Nachoo
1719 views3 days ago
Commander
Size: 100Est cost: $9543.50Salt sum: 76.86
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{"ops":[{"insert":"This cEDH deck is oops all gas, Mardu turbo good stuff if you would.\n\nThe game plan is look for an opening hand with some fast mana & a way to either tutor or draw more cards, then use those resources to cast; Ad Nauseam, Necropotence, Necrodominance, Bolas's Citadel or Underworld Breach if you have a suitable graveyard size with access to the usual tools you need to facilitate the combo, i.e; Lion's eye diamond, Grinding station & a <=1cmc Mana Rock or Wheel of fortune.\n\nFrom there we jam until we have access to one of the wincons;\n\nTwin flame + Dualcaster Mage\n- Cast Twinflame, targeting a creature you control (targets cannot be 0 even though it says any number, Dualcaster Mage copies the spell & changes targets but does NOT change the number of targets), hold priority & cast Dualcaster Mage, ETB pick Twinflame & repeat, make infinite hasted Dualcaster Mages. You can swing out & win via combat damage or if you have access to Goblin Bombardment, you can sacrifice them & ping everyone's faces for lethal.\n\nSevinne's Reclamation + Dualcaster Mage + Goblin Bombardment\n- With Goblin Bombardment on the field cast Sevinne's Reclamation, targeting anything applicable in your graveyard, hold priority & cast Dualcaster Mage, ETB pick Sevinne's Reclamation, hold priority & sacrifice Dualcaster Mage to Goblin Bombardment, resolve the Dualcaster Mage trigger and create a copy of Sevinne's Reclamation targeting the now dead Dualcaster Mage, resolve the copy of Sevinne's Reclamation and repeat the loop pinging your opponents face for lethal.\n\nEnduring Renewal + Goblin Bombardment + Rograkh\n- With all 3 components on the field, simply sacrifice Rograkh to Goblin Bombardment, Enduring renewal triggers & puts Rograkh back into your hand, cast Rograkh & repeat until you ping your opponents for lethal.\n\nBolas's Citadel + Aetherflux Reservoir + Sensei's Divining Top\n- With all 3 components on the field, activate Sensei's Divining Tops second ability, then cast Sensei's Divining Top from the top of your library with Bolas's Citadel & repeat until you have gained enough life from the storm count trigger from Aetherflux Reservoir to be able to activate it's second ability to explode your opponents faces. Because this draws you cards equal to the storm count you will need a minimum of 17 cards to deal 150 damage split 3 ways, make sure to account for any instant speed effects that would force you to draw cards with the Aetherflux Reservoir damage trigger on the stack or any instant speed effects that would hurt your own life total after you have paid 150 life.\n\nUnderworld Breach + Wheel of Fortune + Orcish Bowmasters + Repeatable mana source\n- With Underworld Breach & Orcish Bowmasters on the field, we can repeatedly cast Wheel of fortune from our graveyard with Underworld breach targeting our opponents face's with the Orcish Bowmaster triggers so long as we have access to repeatable mana from our graveyard like a Lion's Eye Diamond, Jeska's Will or Grinding station & a <=1cmc Mana rock.\n\nWhat stops the deck?\nCounter spells, Otowarra Soaring City, Boseiju Who Endures, Silence effects & various stax pieces. Some of the stax pieces can be fought through, most times its easier to remove them but you need to remember that its also affecting your opponents & in some cases its better to leave it and push for a win around the stax piece.\n\nWhat do to about it?\nMostly Cry, but there are ways around it, Silence effects & Hexing Squelcher protection helps but mostly our way around it is to push on turn 1 & 2 when there are low resources available. Due to the choses colours the deck has low access to our own counter spells, so if you're at a heavy control table it's best to try and resolve a silence effect or a Hexing Squelcher. We can put down a Vexing Bauble to stop those pesky Mindbreak Trap's & pitch counter spells but that's also a risk as it stops your own Deflecting Swat as protection from the Legendary removal Lands.\n\nCool Tricks & info?\n- If you're in a slow pod, look to cast Tymna the Weaver with Voice of Victory to guarantee enough bodies to swing at all 3 opponents, those Mobalized soldiers from Voice of Victory also make excellent fodder for Goblin Bombardment triggers.\n- If you have the spare mana, holding priority on an Ad Nauseam to cast Angel's Grace means we can pick up our entire library & win, provided that the Ad Nauseam Resolves & no one throws a Silence at us.\n- Red Elemental blast can only target blue spells & permanents, so it cannot be redirected to a non blue spell or permanent.\n- Vexing Baubles counter spell effect is ignored if you have a Hexing Squelcher out, play all your 0cmc spells without worry.\n- Casting gamble means you will discard the card you tutored for, its just how the spell works unfortunately.\n- If there is a Gaea's cradle deck at the table, cast Praetor's Grasp and steal it to shut of their entire game plan. (It's supposed to be used to steal other players Thasas Oracle)\n- Only have a top deck tutor? you can respond to the Chromatic Star graveyard trigger and cast the top deck tutor to draw it with the trigger.\n- Hell bent and about to tutor to hand for a Necro? Hold priority on the tutor cast and activate Lion's Eye Diamond for 3 black so you can cast it.\n"}]}
Commander
Tymna the Weaver
Lifelink
At the beginning of each of your postcombat main phases, you may pay X life, where X is the number of opponents that were dealt combat damage this turn. If you do, draw X cards.
Partner (You can have two commanders if both have partner.)
At the beginning of each of your postcombat main phases, you may pay X life, where X is the number of opponents that were dealt combat damage this turn. If you do, draw X cards.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Human Cleric

Commander
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Counterspell
Counterspell
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Draw
Wheel of Misfortune
Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards.
Sorcery

Draw
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Finisher
Bolas's Citadel
You may look at the top card of your library any time.
You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
, Sacrifice ten nonland permanents: Each opponent loses 10 life.
You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
, Sacrifice ten nonland permanents: Each opponent loses 10 life.
Legendary Artifact

Enduring Renewal
Play with your hand revealed.
If you would draw a card, reveal the top card of your library instead. If it's a creature card, put it into your graveyard. Otherwise, draw a card.
Whenever a creature is put into your graveyard from the battlefield, return it to your hand.
If you would draw a card, reveal the top card of your library instead. If it's a creature card, put it into your graveyard. Otherwise, draw a card.
Whenever a creature is put into your graveyard from the battlefield, return it to your hand.
Enchantment

Finisher
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Graveyard
Dragon's Rage Channeler
Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Delirium — As long as there are four or more card types among cards in your graveyard, this creature gets +2/+2, has flying, and attacks each combat if able.
Delirium — As long as there are four or more card types among cards in your graveyard, this creature gets +2/+2, has flying, and attacks each combat if able.
Creature - Human Shaman

Goblin Welder
: Choose target artifact a player controls and target artifact card in that player's graveyard. If both targets are still legal as this ability resolves, that player simultaneously sacrifices the artifact and returns the artifact card to the battlefield.
Creature - Goblin Artificer

Sevinne's Reclamation
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery

Underworld Breach
Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
At the beginning of the end step, sacrifice this enchantment.
At the beginning of the end step, sacrifice this enchantment.
Enchantment

Graveyard
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Land
Gemstone Caverns
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
Legendary Land

Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's

Land
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Protection
Angel's Grace
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
Instant

Protection
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Ramp
Impulsive Pilferer
When this creature dies, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature - Goblin Pirate

Ragavan, Nimble Pilferer
Whenever Ragavan deals combat damage to a player, create a Treasure token and exile the top card of that player's library. Until end of turn, you may cast that card.
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Legendary Creature - Pirate Monkey

Ramp
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Removal
Removal
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Silence
Silence
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Tutor
Tutor
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culled
culled
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Maybeboard
Beseech the Mirror
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Search your library for a card, exile it face down, then shuffle. If this spell was bargained, you may cast the exiled card without paying its mana cost if that spell's mana value is 4 or less. Put the exiled card into your hand if it wasn't cast this way.
Search your library for a card, exile it face down, then shuffle. If this spell was bargained, you may cast the exiled card without paying its mana cost if that spell's mana value is 4 or less. Put the exiled card into your hand if it wasn't cast this way.
Sorcery

Bloodchief Ascension
At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.)
Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
Enchantment

Tibalt's Trickery
Counter target spell. Choose 1, 2, or 3 at random. Its controller mills that many cards, then exiles cards from the top of their library until they exile a nonland card with a different name than that spell. They may cast that card without paying its mana cost. Then they put the exiled cards on the bottom of their library in a random order.
Instant

Maybeboard
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"This cEDH deck is oops all gas, Mardu turbo good stuff if you would.\n\nThe game plan is look for an opening hand with some fast mana & a way to either tutor or draw more cards, then use those resources to cast; Ad Nauseam, Necropotence, Necrodominance, Bolas's Citadel or Underworld Breach if you have a suitable graveyard size with access to the usual tools you need to facilitate the combo, i.e; Lion's eye diamond, Grinding station & a <=1cmc Mana Rock or Wheel of fortune.\n\nFrom there we jam until we have access to one of the wincons;\n\nTwin flame + Dualcaster Mage\n- Cast Twinflame, targeting a creature you control (targets cannot be 0 even though it says any number, Dualcaster Mage copies the spell & changes targets but does NOT change the number of targets), hold priority & cast Dualcaster Mage, ETB pick Twinflame & repeat, make infinite hasted Dualcaster Mages. You can swing out & win via combat damage or if you have access to Goblin Bombardment, you can sacrifice them & ping everyone's faces for lethal.\n\nSevinne's Reclamation + Dualcaster Mage + Goblin Bombardment\n- With Goblin Bombardment on the field cast Sevinne's Reclamation, targeting anything applicable in your graveyard, hold priority & cast Dualcaster Mage, ETB pick Sevinne's Reclamation, hold priority & sacrifice Dualcaster Mage to Goblin Bombardment, resolve the Dualcaster Mage trigger and create a copy of Sevinne's Reclamation targeting the now dead Dualcaster Mage, resolve the copy of Sevinne's Reclamation and repeat the loop pinging your opponents face for lethal.\n\nEnduring Renewal + Goblin Bombardment + Rograkh\n- With all 3 components on the field, simply sacrifice Rograkh to Goblin Bombardment, Enduring renewal triggers & puts Rograkh back into your hand, cast Rograkh & repeat until you ping your opponents for lethal.\n\nBolas's Citadel + Aetherflux Reservoir + Sensei's Divining Top\n- With all 3 components on the field, activate Sensei's Divining Tops second ability, then cast Sensei's Divining Top from the top of your library with Bolas's Citadel & repeat until you have gained enough life from the storm count trigger from Aetherflux Reservoir to be able to activate it's second ability to explode your opponents faces. Because this draws you cards equal to the storm count you will need a minimum of 17 cards to deal 150 damage split 3 ways, make sure to account for any instant speed effects that would force you to draw cards with the Aetherflux Reservoir damage trigger on the stack or any instant speed effects that would hurt your own life total after you have paid 150 life.\n\nUnderworld Breach + Wheel of Fortune + Orcish Bowmasters + Repeatable mana source\n- With Underworld Breach & Orcish Bowmasters on the field, we can repeatedly cast Wheel of fortune from our graveyard with Underworld breach targeting our opponents face's with the Orcish Bowmaster triggers so long as we have access to repeatable mana from our graveyard like a Lion's Eye Diamond, Jeska's Will or Grinding station & a <=1cmc Mana rock.\n\nWhat stops the deck?\nCounter spells, Otowarra Soaring City, Boseiju Who Endures, Silence effects & various stax pieces. Some of the stax pieces can be fought through, most times its easier to remove them but you need to remember that its also affecting your opponents & in some cases its better to leave it and push for a win around the stax piece.\n\nWhat do to about it?\nMostly Cry, but there are ways around it, Silence effects & Hexing Squelcher protection helps but mostly our way around it is to push on turn 1 & 2 when there are low resources available. Due to the choses colours the deck has low access to our own counter spells, so if you're at a heavy control table it's best to try and resolve a silence effect or a Hexing Squelcher. We can put down a Vexing Bauble to stop those pesky Mindbreak Trap's & pitch counter spells but that's also a risk as it stops your own Deflecting Swat as protection from the Legendary removal Lands.\n\nCool Tricks & info?\n- If you're in a slow pod, look to cast Tymna the Weaver with Voice of Victory to guarantee enough bodies to swing at all 3 opponents, those Mobalized soldiers from Voice of Victory also make excellent fodder for Goblin Bombardment triggers.\n- If you have the spare mana, holding priority on an Ad Nauseam to cast Angel's Grace means we can pick up our entire library & win, provided that the Ad Nauseam Resolves & no one throws a Silence at us.\n- Red Elemental blast can only target blue spells & permanents, so it cannot be redirected to a non blue spell or permanent.\n- Vexing Baubles counter spell effect is ignored if you have a Hexing Squelcher out, play all your 0cmc spells without worry.\n- Casting gamble means you will discard the card you tutored for, its just how the spell works unfortunately.\n- If there is a Gaea's cradle deck at the table, cast Praetor's Grasp and steal it to shut of their entire game plan. (It's supposed to be used to steal other players Thasas Oracle)\n- Only have a top deck tutor? you can respond to the Chromatic Star graveyard trigger and cast the top deck tutor to draw it with the trigger.\n- Hell bent and about to tutor to hand for a Necro? Hold priority on the tutor cast and activate Lion's Eye Diamond for 3 black so you can cast it.\n"}]}






















































































































