1.7k
12/14/2023
Soft combo Norin the Wary - Mono red control
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $472.84
Salt Sum: 40.43
1.7k
12/14/2023
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Commander

Quantity: 1Price: $4.99
Norin the Wary

When a player casts a spell or a creature attacks, exile Norin the Wary. Return it to the battlefield under its owner's control at the beginning of the next end step.

Creature
Norin the Wary (tsp) 171
1

Goblins

Quantity: 4Price: $11.96
Goblin Assassin

Whenever Goblin Assassin or another Goblin enters the battlefield, each player flips a coin. Each player whose coin comes up tails sacrifices a creature.

Creature
Goblin Assassin (plst) LGN-95
1
Goblin Recruiter

When Goblin Recruiter enters the battlefield, search your library for any number of Goblin cards, reveal them, then shuffle and put those cards on top in any order.

Creature
Goblin Recruiter (vis) 80
1
Krenko, Mob Boss

{T}: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.

Creature
Krenko, Mob Boss (m13) 138
1
Treasure Nabber

Whenever an opponent taps an artifact for mana, gain control of that artifact until the end of your next turn.

Creature
Treasure Nabber (ltc) 230
1

Land

Quantity: 34Price: $75.46
Crystal Vein

{T}: Add {C}. {T}, Sacrifice Crystal Vein: Add {C}{C}.

Land
Crystal Vein (6ed) 322
1
Ghost Quarter

{T}: Add {C}. {T}, Sacrifice Ghost Quarter: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.

Land
Ghost Quarter (plst) CM2-253
1
Kher Keep

{T}: Add {C}. {1}{R}, {T}: Create a 0/1 red Kobold creature token named Kobolds of Kher Keep.

Land
Kher Keep (tsr) 281
1
Maze of Ith

{T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.

Land
Maze of Ith (2xm) 322
1
Scrying Sheets

{T}: Add {C}. {1}{S}, {T}: Look at the top card of your library. If that card is snow, you may reveal it and put it into your hand. ({S} can be paid with one mana from a snow source.)

Land
Scrying Sheets (plst) CSP-149
1
Snow-Covered Mountain

({T}: Add {R}.)

Land
Snow-Covered Mountain (khm) 282
26
Sokenzan, Crucible of Defiance

{T}: Add {R}. Channel — {3}{R}, Discard Sokenzan, Crucible of Defiance: Create two 1/1 colorless Spirit creature tokens. They gain haste until end of turn. This ability costs {1} less to activate for each legendary creature you control.

Land
Sokenzan, Crucible of Defiance (neo) 276
1
Valakut, the Molten Pinnacle

Valakut, the Molten Pinnacle enters the battlefield tapped. Whenever a Mountain enters the battlefield under your control, if you control at least five other Mountains, you may have Valakut, the Molten Pinnacle deal 3 damage to any target. {T}: Add {R}.

Land
Valakut, the Molten Pinnacle (zen) 228
1
War Room

{T}: Add {C}. {3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card.

Land
War Room (clb) 929
1

control

Quantity: 4Price: $27.96
Disrupt Decorum

Goad all creatures you don't control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)

Sorcery
Disrupt Decorum (cmm) 215
1
Harsh Mentor

Whenever an opponent activates an ability of an artifact, creature, or land on the battlefield, if it isn't a mana ability, Harsh Mentor deals 2 damage to that player.

Creature
Harsh Mentor (akh) 135
1
Magus of the Moon

Nonbasic lands are Mountains.

Creature
Magus of the Moon (tsr) 175
1
Teferi's Puzzle Box

At the beginning of each player's draw step, that player puts the cards in their hand on the bottom of their library in any order, then draws that many cards.

Artifact
Teferi's Puzzle Box (j22) 801
1

draw

Quantity: 13Price: $96.69
Fable of the Mirror-Breaker

Enchantment
Fable of the Mirror-Breaker // Reflection of Kiki-Jiki (neo) 141Fable of the Mirror-Breaker // Reflection of Kiki-Jiki (neo) 141
1
Faithless Looting

Draw two cards, then discard two cards. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Faithless Looting (c21) 168
1
Goblin Ringleader

Haste (This creature can attack and {T} as soon as it comes under your control.) When Goblin Ringleader enters the battlefield, reveal the top four cards of your library. Put all Goblin cards revealed this way into your hand and the rest on the bottom of your library in any order.

Creature
Goblin Ringleader (m20) 143
1
Jeska's Will

Choose one. If you control a commander as you cast this spell, you may choose both instead. • Add {R} for each card in target opponent's hand. • Exile the top three cards of your library. You may play them this turn.

Sorcery
Jeska's Will (cmr) 187
1
Reforge the Soul

Each player discards their hand, then draws seven cards. Miracle {1}{R} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Sorcery
Reforge the Soul (c16) 132
1
Skullclamp

Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip {1}

Artifact
Skullclamp (dst) 140
1
Smuggler's Copter

Flying Whenever Smuggler's Copter attacks or blocks, you may draw a card. If you do, discard a card. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

Artifact
Smuggler's Copter (kld) 235
1
Tempered in Solitude

Whenever a creature you control attacks alone, exile the top card of your library. You may play that card this turn.

Enchantment
Tempered in Solitude (neo) 165
1
Thrill of Possibility

As an additional cost to cast this spell, discard a card. Draw two cards.

Instant
Thrill of Possibility (m21) 165
1
Tome of Legends

Tome of Legends enters the battlefield with a page counter on it. Whenever your commander enters the battlefield or attacks, put a page counter on Tome of Legends. {1}, {T}, Remove a page counter from Tome of Legends: Draw a card.

Artifact
Tome of Legends (eld) 332
1
Visions of Phyrexia

At the beginning of your upkeep, exile the top card of your library. You may play that card this turn. At the beginning of your end step, if you didn't play a card from exile this turn, create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")

Enchantment
Visions of Phyrexia (bro) 156
1
Wheel of Misfortune

Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards.

Sorcery
Wheel of Misfortune (cmr) 211
1
Winds of Change

Each player shuffles the cards from their hand into their library, then draws that many cards.

Sorcery
Winds of Change (sld) 1128
1

etb

Quantity: 5Price: $12.41
Cursed Mirror

{T}: Add {R}. As Cursed Mirror enters the battlefield, you may have it become a copy of any creature on the battlefield until end of turn, except it has haste.

Artifact
Cursed Mirror (c21) 50
1
Dire Fleet Daredevil

First strike When Dire Fleet Daredevil enters the battlefield, exile target instant or sorcery card from an opponent's graveyard. You may cast it this turn, and mana of any type can be spent to cast that spell. If that spell would be put into a graveyard, exile it instead.

Creature
Dire Fleet Daredevil (afc) 121
1
Fury

Double strike When Fury enters the battlefield, it deals 4 damage divided as you choose among any number of target creatures and/or planeswalkers. Evoke—Exile a red card from your hand.

Creature
Fury (mh2) 126
1
Plundering Barbarian

When Plundering Barbarian enters the battlefield, choose one — • Smash the Chest — Destroy target artifact. • Pry It Open — Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

Creature
Plundering Barbarian (afr) 158
1
Sculpting Steel

You may have Sculpting Steel enter the battlefield as a copy of any artifact on the battlefield.

Artifact
Sculpting Steel (c21) 261
1

etb payoff

Quantity: 9Price: $66.41
Confusion in the Ranks

Whenever an artifact, creature, or enchantment enters the battlefield, its controller chooses target permanent another player controls that shares a card type with it. Exchange control of those permanents.

Enchantment
Confusion in the Ranks (mrd) 87
1
Genesis Chamber

Whenever a nontoken creature enters the battlefield, if Genesis Chamber is untapped, that creature's controller creates a 1/1 colorless Myr artifact creature token.

Artifact
Genesis Chamber (bbd) 235
1
Impact Tremors

Whenever a creature enters the battlefield under your control, Impact Tremors deals 1 damage to each opponent.

Enchantment
Impact Tremors (plst) DTK-140
1
Panharmonicon

If an artifact or creature entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

Artifact
Panharmonicon (tsr) 399
1
Purphoros, God of the Forge

Indestructible As long as your devotion to red is less than five, Purphoros isn't a creature. Whenever another creature enters the battlefield under your control, Purphoros deals 2 damage to each opponent. {2}{R}: Creatures you control get +1/+0 until end of turn.

Creature Enchantment
Purphoros, God of the Forge (plst) THS-135
1
Rose Room Treasurer

Alliance — Whenever another creature enters the battlefield under your control, create a Treasure token if this is the first or second time this ability has resolved this turn. Otherwise, you may pay {X}. When you do, Rose Room Treasurer deals X damage to any target.

Creature
Rose Room Treasurer (ncc) 151
1
Terror of the Peaks

Flying Spells your opponents cast that target Terror of the Peaks cost an additional 3 life to cast. Whenever another creature enters the battlefield under your control, Terror of the Peaks deals damage equal to that creature's power to any target.

Creature
Terror of the Peaks (m21) 164
1
Warstorm Surge

Whenever a creature enters the battlefield under your control, it deals damage equal to its power to any target.

Enchantment
Warstorm Surge (afc) 149
1
Witty Roastmaster

Alliance — Whenever another creature enters the battlefield under your control, Witty Roastmaster deals 1 damage to each opponent.

Creature
Witty Roastmaster (snc) 131
1

etb trigger

Quantity: 7Price: $55.63
Conjurer's Closet

At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control.

Artifact
Conjurer's Closet (2xm) 243
1
Feldon of the Third Path

{2}{R}, {T}: Create a token that's a copy of target creature card in your graveyard, except it's an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step.

Creature
Feldon of the Third Path (c21) 169
1
Goblin Welder

{T}: Choose target artifact a player controls and target artifact card in that player's graveyard. If both targets are still legal as this ability resolves, that player simultaneously sacrifices the artifact and returns the artifact card to the battlefield.

Creature
Goblin Welder (cm2) 101
1
Jaxis, the Troublemaker

{R}, {T}, Discard a card: Create a token that's a copy of another target creature you control. It gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step. Activate only as a sorcery. Blitz {1}{R} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)

Creature
Jaxis, the Troublemaker (snc) 112
1
Kiki-Jiki, Mirror Breaker

Haste {T}: Create a token that's a copy of target nonlegendary creature you control, except it has haste. Sacrifice it at the beginning of the next end step.

Creature
Kiki-Jiki, Mirror Breaker (tsr) 346
1
Mogg War Marshal

Echo {1}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Mogg War Marshal enters the battlefield or dies, create a 1/1 red Goblin creature token.

Creature
Mogg War Marshal (tsp) 170
1
Rionya, Fire Dancer

At the beginning of combat on your turn, create X tokens that are copies of another target creature you control, where X is one plus the number of instant and sorcery spells you've cast this turn. They gain haste. Exile them at the beginning of the next end step.

Creature
Rionya, Fire Dancer (c21) 55
1

multiplier

Quantity: 1Price: $2.29
Torbran, Thane of Red Fell

If a red source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.

Creature
Torbran, Thane of Red Fell (eld) 147
1

ramp

Quantity: 12Price: $60.14
Curse of Opulence

Enchant player Whenever enchanted player is attacked, create a Gold token. Each opponent attacking that player does the same. (A Gold token is an artifact with "Sacrifice this artifact: Add one mana of any color.")

Enchantment
Curse of Opulence (clb) 786
1
Extraplanar Lens

Imprint — When Extraplanar Lens enters the battlefield, you may exile target land you control. Whenever a land with the same name as the exiled card is tapped for mana, its controller adds one mana of any type that land produced.

Artifact
Extraplanar Lens (mrd) 169
1
Guild Artisan

Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, you create two Treasure tokens." (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")

Enchantment
Guild Artisan (clb) 505
1
Liquimetal Torque

{T}: Add {C}. {T}: Target nonland permanent becomes an artifact in addition to its other types until end of turn.

Artifact
Liquimetal Torque (mh2) 428
1
Professional Face-Breaker

Menace Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. Sacrifice a Treasure: Exile the top card of your library. You may play that card this turn.

Creature
Professional Face-Breaker (j22) 581
1
Relic of Legends

{T}: Add one mana of any color. Tap an untapped legendary creature you control: Add one mana of any color.

Artifact
Relic of Legends (dmu) 236
1
Ruby Medallion

Red spells you cast cost {1} less to cast.

Artifact
Ruby Medallion (c14) 265
1
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (cc2) 7
1
Solemn Simulacrum

When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When Solemn Simulacrum dies, you may draw a card.

Creature Artifact
Solemn Simulacrum (m21) 239
1
Springleaf Drum

{T}, Tap an untapped creature you control: Add one mana of any color.

Artifact
Springleaf Drum (2xm) 291
1
The Brothers' War

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create two tapped Powerstone tokens. II — Choose two target players. Until your next turn, each creature they control attacks the other chosen player each combat if able. III — The Brothers' War deals X damage to any target and X damage to any other target, where X is the number of artifacts you control.

Enchantment
The Brothers' War (brc) 22
1
Wayfarer's Bauble

{2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Artifact
Wayfarer's Bauble (afc) 222
1

removal

Quantity: 4Price: $18.46
Chaos Warp

The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.

Instant
Chaos Warp (afc) 117
1
Koth, Fire of Resistance

+2: Search your library for a basic Mountain card, reveal it, put it into your hand, then shuffle. −3: Koth, Fire of Resistance deals damage to target creature equal to the number of Mountains you control. −7: You get an emblem with "Whenever a Mountain enters the battlefield under your control, this emblem deals 4 damage to any target."

Planeswalker
Koth, Fire of Resistance (one) 338
1
Red Elemental Blast

Choose one — • Counter target blue spell. • Destroy target blue permanent.

Instant
Red Elemental Blast (3ed) 171
1
Tibalt's Trickery

Counter target spell. Choose 1, 2, or 3 at random. Its controller mills that many cards, then exiles cards from the top of their library until they exile a nonland card with a different name than that spell. They may cast that card without paying its mana cost. Then they put the exiled cards on the bottom of their library in a random order.

Instant
Tibalt's Trickery (khm) 153
1

tutor

Quantity: 3Price: $24.97
Gamble

Search your library for a card, put that card into your hand, discard a card at random, then shuffle.

Sorcery
Gamble (dmr) 121
1
Goblin Engineer

When Goblin Engineer enters the battlefield, you may search your library for an artifact card, put it into your graveyard, then shuffle. {R}, {T}, Sacrifice an artifact: Return target artifact card with mana value 3 or less from your graveyard to the battlefield.

Creature
Goblin Engineer (tsr) 345
1
Imperial Recruiter

When Imperial Recruiter enters the battlefield, search your library for a creature card with power 2 or less, reveal it, put it into your hand, then shuffle.

Creature
Imperial Recruiter (mh2) 281
1

wipe

Quantity: 3Price: $15.47
Blasphemous Act

This spell costs {1} less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.

Sorcery
Blasphemous Act (c21) 159
1
Spiteful Banditry

When Spiteful Banditry enters the battlefield, it deals X damage to each creature. Whenever one or more creatures your opponents control die, you create a Treasure token. This ability triggers only once each turn.

Enchantment
Spiteful Banditry (ltr) 439
1
Vandalblast

Destroy target artifact you don't control. Overload {4}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Sorcery
Vandalblast (afc) 148
1

Maybeboard

Quantity: 17Price: $160.59
Altar of the Brood

Whenever another permanent enters the battlefield under your control, each opponent mills a card.

Artifact
Altar of the Brood (ktk) 216
1
Blood Moon

Nonbasic lands are Mountains.

Enchantment
Blood Moon (plst) A25-122
1
Crucible of Worlds

You may play lands from your graveyard.

Artifact
Crucible of Worlds (2x2) 303
1
Dwarven Mine

({T}: Add {R}.) Dwarven Mine enters the battlefield tapped unless you control three or more other Mountains. When Dwarven Mine enters the battlefield untapped, create a 1/1 red Dwarf creature token.

Land
Dwarven Mine (eld) 243
1
Gimli of the Glittering Caves

Double strike Whenever another legendary creature enters the battlefield under your control, put a +1/+1 counter on Gimli of the Glittering Caves. Whenever Gimli deals combat damage to a player, create a Treasure token.

Creature
Gimli of the Glittering Caves (ltc) 32
1
Grip of Chaos

Whenever a spell or ability is put onto the stack, if it has a single target, reselect its target at random. (Select from among all legal targets.)

Enchantment
Grip of Chaos (scg) 98
1
Invasion of Kaldheim

Battle
Invasion of Kaldheim // Pyre of the World Tree (mom) 145Invasion of Kaldheim // Pyre of the World Tree (mom) 145
1
Mirror March

Whenever a nontoken creature enters the battlefield under your control, flip a coin until you lose a flip. For each flip you won, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.

Enchantment
Mirror March (plst) RNA-108
1
Ojer Axonil, Deepest Might

Creature
Ojer Axonil, Deepest Might // Temple of Power (lci) 158Ojer Axonil, Deepest Might // Temple of Power (lci) 158
1
Price of Glory

Whenever a player taps a land for mana, if it's not that player's turn, destroy that land.

Enchantment
Price of Glory (ody) 214
1
Pyroblast

Choose one — • Counter target spell if it's blue. • Destroy target permanent if it's blue.

Instant
Pyroblast (ss3) 5
1
Pyrohemia

At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pyrohemia. {R}: Pyrohemia deals 1 damage to each creature and each player.

Enchantment
Pyrohemia (cma) 86
1
Ruination

Destroy all nonbasic lands.

Sorcery
Ruination (cmd) 134
1
Smoke

Players can't untap more than one creature during their untap steps.

Enchantment
Smoke (5ed) 268
1
Strip Mine

{T}: Add {C}. {T}, Sacrifice Strip Mine: Destroy target land.

Land
Strip Mine (4ed) 363
1
Tangle Wire

Fading 4 (This artifact enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) At the beginning of each player's upkeep, that player taps an untapped artifact, creature, or land they control for each fade counter on Tangle Wire.

Artifact
Tangle Wire (nem) 139
1
Underworld Breach

Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.) At the beginning of the end step, sacrifice Underworld Breach.

Enchantment
Underworld Breach (thb) 161
1

Deck Stats

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Description

{"ops":[{"attributes":{"italic":true},"insert":"Group by Categories (multiple) to see all the categories of all cards or by types if you want to see each card only once."},{"insert":"\n\nThis Deck is my favourite to play. It is powerful enough to do some crazy turns and all the cards are working well together but it doesn't feel unfair.\nThe idea is to use our commander "},{"insert":{"card-link":"Norin the Wary"}},{"insert":" to trigger effects whenever he enters the battlefield and use a lot of synergistic cards to build a well oiled machine that can tick down our opponents life total in a turn cycle. While similar decks tend to add chaos elements because it fits the theme of how weird Norin is we are only using chaotic cards if they actually benefit the gameplan. The ones that come to mind here are "},{"insert":{"card-link":"Confusion in the Ranks"}},{"insert":" or wheel effects.\n\nThe most important categories of cards we have are:\n\n"},{"attributes":{"bold":true},"insert":"ETB payoff "},{"insert":"cards like "},{"insert":{"card-link":"Confusion in the Ranks"}},{"insert":", "},{"insert":{"card-link":"Purphoros, God of the Forge"}},{"insert":" or "},{"insert":{"card-link":"Altar of the Brood"}},{"insert":" that do something whenever a creature enters the battlefield. We want to play as many of those as we can since they are the reason Norin is actually a strong commander.\n\n"},{"attributes":{"bold":true},"insert":"ETB trigger"},{"insert":" cards like "},{"insert":{"card-link":"Conjurer's Closet"}},{"insert":", "},{"insert":{"card-link":"Mogg War Marshal"}},{"insert":" or "},{"insert":{"card-link":"Rionya, Fire Dancer"}},{"insert":" that give us more triggers on our payoff cards\n\nand"},{"attributes":{"bold":true},"insert":" ETB "},{"insert":"cards which are creatures with an ETB effect like "},{"insert":{"card-link":"Solemn Simulacrum"}},{"insert":" or again "},{"insert":{"card-link":"Mogg War Marshal"}},{"insert":". These are good targets for our "},{"insert":{"card-link":"Conjurer's Closet"}},{"insert":" type cards and do something on their own while we try to etb them as often as we can to trigger our etb payoff cards.\n\nThese three card types together let us build a machine that can tick down our opponents quite quickly.\n\nYour opponents have a lot of time to stop you while you are building your machine and even though the game ends quickly once it is assembled there are a lot of points for interaction. This makes games with this deck really fun for everybody and makes wins feel rewarding for you and not very frustrating for your opponents.\n\nOf course we don't want our opponents to just be able to stop us easily and we try to fight back. For this reason we have some other card categories that help us build and protect our machine.\n\nThe first one is a "},{"attributes":{"bold":true},"insert":"ramp "},{"insert":"package. Noticable cards that work well with our commander here are: "},{"insert":{"card-link":"Rose Room Treasurer"}},{"insert":" which feels like a red "},{"insert":{"card-link":"Smothering Tithe"}},{"insert":" in this deck. "},{"insert":{"card-link":"Guild Artisan"}},{"insert":" and "},{"insert":{"card-link":"Curse of Opulence"}},{"insert":" which we can safely trigger every turn because Norin will just exile himself on attack and "},{"insert":{"card-link":"Relic of Legends"}},{"insert":" which lets us tap Norin for mana every turn because he enters untapped after exiling himself.\n\nNext up is our"},{"attributes":{"bold":true},"insert":" draw"},{"insert":" package. This one is the weakest one in these colors but we also have some Norin tricks up our sleeves. "},{"insert":{"card-link":"Tome of Legends"}},{"insert":" basically reads \"Tap this, pay one mana: draw a card\" and since Norin is a warrior "},{"insert":{"card-link":"Tempered in Solitude"}},{"insert":" is basically an impulse draw each turn. Another noteworthy card is "},{"insert":{"card-link":"Goblin Ringleader"}},{"insert":",\n\nWhich introduces our "},{"attributes":{"bold":true},"insert":"goblin"},{"insert":" package. Since we want to play some goblins like "},{"insert":{"card-link":"Krenko, Mob Boss"}},{"insert":" or "},{"insert":{"card-link":"Goblin Welder"}},{"insert":" anyways we can add some more to make it a minor theme in our deck. The play pattern here is tutoring for "},{"insert":{"card-link":"Goblin Recruiter"}},{"insert":" with one of the cards from our tutor category, stack the top of our decks in a way that has "},{"insert":{"card-link":"Goblin Ringleader"}},{"insert":" and four other goblins on top and then playing the Ringleader to draw four cards.\nI don't want to play that kind of game with this deck but if you want this is the place where you can insert an easy "},{"insert":{"card-link":"Conspicuous Snoop"}},{"insert":" combo to power the deck up a bit.\n\nThe "},{"attributes":{"bold":true},"insert":"control"},{"insert":" package with only five cards is not very big but they together with the removal package it lets us slow down our opponents long enough while we fly under the radar to assemble our plan. This is another point at which the deck can be powered up considerably though by adding more land hate like "},{"insert":{"card-link":"Blood Moon"}},{"insert":" and "},{"insert":{"card-link":"Ruination"}},{"insert":". Whether you want to do that is up to you.\n\nThis sums up what this deck wants to do. You will notice that there are a lot of small synergies in the 99 as well as many cards that fit a lot of these categories. If you try this deck you will find lots of fun interactions. There is too much for me to mention it all here so just check it for yourself.\n"}]}
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