4975 views3 years ago
Commander
Size: 100Est cost: $1637.42Salt sum: 67.03
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mcstormy

4975 views3 years ago
Commander
Size: 100Est cost: $1637.42Salt sum: 67.03
No deck tags

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Commander

Qty: 1 Price: $16.99
Unesh, Criosphinx Sovereign
Flying
Sphinx spells you cast cost
less to cast.
Whenever Unesh or another Sphinx you control enters, reveal the top four cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Legendary Creature - Sphinx
Unesh, Criosphinx Sovereign (phou) 52s

Commander

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Artifact

Qty: 1 Price: $11.99
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (cma) 220

Artifact

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Clone

Qty: 10 Price: $148.40
Clever Impersonator
You may have this creature enter as a copy of any nonland permanent on the battlefield.
Creature - Shapeshifter
Clever Impersonator (ktk) 34
Glasspool Mimic
You may have this creature enter as a copy of a creature you control, except it's a Shapeshifter Rogue in addition to its other types.
Creature - Rogue Shapeshifter
Glasspool Mimic // Glasspool Shore (znr) 60Glasspool Mimic // Glasspool Shore (znr) 60
Irenicus's Vile Duplication
Create a token that's a copy of target creature you control, except the token has flying and it isn't legendary.
Sorcery
Irenicus's Vile Duplication (clb) 78
Mirrorhall Mimic
You may have this creature enter as a copy of any creature on the battlefield, except it's a Spirit in addition to its other types.
Disturb
(You may cast this card from your graveyard transformed for its disturb cost.)
Creature - Spirit
Mirrorhall Mimic // Ghastly Mimicry (vow) 361Mirrorhall Mimic // Ghastly Mimicry (vow) 361
Phantasmal Image
You may have this creature enter as a copy of any creature on the battlefield, except it's an Illusion in addition to its other types and it has "When this creature becomes the target of a spell or ability, sacrifice it."
Creature - Illusion
Phantasmal Image (mm3) 46
Phyrexian Metamorph
(
can be paid with either
or 2 life.)
You may have this creature enter as a copy of any artifact or creature on the battlefield, except it's an artifact in addition to its other types.
Creature Artifact - Shapeshifter Phyrexian
Phyrexian Metamorph (nph) 42
Sakashima of a Thousand Faces
You may have Sakashima enter as a copy of another creature you control, except it has Sakashima's other abilities.
The "legend rule" doesn't apply to permanents you control.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Human Rogue
Sakashima of a Thousand Faces (cmr) 89
Sakashima the Impostor
You may have Sakashima the Impostor enter as a copy of any creature on the battlefield, except its name is Sakashima the Impostor, it's legendary in addition to its other types, and it has "
: Return Sakashima the Impostor to its owner's hand at the beginning of the next end step."
Legendary Creature - Human Rogue
Sakashima the Impostor (plst) SOK-53
Sakashima's Student
Ninjutsu
(
, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
You may have this creature enter as a copy of any creature on the battlefield, except it's a Ninja in addition to its other creature types.
Creature - Human Ninja
Sakashima's Student (plst) PCA-24
Spark Double
You may have this creature enter as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.
Creature - Illusion
Spark Double (war) 68

Clone

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Control

Qty: 12 Price: $412.78
Arcane Denial
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
Instant
Arcane Denial (all) 22b
Chain of Vapor
Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land of their choice. If the player does, they may copy this spell and may choose a new target for that copy.
Instant
Chain of Vapor (c16) 84
Counterspell
Counter target spell.
Instant
Counterspell (sta) 15
Cyclonic Rift
Return target nonland permanent you don't control to its owner's hand.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Instant
Cyclonic Rift (rtr) 35
Fierce Guardianship
If you control a commander, you may cast this spell without paying its mana cost.
Counter target noncreature spell.
Instant
Fierce Guardianship (c20) 35
Force of Negation
If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost.
Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Instant
Force of Negation (mh1) 52
Force of Will
You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.
Counter target spell.
Instant
Force of Will (all) 28
Imprisoned in the Moon
Enchant creature, land, or planeswalker
Enchanted permanent is a colorless land with "
: Add
" and loses all other card types and abilities.
Enchantment - Aura
Imprisoned in the Moon (emn) 65
Mana Drain
Counter target spell. At the beginning of your next main phase, add an amount of
equal to that spell's mana value.
Instant
Mana Drain (ima) 65
Pact of Negation
Counter target spell.
At the beginning of your next upkeep, pay
. If you don't, you lose the game.
Instant
Pact of Negation (a25) 68
Reality Shift
Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
Instant
Reality Shift (frf) 46
Wash Away
Cleave
(You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)
Counter target spell [that wasn't cast from its owner's hand].
Instant
Wash Away (vow) 87

Control

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Land

Qty: 30 (31 w/ MDFC)Price: $371.60
Castle Vantress
This land enters tapped unless you control an Island.
: Add
.
,
: Scry 2.
Land
Castle Vantress (eld) 242
Flooded Strand
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Land
Flooded Strand (ktk) 233
Gemstone Caverns
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
: Add
. If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
Legendary Land
Gemstone Caverns (tsr) 280
Misty Rainforest
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
Land
Misty Rainforest (mh2) 250
Mystic Sanctuary
(
: Add
.)
This land enters tapped unless you control three or more other Islands.
When this land enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.
Land - Island
Mystic Sanctuary (eld) 247
Nykthos, Shrine to Nyx
: Add
.
,
: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
Legendary Land
Nykthos, Shrine to Nyx (ths) 223
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (plg20) 1
Scalding Tarn
, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
Land
Scalding Tarn (mh2) 254
Snow-Covered Island
(
: Add
.)
Basic Snow Land - Island
Snow-Covered Island (mh1) 251
Tolaria West
This land enters tapped.
: Add
.
Transmute
(
, Discard this card: Search your library for a card with mana value 0, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Land
Tolaria West (tsr) 286
Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains "
: Add
."
II — This Saga gains "
,
: Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost
or
, put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's
Urza's Saga (mh2) 259

Land

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Mystical Tutor target

Qty: 1 Price: $5.49
Temporal Mastery
Take an extra turn after this one. Exile Temporal Mastery.
Miracle
(You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Sorcery
Temporal Mastery (plst) MM3-54

Mystical Tutor target

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Ramp

Qty: 14 Price: $289.96
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (eld) 331
Basalt Monolith
This artifact doesn't untap during your untap step.
: Add
.
: Untap this artifact.
Artifact
Basalt Monolith (3ed) 235
Decanter of Endless Water
You have no maximum hand size.
: Add one mana of any color.
Artifact
Decanter of Endless Water (clb) 444
Expedition Map
,
, Sacrifice this artifact: Search your library for a land card, reveal it, put it into your hand, then shuffle.
Artifact
Expedition Map (zen) 201
Extraplanar Lens
Imprint — When this artifact enters, you may exile target land you control.
Whenever a land with the same name as the exiled card is tapped for mana, its controller adds one mana of any type that land produced.
Artifact
Extraplanar Lens (mrd) 169
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (4ed) 319
Jeweled Lotus
, Sacrifice this artifact: Add three mana of any one color. Spend this mana only to cast your commander.
Artifact
Jeweled Lotus (cmr) 319
Mana Crypt
At the beginning of your upkeep, flip a coin. If you lose the flip, this artifact deals 3 damage to you.
: Add
.
Artifact
Mana Crypt (ema) 225
Mana Vault
This artifact doesn't untap during your untap step.
At the beginning of your upkeep, you may pay
. If you do, untap this artifact.
At the beginning of your draw step, if this artifact is tapped, it deals 1 damage to you.
: Add
.
Artifact
Mana Vault (3ed) 263
Moonsilver Key
,
, Sacrifice this artifact: Search your library for an artifact card with a mana ability or a basic land card, reveal it, put it into your hand, then shuffle.
Artifact
Moonsilver Key (mid) 255
Nyx Lotus
Nyx Lotus enters tapped.
: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
Legendary Artifact
Nyx Lotus (thb) 235
Sapphire Medallion
Blue spells you cast cost
less to cast.
Artifact
Sapphire Medallion (c14) 266
Sol Ring
: Add
.
Artifact
Sol Ring (cm2) 217
Thought Vessel
You have no maximum hand size.
: Add
.
Artifact
Thought Vessel (c15) 55

Ramp

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Value

Qty: 22 Price: $264.44
Caged Sun
As this artifact enters, choose a color.
Creatures you control of the chosen color get +1/+1.
Whenever a land's ability causes you to add one or more mana of the chosen color, add an additional one mana of that color.
Artifact
Caged Sun (cm2) 178
Capsize
Buyback
(You may pay an additional
as you cast this spell. If you do, put this card into your hand as it resolves.)
Return target permanent to its owner's hand.
Instant
Capsize (tmp) 55
Consecrated Sphinx
Flying
Whenever an opponent draws a card, you may draw two cards.
Creature - Sphinx
Consecrated Sphinx (ima) 47
Crystal Shard
,
or
,
: Return target creature to its owner's hand unless its controller pays
.
Artifact
Crystal Shard (plst) MRD-159
Dig Through Time
Delve (Each card you exile from your graveyard while casting this spell pays for
.)
Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
Instant
Dig Through Time (ktk) 36
Expropriate
Council's dilemma — Starting with you, each player votes for time or money. For each time vote, take an extra turn after this one. For each money vote, choose a permanent owned by the voter and gain control of it. Exile Expropriate.
Sorcery
Expropriate (cn2) 30
Fabricate
Search your library for an artifact card, reveal it, put it into your hand, then shuffle.
Sorcery
Fabricate (plst) M10-52
High Tide
Until end of turn, whenever a player taps an Island for mana, that player adds an additional
.
Instant
High Tide (fem) 18c
Leyline of Anticipation
If this card is in your opening hand, you may begin the game with it on the battlefield.
You may cast spells as though they had flash.
Enchantment
Leyline of Anticipation (m20) 64
Long-Term Plans
Search your library for a card, then shuffle and put that card third from the top.
Instant
Long-Term Plans (scg) 38
Master of Winds
Flying
When this creature enters, draw two cards, then discard a card.
Whenever you cast an instant, sorcery, or Wizard spell, you may have this creature's base power and toughness become 4/1 or 1/4 until end of turn.
Creature - Wizard Sphinx
Master of Winds (znr) 331
Mystical Tutor
Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.
Instant
Mystical Tutor (ss1) 6
Narset's Reversal
Copy target instant or sorcery spell, then return it to its owner's hand. You may choose new targets for the copy.
Instant
Narset's Reversal (war) 62
Rhystic Study
Whenever an opponent casts a spell, you may draw a card unless that player pays
.
Enchantment
Rhystic Study (pcy) 45
Shapesharer
Changeling (This card is every creature type.)
: Target Shapeshifter becomes a copy of target creature until your next turn.
Creature - Shapeshifter
Shapesharer (lrw) 85
Solve the Equation
Search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle.
Sorcery
Solve the Equation (stx) 54
Spellseeker
When this creature enters, you may search your library for an instant or sorcery card with mana value 2 or less, reveal it, put it into your hand, then shuffle.
Creature - Human Wizard
Spellseeker (bbd) 41
Sphinx of Foresight
You may reveal this card from your opening hand. If you do, scry 3 at the beginning of your first upkeep.
Flying
At the beginning of your upkeep, scry 1.
Creature - Sphinx
Sphinx of Foresight (rna) 55
Temporal Trespass
Delve (Each card you exile from your graveyard while casting this spell pays for
.)
Take an extra turn after this one. Exile Temporal Trespass.
Sorcery
Temporal Trespass (frf) 55
Thassa's Oracle
When this creature enters, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each
in the mana costs of permanents you control counts toward your devotion to blue.)
Creature - Wizard Merfolk
Thassa's Oracle (thb) 73
Treasure Cruise
Delve (Each card you exile from your graveyard while casting this spell pays for
.)
Draw three cards.
Sorcery
Treasure Cruise (plst) KTK-59
Universal Automaton
Changeling (This card is every creature type.)
Creature Artifact - Shapeshifter
Universal Automaton (mh1) 235

Value

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Win Con

Qty: 9 Price: $115.77
Dream Halls
Rather than pay the mana cost for a spell, its controller may discard a card that shares a color with that spell.
Enchantment
Dream Halls (sth) 28
Enter the Infinite
Draw cards equal to the number of cards in your library, then put a card from your hand on top of your library. You have no maximum hand size until your next turn.
Sorcery
Enter the Infinite (gtc) 34
Flood of Tears
Return all nonland permanents to their owners' hands. If you return four or more nontoken permanents you control this way, you may put a permanent card from your hand onto the battlefield.
Sorcery
Flood of Tears (m20) 59
Hullbreaker Horror
Flash
This spell can't be countered.
Whenever you cast a spell, choose up to one —
• Return target spell you don't control to its owner's hand.
• Return target nonland permanent to its owner's hand.
Creature - Horror Kraken
Hullbreaker Horror (clb) 724
Jace, Wielder of Mysteries
If you would draw a card while your library has no cards in it, you win the game instead.
+1: Target player mills two cards. Draw a card.
−8: Draw seven cards. Then if your library has no cards in it, you win the game.
Legendary Planeswalker - Jace
Jace, Wielder of Mysteries (war) 54
Nexus of Fate
Take an extra turn after this one.
If Nexus of Fate would be put into a graveyard from anywhere, reveal Nexus of Fate and shuffle it into its owner's library instead.
Instant
Nexus of Fate (m19) 306
Omniscience
You may cast spells from your hand without paying their mana costs.
Enchantment
Omniscience (m19) 65
Panharmonicon
If an artifact or creature entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Artifact
Panharmonicon (kld) 226
Rescuer Sphinx
Flying
As this creature enters, you may return a nonland permanent you control to its owner's hand. If you do, this creature enters with a +1/+1 counter on it.
Creature - Sphinx
Rescuer Sphinx (war) 65

Win Con

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Maybeboard

Qty: 1 Price: $27.99
Polluted Delta
, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Land
Polluted Delta (ktk) 239

Maybeboard

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 6 cards
82 pips - 50 cards
32 mana - 30 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
17 mana - 11 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"This is my take on Sphinx Storm or \"Draw your whole deck as fast as possible\". Other win-con would be beating in the face with sphinxes but it is more likely in this iteration to draw your whole deck first with new Jace out. Third win-con is Nexus of Fate + Sphinx to Beat face or with Shark Typhoon + Beat. Sort by custom to see what I consider each cards reasoning for being in the deck is\n\nDeck includes a lot of ramp to try and get your main card engine, Unesh, out as soon as possible. Then along with that we have put the lowest cost sphinxes to try and only spend 2 blue to look at 4 cards multiple times. For this, we need a lot of blue rather than colorless so we have added some blue specific rocks and doublers. A few key cards are the clones. When cloning Unesh, you can choose to keep the clone and send Unesh back into the commandzone - you still get to look at 8 cards and retain the cost reduction. The best case is first using spark double or other clones that are non-legendary (or differently named after) and making multiple UneshesOne key sphinx from the most recent set is Rescuer Sphinx - this card is freaking nuts! It can return any non-token copy creature. This gives you the chance to chain the 2 together either a few times for value or to win the game with Omniscience. Other possible ways to win could be using Capsize with buyback to keep playing Chancellor of the Spires to play other peoples turn spells in their yards.\n\nThe deck focuses on being mid-range to control people from messing with your board. We rarely care about anything on the board other than when people try to lower our life to zero or affect our value pieces. Value and patience is the name of the game for this deck. You want to get as much mana as fast as possible or find a clever way to place Omniscience or Dream Halls fast. Mana doublers help a lot. Also flood of tears with a few rocks early can results in extremely fast wins. High Tide can do the same. Dream halls will win you the game or lose you the game though. \n\nThis deck is my try-hard deck for commander night at the LGS where you buy in and win prizes. Always looking for more ways to tune it but I think I am going to avoid fast mana unless I can find where to put it. My fear is that it will cause the deck to play drastically differently. Fastest wins are turn 5 and 6 so far with the right mana ramp. Fastest win as of 8/6/2020 is turn three through ramp and early Dream Halls. Commander turn 3 look at 4 cards is good... XD\n\nEdit: Deck as is 9/5/2109\n\nThis deck has been a blast in its current state! The ramp seems to be on point to turn 5 value training. The power level is somewhere right before cEDH but not really nice to play at casuals tables. You need to be shut down by turn 8 or you just naturally out value people and win with the win cons. Decks must interact with the set up pieces and focus on removing the commander. This has become the boogie man of my play group so it rarely does anything anymore as people know how to beat it XD aka Kill James First is the new rule\n\nPiloting can help if people are playing higher power decks with removal and counter spells. Navigating when people are tapped out and considering when you win the counter war vs. other control decks is vital. Luckily, you either safely ramp not drawing attention until an early Unesh to start you engine. Hopefully you have other power houses in your hand or find them quickly. Generally, I would rather wait on Unesh if no synergy is found in a few turns. \n\nGood turn 5s.\nThe absolute nut draw is turn 1 sol ring into 2 drop ramp. \nTurn 2: land, (currently can make 2 blues, 2 colorless, either a colorless or blue all together for 5 mana) and a gilded lotus making you have 3 more mana to spend on another 3 drop or 2 drop ramp or utility spell such as copying that lotus with a meta morph( absolute nuts)\nturn 4: use ramp to play Unesh and start getting value. Focus on playing only if you can safely get his trigger and another so need 8 mana and another 4, but 2 with Unesh's reduction, cost sphinx in hand to play. For 8 mana, you get to look at 8 cards and pick minimum 2, midrange or 3, and maybe more. At min, you get the best 2 cards from your top 8. And this combos with many of the other spells in the deck\n\nGraveyard synergy\nFirstly, buyback from graveyard spells. We can also take an extra turn at the expense of graveyard cards and 3 blue on board. This gives us another card draw and a possibility of another fact or fiction or gaining on board presence. Many times this one extra turn can just dominate the board with value at turn 5-6.\n\n\n10/25/20 - Conundrum Sphinx out and Master of Winds in. Master of Winds has great card value when added to your unesh trigger. Instantly more value. Also can be a self draw engine with other blink cards. Probably adding dead eye back in for this card\n\nUpdate:1/2/22\n\nRecently put this deck back together. Some notable additions Urza's Saga, Long-Term Plans, Chain of Vapor. First two add in some more consistence and Chain of Vapor adds good control.\n\nUpdate: 1/17/22\n Deadeye out, Crystal Shard in. Better way to bounce creatures. Can bounce ours or thier's if they are tapped out. Lowers curve as well.\nUpcoming Changes: 1. Vexxing to Mirrorhall Mimic, 2. Disallow to Wash Away, 3. Sky Diamond to Moonsilver Key. Logic1. For 1 more mana we get another clone; clone can copy ANY creature on the battlefield; has unique trait to disturb and enchant ANY creature to make more copies so extra useful; We always value 4 mana clones highly as our ratio is 8 card looks to 4 mana(4/1) netting 1 card per mana spent if we take the usual 2 card pile. 2. Disallow is costly for the upside of stopping abilities but wash away allows us to counter commanders at a cheaper rate of 1 plus be a generic 3 mana counter. 3. Sky Diamond comes in tapped and gives a blue while the key will allow us to grab more powerful mana rocks such as a nyx lotus to create huge mana or a rock to early like mana crypt or sol ring. While going down a blue source is an important note since most of our spells require blue pips to be paid, the ramp may out weigh that downside of losing a single blue mana source.\n\nUpdate: 11/30/22\nThis deck has been on the back burner as an attempt to play more casually. Putting it back together and some additions I am looking to add:\n1-3 more Snow-Covered-Islands\nPlaza of Heros\nCommander's Plate \nDefiler of Dreams\nHulking Metamorph\n\nThings I may take out include redundant and/or more costly cards such as Long-term plans or Solve the Equation\n\n"}]}
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