U}{B}.

Artifact
Dimir Signet (rav) 260
1
Monologue Tax

Whenever an opponent casts their second spell each turn, you create a Treasure token.

Enchantment
Monologue Tax (c21) 19
1
Orzhov Signet

{1}, {T}: Add {W}{B}.

Artifact
Orzhov Signet (c21) 254
1
Smothering Tithe

Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

Enchantment
Smothering Tithe (rna) 22
1
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (cc2) 7
1
Talisman of Dominance

{T}: Add {C}. {T}: Add {U} or {B}. Talisman of Dominance deals 1 damage to you.

Artifact
Talisman of Dominance (mrd) 253
1
Talisman of Hierarchy

{T}: Add {C}. {T}: Add {W} or {B}. Talisman of Hierarchy deals 1 damage to you.

Artifact
Talisman of Hierarchy (clb) 878
1
Wayfarer's Bauble

{2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Artifact
Wayfarer's Bauble (afc) 222
1

Reanimation

Quantity: 4Price: $27.46
Animate Dead

Enchant creature card in a graveyard When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it. Enchanted creature gets -1/-0.

Enchantment
Animate Dead (plst) EMA-78
1
Priest of Fell Rites

{T}, Pay 3 life, Sacrifice Priest of Fell Rites: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery. Unearth {3}{W}{B} ({3}{W}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Creature
Priest of Fell Rites (mh2) 208
1
Reanimate

Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its mana value.

Sorcery
Reanimate (ltc) 206
1
Sun Titan

Vigilance Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.

Creature
Sun Titan (afc) 73
1

Tutor

Quantity: 3Price: $20.97
Buried Alive

Search your library for up to three creature cards, put them into your graveyard, then shuffle.

Sorcery
Buried Alive (uma) 88
1
Diabolic Intent

As an additional cost to cast this spell, sacrifice a creature. Search your library for a card, put that card into your hand, then shuffle.

Sorcery
Diabolic Intent (bro) 89
1
Unmarked Grave

Search your library for a nonlegendary card, put that card into your graveyard, then shuffle.

Sorcery
Unmarked Grave (mh2) 106
1

Win out of nowhere

Quantity: 1Price: $24.99
Inkshield

Prevent all combat damage that would be dealt to you this turn. For each 1 damage prevented this way, create a 2/1 white and black Inkling creature token with flying.

Instant
Inkshield (c21) 71
1

initiative

Quantity: 1Price: $4.99
Seasoned Dungeoneer

When Seasoned Dungeoneer enters the battlefield, you take the initiative. Whenever you attack, target attacking Cleric, Rogue, Warrior, or Wizard gains protection from creatures until end of turn. It explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)

Creature
Seasoned Dungeoneer (clb) 660
1

wipe

Quantity: 2Price: $2.78
Cataclysmic Gearhulk

Vigilance When Cataclysmic Gearhulk enters the battlefield, each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest.

Creature Artifact
Cataclysmic Gearhulk (afc) 65
1
Tragic Arrogance

For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents they control.

Sorcery
Tragic Arrogance (c21) 109
1

Cards to add

Quantity: 8Price: $81.92
Bone Miser

Whenever you discard a creature card, create a 2/2 black Zombie creature token. Whenever you discard a land card, add {B}{B}. Whenever you discard a noncreature, nonland card, draw a card.

Creature
Bone Miser (plst) C19-15
1
Eiganjo, Seat of the Empire

{T}: Add {W}. Channel — {2}{W}, Discard Eiganjo, Seat of the Empire: It deals 4 damage to target attacking or blocking creature. This ability costs {1} less to activate for each legendary creature you control.

Land
Eiganjo, Seat of the Empire (neo) 268
1
Irrigated Farmland

({T}: Add {W} or {U}.) Irrigated Farmland enters the battlefield tapped. Cycling {2} ({2}, Discard this card: Draw a card.)

Land
Irrigated Farmland (c20) 282
1
Jirina, Dauntless General

When Jirina, Dauntless General enters the battlefield, exile target player's graveyard. Sacrifice Jirina: Humans you control gain hexproof and indestructible until end of turn.

Creature
Jirina, Dauntless General (mat) 32
1
Ledger Shredder

Flying Whenever a player casts their second spell each turn, Ledger Shredder connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)

Creature
Ledger Shredder (snc) 46
1
Palantír of Orthanc

At the beginning of your end step, put an influence counter on Palantír of Orthanc and scry 2. Then target opponent may have you draw a card. If that player doesn't, you mill X cards, where X is the number of influence counters on Palantír of Orthanc, and that player loses life equal to the total mana value of those cards.

Artifact
Palantír of Orthanc (ltr) 381
1
Raffine's Tower

({T}: Add {W}, {U}, or {B}.) Raffine's Tower enters the battlefield tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Land
Raffine's Tower (snc) 254
1
Toluz, Clever Conductor

When Toluz, Clever Conductor enters the battlefield, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) Whenever you discard one or more cards, exile them from your graveyard. When Toluz dies, put the cards exiled with it into their owner's hand.

Creature
Toluz, Clever Conductor (snc) 228
1

Deck Stats

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Description

{"ops":[{"attributes":{"italic":true},"insert":"Group by Categories (multiple) to see all the categories of all cards or by types if you want to see each card only once."},{"insert":"\n\nThis deck is a "},{"attributes":{"bold":true},"insert":"Dungeons & Dragons "},{"insert":"deck. We venture through the dungeons quickly by using "},{"insert":{"card-link":"Sefris of the Hidden Ways"}},{"insert":" and once we are done we reanimate dragons.\nSince the reanimation targets are part of this theme the deck could be more powerful by chosing different targets like "},{"insert":{"card-link":"Elesh Norn, Grand Cenobite"}},{"insert":" but where is the fun in playing generic reanimator when you can explain your smart deck title to your group while they roll their eyes?\n\nThe first group of cards are in the category "},{"attributes":{"bold":true},"insert":"Dungeons"},{"insert":". This includes anything that lets us easily put a creature into our graveyard to activate our commanders ability. Since the ability triggers only once each turn we need ways to do that at instant speed on our opponents turns. For this reason most other categories are filled with creatures that fulfill the jobs we need by going into the graveyard or by cards that let us sacrifice creatures to get what we want.\nThere are a couple cards however that are just for dungeon synergy like "},{"insert":{"card-link":"Nadaar, Selfless Paladin"}},{"insert":" or "},{"insert":{"card-link":"White Plume Adventurer"}},{"insert":".\n\nNext are the "},{"attributes":{"bold":true},"insert":"Dragons. "},{"insert":"Sadly we don't get all the best dragons in the colors we are in. This category is very flexible and you can fill it with whatever you have lying around or whatever feels fun for you. It doesn't even have to be dragons but for obvious reasons that would be a foolish decision. I like "},{"insert":{"card-link":"Kokusho, the Evening Star"}},{"insert":" since he has good synergies with our plan of sacrificing creatures to activate Sefris\n\nThe deck has a big "},{"attributes":{"bold":true},"insert":"Cycling "},{"insert":"package. Cycling is an easy way for us to get a creature into our graveyard on each of our opponents turns as long as we have the mana to activate it. I chose the cycling cards by how heacp they are and by them having landcycling. Cheap activation costs let us do it a lot to activate Sefris and venture through the dungeon in one turn cycle. The best card here is "},{"insert":{"card-link":"Street Wraith"}},{"insert":".\nLandcycling lets us lower the landcount in our deck to get higher creature density and get our colors fixed to dish out our commander on turn three. Also it is on Dragons sometimes which is really cool. I love my boy "},{"insert":{"card-link":"Timeless Dragon"}},{"insert":".\n\nThe last important package is "},{"attributes":{"bold":true},"insert":"Protection. "},{"insert":"We are very dependant on our commander so we play some creatures that we can sacrifice to protect him. The good thing is this can usually be done for free and also triggers his ability. Good examples are "},{"insert":{"card-link":"Selfless Savior"}},{"insert":" and "},{"insert":{"card-link":"Selfless Spirit"}},{"insert":".\n\nWe are also playing a "},{"attributes":{"bold":true},"insert":"Reanimation"},{"insert":" package and a "},{"attributes":{"bold":true},"insert":"Tutor "},{"insert":"package. The first lets us reanimate our dragons even when we failed to protect our commander and the second makes sure that they are in our graveyard.\n\nThe rest of the deck is filled with cards that make it run smoothly. We run some card "},{"attributes":{"bold":true},"insert":"Draw,"},{"insert":" a bit less than i would usually recommend but since some of the dungeons let us draw and we have a big cycling package this is fine. The star of this package is "},{"insert":{"card-link":"Mulldrifter"}},{"insert":" which reads 2U, draw two cards and venture into the dungeon. "},{"insert":{"card-link":"Teferi, Master of Time"}},{"insert":" let's us venture into the dungeon once each turn for free which is also great. Then we have a "},{"attributes":{"bold":true},"insert":"Ramp "},{"insert":"package which is quite generic since we don't have many creatures that ramp us upon sacrificing them in our colours. Our "},{"attributes":{"bold":true},"insert":"Boardwipes "},{"insert":"are chosen so that they leave our commander alive and "},{"insert":{"card-link":"Cataclysmic Gearhulk"}},{"insert":" can even be reanimated by him to repeat the process. Our I"},{"attributes":{"bold":true},"insert":"nteraction"},{"insert":" once again is full of creatures that go into the graveyard upon doing their thing.\n\nThe last category is "},{"insert":{"card-link":"Inkshield"}},{"insert":". I like to run one or two cards that win out of nowhere. More than once my opponents have seen me generate a lot of value with my commander and decided they have to stop it for good. And when they swing out at me i cast "},{"insert":{"card-link":"Inkshield"}},{"insert":" and kill everybody on the crackback. Nothing more satisfying than this.\n\nAbout dungeons:\nFor generic value at the start of the game i like "},{"insert":{"card-link":"Lost Mine of Phandelver"}},{"insert":". It doesn't tie us up for too long and gives us a bit of everything. Once i have a good dragon like "},{"insert":{"card-link":"Kokusho, the Evening Star"}},{"insert":" available i like to switch gears and venture through "},{"insert":{"card-link":"Tomb of Annihilation"}},{"insert":" quickly. This acts as a sac outlet as well as the quickest dungeon we can venture through to deal a lot of damage quickly.\nIf i want a lot of value i try to use one of the initiative cards to get into the Undercity. This dungeon has the most value on it's own but it takes a while to get through. So you have to think carefully about whether to go for the quick reanimation or the long term value.\n"}]}
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